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FEAR Pain Split generally works a lot like Nature's Madness, but hitting both opponents at once.

"Accelgor used Final Gambit! [Guzzlord's Dancer] Guzzlord used Final Gambit!" for when you really want to simplify the field. Or even...if both sides have at least Pokemon left, is there anything other than Taunt, Assault Vest, or choice-locking yourself that would stop Healing Wish from forcing everyone to drink the Kool-Aid? You might want to ban Healing Wish just because of how dumb that is.

Choice Scarf Vivillon can use Powder, a +1 priority move that notably beats any Mat Block, and possibly cover both opponents (as well as itself) in powder, then its teammate can be some Safety Goggles Fire-type with Heat Wave. The Safety Goggles prevent its own move from tripping the Powder, Vivillon's Scarf prevents it from using Heat Wave after possibly being powdered, but the opponents attempt to use Heat Wave only to have it blow up in their faces, on top of the damage they took from the original move.

It seems pretty tough to tame, but if you can have Scarf Trevenant use Trick-or-Treat ahead of a teammate's Curse, you could try to force the opponents to use Ghost Curse to cripple their own HP, and if they have innate ghosts out anyway for fear of something like Final Gambit spam, you can skip the Trevenant and just feed them Curse from the get-go. The tough part is finding a partner that can't be fooled into using the Ghost version of Curse, otherwise you could just feed everyone Belly Drum and be done with it.
Oh, it seems I accidentally removed the part of the post that said that all suicide moves (Self-Destruct, Explosion, Final Gambit, Memento, Healing Wish, Lunar Dance, and anything else I'm forgetting that can ko a non-Shedinja user from full instantly), but even if I had remembered to leave it in, it would have been missing Belly Drum, which I had intended to quick-ban as well. I'll edit the post now with these. I think I'll let Curse stay for now, although that Trevenant strat sounds pretty scary. Pain Split is probably the best idea for recovery available since most recovery moves will just heal the opponent's Pokémon as well.
 
Hello everyone its ya boi guzma, so im back today with a new metagame idea except now im suggesting a pet mod. Here it goes
Balancemons

Metagame premise: have you ever wanted to use ubers in ou? Miss using pheromosa and mega-gross in ou? Well this metagame makes your dreams come true!

The point of this meta is nerfing ubers enough to be useable in ou (around B to A+ ranks of viability) also bringing most cover ubers stats down to 540-600ish bst and 650ish bst for megas

Examples:

Groudon
100/130/100/50/90/90 (560bst)
Primal-Groudon
100/145/145/90/90/90 (660bst)
New ability: Drought
Primal Orb: it is now counted as a mega, so u cant have both an orb and mega on the same team u will have to choose only one
a much more toned down pdon, still a top mon i believe but now it has an opportunity cost and manageable lando-like stats

Also, no immunity to water yay


Ho-oh
100/110/90/70/110/90 (570 bst)
so i toned down ho-ohs stupid ass spdef and nerfed his spa and atk alot, so i think this mon is more manageable but still very versatile


Aegislash
60/50/110/50/110/60 (440 bst and pseudo 560 bst)
Move changes: (King's shield) protects from attacks. Lowers attack by 1.
New and nerfed Aegislash, so basically aegislash's godly defenses get reduced alot while its offenses get reduced so it doesnt hit that hard without investment, yea has a godly typing but its average bulk, common fire/ground weakness and lack of recovery will hold it back


Marshadow
90/106/80/85/90/109 (560 bst)
Moves removed: Swagger
Marshadows speed has been toned down to be outsped by threats such as diancie and other 110s while also removing swagthief shenangians, still has busted ass spectral thief to abuse tho

Potential bans and threats: i think shadow tag and arena trap is a hopeless case, u cant nerf the ability without ruining the idea completely, idk what else but hopefully nothing else as this meta is supposed to have as least mon bans as possible

Questions for the community:
  • uh so what do u think of this petmod/meta?
  • Can this idea even work?
  • Am i nerfing too much/not nerfing enough?
  • What can i do to improve this idea?
 

Deleted User 400951

Banned deucer.
Hello everyone its ya boi guzma, so im back today with a new metagame idea except now im suggesting a pet mod. Here it goes
Balancemons

Metagame premise: have you ever wanted to use ubers in ou? Miss using pheromosa and mega-gross in ou? Well this metagame makes your dreams come true!

The point of this meta is nerfing ubers enough to be useable in ou (around B to A+ ranks of viability) also bringing most cover ubers stats down to 540-600ish bst and 650ish bst for megas

Examples:

Groudon
100/130/100/50/90/90 (560bst)
Primal-Groudon
100/145/145/90/90/90 (660bst)
New ability: Drought
Primal Orb: it is now counted as a mega, so u cant have both an orb and mega on the same team u will have to choose only one
a much more toned down pdon, still a top mon i believe but now it has an opportunity cost and manageable lando-like stats

Also, no immunity to water yay


Ho-oh
100/110/90/70/110/90 (570 bst)
so i toned down ho-ohs stupid ass spdef and nerfed his spa and atk alot, so i think this mon is more manageable but still very versatile


Aegislash
60/50/110/50/110/60 (440 bst and pseudo 560 bst)
Move changes: (King's shield) protects from attacks. Lowers attack by 1.
New and nerfed Aegislash, so basically aegislash's godly defenses get reduced alot while its offenses get reduced so it doesnt hit that hard without investment, yea has a godly typing but its average bulk, common fire/ground weakness and lack of recovery will hold it back


Marshadow
90/106/80/85/90/109 (560 bst)
Moves removed: Swagger
Marshadows speed has been toned down to be outsped by threats such as diancie and other 110s while also removing swagthief shenangians, still has busted ass spectral thief to abuse tho

Potential bans and threats: i think shadow tag and arena trap is a hopeless case, u cant nerf the ability without ruining the idea completely, idk what else but hopefully nothing else as this meta is supposed to have as least mon bans as possible

Questions for the community:
  • uh so what do u think of this petmod/meta?
  • Can this idea even work?
  • Am i nerfing too much/not nerfing enough?
  • What can i do to improve this idea?
This is a pet mod already I believe.
 
Hello everyone its ya boi guzma, so im back today with a new metagame idea except now im suggesting a pet mod. Here it goes
Balancemons

Metagame premise: have you ever wanted to use ubers in ou? Miss using pheromosa and mega-gross in ou? Well this metagame makes your dreams come true!

The point of this meta is nerfing ubers enough to be useable in ou (around B to A+ ranks of viability) also bringing most cover ubers stats down to 540-600ish bst and 650ish bst for megas

Examples:

Groudon
100/130/100/50/90/90 (560bst)
Primal-Groudon
100/145/145/90/90/90 (660bst)
New ability: Drought
Primal Orb: it is now counted as a mega, so u cant have both an orb and mega on the same team u will have to choose only one
a much more toned down pdon, still a top mon i believe but now it has an opportunity cost and manageable lando-like stats

Also, no immunity to water yay


Ho-oh
100/110/90/70/110/90 (570 bst)
so i toned down ho-ohs stupid ass spdef and nerfed his spa and atk alot, so i think this mon is more manageable but still very versatile


Aegislash
60/50/110/50/110/60 (440 bst and pseudo 560 bst)
Move changes: (King's shield) protects from attacks. Lowers attack by 1.
New and nerfed Aegislash, so basically aegislash's godly defenses get reduced alot while its offenses get reduced so it doesnt hit that hard without investment, yea has a godly typing but its average bulk, common fire/ground weakness and lack of recovery will hold it back


Marshadow
90/106/80/85/90/109 (560 bst)
Moves removed: Swagger
Marshadows speed has been toned down to be outsped by threats such as diancie and other 110s while also removing swagthief shenangians, still has busted ass spectral thief to abuse tho

Potential bans and threats: i think shadow tag and arena trap is a hopeless case, u cant nerf the ability without ruining the idea completely, idk what else but hopefully nothing else as this meta is supposed to have as least mon bans as possible

Questions for the community:
  • uh so what do u think of this petmod/meta?
  • Can this idea even work?
  • Am i nerfing too much/not nerfing enough?
  • What can i do to improve this idea?
Nerfmons is already pretty similar, with the main difference that Nerfmons nerfs things down to NU and this to OU I assume.
 
This is a pet mod already I believe.
Nerfmons is already pretty similar, with the main difference that Nerfmons nerfs things down to NU and this to OU I assume.
Yea i guess theyre pretty similar but its different enough to distinguish from it

ou metagame is completely different than the nu, also ou is more popular than nu plus nerfmons has been kinda dead no offense

Hm if i do have to add something to make it more unique should i make it so that i buff even lower tier mons too so everything becomes ou viable or should i just leave at ubers to ou
 
Hm if i do have to add something to make it more unique should i make it so that i buff even lower tier mons too so everything becomes ou viable or should i just leave at ubers to ou
Doing that would make it kind of a mix between Optimons and Nerfmons. I mean, it would differ from both but imo this kind of nerfing / buffing idea is already fulfilled by those two metas.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
(original idea by Popham on main, don't know his Smogon username if he has one)

Flipmons
Metagame premise: Lowest stat(s) are doubled, highest stat(s) are halved, rounded up.
Potential bans and threats:
Bans: Huge Power, Pure Power, Serperior, Flygon would all be banned: Medicham would get 120 Attack, and everyone knows how Azumarill turned out in Stat Switch. Serperior gets 150 HP, Attack, and Special Attack, and Flygon gets 160 in everything but Attack and Speed.

Threats:
Regigigas: 110/80/110/160/110/100
Ludicolo: 80/140/140/90/50/140
Poliwrath: 90/48/48/140/90/140
Dragonite: 91/67/95/100/100/160
Celesteela: 97/101/103/54/101/122
Latias: 160/160/90/110/65/110
Keldeo: 91/144/90/65/90/108
Marowak-Alola: 60/80/55/50/80/90
Zygarde: 108/100/61/162/95/95
Garchomp: 108/65/95/160/85/102
Nidoqueen: 90/46/87/150/85/76

Hydreigon: 92/105/180/63/180/98
Arcanine: 90/55/160/100/160/95
Landorus-Therian: 89/73/90/105/160/91
Tornadus-Therian: 178/100/80/110/90/61
Venusaur-Mega: 160/100/62/122/120/160
Swoobat: 67/57/110/77/110/67
Mienshao: 65/63/120/95/120/105

Questions for the community:
- Popham suggested splitting the base stats if there were multiple highest/lowest stats (for example, Poliwrath would have 90/71/71/105/90/105). Which rule would be better?
- Is this too similar to Stat Switch?
 
Flipmons would indeed be similar to stat switch. In fact some of the base stats would end up nearly identical. If a Pokemon's lowest stat is half of its highest one, then it will end up the same as Stat Switch. This applies to quite a few Pokemon: for example, Stat Switch threats Breloom and Azumarill are practically the same in Flipmons as they are in Stat Switch (Azumarill's stats are exactly the same). The way this differs from Stat Switch is that Stat Switch favours pokemon with really skewed stat lines with its one or two stats much higher than the others (For example, Carbink would hit 150/150/50/150/50/150 stats), while in Flipmons having high stats is more of a double-edged sword (in this meta, Carbink has 100/100/75/100/75/100, which is considerably more mediocre). Another example is Shuckle, the speed king of Stat Switch, who is rather useless in Flipmons, trading most of its bulk for 10 base speed. From these we can assume the greatest winners in Flipmons have relatively balanced stats, with its lowest stat being still relatively high. Of course it depends on a lot of other factors too. This is perhaps the greatest difference between Stat switch and Flipmons
 
How do Mega Evolutions work in Flipmons? Megas may have different high and low stats than their base forms, and problems arise if one of those stats is HP.

Manectric's lowest stats are its defenses, so regular Manectric's defense stats get doubled. However, Mega Manectric's defenses are higher than its HP. It can't get a boost in HP, because megas have to have the same HP stat of the base form. So what happens?
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
How do Mega Evolutions work in Flipmons? Megas may have different high and low stats than their base forms, and problems arise if one of those stats is HP.

Manectric's lowest stats are its defenses, so regular Manectric's defense stats get doubled. However, Mega Manectric's defenses are higher than its HP. It can't get a boost in HP, because megas have to have the same HP stat of the base form. So what happens?
Then the second-lowest stats would be doubled (therefore Manectric-Mega would get 150 Attack).
 
Then the second-lowest stats would be doubled (therefore Manectric-Mega would get 150 Attack).
I feel like a better way would be either:

1. Have Mega Evolution not affect which stats are switched (Mega Mane would still have its Def and Sp.D doubled and Sp.A and Speed halved, Mega Audino would not have its defenses halved despite now being higher than its HP)

2. Ignore the HP stat entirely when determining high and low stats (sort of like how Beast Boost ignores HP)

3. Have it work like Power Construct, where if the HP stat is changed mid-battle, the Pokemon is healed (or damaged, I guess) such that the difference between its current HP and max HP is the same as it was before the transformation occurred.

To aid you in deciding how to handle this, I've compiled a list of the Pokemon that change form during battle, have different stats depending on the form, and have HP as a high or low stat in at least one form.
Venusaur

80/82/83/100/100/80

80/100/123/122/120/80

Charizard

78/84/78/109/85/100

78/130/111/130/85/100

78/104/78/159/115/100

Gengar

60/65/60/130/75/110

60/65/80/170/95/130

Kangaskhan

105/95/80/40/80/90

105/125/100/60/100/100

Pinsir

65/125/100/55/70/85

65/155/120/65/90/105

Houndoom

75/90/50/110/80/95

75/90/90/140/90/115

Sceptile

70/85/65/105/85/120

70/110/75/145/85/145

Blaziken

80/120/80/110/70/80

80/160/80/130/80/100

Sableye

50/75/75/65/65/50

50/85/125/85/115/20

Mawile

50/85/85/55/55/50

50/105/125/55/95/50

Medicham

60/60/75/60/75/80

60/100/85/80/85/100

Manectric

70/75/60/105/60/105

70/75/80/135/80/135

Banette

64/115/65/83/63/65

64/165/75/93/83/75

Glalie

80/80/80/80/80/80

80/120/80/120/80/100

Metagross

80/135/130/95/90/70

80/145/150/105/110/110

Latias

80/80/90/110/130/110

80/100/120/140/150/110

Latios

80/90/80/130/110/110

80/130/100/160/120/110

Lucario

70/110/70/115/70/90

70/145/88/140/70/112

Audino

103/60/86/60/86/50

103/60/126/80/126/50

Zygarde

108/100/121/81/95/95

54/100/71/61/85/115

216/100/121/91/95/85

Diancie

50/100/150/100/150/50

50/160/110/160/110/110

Wishiwashi

45/20/20/25/25/40

45/140/130/140/135/30

Minior

60/60/100/60/100/60

60/100/60/100/60/120

 
Plate Typing

You guys tiered of having to deal with crappy typed Pokémon who have actually good stats, or whish you could freely change types without being limited to your own movepool? In this metagame, any Pokémon holding one of the 17 Arceus plates can change it's secondary type to that of the plate! You also can run up to two new moves the same type of the plate. The plate is unable to be removed by any means, and no longer boosts the power of moves of their type. You can only run one of each plate, and upon switching into Battle, your new typing is revealed to the opponent. Running a plate of your secondary type still gives you moves.

Bans: OU clauses plus:
Shedinja
The following moves can only be used by those who get them naturally:
V-Create
Shift Gear
Spore

right now, I say the meta can support both offensive and defensive playstyles. Offense gets buffed due to the many amazing types you can run such as Electric/Ice, Rock/Ground, Fire/Dragon, Ghost/Fighting, and much more. Do remember that your giving up your item slot to do this though, which means other types like Bug and Steel are also viable, due to the available setup moves offered. Defense thrives with some good defensive typings available like Ghost/Normal, Water/Ground, Bug/Steel, Poison/Dark, and more. Abilities can also be a point of choosing, where one can be picked just for having a more useful ability.


Gengar @ Fist Plate
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Vacuum Wave
- Secret Sword
- Shadow Ball
- Destiny Bond

Abuses the Ghost/Fighting coverage to full extent and gets free priority


Kartana @ Stone Plate
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Diamond Storm
- Rock Polish
- Leaf Blade
- Sacred Sword

Gets good coverage which is finished by Sacred Sword. Has room for some utility such as Rock Polish or Accelerock.


Latios @ Flame Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Draco Meteor
- Calm Mind
- filler

Dragon/Fire is a cool type, and Latios, thanks to it's speed and power, can make use of it.


Tapu Koko @ Icicle Plate
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Ice Shard
- Thunderbolt
- Volt Switch

An Electric/Ice abuser. Has enough Attack to make use of Ice Shard too.


Keldeo @ Sky Plate
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aeroblast
- Hydro Pump
- Scald
- Secret Sword

Water/Flying is actually a cool type with decent coverage, with the resists being able to be hit with Secret Sword.


Landorus-Therian (M) @ Stone Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Diamond Storm
- Accelerock
- Earthquake
- U-turn

Another Mon who can make use of Stone Plate.


Blissey (F) @ Spooky Plate
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Night Shade
- Soft-Boiled
- Stealth Rock
- Heal Bell

Can wall those Ghost/Fighting mons.


Tapu Fini @ Earth Plate
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Shore Up
- Scald
- Taunt

A cool defensive typing with recovery, utility, and a good ability backing it up.


Registeel @ Insect Plate
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Heal Order
- Stealth Rock
- Seismic Toss

Just another cool defensive type with recovery


Toxapex @ Dread Plate
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Parting Shot
- Recover
- Haze

Fun fact, Toxapex is actually primary Poison-Type, which allows cool things like this.


Magnezone @ Earth Plate
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Shore Up
- Earth Power
- Thunderbolt
- Volt Switch

Traps steels and kills them with it's new STAB.


Serperior @ Flame Plate
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Leaf Storm
- Dragon Pulse
- filler

Spam STABs. That's all I have to say.


Swoobat @ Insect Plate
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Psychic
- Heat Wave

Couldn't have been any simpler (no pun intended)


note that you can run your new moves in any slot you desire. I just put them at the beginning for organization purposes. The reason I chose plates was because they are so commonly known to everyone and it also makes an excuse to not have a Normal-Type changer.

Questions:

  • Should I let the plates change the primary type when shiny?
  • Should legendary-signature moves be allowed? Currently they are.
  • Would a different name be better or is it good currently?
  • Did I miss anything at all? Last time I posted here, I missed something.
 
Last edited:

fanyfan

i once put 42 mcdonalds chicken nuggets in my anus
Plate Typing

You guys tiered of having to deal with crappy typed Pokémon who have actually good stats, or whish you could freely change types without being limited to your own movepool? In this metagame, any Pokémon holding one of the 17 Arceus plates can change it's secondary type to that of the plate! You also can run up to two new moves the same type of the plate. The plate is unable to be removed by any means, and no longer boosts the power of moves of their type. You can only run one of each plate, and upon switching into Battle, your new typing is revealed to the opponent. Running a plate of your secondary type still gives you moves.

Bans: OU clauses plus:
The following moves can only be used by those who get them naturally:
V-Create
Spore (questioning this currently)

right now, I say the meta can support both offensive and defensive playstyles. Offense gets buffed due to the many amazing types you can run such as Electric/Ice, Rock/Ground, Fire/Dragon, Ghost/Fighting, and much more. Do remember that your giving up your item slot to do this though, which means other types like Bug and Steel are also viable, due to the available setup moves offered. Defense thrives with some good defensive typings available like Ghost/Normal, Water/Ground, Bug/Steel, Poison/Dark, and more. Abilities can also be a point of choosing, where one can be picked just for having a more useful ability.


Gengar @ Fist Plate
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Vacuum Wave
- Secret Sword
- Shadow Ball
- Destiny Bond

Abuses the Ghost/Fighting coverage to full extent and gets free priority


Kartana @ Stone Plate
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Diamond Storm
- Rock Polish
- Leaf Blade
- Sacred Sword

Gets good coverage which is finished by Sacred Sword. Has room for some utility such as Rock Polish or Accelerock.


Latios @ Flame Plate
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Draco Meteor
- Calm Mind
- filler

Dragon/Fire is a cool type, and Latios, thanks to it's speed and power, can make use of it.


Tapu Koko @ Icicle Plate
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Ice Shard
- Thunderbolt
- Volt Switch

An Electric/Ice abuser. Has enough Attack to make use of Ice Shard too.


Keldeo @ Sky Plate
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aeroblast
- Hydro Pump
- Scald
- Secret Sword

Water/Flying is actually a cool type with decent coverage, with the resists being able to be hit with Secret Sword.


Landorus-Therian (M) @ Stone Plate
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Diamond Storm
- Accelerock
- Earthquake
- U-turn

Another Mon who can make use of Stone Plate.


Blissey (F) @ Spooky Plate
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Night Shade
- Soft-Boiled
- Stealth Rock
- Heal Bell

Can wall those Ghost/Fighting mons.


Tapu Fini @ Earth Plate
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Shore Up
- Scald
- Taunt

A cool defensive typing with recovery, utility, and a good ability backing it up.


Registeel @ Insect Plate
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Heal Order
- Stealth Rock
- Seismic Toss

Just another cool defensive type with recovery


Toxapex @ Dread Plate
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Parting Shot
- Recover
- Haze

Fun fact, Toxapex is actually primary Poison-Type, which allows cool things like this.


Magnezone @ Earth Plate
Ability: Magnet Pull
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Shore Up
- Earth Power
- Thunderbolt
- Volt Switch

Traps steels and kills them with it's new STAB.


Serperior @ Flame Plate
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Leaf Storm
- Dragon Pulse
- filler

Spam STABs. That's all I have to say.


Swoobat @ Insect Plate
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Psychic
- Heat Wave

Couldn't have been any simpler (no pun intended)


note that you can run your new moves in any slot you desire. I just put them at the beginning for organization purposes. The reason I chose plates was because they are so commonly known to everyone and it also makes an excuse to not have a Normal-Type changer.

Questions:

  • Should I let the plates change the primary type when shiny?
  • Should legendary-signature moves be allowed? Currently they are.
  • Would a different name be better or is it good currently?
  • Did I miss anything at all? Last time I posted here, I missed something.
This sounds like a pretty cool meta, but since the plates change Arceus's primary typing, shouldn't they also in this meta?
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
I feel like a better way would be either:

1. Have Mega Evolution not affect which stats are switched (Mega Mane would still have its Def and Sp.D doubled and Sp.A and Speed halved, Mega Audino would not have its defenses halved despite now being higher than its HP)

2. Ignore the HP stat entirely when determining high and low stats (sort of like how Beast Boost ignores HP)

3. Have it work like Power Construct, where if the HP stat is changed mid-battle, the Pokemon is healed (or damaged, I guess) such that the difference between its current HP and max HP is the same as it was before the transformation occurred.
3. would probably be out of the question, because I'm pretty sure it can't be coded. Therefore, I think that 1. is the best option.

This sounds like a pretty cool meta, but since the plates change Arceus's primary typing, shouldn't they also in this meta?
Usually metagames are OU based unless the common mons are given even buffs to be equal to or better than Ubers, so Arceus wouldn't be allowed.
 

fanyfan

i once put 42 mcdonalds chicken nuggets in my anus
Usually metagames are OU based unless the common mons are given even buffs to be equal to or better than Ubers, so Arceus wouldn't be allowed.
What I meant was, since the plates change Arceus's primary typing, shouldn't they change every mon (in this meta)'s primary typing rather than secondary typing?
 

anaconja

long day at job
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What I meant was, since the plates change Arceus's primary typing, shouldn't they change every mon (in this meta)'s primary typing rather than secondary typing?
o i c

I think that it could be interesting to change the primary typing, but with secondary typings changed, you can have more choice in what typing you want.
 
What I meant was, since the plates change Arceus's primary typing, shouldn't they change every mon (in this meta)'s primary typing rather than secondary typing?
I like your idea, but this wasn't thought about the type changing being similar to Arceus (I mean if it was, this would kinda become Multitype Pallace all over again). Plus, it seems most dual typings have a better or more useful primary type rather than secondary type (some exceptions like Volcorona and Zygarde exist) not that that is my primary point though.
 
Probably already been done before but ill still pitch this.
Retromons- all the pokemon and moves of gen 7, with the mechanics of gen 1. What does this mean? First, no items or abilities. Anyone that stays in OU thanks to an OP mega or great ability will suddenly have a tough time. Second, no special split. This means special attack and defense are one stat, which would be equal to the current greater of the 2, and any move that boosted either stat will instead boost special by that much. Any move that increased both special attack and defense will only increase special by stages equal how much it increased ONE of those stats(ex. calm mind boosts special by one.) Third, Physical Special split has yet to happen, meaning all types are either physical or special. No more ice punch coverage, that's a special attack now. Fourth, steel, dark and fairy types no longer exist. This is the toughest change, but anyone with those and another type will simply be that other type, and for those only these types, I am debating between simply making them all normal or replacing steel with rock, dark with ghost and fairy with psychic. whatever happens to the pokemon will happen to the moves too. Finally, fifth, all pokemon can max out every stat in EV's allowing for more utility on everyone and letting them use effective coverage without focusing on one attack stat.

However, any glitch or completely broken mechanic(permanent freeze, waking up taking a turn, speed-based crit, etc.) will not return

Threats:

Anyone with cosmic power. It now boosts special and defense, allowing it to heavily buff both offense and defense. However, the removal of magic guard will weaken users like clefable or sigilyph, possibly requiring them to use a status removing move to stay alive, but with the removal of dark type, stored powered is able to hit anything allowing them space to run one.

Manaphy/Xurkitree- with tail glow, they completely wall special attackers, and boost their attacks. Manaphy will also have balanced offenses allowing it to run mixed attacker sets, and xurkitree will have 173 special allowing it to switch in to any special attacker.

Anyone with extreme sp. def- main examples are shuckle and regice. They will both have 200+ base special, allowing them to wallbreak most anything

psychic types- with only bug weakness, they will be powerhouses, just like gen 1. Also, no dark type or steel types, making them have near-perfect coverage outside of psychic s=types, and psyshock will be valuable coverage to bypass many mons who will gain insane special defence from their sp. atk.

Quickbans: Regigigas, Slaking
Potential bans: shuckle, regice, baton pass shenanigans
Thoughts?
 
Mastermons
Pokémon can learn any move they resist, but are restricted to use of only moves they resist.

Possible bans:
Normal moves from being learned.
Reason:
As almost everything is covered by normal types.
Set up moves such as smash, belly drum, swords dance, even work up, would make anything that needs help setting up be able to stand alone
Utility moves such as wish, morning sun, heal bell, sweet kiss, could end up centralizing the meta to stall.
Offensive Moves such as extreme speed, and boom burst would make all other moves not worth using, especially with things like golem-a.

Steel types
Reasons:
resisting 10 types is huge as the more you resist the more unpredictability and power you have so being the far superior typing to everything in this meta has a chance of completely centralizing the meta around steel types which could prove unhealthy for the meta

Cons of banning: Normal moves are a big thing protect being a big one so it would have to be detect instead. Steel is one of the 18 types it would break cores and would make the meta different from any other meta.

Ideas?


edit: More then likely smash would be banned rather then normal all together
 
Last edited:
Types that resist themself are obviously great, as it's basically STABmons for them.

Do immunities count as well? Would Gengar get Fighting-type moves? If they do, do Abilities contribute? Would Latios get Earth Power? Is Shedinja Smeargle-lite?

This reminds me of Supereffectivemons, which is a metagame that I don't think ever got enough love.

(Also ban Normal plz)
 
Types that resist themself are obviously great, as it's basically STABmons for them.

Do immunities count as well? Would Gengar get Fighting-type moves? If they do, do Abilities contribute? Would Latios get Earth Power? Is Shedinja Smeargle-lite?

This reminds me of Supereffectivemons, which is a metagame that I don't think ever got enough love.

(Also ban Normal plz)
immunity's count as resisting abilitys don't count only type
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
Mastermons
Pokémon can learn any move they resist, but are restricted to use of only moves they resist.

Possible bans:
Normal moves from being learned.
Reason:
As almost everything is covered by normal types.
Set up moves such as smash, belly drum, swords dance, even work up, would make anything that needs help setting up be able to stand alone
Utility moves such as wish, morning sun, heal bell, sweet kiss, could end up centralizing the meta to stall.
Offensive Moves such as extreme speed, and boom burst would make all other moves not worth using, especially with things like golem-a.

Steel types
Reasons:
resisting 10 types is huge as the more you resist the more unpredictability and power you have so being the far superior typing to everything in this meta has a chance of completely centralizing the meta around steel types which could prove unhealthy for the meta

Cons of banning: Normal moves are a big thing protect being a big one so it would have to be detect instead. Steel is one of the 18 types it would break cores and would make the meta different from any other meta.

Ideas?
man i don't see how this would "shake up the meta" necessarily. mons that have lots of resistances are already the ones that dominate naturally. sure, you get the odd buff here and there like heal order registeel and ice hammer kingler, but the meta would still likely be dominated by ou mons.
 
Mastermons
Pokémon can learn any move they resist, but are restricted to use of only moves they resist.

Possible bans:
Normal moves from being learned.
Reason:
As almost everything is covered by normal types.
Set up moves such as smash, belly drum, swords dance, even work up, would make anything that needs help setting up be able to stand alone
Utility moves such as wish, morning sun, heal bell, sweet kiss, could end up centralizing the meta to stall.
Offensive Moves such as extreme speed, and boom burst would make all other moves not worth using, especially with things like golem-a.

Steel types
Reasons:
resisting 10 types is huge as the more you resist the more unpredictability and power you have so being the far superior typing to everything in this meta has a chance of completely centralizing the meta around steel types which could prove unhealthy for the meta

Cons of banning: Normal moves are a big thing protect being a big one so it would have to be detect instead. Steel is one of the 18 types it would break cores and would make the meta different from any other meta.

Ideas?
Kartana getting Shift Gear, Sunsteel Strike, Spore, Power Whip/Wood Hammer, as well as Bolt Strike to hit would-be walls like Celesteela, and Diamond Storm for Fire Types? pls nerf
 
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