Introduction
This is the 3rd team I made for SM, when M-Sceptile got released I decided to make a team with it, after a lot of trial and error I finnaly made a good team with it. without anymore delays here it is.
The Team
Sceptile-Mega @ Sceptilite
Ability: Unburden
EVs: 80 Atk / 252 SpA / 176 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Fire]
- Earthquake
- Dragon Pulse
M-Scep is the mega of the team, I choose it because
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Moonblast
- Nature's Madness
Fini is here for defog hazards away and being a general annoyance. I choose to replace taunt for ice beam to get a better match up against ground types like Lando-T, chomp and opposing Zygarde, also helps against stall and opposing bulk mons with NM cutting the HP by half so Zyg or heatran can handle them better.
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic/Iron Tail
Zygarde is the main breaker of the team, Unless I am dealing with Bulu, Growth or Lando-T something is either going down or taking a ton of damage from either spamming arrows or outrage, extreme speed is a wonderful priority picking up weakened mons and toxic is here to cripple Bulu, Lando-T and growth, its very situational though since Misty field might be on so Iron Tail is also a good choice.
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sleep Powder
While building the team I realised it had a very bad match up against M-Swampert, PhysDef tangrowth was added to deal with that and be a extra hand against physical attackers, its hard to take down from that side, but gotta watch out for Lando-T with SSSS who can break it with no problem.
Heatran @ Shed Shell
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Stealth Rock
Heatran works as my rocker and my trapper, I picked it mostly to use it against stall especifically to trap either Chansey or Clefable toxic them, taunt and rocks if the opportunity comes, the Shed is here to make sure I don't lose it against dugtrio and lose my one shot of either cripple or take them out, it works well out of stall too, setting rocks, dealing with passive mons and other steel mons not named Heatran.
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 132 Atk / 8 Def / 120 SpD
Adamant Nature
- Gunk Shot
- Knock Off
- Pursuit
- Shadow Sneak/Rock Slide
A-Muk is my pursuiter, its bulk enough to trap things who could make a problem to my team like scarf Lele and Protean Greninja also being able to poison while pursuiting or knocking itens on the switch its very nice, Shadow sneak is here to give it priority and pick up some weakened mons but since its gonna switch into lele a lot rock slide is a option hitting Volca and Char-Y for good damage.
Threat List
Lando-T is pretty dificult to handle till I know the item, Z-Move gonna deal a lot to any team member who won't resist, Scarf can kill Scep with U-turn, and there the special set I saw a few times while laddering.
Mamoswine especially the orb variant can hit the entire team very hard, if previously weakened Zyg can handle it with ES but still a very bad match up.
M-Swampert can clean the team if its on the rain and growth is down, so gotta be carefull around rain teams especially since with kingdra is able to break through Fini with some prior damage.
Trick Room teams are a problem, specailly A-Marowak and M-Mawile since nothing likes to switch on them, but Mawile can be dealth with as long as tran and growth are ok.
Conclusion
I had lots of ups and downs while making the team, but I also had lots of fun, feedback is always welcome and I hope you have lots of fun with the team as a I did by using it.
Sceptile-Mega @ Sceptilite
Ability: Unburden
EVs: 80 Atk / 252 SpA / 176 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Fire]
- Earthquake
- Dragon Pulse
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Moonblast
- Nature's Madness
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sleep Powder
Heatran @ Shed Shell
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Stealth Rock
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 132 Atk / 8 Def / 120 SpD
Adamant Nature
- Gunk Shot
- Knock Off
- Pursuit
- Shadow Sneak
Ability: Unburden
EVs: 80 Atk / 252 SpA / 176 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Fire]
- Earthquake
- Dragon Pulse
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Moonblast
- Nature's Madness
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Extreme Speed
- Toxic
Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 212 Def / 48 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Sleep Powder
Heatran @ Shed Shell
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Toxic
- Stealth Rock
Muk-Alola @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 132 Atk / 8 Def / 120 SpD
Adamant Nature
- Gunk Shot
- Knock Off
- Pursuit
- Shadow Sneak
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