The team I've had the most success with in any ladder is this NU team (peaking around 1400 elo over like 30 games maybe?), revolves around strong physical attackers with a scarfed magmortar to deal with physical tanks if necessary (still not so sure about this one). I don't know how to put the little pictures of the pokemon that everyone seems to have so this will just be a ton of text, sorry.
OiBall (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Scald
- Earthquake
- Toxic
This guy tanks physical hits really well and can take down tanks w/ toxic plus get burns with scald if he needs to, I think this a straight smogon set so not a whole lot of explanation needed.
Birb (Archeops)
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Acrobatics
- Roost
I like this poke a lot. Great for late game sweeping due to it outspeeding almost the entirety of the tier minus Swellow and pretty much anyone scarfed. No item to boost acrobatics power, earthquake for electric switch ins (and skuntank. I hate skuntank.) And then stone edge I've recently started running since Charizard dropped as I don't believe acrobatics OHKOs. I actually rarely find myself able to use roost, as most of the switch ins that are bulky enough to survive one hit seem to be able to do a whole lot of dmg to me, and I just rely on not falling below 50% health, meaning I almsot never switch this guy into an attack.
ShockFish (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Thunder Wave
- Heal Bell
- Scald
Used to deal with special attackers and heal bell incase little mac or archeops get burned, as well as thunder wave to deal with those faster attackers. Slow volt switch is also useful for bringing in archeops safely.
MAGMAN (Magmortar) @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Psychic
- Focus Blast
This is an interesting set imho, and perhaps it's better to be running an assault vest or something, but this guy has actually proven to be extremely useful in the right situation. Nobody really expects this poke to be scarfed, and so it's extremely useful for dealing with pokes who plan on outspeeding, mainly leavanny and scyther who will normally u-turn out because they outspeed but instead get bodied by fire blast. Fire blast also just does absurd damage to anything unresisted when he has 349 spA stab 110 power, OHKOing most non-walls. I'm open to any suggestions about this though.
Little Mac (Hitmonchan) @ Fist Plate
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Punch
- Drain Punch
- Mach Punch
- Rapid Spin
I love this poke so much. I think it's just a straight smogon set but man. It never lets me down. exceptionally good at dealing with miltank, aurorus, torterra - i just love it so much. I run fist plate over life orb because the health loss hurts a lot when not using drain punch, but it does make me miss out on OHKOing torterra, but that rarely makes a difference. Gets walled pretty hard by gourgeist and quagsire. hate quagsire.
Squidward (Malamar) @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk
Straight smogon set again I think (man, i used smogon a lot for this team. How unoriginal can I be). Knock Off is really useful and this thing is hard to take down in general w/ its rest, and the contrary superpower's only real weakness is Quagsire and PP.
Basically what I do is get rid of threats to my Archeops using Malamar and hitmonchan and then send out Archeops to finish everything off. Works pretty well in general, but I have a very hard time with Gourgeist, Audino-Mega, Quagsire, Xatu, and occasionally lanturn, if they play it correctly. I want to make this team the best it can be, so help me out. Thanks!
OiBall (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Scald
- Earthquake
- Toxic
This guy tanks physical hits really well and can take down tanks w/ toxic plus get burns with scald if he needs to, I think this a straight smogon set so not a whole lot of explanation needed.
Birb (Archeops)
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Acrobatics
- Roost
I like this poke a lot. Great for late game sweeping due to it outspeeding almost the entirety of the tier minus Swellow and pretty much anyone scarfed. No item to boost acrobatics power, earthquake for electric switch ins (and skuntank. I hate skuntank.) And then stone edge I've recently started running since Charizard dropped as I don't believe acrobatics OHKOs. I actually rarely find myself able to use roost, as most of the switch ins that are bulky enough to survive one hit seem to be able to do a whole lot of dmg to me, and I just rely on not falling below 50% health, meaning I almsot never switch this guy into an attack.
ShockFish (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Thunder Wave
- Heal Bell
- Scald
Used to deal with special attackers and heal bell incase little mac or archeops get burned, as well as thunder wave to deal with those faster attackers. Slow volt switch is also useful for bringing in archeops safely.
MAGMAN (Magmortar) @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Thunderbolt
- Psychic
- Focus Blast
This is an interesting set imho, and perhaps it's better to be running an assault vest or something, but this guy has actually proven to be extremely useful in the right situation. Nobody really expects this poke to be scarfed, and so it's extremely useful for dealing with pokes who plan on outspeeding, mainly leavanny and scyther who will normally u-turn out because they outspeed but instead get bodied by fire blast. Fire blast also just does absurd damage to anything unresisted when he has 349 spA stab 110 power, OHKOing most non-walls. I'm open to any suggestions about this though.
Little Mac (Hitmonchan) @ Fist Plate
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Ice Punch
- Drain Punch
- Mach Punch
- Rapid Spin
I love this poke so much. I think it's just a straight smogon set but man. It never lets me down. exceptionally good at dealing with miltank, aurorus, torterra - i just love it so much. I run fist plate over life orb because the health loss hurts a lot when not using drain punch, but it does make me miss out on OHKOing torterra, but that rarely makes a difference. Gets walled pretty hard by gourgeist and quagsire. hate quagsire.
Squidward (Malamar) @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk
Straight smogon set again I think (man, i used smogon a lot for this team. How unoriginal can I be). Knock Off is really useful and this thing is hard to take down in general w/ its rest, and the contrary superpower's only real weakness is Quagsire and PP.
Basically what I do is get rid of threats to my Archeops using Malamar and hitmonchan and then send out Archeops to finish everything off. Works pretty well in general, but I have a very hard time with Gourgeist, Audino-Mega, Quagsire, Xatu, and occasionally lanturn, if they play it correctly. I want to make this team the best it can be, so help me out. Thanks!