INTRODUCTION:
Hello, this is my first RMT as I've only just recently created a account with smogon. I've been playing competitive mons for a few years now. This is a team I've been working on ever since the start of S/M, and upon Sceptile's release I was able to test it and make the adjustments necessary to try and perfect the team. Let's get into it.
THE TEAM:
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]
Sceptile has a lot of counters, the set is designed to bait in said counters and knock them out to support the rest of the team in their attempt to sweep. The set is designed to eliminate all of it's counters barring AV Tornadus, Tangrowth, Amoonguss, and Celebi who wall all variants of Sceptile. Going through the moves, Leaf storm is Sceptile's main nuke that, while outspeeding, OHKO's threats such as Tapu Koko, M-Mane and offensive Landorus after rocks, and just overall doing a massive amount of damage to everyone who doesn't resist. Dragon pulse is self explanatory, Earthquake is probably the most interesting move on the set, this allows sceptile to heavily weaken if not OHKO Heatran and OHKO magnezone without having to use the worst move in the game, focus blast. Hidden power fire is to beat threats such as scizor and ferrothorn which think they can wall you. The EV spread allows sceptile to outspeed all that it can/needs to in the current metagame, so the rest of the EV's go into its attack stat to help OHKO mons like Heatran and Magnezone.
Sorry for the long explanation but I felt it was needed.
tl;dr: Sceptile baits in its counters and wallbreaks and janitors for its whole team. EV spread outspeeds all it needs 2 and was stolen from MegaMogwai (thx g)
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- PursuitWeavile is a fantastic pair for M-Sceptile as it 2 hit KO's almost everything which sceptile cannot, while dealing with all of sceptile's counters that were listed above. Other than that just a standard pursuit set as I dislike banded low kick and it seemed unnecessary.
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
IMO, Scarf Keldeo is a fantastic revenge killer in the current mega game that benefits heavily from the removal of mons that threaten sceptile that weavile removes, while providing a sturdy dark resist as every team needs one.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Volt Switch
Magearna just a fantastic pokemon, but it was added to deal with scarf Tapu Lele and Specs Greninja, as keldeo can only switch in twice as an offensive pivot.
Everyone's favorite OU monster. Landorus does what it is best at by checking every physical attacker in the game and getting up rocks. Acts as a defensive pivot to switch out into Sceptile, Weavile or Keldeo and get a kill. Hidden power ice to check Zygarde.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Roost
Latios acts as a third water resist and ground immunity. Supports in the sweep of our 3 offensive threats and providing a defogger, which I feel is needed on almost every team. HP fire over psyshock allows latios to weaken ferrothorn and Celesteela for the whole team. Unsure if I should sub out roost for psyshock, as having roost on latios for mons like specs keldeo isn't as needed as it was in ORAS.
THREAT AND ANNOYANCE LIST:
Heatran and Ferrothorn are quite obnoxious to deal with, but this is where it is important to play and predict with Sceptile correctly to 2 hit KO Ferrothorn on the switch with HP fire and bait in Heatran and earthquake. HP fire lati breaks through ferrothorn decently enough.
Mamoswime absolutely tears this team in half. Not much to be said, very difficult matchup against one.
Rain is very tough matchup. Though often times you can bait their pelliper to stay in on your sceptile and OHKO it with leafstorm. Choice scarf keldeo can outspeed adamant Swampert in rain and chunk it quite heavily for Weavile to clean it up. Playing around kingdra is hard as you have to lock him into water/dragon stab then go into Mag/Sceptile after a sack or 50/50.
Celesteela can just take a large amount of hits from the whole team and leech seed back up. Ways of beating it involves either knocking it off with weavile or weakening it with HP fire latios and revenge killing it.
Conclusion:
The team is far from perfect, as it requires a lot of prediction and outplaying in some matchups. I have had lots of success with this team and think it is relatively solid. Feedback is appreciated to maybe ease up some of the skill involved in winning some matchups.
Sorry I forgot to add some replays:
http://replay.pokemonshowdown.com/gen7ou-588971868
I think this replay demonstrates decently enough how the team functions, pretty sure battle was done in the 1600-1700s.
http://replay.pokemonshowdown.com/gen7ou-588975544
This one shows that the back half of the team are really good at weakening the enemy team enough for one of the teams 3 offensive threats to clean up.
Here the team:
https://pastebin.com/VLmZrZ9E
Hello, this is my first RMT as I've only just recently created a account with smogon. I've been playing competitive mons for a few years now. This is a team I've been working on ever since the start of S/M, and upon Sceptile's release I was able to test it and make the adjustments necessary to try and perfect the team. Let's get into it.
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 68 Atk / 252 SpA / 188 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Earthquake
- Hidden Power [Fire]
Sceptile has a lot of counters, the set is designed to bait in said counters and knock them out to support the rest of the team in their attempt to sweep. The set is designed to eliminate all of it's counters barring AV Tornadus, Tangrowth, Amoonguss, and Celebi who wall all variants of Sceptile. Going through the moves, Leaf storm is Sceptile's main nuke that, while outspeeding, OHKO's threats such as Tapu Koko, M-Mane and offensive Landorus after rocks, and just overall doing a massive amount of damage to everyone who doesn't resist. Dragon pulse is self explanatory, Earthquake is probably the most interesting move on the set, this allows sceptile to heavily weaken if not OHKO Heatran and OHKO magnezone without having to use the worst move in the game, focus blast. Hidden power fire is to beat threats such as scizor and ferrothorn which think they can wall you. The EV spread allows sceptile to outspeed all that it can/needs to in the current metagame, so the rest of the EV's go into its attack stat to help OHKO mons like Heatran and Magnezone.
Sorry for the long explanation but I felt it was needed.
tl;dr: Sceptile baits in its counters and wallbreaks and janitors for its whole team. EV spread outspeeds all it needs 2 and was stolen from MegaMogwai (thx g)
Weavile @ Choice Band
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Pursuit
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
IMO, Scarf Keldeo is a fantastic revenge killer in the current mega game that benefits heavily from the removal of mons that threaten sceptile that weavile removes, while providing a sturdy dark resist as every team needs one.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Aura Sphere
- Volt Switch
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
Everyone's favorite OU monster. Landorus does what it is best at by checking every physical attacker in the game and getting up rocks. Acts as a defensive pivot to switch out into Sceptile, Weavile or Keldeo and get a kill. Hidden power ice to check Zygarde.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hidden Power [Fire]
- Defog
- Roost
Latios acts as a third water resist and ground immunity. Supports in the sweep of our 3 offensive threats and providing a defogger, which I feel is needed on almost every team. HP fire over psyshock allows latios to weaken ferrothorn and Celesteela for the whole team. Unsure if I should sub out roost for psyshock, as having roost on latios for mons like specs keldeo isn't as needed as it was in ORAS.
THREAT AND ANNOYANCE LIST:
Heatran and Ferrothorn are quite obnoxious to deal with, but this is where it is important to play and predict with Sceptile correctly to 2 hit KO Ferrothorn on the switch with HP fire and bait in Heatran and earthquake. HP fire lati breaks through ferrothorn decently enough.
Mamoswime absolutely tears this team in half. Not much to be said, very difficult matchup against one.
Rain is very tough matchup. Though often times you can bait their pelliper to stay in on your sceptile and OHKO it with leafstorm. Choice scarf keldeo can outspeed adamant Swampert in rain and chunk it quite heavily for Weavile to clean it up. Playing around kingdra is hard as you have to lock him into water/dragon stab then go into Mag/Sceptile after a sack or 50/50.
Celesteela can just take a large amount of hits from the whole team and leech seed back up. Ways of beating it involves either knocking it off with weavile or weakening it with HP fire latios and revenge killing it.
Conclusion:
The team is far from perfect, as it requires a lot of prediction and outplaying in some matchups. I have had lots of success with this team and think it is relatively solid. Feedback is appreciated to maybe ease up some of the skill involved in winning some matchups.
Sorry I forgot to add some replays:
http://replay.pokemonshowdown.com/gen7ou-588971868
I think this replay demonstrates decently enough how the team functions, pretty sure battle was done in the 1600-1700s.
http://replay.pokemonshowdown.com/gen7ou-588975544
This one shows that the back half of the team are really good at weakening the enemy team enough for one of the teams 3 offensive threats to clean up.
Here the team:
https://pastebin.com/VLmZrZ9E
Last edited: