(Little) Things that annoy you in Pokémon

In Sun and Moon, half of the BP exchange desks are at the Battle Tree while the other half are at the Battle Royal Dome. I get what the point is (give the player access to less powerful competitive items during the main story while locking the good ones behind postgame), but an unintended side effect is that I always seem to guess wrong as to where to get some particular item.
 
THIS

I'm a loner so I don't have anyone reliable to do trade evolutions for me :[ Seriously though, trade evolutions are so dumb, like why can't I evolve my own mons smhsmhsmhsmsh >.>
I wish they'd have left the trade evolution glitch from gen IV (the one where trade-evolving Pokemon would evolve if you deposited them on the GTS, made an unrelated trade, then retrieved them) alone, it was amazing for getting around this.

Like I get what they're trying to do with trade evolution, but it's pretty troublesome sometimes.
 
Regarding trade evos, at least it's a good that the only trade evo you have to mind this gen out of the new mons is Alolan Snackbar (who I still think they should've made it evolve ala the same way Vikavolt, Probopass and Magnezone do, IT'S A MAGNETIC ROCK FFS) and regular Golem was already a trade evo.
 
Stone evolution Pokemon not evolved from Eevee not being able to learn plenty of moves. Why? Trade evolved Pokemon still can learn moves like their pre-evos, and some more too (Hi Scizor).

Seriously, I had to breed 3 5IV Jolly Cloysters for Battle Spot just to address this problem. One for Razor Shell, one for Ice Shard, and one for Explosion. At least Egg Pokemon can relearn egg moves now...
 
Stone evolution Pokemon not evolved from Eevee not being able to learn plenty of moves. Why? Trade evolved Pokemon still can learn moves like their pre-evos, and some more too (Hi Scizor).

Seriously, I had to breed 3 5IV Jolly Cloysters for Battle Spot just to address this problem. One for Razor Shell, one for Ice Shard, and one for Explosion. At least Egg Pokemon can relearn egg moves now...

When Stones were introduced, barring Eeveelutions, it was supposed to be a punitive measure for people who evolved their Pokemon too early. As in "congratulations you've got a Pokemon with better stats and presumably more battling use, but since you evolved it instantaneously here's your handicap." It also rewards Trainers who, for example, persisted with their weak as fuck Vulpix till level 40 or so till it had Flamethrower or what not. And throughout the generations they've stuck to that pretty consistently.

Trade evolutions are different, if the same applied to them nobody would use a trade evo because after all the hassle you want something that's an improvement all around on what you had. You could say that people who use stone evos want the same thing, but stones are easily obtainable in-game (friends and alternate systems are generally harder). Also as in the Scizor one you mentioned, some Pokemon get new types and it wouldn't make sense to not have them learn new moves to match. (In Scizor's case, it learns Steel-type moves where Scyther had Bug/Flying/Normal moves).
 
When Stones were introduced, barring Eeveelutions, it was supposed to be a punitive measure for people who evolved their Pokemon too early. As in "congratulations you've got a Pokemon with better stats and presumably more battling use, but since you evolved it instantaneously here's your handicap." It also rewards Trainers who, for example, persisted with their weak as fuck Vulpix till level 40 or so till it had Flamethrower or what not. And throughout the generations they've stuck to that pretty consistently.

Trade evolutions are different, if the same applied to them nobody would use a trade evo because after all the hassle you want something that's an improvement all around on what you had. You could say that people who use stone evos want the same thing, but stones are easily obtainable in-game (friends and alternate systems are generally harder). Also as in the Scizor one you mentioned, some Pokemon get new types and it wouldn't make sense to not have them learn new moves to match. (In Scizor's case, it learns Steel-type moves where Scyther had Bug/Flying/Normal moves).

You do make a valid point there. It does seem to craft a whole risk/reward sort of deal. No wonder I didn't bother evolving my Growlithe in my Sun playthrough until later.

God i feel stupid now...
 
That being said, they could tweak the Move Reminder to let Pokemon learn level-up moves from previous evolutions.
True, though if they stick with letting the Pokemon be able to remember moves it's yet to learn as well then the Move Reminder isn't likely to move from practically the League's doorstep, making it decidedly less helpful in-game.
 

Xen

is a Community Leaderis a Top Social Media Contributor Alumnus
Wi-Fi Leader
Tbh, if they stick with having the Move Reminder being able to teach future level up moves, then there should really be two of them present in the games; one less-experienced tutor that only teaches past moves that you can find around the mid-point, and a specialist tutor that can teach future moves at the end of the game.

But alas, I wouldn't hold my breath on that.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
Tbh, if they stick with having the Move Reminder being able to teach future level up moves, then there should really be two of them present in the games; one less-experienced tutor that only teaches past moves that you can find around the mid-point, and a specialist tutor that can teach future moves at the end of the game.
That or just make it a post game unlock. They're found midpoint in the game only able to teach past moves, but after becoming Champion they either learn or give you a premium service of teaching future moves. I'd also have them be able to teach a move that was only learnable by a pre-evolution.

But alas, I wouldn't hold my breath on that.
 

Xen

is a Community Leaderis a Top Social Media Contributor Alumnus
Wi-Fi Leader
That or just make it a post game unlock. They're found midpoint in the game only able to teach past moves, but after becoming Champion they either learn or give you a premium service of teaching future moves. I'd also have them be able to teach a move that was only learnable by a pre-evolution.
It'd be nice having it prior to the league though like it is in Sun/Moon; since the league is supposed to be the game's final challenge, having access to the Pokémon's full moveset would seem only natural by that point. Plus it'd be a good excuse to maybe bring back (a non-bs) Challenge Mode in future games, since you can tackle the league with the most optimal movesets possible without ruining the challenge by overleveling for a specific move.

But yeah, if they do decide to change up the Move Relearner to make it a hybrid of the Gen VII tutor and those prior, I don't see Game Freak dedicating two NPCs to what can easily be covered by one.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
It'd be nice having it prior to the league though like it is in Sun/Moon; since the league is supposed to be the game's final challenge, having access to the Pokémon's full moveset would seem only natural by that point. Plus it'd be a good excuse to maybe bring back (a non-bs) Challenge Mode in future games, since you can tackle the league with the most optimal movesets possible without ruining the challenge by overleveling for a specific move.

But yeah, if they do decide to change up the Move Relearner to make it a hybrid of the Gen VII tutor and those prior, I don't see Game Freak dedicating two NPCs to what can easily be covered by one.
Eh, I think at least for the main game the intent is to play it with some restrictions which are then removed when you become Champion and to do post game content.
 
It'd be nice having it prior to the league though like it is in Sun/Moon; since the league is supposed to be the game's final challenge, having access to the Pokémon's full moveset would seem only natural by that point. Plus it'd be a good excuse to maybe bring back (a non-bs) Challenge Mode in future games, since you can tackle the league with the most optimal movesets possible without ruining the challenge by overleveling for a specific move.

But yeah, if they do decide to change up the Move Relearner to make it a hybrid of the Gen VII tutor and those prior, I don't see Game Freak dedicating two NPCs to what can easily be covered by one.
Final challenge ever since Gen III has been a Battle Frontier type place. They could easily have several NPCs dedicated to 'advanced mechanics' like move tutors, HP checker, etc. as well as new tools such as an advanced move relearner, EV resetter. GF seem to be moving towards making competitive Pokemon more accessible with things like Bottle Caps so I can definitely see them making new mechanics to make things easier and more transparent in future games.

(And while they're at it they can bring back a decent post game area)
 
Something else: That random trainers and even gym leaders in the newer games tend to use only species that the player has encountered already or can encounter in the current area. Replaying HGSS, trainers have stuff from all over the place, but this seemed to change in Gen V. It's absurd to think that this would be the case, especially with gym leaders; of course, the real (and massively stupid) reason is that they don't want to give the player too many unexpected challenges in opponents they've never seen before.

File it with the "routes" generally being numbered in orders that just happen to correspond exactly with how the player moves through the game and the 'dexes being ordered the same way. Completely indefensible and brutal for immersion (whether everyone consciously realizes it or not).
 
I think it'd just make sense to have a Gen 2-6 style move reminder during the game and then have the new style move reminder... well, where she is. That way all problems are solved, and I'm pretty sure we've had numerous examples of one person mid-game doing a particular job and then another person late/after-game doing the same job but better.
 
There are a couple of things that I think are really annoying in sun/moon:

1. The miltank near the day care lady, that you aleays accidently talk to, wasting time

2. Excessivly long Z-move cutscenes, time to wait a minute for your attack

3. Opponents in the elite four with sturdy, it makes grinding for XP a lot longer because it shows sturdy, the they use full restores on them

4. Excessive amount of dialogue/cutscenes/mohn is rude enough to make you take out then replace pokemon to ev train in the poke pelagon

5. Poke bank fee, who has parents who wont pay it?

6. Trade evolutions, who nobody to trade with except for the people who ruin your life?

7. Excessively long egg hatching animation, who hates the nickname part eating up your time?

8. Being unable to change nicknames from over the GTS

9. Having tp spend hours on the GTS because you caught the wrong nature on your legendary

10. The battle tree hax, why does scarf guillotine even exist?
 
Last edited:
2. Excessivly long Z-move cutscenes, time to wait a minute for your attack

9. Having tp spend hours on the GTS because you caught the wrong nature on your legendary
2. I get impatient with Z-moves as well, I don't understand why they're not part of the battle animations you can turn off.

9. You could've just used a Synchronizer and soft resetted, that's on you.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
just saying, if you don't value the competitive value of trade evolutions, you can always get them on the gts a la graveler for graveler and magmar holding magmarizer for magmortar. if you do, you can ask in the wi-fi subforum here. also, you can just turn off move animations for z-moves if you want

something i really hate is how natures affect competitive play. like currently my starter primarina is level 94 because of how much i grinded mons for the dex, but it's careful (+spdef, -spatk) so even if i bottle capped it, it would still be unusable. seems dumb to me.
 
Alugia7
My mistake, apologies. If you don't know about natures, chances are you don't really care about them and you wouldn't need to spend hours looking for the "right" nature because you don't know what a "wrong" nature is.
 

Xen

is a Community Leaderis a Top Social Media Contributor Alumnus
Wi-Fi Leader
Alugia7 Not to be rude, but if you're gonna be posting, it's pretty much a guarantee that someone's going to quote you sooner or later; it's unrealistic to expect everyone to avoid directly quoting you. Also signatures aren't visible for those on mobile unless you directly view the user's profile, so not everyone's going to see your signature either. What's so bad about quotes that would make you want to avoid them anyway?

As for natures, I don't mind their competitive use since they're fairly easy to control today, but I have reached the point where the natures do mildly influence me during in-game runs; sometimes if I catch a Pokemon with a blatantly bad nature (like a Timid Ferroseed for example), I'll go out of my way to catch another one until I get one with a passable nature. It kinda makes me miss the days of Gen I and II when there were no natures to worry about.

It would also go a long way if they did away with the exaggerated cutscenes that you have to sit through to collect your starter and view its summary. It seems like it's becoming a trend in the newer games, and it makes SRing for a particular nature or female starter a big time consumer. Double-whammy if you try to go for a shiny starter as well.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
i mean of course i can breed a good popplio but my man ex-seal-lent has been on my journey to complete the dex since day one. there's no comparative sentimental value in a mon i spent 30 minutes to breed.
 

Users Who Are Viewing This Thread (Users: 3, Guests: 7)

Top