Project Monotype Theorymon [Index]

iLlama

Nothing personal, I protect my people
approved by scpinion
Rules / Tips:

• Make sure your ideas don't include extreme buffs such as giving the Pokemon Huge Power or an insanely powerful move and +100 Special Attack. Be reasonable.
• When making changes to a Pokemon, don't focus only on improving what the Pokemon already does. You could make it work differently by changing its moves, ability, typing, and let it do more than it normally does.
• Submit your idea in full — include the item, EVs, nature, and moves — using the PS! importable format for readability.
• Give a description on how the changes you made help the Pokemon and the typing. This project is meant to encourage discussion and sketchy posts don't help with that.
• Don't insult other people for their ideas even if you think it's bad. Let the voting period decide that.
• Editing your idea is allowed as long as it's not during the voting period.
• Do not post the same set as other Pokemon. There's no precedent to this, but it's obvious when someone has blatantly copies another user and changes just the EVs.
Overall boosts in stats must not exceed 10 to prevent broken submissions; however, you may boost stats by up to 30 if you do not change anything else.
• Do NOT copy any sets from the previous thread. You will be punished.
• You can only post one submission per Pokemon; you can post a total of three submissions, though (one for each Pokemon on the slate).
Bold or make apparent the changes you make to the Pokemon on the set(example).
• You can only make a maximum of 3 changes to a Pokemon. Each new move counts as one move, as does a new ability and a new typing.
• Have fun!

Cycle 6 Slates:
/
/

Posting Deadline: March 14th 11:59 PM
Voting Deadline: March 17th 11:59 PM

Reminder that you can only submit one Theorymon for each Pokemon. Also remember to check the rules thoroughly - I will not allow any submissions that break them to go through the voting round. Good luck!
 
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iLlama

Nothing personal, I protect my people
Monotype Theorymon is back with Cycle 6! Get your thinking caps ready and follow the link to find out who's on the slate this week.
 

Moosical

big yikes
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Passimian -
Fighting/Ground + 10 Att (130 Att)
Passimian @ Sitrus Berry / Liechi Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Substitute
- Acrobatics / Bulk Up / Rock Slide

Passimian is tricky, being an extremely generic fighting type mon. First of, I gave him the ability unburden (which y'know kind of fits with him losing the ball he's holding). He's at an average 284 speed when maxed, allowing him to reach 568 after consuming his item. This outspeeds every scarf mon in the meta (including scarf greninja), as well as outspeeding adamant excadrill, modest kingdra and timid seismitoed in their relevant weather. I changed him to fighting/ground type for flavor as there's currently no mon with that typing. Ground typing helps fighting slightly with the electric and poison matchups, and running dual STAB + acrobatics has pretty great coverage.


Bastiodon - Rock/Grass
Bastiodon @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Stealth Rock
- Toxic
- Metal Burst

While this set doesn't help out rock type, as it's outclassed by cradily, it could be a welcomed change on grass teams. With superior bulk from cradily, it can take a number of fire attacks especially when combined with thicc fat (not to mention ice attacks), and then firing back with metal burst. I'm adding leech seed over pure recovery for some sense of balance, while allowing it to join the annoying leech core of mvenu + ferrothorn.

Fun calc:
252 Atk Choice Band Victini V-create vs. 252 HP / 4 Def Thick Fat Bastiodon in Sun: 175-207 (54 - 63.8%) -- guaranteed 2HKO after Leftovers recovery


Wishiwashi - +10 SpA (150 SpA)
Wishiwashi-School @ Assault Vest / Choice Specs
Ability: Schooling
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Hydro Pump
- Hidden Power [Grass]

Unfortunately for wishiwashi, we can't change its ability without losing the schooling form. So, I'm making it a more potent wall-breaker under trick room (tr water, when). This is achieved by using one of my favorite moves, water spout. This gives it close to the power of kyogre using water spout, but lacks the destruction of self-setting rain like kyogre does.
 
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twinkay

these bugs love all the sugar in my blood
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

Bastiodon + 10 HP
Bastiodon @ Leftovers / Shuca Berry
Ability: Filter
EVs: 252 HP / 76 Def / 180 SpD
Sassy Nature
IVs: 0 Spe
- Fire Blast / Counter / Mirror Coat
- Shore Up
- Toxic / Roar
- Stealth Rock / Roar

Filter Bastiodon is a helpful Mega Scizor check for Rock, as it will always live a Superpower with the given EVs and can retaliate back with a Fire Blast or a Counter, or just Shore Up in cases. This synergizes really well with Tyranitar because of the SpDef buff, the Shore Up buff, and Stealth Rock can open up a spot for either Tyranitar or Bastiodon. With Magic Coat Bastiodon can even check threats like Tail Glow Manaphy. Although I don't have much experience with Steel I imagine this could have a niche there as well as a dedicated Ground check or something.


Wishiwashi + 10 Spe
Wishiwashi-School @ Life Orb / Waterium Z
Ability: Schooling
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Naive Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Recover / Earthquake / Rain Dance
- Agility

With a base 40 speed tier, Wishiwashi reaches 392 Speed at +2, outspeeding most of the unboosted metagame and some of the boosted metagame as. Examples include max speed Serperior, Whimsicott, Tornadus-T, Greninja, Ribombee, and Weavile. With huge offensive stats, Wishiwashi can blow holes in other teams, and can sweep just about any type after it has been succesfully worn down. You could even go Z-Rain Dance or mixed with Earthquake if you wanted to, although I doubt Z-Rain Dance would be too effective. Life Orb provides raw power and Waterium Z allows you to have a one-time nuke. Recover also allows you reliable recovery, something Manaphy lacks outside of Rain Dance + Rest. Another great thing about Recover is that you can potentially Agility again, at at +3 you reach the 588 speed tier, which outspeeds the entire unboosted metagame and the majority of the boosted metagame as well. An interesting sweeper for Water and one that could certainly make matchups like Grass and Electric much easier.

Sorry for all the slashes /
 
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No pics because limited computer access and on mobile :/

Bastiodon + Steel/Dragon + Magic Bounce + Strength Sap
Bastiodon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Roar
- Strength Sap
- Stealth Rock / Iron Head / Fire Blast / Earthquake

Gives Dragon teams a Defensive wall against Fairy types. Against a Choice Band Azumarill, Superpower vs 252 HP/252 Def is a 2HKO while Play Rough is a 3HKO. Strength Sap allows it to recover HP as well as lowering the opponent's attack by 1 stage each time.. Steel/Dragon also gives it only a Ground/Fighting weakness which can be paired with the many Flying types in Dragon teams. It also protects Dragons from Fairy/Dragon attacks. Alternatively, Ground/Fighting are mostly physical moves and with Defense as his highest stat as well Strength Sap to potentially lower Attack stats, it should be able to survive an Earthquake/Close Combat if you don't want to switch to a Flying type.

Magic Bounce protects it from Taunt, which is good since unfortunately Bastiodon has no offensive stats at all despite its decent movepool. Magic Bounce also allows it to be a great lead, it doesn't need a slot to use Magic Coat anymore. Roar is to be used with hazards and to remove stat boosters. If you already have a rock setter, last slot can be Iron Head to deal more direct damage to Fairies, Fire Blast for Steels immune to Toxic or Earthquake to hit both Poison and Steel types.



Wishiwashi + Heal Order + Speed Swap + Freeze Dry
Wishiwashi-School @ Leftovers
Ability: Quiet
EVs: 252 HP / 4 SpA / 252 SpA
Sassy Nature
IVs: 0 Spe
- Hydro Pump
- Freeze-Dry
- Heal Order / Earthquake
- Speed Swap

No one likes a base 30 Speed, so might as well give it away with Speed Swap and maybe force switches. Heal Order is recovery and gives it more offensive presence against bulky Water types who wants to wall its Hydro Pumps (Also hits Storm Drain Gastrodons better). Alternatively, Freeze Dry can be used for Chesto Restalk sets because of the limited attacking slots available (something like Rest, Sleep Talk, Freeze Dry and Hydro Pump/Scald).

It should be able to take a hit with those defenses, giving it enough time to go Speed Swap then recover straight away (unless opponent Taunts, has priority or is something like Electrain Terrain boosted Alola Raichu).

Passimian + Fairy/Fighting + Guts + Play Rough
Passimian @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Play Rough
- Rock Slide / Facade / Iron Head

Passimian has good physical stats, and Fairy lacks more physical-inclined Pokemon. Guts allows it to be a great status absorber, especially against Will-o-wisps that want to half physical attack in Fighting type teams. Fighting STAB is great for Fairy teams to deal with Steel types and it also has Earthquake for Poison types and the great Ground/Fairy coverage. Rock Slide is for Flying types although Facade can also be a decent option with the Burn status. Iron Head for other Fairies if you are in a Fighting team. U-turn can also be used if you want momentum.
 
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Yay I love Theorymon


Typing: Fighting / Normal
Ability: Scrappy
Stats: No Change
New Moves: Ice Punch

Gives mono Fighting an answer to Mega Sableye, and with Scrappy it has perfect neutral coverage with just its STABs. U-turn lets it wield choice items well, as with a Scarf it can outrun everything slower than Mega Beedrill. It could even use Z-Bestow to clean against faster teams, although it needs a Jolly nature to outrun Scarf Terrakion. Ice Punch lets it hit Gliscor and Landorus-T hard.

Passimian @ Choice Scarf
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Return
- U-turn
- Ice Punch


Typing: Rock / Ghost
Ability: Water Absorb
Stats: No Change
New Moves: Recover

With these changes, Bastiodon can help Mono Rock teams against two of their worst match ups: Water and Fighting. With its new Ghost typing, it now has an immunity to Fighting type moves, as well as 4 resistances and 2 immunitites. It can also spinblock now, immensely helping out on teams that use Sticky Web. Water Absorb and Recover offers it recovery, giving it much more longevity than it had before.

Bastiodon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Roar
- Toxic / Stealth Rock
- Rock Tomb
- Recover


Type: No change
Ability: No Change
Stats: +10 HP
New Moves: Trick Room, Giga Drain

Monstrous power, good bulk, terrible speed - this Pokémon is perfect for Trick Room, and now it can set it up itself! Trick Room turns its woeful Speed on its head, letting it outrun absolutely everything apart from Shuckle. +10 HP lets it take hits a bit better, while Giga Drain lets it hit opposing Water-types hard. The draining effect also helps it keep out of solo form for longer.

Wishiwashi @ Life Orb / Waterium Z
Ability: Schooling
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Trick Room
-
Hydro Pump
- Ice Beam
- Giga Drain
 
Bastiodon + Steel / Dragon typing + Oblivious + Glare

Bastiodon @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Roar
- Metal Burst / Heavy Slam
- Glare

Parashuffle time! With this, Bastiodon gets much better typing and Dragon gets a fairy neutrality and check. Stealth Rock frees up a slot on Garchomp to go offensive / scarf/ mega and Roar or Dragon Tail can be used to phaze threats and rack up hazard damage. Oblivious keeps you from being incredible taunt bait.


Passimian + Normal / Fighting typing + Technician + Fake Out


Passimian @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Quick Attack / Brutal Swing
- Frustration
- Close Combat​

So Passimian a super cool design wasted on a pokemon with an unremarkable movepool, ability and typing. With this nomination Passimian gets some secondary typing for offensive coverage, now able to hit most fighting resists neutrally. Normal + Fighting coverage is excellent, and Passimian has access to a technician boosted Brutal Swing to hit Ghost types and bulky psychics.

252+ Atk Life Orb Passimian Close Combat vs. 248 HP / 240+ Def Rotom-Wash: 183-216 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery (has a chance to KO after Rocks + Fake Out)
252+ Atk Life Orb Technician Passimian Brutal Swing vs. 248 HP / 232+ Def Slowbro: 182-216 (46.3 - 54.9%) -- 9% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Passimian Close Combat vs. 252 HP / 252+ Def Skarmory: 152-179 (45.5 - 53.5%) -- 91.4% chance to 2HKO after Stealth Rock and Leftovers recovery


Fake Out + Quick Attack boosted by technician gives both Fighting and Normal strong priority to deal with Offensive threats.

252+ Atk Life Orb Technician Passimian Fake Out vs. 0 HP / 4 Def Raichu-Alola: 227-269 (86.9 - 103%) -- 18.8% chance to OHKO
252+ Atk Life Orb Technician Passimian Fake Out vs. 0 HP / 0 Def Tapu Koko: 153-181 (54.4 - 64.4%) -- guaranteed 2HKO
252+ Atk Life Orb Technician Passimian Fake Out vs. 0 HP / 4 Def Charizard-Mega-X: 121-144 (40.7 - 48.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Technician Passimian Fake Out vs. 0 HP / 0 Def Pinsir-Mega: 113-134 (41.6 - 49.4%) -- guaranteed 2HKO after Stealth Rock (just get some chip)
 
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iLlama

Nothing personal, I protect my people
Voting is now underway!
Be sure to format your votes in this manner:

1. aaa's <pokemon 1>
2. bbb's <pokemon 2>
3. ccc's <pokemon 3>

----------

Passimian:

Moosical's post
Solarblade's post
ChrystalFalchion's post
Tyke's post

Bastiodon:

Moosical's post
KittenGaming's post
Solarblade's post
ChrystalFalchion's post
Tyke's post

Wishiwashi:

Moosical's post
KittenGaming's post
Solarblade's post
ChrystalFalchion's post

Be sure to vote for 1 submission for each pokemon. You may not vote for yourself.
Voting will end on March 17 at approx. 11:59 PM GMT -5.
 
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iLlama

Nothing personal, I protect my people
approved by scpinion
Rules / Tips:

• Make sure your ideas don't include extreme buffs such as giving the Pokemon Huge Power or an insanely powerful move and +100 Special Attack. Be reasonable.
• When making changes to a Pokemon, don't focus only on improving what the Pokemon already does. You could make it work differently by changing its moves, ability, typing, and let it do more than it normally does.
• Submit your idea in full — include the item, EVs, nature, and moves — using the PS! importable format for readability.
• Give a description on how the changes you made help the Pokemon and the typing. This project is meant to encourage discussion and sketchy posts don't help with that.
• Don't insult other people for their ideas even if you think it's bad. Let the voting period decide that.
• Editing your idea is allowed as long as it's not during the voting period.
• Do not post the same set as other Pokemon. There's no precedent to this, but it's obvious when someone has blatantly copies another user and changes just the EVs.
Overall boosts in stats must not exceed 10 to prevent broken submissions; however, you may boost stats by up to 30 if you do not change anything else.
• Do NOT copy any sets from the previous thread. You will be punished.
• You can only post one submission per Pokemon; you can post a total of three submissions, though (one for each Pokemon on the slate).
Bold or make apparent the changes you make to the Pokemon on the set(example).
• You can only make a maximum of 3 changes to a Pokemon. Each new move counts as one move, as does a new ability and a new typing.
• Have fun!

Cycle 7 Slates:
/
/

Posting Deadline: March 21st 11:59 PM
Voting Deadline: March 23rd 11:59 PM

Reminder that you can only submit one Theorymon for each Pokemon. Also remember to check the rules thoroughly - I will not allow any submissions that break them to go through the voting round. Good luck!
 
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Articuno + Snow Warning + 10 SpA


[BST = 590 (+10) : 90 HP / 85 Atk / 100 Def / 105 SpA (+10) / 125 SpD / 85 Spe]

Articuno @ Light Clay
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Aurora Veil
- U-turn
- Blizzard / Freeze Dry
- Roost / Defog
Aurora Veil Setter for Flying: what's not to love? Not really much to explain about this set, just that'd it be a neat addition to HO flying teams to abuse aurora veil to set up Lando-T, Salamence, etc. And Zard-Y's drought keeps hail from harming the rest of the team! + 10 SpA because why not?


Oranguru + Magic Bounce + Slack Off + 10 HP


[BST = 500 (+10) : 100 HP (+10) / 60 Atk / 80 Def / 90 SpA / 110 SpD / 60 Spe]

Oranguru @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Calm Mind
- Slack Off
- Psyshock / Stored Power
- Focus Blast / Thunderbolt
This would mostly just be a ton of fun for mono-Normal teams to abuse especially paired with Bewear! But psychic would also benefit from a very sturdy Magic Bouncer and strong calm mind win condition. Being able to bounce back hazards would also improve both type's match up with steel and as a wincondition Oranguru performs well. This set runs 12 speed to outrun Celesteela and other pokemon around this speed tier like Bewear, Porygon2, etc.


Salazzle + Poison / Dragon Typing + Draco Meteor + Adaptability



Salazzle @ Choice Scarf / Choice Specs / Life Orb
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Sludge Wave
- Fire Blast
- Dragon Pulse / Hidden Power [Ice] / Hidden Power [Ground]​

Where ever did I get this idea from? Who knows!? Just a cool option to give both Dragon and Poison strong wallbreakers with strong fire coverage that doesn't let Magearna in for free. Salazzle also has a wonderful speed tier for both types to abuse.

Choice Scarf would offer Poison a serious blanket check for Dragon types, Choice Specs would be a reliable wallbreaker, Life Orb 4 attacks (or nasty Plot) would be good for Dragon to hit Fairies hard without letting Magearna in edgewise, and even Nasty Plot + Z-Draco Meteor could work as a potent wallbreaker.
252 SpA Choice Specs Adaptability Salazzle Draco Meteor vs. 248 HP / 8 SpD Sableye-Mega: 334-394 (110.2 - 130%) -- guaranteed OHKO

252 SpA Choice Specs Adaptability Salazzle Sludge Wave vs. 252 HP / 16+ SpD Mantine: 188-222 (50.2 - 59.3%) -- 78.1% chance to 2HKO after Leftovers recovery

252 SpA Choice Specs Adaptability Salazzle Sludge Wave vs. 252 HP / 180 SpD Zapdos: 252-298 (65.6 - 77.6%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Salazzle Fire Blast vs. 252 HP / 252+ SpD Celesteela: 230-272 (57.7 - 68.3%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Choice Specs Adaptability Salazzle Draco Meteor vs. 252 HP / 176 SpD Hippowdon: 400-472 (95.2 - 112.3%) -- 75% chance to OHKO

252 SpA Choice Specs Adaptability Salazzle Draco Meteor vs. 0 HP / 4 SpD Heatran: 180-212 (55.7 - 65.6%) -- guaranteed 2HKO
+2 252 SpA Adaptability Salazzle Devastating Drake (195 BP) vs. 252 HP / 16 SpD Assault Vest Muk-Alola: 498-588 (120.2 - 142%) -- guaranteed OHKO

+2 252 SpA Salazzle Fire Blast vs. 252 HP / 252+ SpD Celesteela: 306-362 (76.8 - 90.9%) -- guaranteed 2HKO after Leftovers recovery

+2 252 SpA Adaptability Salazzle Devastating Drake (195 BP) vs. 252 HP / 4 SpD Heatran: 360-424 (93.2 - 109.8%) -- 56.3% chance to OHKO

+2 252 SpA Salazzle Fire Blast vs. 252 HP / 4 SpD Magearna: 380-448 (104.3 - 123%) -- guaranteed OHKO
 
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Salazzle + Queenly Majesty + Earth Power + 10 Special Attack


Salazzle @ Focus Sash/Choice Scarf
Ability: Queenly Majesty
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Modest Nature
- Sludge Wave
- Fire Blast
- Earth Power
- Nasty Plot/Dragon Pulse/Hidden Power Ice

Because the Pokedex entry makes it the queen of the Salandit reverse harem. Queenly Majesty protects it from priority and allows it to use Sash/Substitute with Nasty Plot for a quick boost, then fire off attacks with its boosted Special Attack. Earth Power gives it a more powerful coverage move and makes it an even greater Steel-type killer in Poison type teams. For Choice sets, last slot can depend on which specific Dragon you want to get rid of, although HP Ice also makes good coverage with Earth Power.


Oranguru + Psychic Surge + Recover + Parting Shot
Oranguru @ Leftovers/Darkinium-Z
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Quiet/Sassy Nature
IVs: 0 Atk
- Psyshock/Psychic
- Shadow Ball/Thunderbolt
- Trick Room/Recover
- Parting Shot

Oranguru's Normal typing gives it a Ghost immunity, which would be useful in setting Psychic Terrain for Psychic teams. Normal teams also appreciate priority immunity from Mach Punch, and due to Oranguru's offensive presence under Psychic Terrain, Fighting type teams suddenly have to be a bit wary when encountering this primate. Another niche is its Psychic Terrain protects its teammates from priority during Trick Room. Parting Shot eases the next switch-in, and if used with the Z-Crystal, restores your next ally to full health. Recover is useful because Oranguru will be switching in a lot.


Articuno + Magic Guard + Wish + Parting Shot

Articuno @ Leftovers/Darkinium-Z
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry/Ice Beam
- Roost/Wish
- Parting Shot
- Defog

Now Articuno can freely switch-in with no worries, allowing it to be a great support unit. With access to U-turn and now Parting Shot, Magic Guard allows it to use pivoting moves with ease. Stealth Rock immunity allows it to be a great Defogger since Ice/Flying type teams hate Rocks. Z-Parting Shot allows it to heal an ally in full, while Wish is an option for repeated team support (base 90 HP isn't too bad to pass Wishes to and it heals any prior Stealth Rock damage). Magic Guard also allows use of Life Orb with no recoil, if you wish to be more offensive.

Okay I know I used Parting Shot again but if any monotype needs the Z-Parting Shot support its the Flying/Ice teams that are susceptible to Rocks...
 
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twinkay

these bugs love all the sugar in my blood
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

Oranguru + Analyctic + Moonblast + 10 SpA
[BST = 500 (+10) : 90 HP / 60 Atk / 80 Def / 100 SpA (+10) / 110 SpD / 60 Spe]
Oranguru @ Choice Specs / Colbur Berry
Ability: Analyctic
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic / Psyshock / Focus Blast
- Energy Ball / Thunderbolt
- Hidden Power [Fire] / Focus Blast

This set allows Oranguru to use its relevant slowness to its advantage with Analyctic. Moonblast and Psychic allow it to remove Fighting threats easily, and Oranguru has some interesting coverage to deal with other threats. Colbur Berry is an option pver Specs to surprise Dark-types like Mega Sharpedo. Creep is for max neutral natured base 65s, but you could run a bulkier spread if you want. Oranguru also has a large status movepool and CM / NP so you could use that if desired.
Vs Terrakion
252 Atk Terrakion Close Combat vs. 40 HP / 0 Def Oranguru: 235-277 (70.9 - 83.6%) -- guaranteed 2HKO
252 SpA Choice Specs Oranguru Psychic vs. 0 HP / 4 SpD Terrakion: 402-474 (124.4 - 146.7%) -- guaranteed OHKO

Vs Keldeo
252 SpA Choice Specs Keldeo Secret Sword vs. 40 HP / 0 Def Oranguru: 249-294 (75.2 - 88.8%) -- guaranteed 2HKO
252 SpA Choice Specs Oranguru Psychic vs. 0 HP / 4 SpD Keldeo: 402-474 (124.4 - 146.7%) -- guaranteed OHKO

Vs Kommo-o
252+ SpA Choice Specs Kommo-o Focus Blast vs. 40 HP / 0 SpD Oranguru: 247-292 (74.6 - 88.2%) -- guaranteed 2HKO
252 SpA Choice Specs Oranguru Psychic vs. 0 HP / 4 SpD Kommo-o: 354-416 (121.6 - 142.9%) -- guaranteed OHKO

Vs Pangoro
252+ Atk Iron Fist Pangoro Hammer Arm vs. 40 HP / 0 Def Oranguru: 250-295 (75.5 - 89.1%) -- guaranteed 2HKO
252+ Atk Pangoro Knock Off (97.5 BP) vs. 40 HP / 0 Def Colbur Berry Oranguru: 204-240 (61.6 - 72.5%) -- guaranteed 2HKO
252 SpA Oranguru Moonblast vs. 252 HP / 4 SpD Pangoro: 456-540 (115.7 - 137%) -- guaranteed OHKO

Vs Ferrothorn
0 Atk Ferrothorn Power Whip vs. 40 HP / 0 Def Oranguru: 148-175 (44.7 - 52.8%) -- 26.6% chance to 2HKO
252 SpA Choice Specs Oranguru Hidden Power Fire vs. 252 HP / 184+ SpD Ferrothorn: 224-268 (63.6 - 76.1%) -- guaranteed 2HKO after Leftovers recovery

Vs Excadrill
252 Atk Life Orb Excadrill Earthquake vs. 40 HP / 0 Def Oranguru: 265-312 (80 - 94.2%) -- guaranteed 2HKO after sandstorm damage
252 SpA Choice Specs Oranguru Focus Blast vs. 4 HP / 0 SpD Excadrill: 464-548 (128.1 - 151.3%) -- guaranteed OHKO

Vs Bisharp
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 40 HP / 0 Def Colbur Berry Oranguru: 265-313 (80 - 94.5%) -- guaranteed 2HKO
252 SpA Analytic Oranguru Focus Blast vs. 0 HP / 0 SpD Bisharp: 708-836 (261.2 - 308.4%) -- guaranteed OHKO

Vs Manaphy
252 SpA Manaphy Hydro Vortex (160 BP) vs. 40 HP / 0 SpD Oranguru: 201-237 (60.7 - 71.6%) -- guaranteed 2HKO
252 SpA Choice Specs Analytic Oranguru Energy Ball vs. 4 HP / 0 SpD Manaphy: 298-352 (87.1 - 102.9%) -- 18.8% chance to OHKO




Salazzle + Contrary + Surf + 10 Spe
[BST = 490 (+10) : 68 HP / 64 Atk / 60 Def / 111 SpA / 60 SpD / 127 Spe (+10)]

Salazzle @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Overheat
- Surf
- Dragon Pulse / Encore / Taunt

This buff gives Poison and Fire an easy set-up sweeper that can immediately threaten teams. This is basically Serperior but better. We all know what Contrary + Overheat does and Sludge Bomb / Surf / Dragon Pulse gives you very good super effective coverage and perfect neutral coverage. Although Overheat's sheer power outdamages Surf most of the time, Surf is still useful against certain Pokemon (e.g. Heatran). Encore and Taunt can both give you free set-up turns and have their own pros. 127 is also an amazing speed tier, outspeeding common Pokemon such as Dugtrio, Greninja, and Weavile. Salazzle could help against unfavorable match-ups for Poison (Steel, Ground) and Fire (Ground, Dragon).
252 SpA Life Orb Salazzle Sludge Bomb vs. 0 HP / 4 SpD Charizard-Mega-Y: 152-179 (51.1 - 60.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Salazzle Overheat vs. 248 HP / 8 SpD Torkoal in Sun: 246-289 (71.7 - 84.2%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Salazzle Surf vs. 0 HP / 0 SpD Victini: 229-270 (67.1 - 79.1%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Salazzle Surf vs. 0 HP / 4 SpD Marowak-Alola: 276-325 (105.7 - 124.5%) -- guaranteed OHKO
252 SpA Life Orb Salazzle Surf vs. 248 HP / 244 SpD Solid Rock Rhyperior: 394-464 (90.9 - 107.1%) -- 81.3% chance to OHKO after Stealth Rock

+2 252 SpA Life Orb Salazzle Overheat vs. 248 HP / 8 SpD Assault Vest Magearna: 580-686 (159.7 - 188.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Salazzle Overheat vs. 252 HP / 28 SpD Thick Fat Venusaur-Mega in Sun: 616-728 (169.2 - 200%) -- guaranteed OHKO
+2 252 SpA Life Orb Salazzle Surf vs. 4 HP / 0 SpD Tyranitar in Sand: 307-361 (89.7 - 105.5%) -- 37.5% chance to OHKO
+2 252 SpA Life Orb Salazzle Surf vs. 248 HP / 136+ SpD Heatran: 348-411 (90.3 - 106.7%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Salazzle Dragon Pulse vs. 240 HP / 0 SpD Garchomp: 494-582 (118.4 - 139.5%) -- guaranteed OHKO
+2 252 SpA Life Orb Salazzle Dragon Pulse vs. 0 HP / 4 SpD Kingdra: 447-528 (153.6 - 181.4%) -- guaranteed OHKO



Articuno + Fur Coat + Healing Wish
[ 90 HP / 85 Atk / 100 Def / 95 SpA / 125 SpD / 85 Spe]
Articuno @ Leftovers
Ability: Fur Coat
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hurricane
- Roost
- Freeze-Dry / Toxic / Healing Wish
- Heal Bell / Healing Wish / Defog / Haze

This set is mainly a buff for Ice, which has a lack of good defensive walls and Fighting resists. Fur Coat Articuno takes physical Fighting STAB extremely well, and can Roost off damage or retaliate back with a Hurricane. The only Fighting type that Articuno really struggles with is Terrakion but it only takes a minimal amount of EVs (24 Def) to always avoid the OHKO from Scarf Terrakion's Stone Edge, and if you have Toxic you can put Terrakion on a timer. Healing Wish is a good option for Balanced / Offensive Ice teams (basically every Ice team) as it gives weakened offensive Pokemon like Kyurem-B, Sandslash-Alola, Weavile, and Cloyster a chance to wallbreak / sweep again. For Flying teams Articuno is now a much better Ice resist and a decent pick for Balanced Flying, with Healing Wish support allowing Flying's sweepers like Dragonite and Landorus-T perform much better.


E: Fixed brokenness, hopefully! If it still needs work please tell me.​
 
Last edited:

iLlama

Nothing personal, I protect my people

Oranguru + Shadow Tag + Moonblast + 10 SpA
[BST = 500 (+10) : 90 HP / 60 Atk / 80 Def / 100 SpA (+10 / 110 SpD / 60 Spe]
Oranguru @ Choice Specs / Colbur Berry
Ability: Shadow Tag
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic / Psyshock / Focus Blast
- Energy Ball / Thunderbolt
- Hidden Power [Fire] / Focus Blast​

Normal has its very own trapper now! With Shadow Tag, Psychic STAB, and Moonblast, Oranguru can eliminate Fighting-type threats such as Scarf Terrakion, Specs Keldeo, Specs Kommo-o, and Adamant Pangoro and Scrafty (you can run 244+ speed to creep max speed Pangoro but as far as I can tell most of them are Adamant anyway. ) With Colbur Berry you can beat even more threats such as Scrafty and Mega-Sharpedo, although the damage loss from Specs is pretty hard to make up for and you need hazards to work efficiently. The Colbur Berry set would probably be more favorable for Psychic than Normal, as it allows you to easily remove Dark-types. This set is threatkiller for Normal / Psychic with Psychic, Moonblast, Energy Ball, and Focus Blast heavily damaging Normal resists and Moonblast, Focus Blast, and HP Fire heavily damaging common Psychic resists, mainly Dark and Steel-types. The current speed creeps max speed neutral natured base 65s, namely Magearna. Many other sets are possible such as Calm Mind or a bulky set, which makes Oranguru very unpredictable.
Vs Terrakion
252 Atk Terrakion Close Combat vs. 40 HP / 0 Def Oranguru: 235-277 (70.9 - 83.6%) -- guaranteed 2HKO
252 SpA Choice Specs Oranguru Psychic vs. 0 HP / 4 SpD Terrakion: 402-474 (124.4 - 146.7%) -- guaranteed OHKO

Vs Keldeo
252 SpA Choice Specs Keldeo Secret Sword vs. 40 HP / 0 Def Oranguru: 249-294 (75.2 - 88.8%) -- guaranteed 2HKO
252 SpA Choice Specs Oranguru Psychic vs. 0 HP / 4 SpD Keldeo: 402-474 (124.4 - 146.7%) -- guaranteed OHKO

Vs Kommo-o
252+ SpA Choice Specs Kommo-o Focus Blast vs. 40 HP / 0 SpD Oranguru: 247-292 (74.6 - 88.2%) -- guaranteed 2HKO
252 SpA Choice Specs Oranguru Psychic vs. 0 HP / 4 SpD Kommo-o: 354-416 (121.6 - 142.9%) -- guaranteed OHKO

Vs Pangoro
252+ Atk Iron Fist Pangoro Hammer Arm vs. 40 HP / 0 Def Oranguru: 250-295 (75.5 - 89.1%) -- guaranteed 2HKO
252+ Atk Pangoro Knock Off (97.5 BP) vs. 40 HP / 0 Def Colbur Berry Oranguru: 204-240 (61.6 - 72.5%) -- guaranteed 2HKO
252 SpA Oranguru Moonblast vs. 252 HP / 4 SpD Pangoro: 456-540 (115.7 - 137%) -- guaranteed OHKO

Vs Ferrothorn
0 Atk Ferrothorn Power Whip vs. 40 HP / 0 Def Oranguru: 148-175 (44.7 - 52.8%) -- 26.6% chance to 2HKO
252 SpA Choice Specs Oranguru Hidden Power Fire vs. 252 HP / 184+ SpD Ferrothorn: 224-268 (63.6 - 76.1%) -- guaranteed 2HKO after Leftovers recovery

Vs Excadrill
252 Atk Life Orb Excadrill Earthquake vs. 40 HP / 0 Def Oranguru: 265-312 (80 - 94.2%) -- guaranteed 2HKO after sandstorm damage
252 SpA Choice Specs Oranguru Focus Blast vs. 4 HP / 0 SpD Excadrill: 464-548 (128.1 - 151.3%) -- guaranteed OHKO




Salazzle + Contrary + Surf + 10 Spe
[BST = 490 (+10) : 68 HP / 64 Atk / 60 Def / 111 SpA / 60 SpD / 127 Spe (+10)]

Salazzle @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Overheat
- Surf
- Dragon Pulse / Encore / Taunt

This buff gives Poison and Fire an easy set-up sweeper that can immediately threaten teams. This is basically Serperior but better. We all know what Contrary + Overheat does and Sludge Bomb / Surf / Dragon Pulse gives you very good super effective coverage and perfect neutral coverage. Although Overheat's sheer power outdamages Surf most of the time, Surf is still useful against certain Pokemon (e.g. Heatran). Encore and Taunt can both give you free set-up turns and have their own pros. 127 is also an amazing speed tier, outspeeding common Pokemon such as Dugtrio, Greninja, and Weavile. Salazzle could help against unfavorable match-ups for Poison (Steel, Ground) and Fire (Ground, Dragon).
252 SpA Life Orb Salazzle Sludge Bomb vs. 0 HP / 4 SpD Charizard-Mega-Y: 152-179 (51.1 - 60.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Life Orb Salazzle Overheat vs. 248 HP / 8 SpD Torkoal in Sun: 246-289 (71.7 - 84.2%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Salazzle Surf vs. 0 HP / 0 SpD Victini: 229-270 (67.1 - 79.1%) -- 31.3% chance to OHKO after Stealth Rock
252 SpA Life Orb Salazzle Surf vs. 0 HP / 4 SpD Marowak-Alola: 276-325 (105.7 - 124.5%) -- guaranteed OHKO
252 SpA Life Orb Salazzle Surf vs. 248 HP / 244 SpD Solid Rock Rhyperior: 394-464 (90.9 - 107.1%) -- 81.3% chance to OHKO after Stealth Rock

+2 252 SpA Life Orb Salazzle Overheat vs. 248 HP / 8 SpD Assault Vest Magearna: 580-686 (159.7 - 188.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Salazzle Overheat vs. 252 HP / 28 SpD Thick Fat Venusaur-Mega in Sun: 616-728 (169.2 - 200%) -- guaranteed OHKO
+2 252 SpA Life Orb Salazzle Surf vs. 4 HP / 0 SpD Tyranitar in Sand: 307-361 (89.7 - 105.5%) -- 37.5% chance to OHKO
+2 252 SpA Life Orb Salazzle Surf vs. 248 HP / 136+ SpD Heatran: 348-411 (90.3 - 106.7%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Life Orb Salazzle Dragon Pulse vs. 240 HP / 0 SpD Garchomp: 494-582 (118.4 - 139.5%) -- guaranteed OHKO
+2 252 SpA Life Orb Salazzle Dragon Pulse vs. 0 HP / 4 SpD Kingdra: 447-528 (153.6 - 181.4%) -- guaranteed OHKO



Articuno + Fur Coat + Healing Wish + Quiver Dance
[BST = 580 : 90 HP / 85 Atk / 100 Def / 95 SpA / 125 SpD / 85 Spe]

Articuno @ Leftovers
Ability: Fur Coat
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hurricane
- Roost
- Freeze-Dry / Toxic / Healing Wish
- Heal Bell / Healing Wish / Defog / Haze

This set is mainly a buff for Ice, which has a lack of good defensive walls and Fighting resists. Fur Coat Articuno takes physical Fighting STAB extremely well, and can Roost off damage or retaliate back with a Hurricane. The only Fighting type that Articuno really struggles with is Terrakion but it only takes a minimal amount of EVs (24 Def) to always avoid the OHKO from Scarf Terrakion's Stone Edge, and if you have Toxic you can put Terrakion on a timer. Healing Wish is a good option for Balanced / Offensive Ice teams (basically every Ice team) as it gives weakened offensive Pokemon like Kyurem-B, Sandslash-Alola, Weavile, and Cloyster a chance to wallbreak / sweep again. While I'm showing a defensive set here, a Quiver Dance set could be used to take advantage of Articuno's bulk and decent coverage in Hurricane / Freeze-Dry / HP Fire to sweep unprepared teams. For Flying teams Articuno is now a much better Ice resist and a decent pick for Balanced Flying, with Healing Wish support allowing Flying's sweepers like Dragonite and Landorus-T perform much better.





Alrighty, so I originally skimmed over this post without taking it much into account, but I'm not allowing your Oranguru or Articuno submissions unless they get revised. Here's the reasoning for each:

Oranguru: Trapping abilities can be used in a submission for Pokemon with some pretty specific circumstances, especially if they can't become game-breaking in nature, however a Pokemon like Oranguru pretty much ignores this, and here's why. Unlike it's STag counterpart in Gothitelle, Oranguru has access to Stored Power, and although it can't abuse Trick to pass choice items and cripple opposing Pokemon to the point of free setup, it can reasonably setup against walls and such thanks to its Normal / Psychic typing and comparable bulk to Gothitelle. If you change the ability to something else, this submission will be fine.

Articuno: I'm fine with Fur Coat Articuno, in fact I think it's an awesome idea that can be incredibly helpful for Ice and has some decent potential on Flying to form an even more powerful defensive core. However, the problems start to appear when you start abusing Aurora Veil with or on Articuno itself for Ice teams, which can make it practically unbreakable on the physical side. Now, with the addition of Quiver Dance boosting its Special Defense, you now have something that is unbreakable in general with a couple boosts and some great KO potential with Ice / Flying STAB. Plus you could run SubToxic without Quiver and Articuno would still be in this situation where things simply can't break it on Ice, and it has so much support on Flying that it doesn't need to worry about any super effective threats.

Please change both if you would like both submissions to count.

Also, there's a bit more than 2 days left to submit Pokemon.
 

Type: No Change
Ability: Filter
Base Stats: +10 Def
New Moves: Recover

My goal was to give Mono normal a bulky set up sweeper. Psychic would likely still prefer Reuniclus or Mega Slowbro. The extra defence lets it take hits a bit better, while Recover makes it easier to garner boosts. Filter makes it even harder to bring down after a couple of Calm Minds by weakening super effective hits. With the defence boost, it can survive Band Tyranitar's Crunch from full HP.

Oranguru @ Leftovers
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Nature Power
- Recover



Type: No Change
Ability: Sheer Force
Base stats: + 10 Speed
New Moves: Energy Ball
Fire sorely lacks Speed, which Salazzle now provides with its base 127 Speed making it the fastest Pokémon that type has. Sheer Force gives it epic power, and lets it use a Life Orb without recoil. It's not uncommon for Fire types to get Energy Ball, and it's a useful coverage option for Water and Rock types. Not much else to say really - it's Nidoking on steroids.

Salazzle (F) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Sludge Wave
- Energy Ball
- Hidden Power [Ice] / Nasty Plot / Hidden Power [Ground]


Type: No Change
Ability: No Guard
Base stats: +10 SpA
New Moves: Focus Blast

Yay my nomination got in! Articuno's main issue has always been its lack of focus - it has great bulk but crap defensive typing, and high powered STABs but middling Special Attack. My idea was to focus the bird - a bit more power lets it hit harder, while No Guard lets it sling around perfectly accurate Hurricanes, Blizzards and Focus Blasts with reckless abandon. It would give Ice a great soft check to Fighting teams, as nothing on Mono Fighting will want to eat a STAB Hurricane from this thing. Perfectly accurate Focus Blasts would also let it wreck Pokémon like Tryanitar and Heatran that Ice struggles with.

Articuno @ Life Orb
Ability: No Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Focus Blast
- Roost
- Freeze-Dry / Blizzard
 
Last edited:

Moosical

big yikes
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Salazzle + Protean, Dark Pulse, Earth Power
Salazzle (F) @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Dark Pulse
- Earth Power

Being a sort of lizard, I thought protean would fit the bill. She's already equipped with a good speed and special attack stat, so she can be a sort of greninja for fire and poison teams. This set it more geared for poison teams, as I granted it dark pulse to help even more with the psychic match up (lel muk-a), and earth power so that heatran doesn't flat wall her. If this was geared more towards a fire team, I probably would've given her energy ball + ice beam to help with the water and dragon matchups, but there's only so many moves I'm allowed to add.

Articuno +10 SpA (105 SpA), Sheer Force, Flash Cannon
Articuno @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Hurricane
- Flash Cannon
- Roost / Freeze Dry

This articuno is geared towards being run on flying type. While flying type does already have a sheer force special attacker, running sheer force articuno would pair well with defensive lando-t. It has two strong STAB movess being ice beam and hurricane, both of which would be boosted by sheer force. Flash cannon is added on to be able to hit ice and rock mons fairly hard that would otherwise threaten flying type (of course rock mons also threaten articuno a ton, so being sure of calcs is necessary). Last move can either be roost for sustainability, as it has decent bulk even uninvested, or it can be freeze dry to hit water mons hard as well.
 

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