Magneton [0/3]

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sparrow

kacaw
is a Tiering Contributor Alumnus

[OVERVIEW]

* Magnet Pull gives Magneton the ability to trap opposing Steel-type Pokemon such as Scizor, Empoleon, Klefki and Cobalion with the right moveset.
* Magneton forces its opponent to play cautiously with their Steel type Pokemon due to its ability to trap all but the bulkiest of Steel types. Partners that enjoy the removal of above mentioned Pokemon enjoy Magneton as a teammate.
* Base 120 SpA allows Magneton to function as a decent wall breaker, threatening most switch-ins and opposing bulky Water-type Pokemon.
* Base 70 Speed is relatively low by UU standards, this is somewhat alleviated by a Choice Scarf set, although it's still outpaced by Pokemon such as Mega-Manectric, Mega-Sceptile and Mega-Aerodactyl.
* Subpar bulk doesn't let it take too many hits, even resisted hits like Latias' Draco Meteor and Scizor's U-Turn will deal significant damage.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Volt Switch is used in order to gain or maintain momentum, usually a good idea to use this earlier on in a match unless a KO is guaranteed through use of its other moves.
* Thunderbolt is Magneton's strongest STAB attack available, whilst being more reliable than Thunder.
* Flash Cannon is its secondary STAB option, allowing it to hit Fairy & Ground type Pokemon.
* Hidden Power Fire is necessary in order to trap and KO Scizor, in particular, as well as other opposing Steel-type Pokemon.

Set Details
========

* Choice Scarf lets Magneton outspeed and soft check significant metagame threats, this includes Pokemon such as Cobalion, Mega-Pidgeot, Starmie, Talonflame & Defensive Dragon Dance Mega-Altaria.
* Timid with Choice Scarf and maximum Speed investment ensures Magneton is faster than Talonflame and isn't slower than max Speed base 115s.
* Maximum investment in Special Attack lets Magneton deal the most damage.
* Magnet Pull is the main reason to use Magneton, trapping Steel type Pokemon is its main function, therefore, it should be the only ability used.

Usage Tips
========

* With a Choice Scarf equipped its user can bring it in early game, even leading with Magneton, to scout opposing move sets whilst threatening to trap Steel type Pokemon from the get go.
* Ensuring Magneton stays healthy through out the match is vital to make sure it can fulfil its purpose of trapping Steel type Pokemon.

Team Options
========

* Fairy and Dragon type partners enjoy Magneton's ability to remove Scizor, Empoleon & Klefki, whilst also damaging Cobalion significantly. Pokemon such as Mega-Altaria, Latias, Mega-Latias, Primarina and Togekiss appreciate this utility, and are free to set up once threatening Steel types have been removed.
* Pokemon such as Amoonguss, Hippowdon, Mandibuzz and Swampert all appreciate the utility that Magneton provides; in particular, trapping Scizor. Furthermore, Choice Scarf Magneton is able to pressure faster Pokemon that trouble above mentioned Pokemon such as Mega-Pidgeot, Starmie and Terrakion.
* Pokemon that utilise the move U-turn such as Hydreigon, Infernape and Scizor form a good partnership with Magneton, allowing powerful wallbreakers to come in relatively freely. Such Pokemon include Mamoswine, Crawdaunt, Heracross, Hydreigon and Terrakion
* Teammates that resist Fighting-type attacks such as Mega-Altaria, Gliscor, Latias, Mega-Latias and Togekiss can deter Fighting-type moves targeted at Magneton.
* Pokemon that are immune or resistant to Ground-type attacks such as Mega-Aerodactyl, Celebi, Crobat, Gliscor and Hydreigon are great for taking on opposing Ground-type threats.
* Pokemon that can switch into Fire-type attacks are great partners for Magneton therefore, bulky Water-type Pokemon such as Alomomola, Rotom-Wash, Suicune, Swampert and Tentacruel are good partners.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Thunderbolt is Magneton's strongest STAB attack available, whilst being more reliable than Thunder.
* Volt Switch is used in order to gain or maintain momentum, usually a good idea to use this earlier on in a match unless a KO is guaranteed through use of its other moves.
* Flash Cannon is its secondary STAB option, allowing it to hit Fairy & Ground type Pokemon.
* Hidden Power Fire is necessary in order to trap and KO Scizor.

Set Details
========

* Choice Specs lets Magneton function as a breaker, outside of trapping Steel-types. Many switch-ins that would be deemed safe switch-ins to Choice Scarf Flash Cannon or Thunderbolt, now face a possible 2HKO. This includes Pokemon such as Amoonguss, Celebi, Hippowdon and Rotom-Wash.
* Timid with maximum Speed investment ensures Magneton is faster than all non-Choice Scarf Scizor, whilst ensuring a Speed tie with other 70 base Speed Pokemon such as Metagross, Volcanion and opposing Magneton.
* Maximum investment in Special Attack lets Magneton deal the most damage.
* Magnet Pull is the main reason to use Magneton, trapping Steel type Pokemon is its main function, therefore, it should be the only ability used.

Usage Tips
========

* Magneton is able to come in on weak/resisted attacks or Pokemon setting up, such as a Bullet Punch from Scizor, Klefki setting up Spikes or Empoleon setting Stealth Rock. Coverage options ran by these Pokemon must carefully be considered before switching Magneton in, for example Scizor's U-turn or Superpower.
* Magneton is able to check opposing Water-type Pokemon such as Alomomola, Suicune and Tentacruel, although it must be careful not to switch-in too many times for it's easily chipped and worn down.
* Utilising Magneton as a switch-in to other 4x resisted moves from Pokemon other than Steel-types is also useful, forcing out Flying-types such as Togekiss or Crobat gives Magneton the opportunity to use one of its powerful STAB attack options.

Team Options
========

* Setup sweepers enjoy Magneton's ability to trap and KO opposing Steel-type Pokemon, as they now have a better opportunity to set up and sweep the opposing team. This includes Pokemon such as Mega-Altaria, Mega-Aerodactly, Celebi, Haxorus, Latias, Mega-Latias and Togekiss.
* Defensive Pokemon that could be utilised as set-up bait or free momentum for opposing Steel-types appreciate Magneton's ability. Defensive Pokemon such as Amoonguss, Hippowdon, Mandibuzz and Swampert all appreciate the removal of opposing Empoleon, Scizor and even Klefki.
* Pokemon that utilise the move U-turn such as Hydreigon, Infernape and Scizor form a good partnership with Magneton, allowing powerful wallbreakers to come in relatively freely. Such Pokemon include Mamoswine, Crawdaunt, Heracross, Hydreigon and Terrakion
* Teammates that resist Fighting-type attacks such as Mega-Altaria, Amoonguss, Gliscor, Latias, Mega-Latias and Togekiss can deter Fighting-type moves targeted at Magneton.
* Pokemon that are immune or resistant to Ground-type attacks such as Mega-Aerodactyl, Celebi, Crobat, Gliscor and Hydreigon are great for taking on opposing Ground-type threats.
* Pokemon that can switch into Fire-type attacks are great partners for Magneton therefore, bulky Water-type Pokemon such as Alomomola, Rotom-Wash, Suicune, Swampert and Tentacruel are good partners.

[STRATEGY COMMENTS]
Other Options
=============

* Eviolite is an option to make Magneton a sturdier switch into incoming attacks, although it is generally considered inferior due to the fact it loses out on the added offensive benefit of either Choice Specs or Choice Scarf.
* Hidden Power Grass can be used on Choice Specs in order to take on opposing Water/Ground-type Pokemon such as Swampert, Seismitoad, Quagsire and Gastrodon, all of which come in on Magneton for free. Choice Specs Magneton can afford to do so since boosted Thunderbolt can still OHKO Choice Banded Scizor after Stealth Rock damage.
* Toxic can be utilised on Magneton to hit above mentioned Water/Ground-type Pokemon on the switch, whilst giving Magneton the opportunity to hit Mega-Latias.

Checks and Counters
===================

* Ground-types: Ground-type attacks are 4x effective versus Magneton, whilst Ground-type Pokemon are immune to Magneton's STAB Electric attacks. Although Ground-type switch-ins must be wary of STAB Flash Cannon, bulkier Ground-types with a secondary Water-typing such as Swampert, Seismitoad and Quagsire are able to switch-in on Magneton's attacks.
* Fighting-types: Magneton does not have any opportunity to come in versus opposing Fighting-types, and is often forced out by Fighting-type attackers such as Cobalion, Infernape, Terrakion and Heracross.
* Fire-types: Infernape, Entei, Darmanitan and Chandelure are all able to switch into Magneton and threaten to OHKO. Lesser used Fire-types such as Mega-Camerupt, Rotom-heat and Salazzle should also be considered.
* Special Walls: Special Defense oriented Pokemon like Blissey, Snorlax, and Amoonguss have no problem coming into Magneton, although they do not stop Magneton from utilising Volt Switch in order to gain momentum.
* Residual Damage: Magneton has no way to heal any passive damage from Stealth Rock, Spikes, and burn, as such, Magneton can be whittled down quite quickly.
 
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sparrow

kacaw
is a Tiering Contributor Alumnus
i updated the section on specs today, will be finishing it off tomorrow hopefully

edit: would also like opinions on whether or not to put scarf or specs first, i'd also be willing to write in somewhere, ie. overview section, why both could be considered equal.
 
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A Cake Wearing A Hat

moist and crusty
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finally i can do this

Alright, you're fine with keeping scarf first, just so you know.

overview

In the point about its Speed mention pokemon that outspeed the specs set also since that's about as equally viable as scarf.

scarf
--moves--

Remove the mention of Thunder altogether since that's not really relevant at all, instead just say that tbolt is Magneton's stronger electric STAB and add some specific KOs it gains compared to volt switch and HP fire.

give examples of mons hit by flash cannon

Thunderbolt actually does more than HP fire to all relevant steels except scizor and mega steelix so make that point very clear and also just put those 2 mons (and maybe forretress if you think it's worth it enough to mention) as the only targets for HP fire instead of "other opposing Steel-type Pokemon"

--set details--

Fuse the first two points since they're pretty much saying the same thing.

--usage tips--

this section is pretty barren, i'd put more tips on how to get into a position to trap steel types, when to hard switch magneton in (if ever), what to do when trapping steels, how to play it when the opponent doesn't have steels magneton can trap, just general usage tips tbh. Mention which specific steel types scarf magneton can and cannot trap here.

--team options--

You really don't need 5 examples for everything, just 3 is fine for each point.

Add Mega Beedrill to U-turn users since not mentioning mbee at all in a magneton analysis is a crime.

Add hazards support w examples because scarf magneton can't obtain a ko on fat scizor without chip on it first, and it generally helps to get magneton kos.

If you have residual damage in c&c you'll want hazard removal in team options, just logically.


specs

Try not to copy+paste lines exactly between sets, add some variation in there if you can.

--set and moves--

there's not really any reason for you to swap around the moveset in between sets, just keep volt first and swap the order of their descriptions accordingly. Otherwise, just the same points I mentioned as in Scarf, including the examples and the thunder removal.

--set details--

Don't cross-reference sets, the sets are supposed to be able to be independently read from each other. You can probably reword this to just say that choice specs can help gain KOs versus the pokemon given as examples which it wouldn't obtain otherwise.

remove the non-Choice Scarf mention for scizor and just say Scizor, as scarf scizor kinda doesn't really exist right now.

--usage tips--

Still pretty barren, give this a similar treatment to what i said above in scarf usage tips. Mention pivoting and double switching for when to bring magneton in. Give tips as to what magneton can actually do vs teams that lack trappable steels and also the general process of trapping steels. Mention which specific steel-types specs magneton can and cannot trap here.

--team options--

Add a point for eject button holders like alomomola, amoonguss, and krookodile as ebutt+mag is a legit enough strat to warrant a mention on at least specs' team options.

Add hazards support from mons like klefki and some examples of rockers to ease magneton's process of obtaining kos

you could probably afford to mix up the examples a bit from scarf if you've got the wiggle room.

If you have residual damage in c&c you'll want hazard removal in team options, just logically.

other options

Mention in eviolite that it's still not that bulky even with the boost.

c&c

**This is a GP Thing**: but the points in this section should be formatted like this

Add a point for faster Pokemon, mention how most of them can outspeed and ohko and how the amount of faster pokemon is huge if specs.

You don't really need to mention the lesser-used Fire-types since they're a lot less relevant.

-------

I know this is a lot but you can do this. Implement this and then i'll give 1/3
 
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