Project Monotype Victim of the Week [INDEX]

Max PhysDef Drapion for Poison

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- X-Scissor
- Pursuit
- Knock Off
- Poison Jab

252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 252 HP / 252+ Def Drapion: 96-114 (27.9 - 33.1%) -- guaranteed 4HKO after Stealth Rock and Black Sludge recovery
252 Atk Choice Band Hoopa-Unbound Gunk Shot vs. 252 HP / 252+ Def Drapion: 77-91 (22.3 - 26.4%) -- 0% chance to 4HKO after Stealth Rock and Black Sludge recovery
252 Atk Choice Band Hoopa-Unbound Drain Punch vs. 252 HP / 252+ Def Drapion: 97-115 (28.1 - 33.4%) -- 0.1% chance to 3HKO after Stealth Rock and Black Sludge recovery
252 Atk Choice Band Hoopa-Unbound Fire Punch vs. 252 HP / 252+ Def Drapion: 97-115 (28.1 - 33.4%) -- 0.1% chance to 3HKO after Stealth Rock and Black Sludge recovery


0 Atk Drapion X-Scissor vs. 0 HP / 0 Def Hoopa-Unbound: 320-380 (106.3 - 126.2%) -- guaranteed OHKO
0 Atk Drapion Pursuit (80 BP) vs. 0 HP / 0 Def Hoopa-Unbound: 120-142 (39.8 - 47.1%) -- 43.8% chance to 2HKO after Stealth Rock
0 Atk Drapion Knock Off (97.5 BP) vs. 0 HP / 0 Def Hoopa-Unbound: 144-171 (47.8 - 56.8%) -- guaranteed 2HKO after Stealth Rock


Meme Drapion set hard counters Hoopa-U, switch into anything and get 4HKOd while you click X Scissor and OHKO or spread status with PJab against Dark or Knock Off items against Psychic. Useless against most everything else unless you feel like you need multiple Psychic switchins on Poison.
 

Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Avalanche
- Rapid Spin
- Recover
- Roar / Toxic / Mirror Coat

Avalugg is one of the few pokemon who can actually switch in and wall Band Hoopa-U. Skarmory can't even claim that. Nothing Band Hoopa does can 2HKO, and with leftovers Avalugg can even switch in with rocks up. If you want to keep Rocky Helmet, an option is using Ice Body over Sturdy (since Ninetales brings up hail and screens to bolster bulk to begin with).


252 Atk Choice Band Hoopa-Unbound Drain Punch vs. 252 HP / 252+ Def Avalugg: 134-158 (34 - 40.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 252 HP / 252+ Def Avalugg: 132-156 (33.5 - 39.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Hoopa-Unbound Fire Punch vs. 252 HP / 252+ Def Avalugg: 134-158 (34 - 40.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

0 Atk Avalugg Avalanche (120 BP) vs. 4 HP / 0 Def Hoopa-Unbound: 223-264 (73.8 - 87.4%) -- guaranteed 2HKO
 
Sharpedo for Water team as a Check

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Ice fang

The post seems to be for stopping a dark team Hoopa, but since it's vague...

Shark faces certain limitations against dark team Hoopa-U- Namely Mandibuzz. However, once you know for sure that Hoopa is band, shark can force it out (309 adamant or 289 adamant pre-mega to hoopa's 284 jolly) even without speed boost. Doing this normally causes a mandibuzz switching, but ice fang variants only need rocks to give shark the 2HKO (mega and attacking immediately without protect usage). Another option for dark is Hydregion, which requires 2 turns of rocks (1 turn if it's also taken sandstorm or LO damage). You can also use the near-guaranteed switch to double into your mandibuzz check. Naturally, if mandibuzz is already out of the picture- sharpedo will take a chunk out of anything when hoopa switches out, and if it doesn't hoopa will be OHKOd handily. sableye-mega cannot switch into a crunch, although if protect is used on the turn hoopa switches into sableye, sharpedo must switch out. If sableye switches into waterfall/icefang, it has to recover every turn- the 25% (ice/waterfall) +50% pre burn crunch+25% burned crunch will eliminate him. If sableye hasn't mega yet, it cannot switch in either. If an offensive mon like hydregion/greninja is switched into a crunch, the 30-40% chip damage before sharpedo switches out can be very useful if it becomes neccesary to take them out with a neutral attack from a bulky mon later. Finally, if absolutely necessary, mega shark can live a single hyperspace fury if fresh, although not a gunk shot. Sharpedo must be in mega evolved form and not standard to do this though.

Against Psychic team Hoopa-U Mega Shark pulls double duty, once the opponent sees it in team preview, they will usually refrain from sending out Hoopa-u ever regardless of what item it has, which leaves the opponent a pokemon down and allows you to take ANY sacrficial ko from Hoopa with advantage. This can allow mons like swampert/tapu fini to do their job longer. The shark can't switch into hoopa, but it's mere presence prevents hoopa from switching into the rest of your water types, even the defensive ones it would normally love too or as a revenger.

Also don't try to gain speed when revenging band hoopa-U locked into hyperspace fury. Always go for early mega and an attack, or they'll show off their knowledge of hyperspace fury's secondary effect. You will live a scarfed hyperspace fury though.

252+ Atk Strong Jaw Sharpedo-Mega Crunch vs. 4 HP / 0 Def Hoopa-Unbound: 343-405 (113.5 - 134.1%) -- guaranteed OHKO
252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 0 HP / 4 Def Sharpedo-Mega: 191-225 (67.9 - 80%) -- guaranteed 2HKO

avoid taking a hit pre-mega
252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 0 HP / 4 Def Sharpedo: 288-339 (102.4 - 120.6%) -- guaranteed OHKO
 
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Okay I'll just end this and start a new thread when i can. scpinion lock/delete this, probably shouldnt be moved to the index
Edit: ok
 
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In Monotype, more so than other tiers, there are huge threats that can be very hard to get past for types that have a large amount of shared weaknesses. As such, teambuilding in Monotype can be tough, and there are so many teambuilding pressures that it can be difficult to decide what to add on to counter-act them. This thread is meant to serve as a resource by showing checks and counters to common threats in the Monotype metagame.

Rules:

1. Every cycle, I will nominate a Pokemon for discussion. Within 7 days' time, you guys will have the ability to discuss and nominate various Pokémon that you think can either check or counter the featured victim, for one or more types.

2. If something is a sufficient check/counter, I will add it to the archive after the 7 day cycle.

3. This project's next cycle will come out when it's its turn on the project schedule.

4. Follow the definitions for checks and counters, by MattL in The Smog Issue 32! (With a loose interpretation, as since this is Monotype, it is hard to fit these criteria.)

Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.

5. Make sure your Pokemon is viable. If your Pokemon isn't ranked in the viability rankings here, then don't post it.

6. Make sure your posts are substantial. Post calcs even if obvious, and definitely provide a few lines of description.

7. You may reserve a check or counter, but you must post within a day of reserving or it's free for someone else to take.

=========================
Cycle 2.5


Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Wood Hammer
- Stone Edge
- Superpower
- Horn Leech / Zen Headbutt

Types not allowed:

Tapu Bulu is an excellent new wallbreaker, boasting 130 Attack, impressive 70/115/95 bulk, and strong STAB in Wood Hammer that is boosted by the Grassy Terrain, which is set automatically because of its ability Grassy Surge.
Posting deadline: 1/30
 
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[I'll put a sprite later]
Skarmory @ Leftovers / Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Whirlwind
- Spikes
- Brave Bird

Skarmory counters Tapu Bulu through it's typing 4x resisting Grass STAB and allowing it to neutral damage from Tapu Bulu's coverage options in Stone Edge or Superpower. Stone Edge does little damage and Superpower can be stalled out by Roost. Skarmory is also able to hit Tapu Bulu back with Brave Bird and if opting for Rocky Helmet Bulu is punished everytime it uses it's hardest hitting move against it.

252+ Atk Choice Band Tapu Bulu Superpower vs. 252 HP / 252+ Def Skarmory: 123-145 (36.8 - 43.4%) -- 99.5% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 252+ Def Skarmory: 102-121 (30.5 - 36.2%) -- guaranteed 4HKO after Leftovers recovery
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Skarmory in Grassy Terrain: 69-81 (20.6 - 24.2%) -- possible 6HKO after Leftovers recovery


0 Atk Skarmory Brave Bird vs. 0 HP / 0 Def Tapu Bulu: 192-228 (68.3 - 81.1%) -- guaranteed 2HKO after Grassy Terrain recovery
0 Atk Skarmory Brave Bird vs. -1 0 HP / 0 Def Tapu Bulu: 288-338 (102.4 - 120.2%) -- guaranteed OHKO
 
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maroon

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RMT & Mono Leader
Bulky SD Mega Scizor

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Bug Bite

Scizor can basically tank any attack Banded Bulu throws at it, quad resists Tapu Bulu's main stab and just simply roost off any damage that Tapu Bulu throws at Sczior. Scizor can then find ample opportunity to setup Sword Dance to prepare for a clean ko with Bullet Punch. Moves like Superpower seem scary at first but it decreases power with each use making it just a bit easier to handle.

Green=Scizor Attacking Bulu
Red=Bulu Attacking Scizor

44 Atk Technician Scizor-Mega Bullet Punch vs. -1 0 HP / 0 Def Tapu Bulu: 254-300 (90.3 - 106.7%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Tapu Bulu Superpower vs. 248 HP / 16+ Def Scizor-Mega: 145-171 (42.2 - 49.8%) -- guaranteed 3HKO after Grassy Terrain recovery
44 Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Tapu Bulu: 168-200 (59.7 - 71.1%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 248 HP / 16+ Def Scizor-Mega: 121-143 (35.2 - 41.6%) -- 81.3% chance to 3HKO after Grassy Terrain recovery
+2 44 Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 0 Def Tapu Bulu: 338-398 (120.2 - 141.6%) -- guaranteed OHKO
 
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Dharma

komorebi
is a Top Artist
Water check - Gunk Shot Greninja



Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Rock Slide
- Hydro Pump
- Dark Pulse

I have been using this Greninja set for a while now to check two of the biggest threats to my rain team, Tapu Bulk and Mega Charizard Y. Greninja outspeeds, and always KOs with Gunk Shot. Even if Gunk Shot misses, the Poison typing lets it resist Wood Hammer and Horn Leech, and Stone Edge has a low chance of OHKOing in return. Zen Headbutt isn't too much of a problem since the opponent wouldn't want to lock himself into a Psychic move, and would usually opt for Horn Leech or Superpower if they predict Ice Beam instead.
These calcs are for a Poison-type Greninja.

4 Atk Protean Greninja Gunk Shot vs. 32 HP / 0 Def Tapu Bulu: 444-528 (153.6 - 182.6%) -- guaranteed OHKO

252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 0 HP / 0 Def Greninja in Grassy Terrain: 167-196 (58.5 - 68.7%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ Atk Choice Band Tapu Bulu Stone Edge vs. 0 HP / 0 Def Greninja: 248-292 (87 - 102.4%) -- 18.8% chance to OHKO

252+ Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 0 Def Greninja in Grassy Terrain: 104-123 (36.4 - 43.1%) -- 98.6% chance to 3HKO after Grassy Terrain recovery

252+ Atk Choice Band Tapu Bulu Superpower vs. 0 HP / 0 Def Greninja: 74-87 (25.9 - 30.5%) -- 4.5% chance to 4HKO after Grassy Terrain recovery
 
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For Rock and fighting teams, fear the power of:
Terrakion @ Life Orb
Ability: Justified
EVS: 252 ATK/ 4 Def / 252 Spe
Jolly Nature
Swords Dance
Close Combat
Stone Edge
Poison Jab

This set can hard check Tapu Bulu at any time; bring it in after a teammate faints and faint it from full with a LO Poison Jab! What's nice is that running Poison Jab can threaten other Fairy types as well, such as physically defensive Tapu Fini (76% chance to 2hKO) and non Choice Scarf Togekiss (45-53%, just shy of 2hKO without rocks). Super cool!
252 Atk Life Orb Terrakion Poison Jab vs. 32 HP / 0 Def Tapu Bulu: 406-478 (140.4 - 165.3%) -- OHKO
 
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adding a few myself:
Water Check:

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 200 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Sludge Bomb

Outspeeds Max Speed Adamant Bulu, since not everyone's going to use the spread I posted. Obviously, this isn't going to switch into Bulu.
0 SpA Tentacruel Sludge Bomb vs. 32 HP / 0 SpD Tapu Bulu: 336-400 (116.2 - 138.4%) -- guaranteed OHKO
Also could use enough speed to creep jolly 70's to help with Breloom.

Ground Check:

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Focus Blast
- Rock Slide

Outspeeds and KOs, pretty simple. Can't switch into Bulu, though.
252 SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 32 HP / 0 SpD Tapu Bulu: 827-972 (286.1 - 336.3%) -- guaranteed OHKO

tagging scpinion to merge this
 
Decided to put an underrated mon on here.

Ghost check



Gourgeist-Super @ Leftovers / Rocky Helmet
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Synthesis
- Phantom Force
- Leech Seed

Gourgeist-Super greets Tapu Bulu in taking hits from its Wood Hammer, even under Grassy Terrain and results in a 3HKO while the terrain is active and a 4HKO while the terrain isn't active thanks to its Grass typing granting it resistance. Gourgeist-Super's Ghost typing makes it immune to Superpower. Will-O-Wisp burns Tapu Bulu, crippling its wallbreaking capability and wearing it down after each turn, allowing Gourgeist-Super to tank its attacks much more effectively. Synthesis replenishes its health to stall. Phantom Force allows Gourgeist-Super to stall burn and Grassy Terrain turns not to mention Gourgeist-Super gets an extra turn to recover health from Leftovers. Rocky Helmet can be used instead of Leftovers to deal passive damage to Tapu Bulu once it uses Wood Hammer, Horn Leech, or Zen Headbutt.

Healthy:
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Gourgeist-Super in Grassy Terrain: 153-180 (40.9 - 48.1%) -- 99.1% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 252+ Def Gourgeist-Super: 113-133 (30.2 - 35.5%) -- 4.6% chance to 4HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Zen Headbutt vs. 252 HP / 252+ Def Gourgeist-Super: 90-107 (24 - 28.6%) -- possible 6HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 252+ Def Gourgeist-Super in Grassy Terrain: 95-112 (25.4 - 29.9%) -- possible 5HKO after Leftovers recovery and Grassy Terrain recovery

Burned:
252+ Atk Choice Band burned Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Gourgeist-Super in Grassy Terrain: 76-90 (20.3 - 24%) -- possible 8HKO after Leftovers recovery and Grassy Terrain recovery
252+ Atk Choice Band burned Tapu Bulu Stone Edge vs. 252 HP / 252+ Def Gourgeist-Super: 56-66 (14.9 - 17.6%) -- possibly the worst move ever
252+ Atk Choice Band burned Tapu Bulu Zen Headbutt vs. 252 HP / 252+ Def Gourgeist-Super: 45-53 (12 - 14.1%) -- possibly the worst move ever

Grassy Terrain effects gone:
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Gourgeist-Super: 102-120 (27.2 - 32%) -- 47% chance to 4HKO after Leftovers recovery
252+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 252+ Def Gourgeist-Super: 63-75 (16.8 - 20%) -- possible 7HKO after Leftovers recovery


4 Atk Gourgeist-Super Phantom Force vs. 0 HP / 0 Def Tapu Bulu: 87-103 (30.9 - 36.6%) -- guaranteed 4HKO after Grassy Terrain recovery
4 Atk Gourgeist-Super Phantom Force vs. 0 HP / 0 Def Tapu Bulu: 87-103 (30.9 - 36.6%) -- 67.4% chance to 3HKO
 
In Monotype, more so than other tiers, there are huge threats that can be very hard to get past for types that have a large amount of shared weaknesses. As such, teambuilding in Monotype can be tough, and there are so many teambuilding pressures that it can be difficult to decide what to add on to counter-act them. This thread is meant to serve as a resource by showing checks and counters to common threats in the Monotype metagame.

Rules:

1. Every cycle, I will nominate a Pokemon for discussion. Within 7 days' time, you guys will have the ability to discuss and nominate various Pokémon that you think can either check or counter the featured victim, for one or more types.

2. If something is a sufficient check/counter, I will add it to the archive after the 7 day cycle.

3. This project's next cycle will come out when it's its turn on the project schedule.

4. Follow the definitions for checks and counters, by MattL in The Smog Issue 32! (With a loose interpretation, as since this is Monotype, it is hard to fit these criteria.)

Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
5. Make sure your Pokemon is viable. If your Pokemon isn't ranked in the viability rankings here, then don't post it.

6. Make sure your posts are substantial. Post calcs even if obvious, and definitely provide a few lines of description.

7. You may reserve a check or counter, but you must post within a day of reserving or it's free for someone else to take.

8. The restricted types only apply to Pokemon on that type, for example if Poison is restricted you can still do Dragalge for Dragon.
=========================

Cycle 3

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Hidden Power [Ice] / Hidden Power [Fire]

Tapu Koko is a fast threat that can run through many unprepared teams because of its high speed and terrain-boosted Thunderbolts.
Types not allowed:

Posting Deadline: 2/20
 
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iLlama

Nothing personal, I protect my people
Fire and Ghost Hard Check - Alolan Marowak

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Shadow Bone
- Flare Blitz
- Earthquake

The best way for both Fire and Ghost to counteract Electric Terrain spam, thanks to Lightning Rod. It's defensive typing allows it to only take neutral, non-STAB damage from Tapu Koko, bar any weird Hidden Power choices that somebody uses. Life Orb Dazzling Gleam is a 3HKO after Stealth Rock, while A-Wak's Earthquake is a guaranteed OHKO. Shadow Bone also has a good chance of OHKOing if Koko comes in on Stealth Rock, but if the Koko attacks, it faints.

252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Marowak-Alola: 82-97 (31.4 - 37.1%) -- guaranteed 3HKO after Stealth Rock

252 Atk Thick Club Marowak-Alola Shadow Bone vs. 0 HP / 0 Def Tapu Koko: 229-271 (81.4 - 96.4%) -- 62.5% chance to OHKO after Stealth Rock
252 Atk Thick Club Marowak-Alola Earthquake vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 362-426 (128.8 - 151.6%) -- guaranteed OHKO
 
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Steel Check


Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Scarf MB Excadrill is always an appreciated mon to have in Steel teams to check Tapu Koko and most of its teammates found in both Electric and Fairy teams. Excadrill's useful typing gives it an immunity and a resistance to Tapu Koko's STABs, which can come in handy if you predict correctly. Besides being able to easily OHKO it with Earthquake, Excadrill, equiped with a Choice Scarf, actually outspeeds Tapu Koko (and numerous other threats for Steel) and thus, KOes Koko before it can even U-turn out to a teammate. However, watch out for a possible HP Fire, as it 2HKOes Excadrill, and depending on the situation, Excadrill might not be able to hard-switch into Tapu Koko more than once...
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 0 HP / 4 SpD Excadrill: 97-116 (26.8 - 32.1%) -- guaranteed 4HKO
252 SpA Life Orb Tapu Koko Hidden Power Fire vs. 0 HP / 4 SpD Excadrill: 195-231 (54 - 63.9%) -- guaranteed 2HKO

252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 386-456 (138.3 - 163.4%) -- guaranteed OHKO


Grass and Fairy Check


Tapu Bulu @ Choice Band
Ability: Grassy Terrain
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge / Zen Headbutt

Tapu Bulu's typing and ability greatly helps it sponge Tapu Koko's Thunderbolts, and the latter of those attributes also changes Tapu Koko's Electric Terrain to a Grassy Terrain, making its STAB moves much more stronger and, against Electric teams, delaying Alolan Raichu's chance to sweep. However, due to Tapu Bulu's subpar special bulk, it'll only be able to withstand one hit from Dazzling Gleam or either Hidden Powers. That's why it's preferable to switch Tapu Bulu against Tapu Koko via a slow Volt Switch (from Magearna for example) or after a teammate has been KOed. When that's done, Tapu Bulu can take a hit from Tapu Koko and retaliate with a powerful Horn Leech that'll OHKO Tapu Koko and also replenish almost all of Tapu Bulu's HP in the process! Watch out for mixed/physical variants with Brave Bird (and possibly Flyinium Z) as those are well able to OHKO Tapu Bulu before it even moves.
252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Tapu Bulu: 81-95 (28.8 - 33.8%) -- 98.9% chance to 4HKO after Grassy Terrain recovery
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 0 HP / 0 SpD Tapu Bulu: 146-172 (51.9 - 61.2%) -- 93.4% chance to 2HKO after Grassy Terrain recovery
(146, 146, 148, 151, 151, 153, 156, 156, 159, 161, 161, 164, 166, 166, 169, 172)*

252 Atk Choice Band Tapu Bulu Horn Leech vs. 0 HP / 0 Def Tapu Koko in Grassy Terrain: 316-373 (113.2 - 133.6%) -- guaranteed OHKO

*Horn Leech will recover (279/2)HP = 139HP**, leaving Tapu Bulu with 248-273HP before Grassy Terrain recovery and 265-281HP after said recovery (that's about 94.3%-100% HP).

**29 HP IVs were used on Tapu Koko to reduce LO recoil damage.

***Grassy Terrain recovers (281/16)HP = 17HP of Tapu Bulu's health.
 
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Moosical

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Normal Counter

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Toxic / Thuder Wave

Chansey is the most obvious counter you can get. It tanks any hit that koko can dish out, and is free to then heal with softboiled, get off free rocks, use a status on koko or its switch-in (depending on the type the team is on), or do a decent amount of damage with seismic toss. Would have to watch out for other sets that may be running the physical variant (wild charge).
252 SpA Life Orb Tapu Koko Thunderbolt vs. 252 HP / 0 SpD Eviolite Chansey in Electric Terrain: 149-177 (21.1 - 25.1%) -- 0% chance to 4HKO
0- Atk Life Orb Tapu Koko U-turn vs. 252 HP / 252+ Def Eviolite Chansey: 88-104 (12.5 - 14.7%) -- possible 7HKO

Chansey Seismic Toss vs. 0 HP Tapu Koko: 100-100 (35.5 - 35.5%) -- guaranteed 3HKO

Dragon Check

Goodra @ Choice Specs / Assault Vest
Ability: Gooey / Sap Sipper
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Thunderbolt

Goodra can work as a back-up check (or very loose counter if AV) to tapu koko if you're not running dragalge. The choice specs version is able to take one hit from dazzling gleam, and then KO with sludge bomb. The AV version is able to take 2 hits from dazzling gleam before the 3rd would then KO it (why I mentioned being a loose counter), while having a low chance of KO-ing with sludge bomb (larger chance of ko-ing when including LO recoil and/or SR). Goodra hits fairly hard as well, and would do a fair bit of damage to the switch-in off of koko. Goodra also carries fire blast, allowing you to hit the potential steel type switch-in from your opponent (klefki, magearna, magnezone), who may have been planning to block sludge bomb. The 52 speed is to be able to outspeed mons such as uninvested tapu fini.
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 204 HP / 0 SpD Assault Vest Goodra: 133-156 (35.7 - 41.9%) -- guaranteed 3HKO after Stealth Rock
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 204 HP / 0 SpD Goodra: 195-229 (52.4 - 61.5%) -- guaranteed 2HKO after Stealth Rock

252+ SpA Goodra Sludge Bomb vs. 0 HP / 0 SpD Tapu Koko: 244-288 (86.8 - 102.4%) -- 18.8% chance to OHKO
252+ SpA Choice Specs Goodra Sludge Bomb vs. 0 HP / 0 SpD Tapu Koko: 364-430 (129.5 - 153%) -- guaranteed OHKO

Edit: Misunderstood the rules about typing. Well since I'm allowed to use dragalge, I will. However, I will keep goodra as it works if the team isn't carrying dragalge.

Dragon Counter

Dragalge @ Black Sludge
Ability: Adaptability
EVs: 252 HP / 204 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Sludge Bomb / Sludge Wave
- Draco Meteor
- Haze
- Toxic Spikes

The actual set for dragalge doesn't matter, as long as you have HP investment and have a poison type attack. You could also run choice specs or assault vest + 4 attacks if you wanted, but it'd net the same results. Dragalge flat takes any attack tapu koko throws at it, and return with a 1hko. The 52 speed is for uninvested base 50s such as azumarill.
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 204+ SpD Dragalge: 90-107 (26.9 - 32%) -- guaranteed 4HKO after Stealth Rock and Black Sludge recovery
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 252 HP / 204+ SpD Dragalge: 88-107 (26.3 - 32%) -- guaranteed 4HKO after Stealth Rock and Black Sludge recovery

0 SpA Adaptability Dragalge Sludge Wave vs. 0 HP / 0 SpD Tapu Koko: 340-400 (120.9 - 142.3%) -- guaranteed OHKO
 
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maroon

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RMT & Mono Leader
Water Counter

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Toxic
- Volt Switch

Lanturn is the best check to Tapu Koko out there as it is able to tank any attack Tapu Koko can throw at it. Lanturn can easily pivot into Tapu Koko and regain 25% of its health from an Electric attack and can protect toxic stall Tapu Koko back. Although Lantyrn needs to be wary of switching into to many U-Turns and Hazards.
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 252+ SpD Lanturn: 118-140 (25.9 - 30.8%) -- 4.1% chance to 4HKO after Leftovers recovery

Flying Check

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake

Dragonite can tank any one attack with Multiscale and easily 2ko with Extremespeed or ohko with Earthquake. However it is easily picked off once Multiscale is broken soit is best to keep rocks off the field if using Dragonite as a check however around when Tapu Koko has 55% health it is easily picked off by Extremespeed.
252 Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Tapu Koko: 153-181 (54.4 - 64.4%) -- guaranteed 2HKO
252 Atk Choice Band Dragonite Earthquake vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 384-452 (136.6 - 160.8%) -- guaranteed OHKO
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 0 HP / 0 SpD Multiscale Dragonite: 138-164 (42.7 - 50.7%) -- 2.7% chance to 2HKO
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Multiscale Dragonite: 138-164 (42.7 - 50.7%) -- 2% chance to 2HKO
without multiscale
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 0 HP / 0 SpD Dragonite: 276-328 (85.4 - 101.5%) -- 6.3% chance to OHKO
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Dragonite: 276-328 (85.4 - 101.5%) -- 6.3% chance to OHKO
 
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Ice Check



Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Ice Shard
- Stealth Rock​

One of Ice's more bulky pokemon, Piloswine can switch in and tank any of Tapu Koko's hits and force it out/kill it with Earthquake, including grass knot (which isn't part of the set, but still worth mentioning IMO).
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 252+ SpD Eviolite Piloswine: 90-107 (22.2 - 26.4%) -- 13.1% chance to 4HKO
252 SpA Life Orb Tapu Koko Grass Knot (80 BP) vs. 252 HP / 252+ SpD Eviolite Piloswine: 120-143 (29.7 - 35.3%) -- 18.1% chance to 3HKO

0 Atk Piloswine Earthquake vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 248-294 (88.2 - 104.6%) -- 31.3% chance to OHKO
Grass Counter



Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 180 Def / 80 SpD / 16 Spe (or literally any spread)
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- HP Fire / Leech Seed​

Venusaur hard walls any Tapu Koko set excepting Brave Bird, taking minor damage from t-bolt, dazzling gleam, or any HP coverage. Conversely it can OHKO Tapu Koko with Sludge Bomb easily.
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 232 HP / 80 SpD Venusaur-Mega: 55-65 (15.3 - 18.1%) -- possible 6HKO
252 SpA Life Orb Tapu Koko Thunderbolt vs. 232 HP / 80 SpD Venusaur-Mega in Electric Terrain: 92-109 (25.6 - 30.3%) -- guaranteed 4HKO

0 SpA Venusaur-Mega Sludge Bomb vs. 0 HP / 0 SpD Tapu Koko: 290-344 (103.2 - 122.4%) -- guaranteed OHKO
 
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iLlama

Nothing personal, I protect my people
Water Counter

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Protect
- Toxic
- Volt Switch

Lanturn is the best check to Tapu Koko out there as it is able to tank any attack Tapu Koko can throw at it including Grass Knot (which isn't in this set but some run it) and Dazzling Gleam which no other water pokemon can tank with ease combine with its Electric Stab. Lanturn can easily pivot into Tapu Koko and regain 25% of its health from an Electric attack and can protect toxic stall Tapu Koko back.
252 SpA Life Orb Tapu Koko Grass Knot (40 BP) vs. 252 HP / 252+ SpD Lanturn: 81-96 (17.8 - 21.1%) -- possible 7HKO after Leftovers recovery
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 252+ SpD Lanturn: 118-140 (25.9 - 30.8%) -- 4.1% chance to 4HKO after Leftovers recovery

Flying Check

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake

Dragonite can tank any one attack with Multiscale and easily 2ko with Extremespeed or ohko with Earthquake. However it is easily picked off once Multiscale is broken soit is best to keep rocks off the field if using Dragonite as a check however around when Tapu Koko has 55% health it is easily picked off by Extremespeed.
252 Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Tapu Koko: 153-181 (54.4 - 64.4%) -- guaranteed 2HKO
252 Atk Choice Band Dragonite Earthquake vs. 0 HP / 0 Def Tapu Koko in Electric Terrain: 384-452 (136.6 - 160.8%) -- guaranteed OHKO
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 0 HP / 0 SpD Multiscale Dragonite: 138-164 (42.7 - 50.7%) -- 2.7% chance to 2HKO
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Multiscale Dragonite: 138-164 (42.7 - 50.7%) -- 2% chance to 2HKO
without multiscale
252 SpA Life Orb Tapu Koko Hidden Power Ice vs. 0 HP / 0 SpD Dragonite: 276-328 (85.4 - 101.5%) -- 6.3% chance to OHKO
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 0 HP / 0 SpD Dragonite: 276-328 (85.4 - 101.5%) -- 6.3% chance to OHKO
Ice Counter



Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Stone Edge
- Ice Shard
- Stealth Rock​

One of Ice's more bulky pokemon, Piloswine can switch in and tank any of Tapu Koko's hits and force it out/kill it with Earthquake.


Grass Counter



Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 232 HP / 180 Def / 80 SpD / 16 Spe (or literally any spread)
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- HP Fire / Leech Seed​

Venusaur hard walls any Tapu Koko set excepting Brave Bird, taking minor damage from t-bolt, dazzling gleam, or any HP coverage. Conversely it can OHKO Tapu Koko with Sludge Bomb easily.
Grass Knot isn't a part of the set.
 
In Monotype, more so than other tiers, there are huge threats that can be very hard to get past for types that have a large amount of shared weaknesses. As such, teambuilding in Monotype can be tough, and there are so many teambuilding pressures that it can be difficult to decide what to add on to counter-act them. This thread is meant to serve as a resource by showing checks and counters to common threats in the Monotype metagame.

Rules:

1. Every cycle, I will nominate a Pokemon for discussion. Within 7 days' time, you guys will have the ability to discuss and nominate various Pokémon that you think can either check or counter the featured victim, for one or more types.

2. If something is a sufficient check/counter, I will add it to the archive after the 7 day cycle.

3. This project's next cycle will come out when it's its turn on the project schedule.

4. Follow the definitions for checks and counters, by MattL in The Smog Issue 32! (With a loose interpretation, as since this is Monotype, it is hard to fit these criteria.)

Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
5. Make sure your Pokemon is viable. If your Pokemon isn't ranked in the viability rankings here, then don't post it.

6. Make sure your posts are substantial. Post calcs even if obvious, and definitely provide a few lines of description.

7. You may reserve a check or counter, but you must post within a day of reserving or it's free for someone else to take.

8. The restricted types only apply to Pokemon on that type, for example if Poison is restricted you can still do Dragalge for Dragon.

=========================
Cycle 4:

Magearna @ Fairium-Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Fleur Cannon / Dazzling Gleam
- Flash Cannon
- Thunderbolt


Magearna is a somewhat overlooked threat in the Sun/Moon metagame, with arguably the best defensive typing the game has to offer, a unique ability in soul heart, great bulk, and can also use multiple sets such as Shift Gear, Assault Vest, and Specs.
Types not allowed:

Posting deadline: 2/27
 

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