Project Monotype Teambuilding Workshop

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mushamu

God jihyo
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I don't have the set bc IM on phone but like a ho water team with webs lead surskit because I haven't played enough this gen to know what a well structured surskit squad should use.

E: nvm here's the set
Surskit @ Focus Sash
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Sticky Web
- Scald
- Icy Wind
reserved
 
I'd like to see a Water LC team around Flyinium Z Wingull:


Wingull @ Flyinium Z
Level: 5
Ability: Rain Dish
EVs: 36 HP / 236 SpA / 236 Spe
Timid Nature
- Hurricane
- Scald
- Knock Off
- U-turn

This thing has a decent SpA and a great speed tier, as well as providing a Water team with a one-time use nuke to smash opposing Grass-types.
 
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mushamu

God jihyo
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I don't have the set bc IM on phone but like a ho water team with webs lead surskit because I haven't played enough this gen to know what a well structured surskit squad should use.

E: nvm here's the set
Surskit @ Focus Sash
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Sticky Web
- Scald
- Icy Wind
I made a rain team based on Surskit

Surskit @ Focus Sash
Ability: Swift Swim
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Sticky Web
- Scald
- Icy Wind

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Surf
- Ice Beam

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Waterfall
- Ice Punch
- Earthquake

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Hydro Pump
- Draco Meteor

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Icy Wind
- Hidden Power [Electric]

Manaphy @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Surf
- Energy Ball


I chose to make this team rain because of the speed that Sticky Webs provide. We have the SS core of Pelipper, Mega Swampert and Kingdra, with Mega Swampert being our rocks setter and Electric immunity. Choice Specs Kingdra is a staple on all Rain teams, being a very good Rain abuser as well as a wallbreaker with Choice Specs. I added Scarf Keldeo since I noticed that the team struggled with faster opponents outside of rain so I added Keldeo for speed control. Manaphy is a setup sweeper with Z-Rain Dance and Tail Glow and can use Z-Surf to break past bulky opponents. Surskit is here for webs support and helps with Specs Pelipper's low speed.

I hope you like it!
 

Namranan

:)))))))))))
smub I got your team (finally)

It's pretty hard to test OM teams so this one may not be as fine-tuned as my other submissions.

Jynx @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Focus Blast
- Hidden Power [Fire]

Mamoswine @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Earthquake
- Ice Shard
- Icicle Crash

Piloswine @ Eviolite
Ability: Flash Fire
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Toxic

Weavile @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Low Kick
- Ice Punch
- Knock Off

Avalugg @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Roar
- Avalanche
- Recover
- Rapid Spin

Froslass @ Light Clay
Ability: Snow Warning
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Spikes
- Shadow Ball
- Taunt


Christmas came early for you, and your present was a relatively decent Ice team based around psychic surge Jynx.
I have changed absolutely nothing about Jynx as it is fine as it is, however it did need some teammates.
I started by figuring out who was going to be the hazard setter for the team since offensive ice would likely lose to triage users easily.
I decided to make the team a pilo team so that hazards could be laid reliably and so ice would not get easily swept.
Piloswine carries flash fire to ensure that no fire users try to go crazy on the team, it also allows it to set rocks or toxic on them as well. It also carries rock slide and earthquake in order to deal with those who are weak to the moves.
Mamoswine carries slush rush in order to act as the teams speed control and provide a powerful attacker on the team as well as it now runs adamant in order to pack a punch on the team.
Weavile is another powerful physical attacker that pursuit traps and does great amounts of damage with tough claws + Life orb. Ice punch is used over icicle crash in order to benefit from the power buff that tough claws is.
Avalugg will be the annoying magic bouncer/tank on the team. It can get rid of hazards and switch in on hazards, allowing it to stop rocks and physical setup sweepers with roar.
Lastly Froslass is used to provide a fighting immunity and additional utility in veil, taunt, and spikes. It also helps mamoswine become a speedy threat.
I hope you enjoy the team!
 
Hi! I'd like to request a Fighting monoteam around Toxicroak. This little guy can be super useful in the Psychic matchup and against other threats like Alolan Raichu due to Sucker Punch and gets a super useful immunity to Water-type moves with Dry Skin. I tried to build around it for some time, but I hit a wall everytime. Anyway, thanks in advance for building with Toxicroak! Ü


Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch
 
Out of the OM submissions, there hasn't been a CAP one yet, so i'm requesting a CAP Rock team around Mega Crucibelle



Crucibelle-Mega @ Crucibellite
Ability: Mold Breaker / Liquid Ooze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Head Smash
- U-turn
- Wood Hammer / Toxic Spikes

Mold Breaker and Liquid Ooze are both pretty nice pre-mega abilities. Mold Breaker is nice alongside Tspikes if you need to get them up against Ghost(Gengar won't like coming in on this thing), but Liquid Ooze can be nice for coming in on Mega Venusaur.
 
Namranan

Salazzle @ Poisonium Z
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Ground]

Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 180 Def / 80 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Synthesis
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb

Nihilego @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Hidden Power [Ice]
- Grass Knot

Toxicroak @ Life Orb
Ability: Anticipation
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Sucker Punch
- Gunk Shot

Muk-Alola @ Air Balloon
Ability: Poison Touch
EVs: 248 HP / 136 Atk / 124 SpD
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab
- Shadow Sneak

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 248 HP / 8 Def / 144 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Toxic Spikes
- Acid Spray


I originally tried to build around mega beedrill + salazzle but alas I couldn't make it work. Instead I went down the balanced route. The Salazzle is Poisinium Z to beat mantine and hence wallbreak vs flying. I decided on air balloon muk for a ground immunity which can hopefully pursuit excadrill and get it into range of nihilego/toxicroak. Hope you like the team!
 
Hey there builders! Requesting a psychic team around Mega-Gallade with this particular set:
The teams playstyle is Bulky Offense.

Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Drain Punch
- Zen Headbutt
- Knock Off

Feel free to change evs if needed.

Thanks in advance
 

Seo.

Nice guys always finish last...
Hey guys! we are back

There has been minor changes, the limit to request a core is now 7 days instead of 10, but in the past there has been a lack of description in requesting cores, please try to give a decent description when reserving a core. [Also please specify if you want a regular Mono team or an OM in ur post]

You may still request Monotype OMs as we try to encourage more users to get involved in these tiers (they are pretty fun)

If no builder requested a core in 7 days, anyone in the community is free to do so but please make sure its a viable team.

Lastly, there are a couple new builders that were added after talking to the other builders, so please check the OP for the updated builders.

Thank you and have fun :]
 
Monotype LC team around Aipom!

Might as well get a good team, I want a Ghost team around any Z-move Blacephalon. That is pretty much it...

Blacephalon @ Firium Z / Ghostium Z / Psychium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Calm Mind
- Substitute / Trick
- Shadow Ball
 
Requesting an Ice team around Defog Cryogonal:



Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 20 SpD / 240 Spe
Timid Nature
- Defog
- Recover
- Freeze-Dry
- Knock Off

While Rotom-Frost is considered a better Defogger, Cryogonal still offers something substantial. With Knock Off utility, it can survive a powerful hit from special attacking Choice Scarf Pokemon and remove their item, allowing a fast teammate like Weavile to pick them off:

252 SpA Blacephalon Fire Blast vs. 248 HP / 20 SpD Cryogonal: 306-362 (84.2 - 99.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Gengar Focus Blast vs. 248 HP / 20 SpD Cryogonal: 200-236 (55 - 65%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Nihilego Power Gem vs. 248 HP / 20 SpD Cryogonal: 294-348 (80.9 - 95.8%) -- guaranteed 2HKO after Leftovers recovery

Also, unlike Rotom-Frost, it can remove hazards more consistently against Water, while simultaneously being able to handle hazard setters like Swampert and Toxapex. Overall, I'd be really happy seeing a team built around this
 

Harpp

No rain, no flowers.
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Requesting a Balanced Water team around Sap Sipper Azumarill:

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Protect
- Scald / Toxic / Knock off

Sap sipper azumarill makes it easier for water teams to check threatening grass types such as tapu bulu,Breloom, Ferrothorn even other threats such as Mega Charizard Y and now perish song is compatible with whirlpool and so it also acts as a good Trapper since it has also has pretty good bulk. Feel free to change EVs if needed,Thanks in advance.
 

Attribute

HYPNOS | pulp
is a Top Tiering Contributor
Monotype Cup Winner
Requesting a Balanced Water team around Sap Sipper Azumarill:

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Protect
- Scald / Toxic / Knock off

Sap sipper azumarill makes it easier for water teams to check threatening grass types such as tapu bulu,Breloom, Ferrothorn even other threats such as Mega Charizard Y and now perish song is compatible with whirlpool and so it also acts as a good Trapper since it has also has pretty good bulk. Feel free to change EVs if needed,Thanks in advance.
Reserved
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
Monotype LC team around Aipom!

Might as well get a good team, I want a Ghost team around any Z-move Blacephalon. That is pretty much it...

Blacephalon @ Firium Z / Ghostium Z / Psychium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Calm Mind
- Substitute / Trick
- Shadow Ball
DBW

Blacephalon @ Firium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Ice]
- Calm Mind

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Shadow Ball
- Focus Blast
- Trick

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Will-O-Wisp
- Protect
- Knock Off
- Recover

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 80 SpD / 180 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Taunt

Golurk @ Focus Sash
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dynamic Punch
- Stealth Rock
- Earthquake
- Ice Punch

Mimikyu-Totem @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

The team is fairly simple and standard. z move blacephalon was the thing you requested for me to build around. blacephalon can run other sets such as Taunt over HP Ice to help setup on pokemon such as Chansey. Gengar is the teams main form of speed control and can run thunderbolt over trick to hit pokemon like Gyarados and Mantine. Mega Sableye is a very phenomenal wall that prevents the opponent from spreading status and setting hazards while being able to cripple physical attackers. Knock Off allows Sableye's to remove items allowing it to 1v1 some pokemon that it usually wouldnt be able to such as Landorus-I. However Foul Play can be better against pokemon such as Mega Scizor which rely on setup to effectively sweep. Jellicent is running alot of speed so it can hit 201 speed allowing it to outpace pokemon such as Mega Venusaur, this is a precaution just incase Blacephalon gets trapped by Muk and overall is nice for not letting pokemon such as Skarmory and p2 not recover or spread status. Golurk really only serves as the teams rocks setter and can somewhat annoy pokemon with confusion off dynamic punch. Mimikyu is a standard edition to any ghost-type team and does the same thing here as every other ghost team.
 
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Requesting a LC Bug team around Sticky Web Dewpider:


Dewpider @ Eviolite
Ability: Water Bubble
Level: 5
EVs: 52 HP / 196 Atk / 20 Def / 180 SpD / 60 Spe
Adamant Nature
- Liquidation
- Scald
- Leech Life
- Sticky Web

With the tutors introduced in USUM Dewpider gets Sticky Web now, which allows Bug teams to free an slot by replacing surskit, which was only there to set up webs. This also doesn't affect Dewpider's moveset drastically since Poison Jab can be the replaced move, which wasn't really useful in most of the matchups (Fairy is non existent). I'd like to see what Pokemon the builder decides to use instead of Surskit: Venipede, Venonat...
 
I'd like to see a Water LC team around Flyinium Z Wingull:


Wingull @ Flyinium Z
Level: 5
Ability: Rain Dish
EVs: 36 HP / 236 SpA / 236 Spe
Timid Nature
- Hurricane
- Scald
- Knock Off
- U-turn

This thing has a decent SpA and a great speed tier, as well as providing a Water team with a one-time use nuke to smash opposing Grass-types.
Well this was ignored for a while, so I'll reserve it
 
GoldenTorkoal




Wingull @ Flyinium Z
Ability: Rain Dish
Level: 5
EVs: 36 HP / 236 SpA / 236 Spe
Timid Nature
- Hurricane
- Scald
- Knock Off
- U-turn

Tirtouga @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 76 SpD / 180 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Aqua Jet
- Shell Smash

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Tentacool @ Eviolite
Ability: Liquid Ooze
Level: 5
EVs: 236 Def / 36 SpA / 196 SpD / 36 Spe
Bold Nature
- Scald
- Toxic Spikes
- Rapid Spin
- Knock Off

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 SpD / 236 Spe
Adamant Nature
- Protect
- Psychic Fangs
- Crunch
- Waterfall

Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 228 SpA / 220 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Dazzling Gleam
- Ice Beam


After starting with Wingull on the team, it was obvious that I needed Stealth Rock support from Tirtouga, who simultaneously is filling the role as a Shell Smash sweeper alongside Shellder. Zen Headbutt can sometimes work over Aqua Jet if you feel that the team needs something extra for Poison, but having another priority sweeper is always nice. After adding these 2 Shell Smash sweepers, I knew that Tirtouga would appreciate both hazard control and Toxic Spikes support, both of which could be compressed into Tentacool. Sludge Bomb is an option over Knock Off if you feel that it needs some more presence in the Grass matchup, but that choice is up to you. Carvanha also appreciates Toxic Spikes support, and can serve as an effective late-game cleaner with Speed Boost. Finally, Chinchou is the team's primary revenge killer, capable of removing threats like +1 Scraggy after some Toxic Spikes chip, while also being able to pivot around with Volt Switch. Overall, I had fun testing this team, and I hope you have fun with it too.
 

Attribute

HYPNOS | pulp
is a Top Tiering Contributor
Monotype Cup Winner
Harpp

Slowbro-Mega (M) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 184 Def / 24 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Psychic
- Scald

Azumarill (F) @ Leftovers
Ability: Sap Sipper
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Perish Song
- Whirlpool
- Protect
- Toxic

Greninja (M) @ Choice Scarf
Ability: Protean
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Gunk Shot
- Ice Beam
- U-turn

Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Toxic
- Haze

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Earthquake
- Scald
- Toxic

Keldeo @ Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Electric]
- Secret Sword
- Hydro Pump
- Scald

Alright so the pokemon the team was built around was PerishPool Azumarill. From my point of view, this Azumarill set pairs well with a set up sweeper of the sort, so I chose Calm Mind Mega Slowbro rather than Vincune and Dragon Dance Gyarados, which I felt like that they did not benefit from Azumarill as Slowbro did. Since this is a balance team, I put Toxapex in for the next slot since it is essentially a glue for most balance water teams. For the next slot, I wanted an electric immunity to pair up well with my grass immunity, so I chose Swampert, as it also fills in the role of being a stealth rocker. This team was looking like it couldn't fit a Mega Diancie switch-in, so that resulted in me maximizing the special defensive stat on the Swampert. The psychic match up looked pretty bad, and the team needed some speed control, so Scarf Greninja was obvious choice for this slot. Finally, the team needed some answers to normal and flying, so I put Waterium Z Keldeo for this slot. Not using Choice Specs as the item allows you to switch moves so you don't have to try and catch Mantine each time with HP Electric.

Also, if you have any questions about the team, or if you want me to go in depth as to why I chose Mega Slowbro over anything else, feel free to contact me! Sorry this took a while, but I hope you enjoy :p
 

Havens

WGI World Champion
is a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Requesting an HO Psychic Ubers team around Utility Tapu Lele:


Tapu Lele @ Terrain Extender
Ability: Psychic Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Taunt
- Nature's Madness

This Pokemon is the definition of Psychic HO in the Ubers format, pairing its unique ability, Terrain Extender, and the most threatening breakers to ever exist (Deo-A, U-Necrozma, M2Y, Hoopa-U, etc.) in order to obliterate any teams' defensive backbone. Considering the vast amount of options Psychic has at its disposal, I simply couldn't choose where to start. Thank you again in advance! :)
 
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Hello Monotype builders! I'm requesting a fighting lc team around Scarf Moxie Scraggy. I read it's one of the biggest threats in Mono LC, so I thought "let's start with that." Fighting is one of the better types in normal LC, but I have no idea about the Monotype LC meta (although it sounds really neat and monotype has always been a favorite meta of mine in general). Basic idea is to rkill something and then start snowballing. Thanks in advance!


Scraggy @ Choice Scarf
Level: 5
Ability: Moxie
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Poison Jab
- Zen Headbutt

set can be changed if needed; I stole this from normal LC lol
 

Seo.

Nice guys always finish last...
Hello Monotype builders! I'm requesting a fighting lc team around Scarf Moxie Scraggy. I read it's one of the biggest threats in Mono LC, so I thought "let's start with that." Fighting is one of the better types in normal LC, but I have no idea about the Monotype LC meta (although it sounds really neat and monotype has always been a favorite meta of mine in general). Basic idea is to rkill something and then start snowballing. Thanks in advance!


Scraggy @ Choice Scarf
Level: 5
Ability: Moxie
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Poison Jab
- Zen Headbutt

set can be changed if needed; I stole this from normal LC lol
I gotchu (already got something similar)
 

Harpp

No rain, no flowers.
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Requesting a Webs offense Water team with Araquanid:

Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Scald
- Toxic
- Magic Coat
Water finally got a reliable and better sticky web user in Araquanid allowing water teams to have access to one more team archetype called as sticky web offense. I'd really like to see an offensive water team utilising webs support that Araquanid offers. Thank you in advance!
 
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