Competitive League Circuit 3 - Doduodrio vs Gemini Taurus

September 2023
The third bracket of the League Circuit will focus on a tight group of core Pokemon.
  • Match Type - b4p3 Singles
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Recovery Count - 2
  • Chill Count - 5
  • Switching - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 1
  • Backpack Size - 7
  • Arena - Path to the Peak
    The approach to the mountain summit is walked by all manner of travelers, from veteran to novice. As is tradition, battles here take place between both master and student, with less experienced Pokemon learning from their seniors directly.
    • Competitors will send one Pokemon of each Level: 1, 2 or less, 3 or less, and 4 or less.
    • Competitors may sync their Pokemon's Levels down in their send-in message, as needed, to stay within this limit.

Doduodrio
:leftovers: Leftovers
:rocky helmet: Rocky Helmet
:muscle band: Muscle Band
:life orb: Life Orb
:weakness policy: Weakness Policy
:eject button: Eject Button
:sticky barb: Sticky Barb
:SS/Snorlax:
Lenny

Species:
Snorlax, Gender: Male
Level: 1, EXP: ---
Nature: Impish (+2 Def, -1 SpA)
Typing: Normal
Abilities: Immunity / Thick Fat / (Unlocked) Gluttony
Advanced Techniques: None
Profile:
Lenny is an avid movie buff! His favorite movies are action movies, especially the ones featuring his favorite superhero: Crobatman! Before battles, he likes to strike a pose and say a catchphrase-- just like Crobatman does before he beats up bad guys!

How They Met:
Doduodrio first met Lenny who was found snoring in the doorway of a movie theater; he must have tried to leave but fell asleep in the process... somehow. He was blocking the way and nobody could enter or exit, so Doduodrio and a few other trainers helped to move him aside.

Name Origins:
Lennie from Of Mice and Men.

Statistics:
HP:
115
Atk: 8
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 30

Size Class: 4
Weight Class: 9

Moves:

Level 0:

Attract
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Bite
Bubble Beam
Chip Away
Curse
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlwind
Work Up
Yawn
:BW/Garchomp:
Dozer

Species:
Garchomp, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Typing: Dragon / Ground
Abilities: Sand Veil / (Unlocked) Rough Skin
Profile:
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.

How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.

Name Origins:
Dozer came from bulldozer and also from Dozer's personality.

Statistics:
HP:
100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 118 (+)

Size Class: 4
Weight Class: 4
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister

Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
:BW/Clefable:
Oona

Species:
Clefable, Gender: Female
Level: 3, EXP: 0 / 10
Nature: Bold (+Def, -Atk)
Typing: Fairy
Abilities: Cute Charm / Magic Guard / (Unlocked) Unaware
Profile:
Oona is a ditzy personality, spontaneous, and very much her own person. She's quite clumsy and always knocking things over though. She does what she wants, whenever she wants which can cause issues if she's in battles and just wants to nap. Since she's from the Moon (or so she claims), she doesn't really understand how Earthen culture works and sometimes misinterprets what people say. She gets along really well with Node and Taro since their personalities are very similar.

How They Met:
Entering Doduodrio's home uninvited, Oona made a flashy appearance, going through the locked front door and setting up camp in the basement as if she had always been there. What she does down there is a mystery since she claimed the basement as hers (and barred all from entering), but Oona seemingly gets along with everyone so nobody really bothers her.

Name Origins:
Her name was originally going to be Minnie from Lusamine but I liked Oona (I heard the name before somewhere and I liked how it sounded).

Statistics:
HP:
95
Atk: 4 (-)
Def: 7 (+)
SpA: 7
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 3
Hidden Power: None

Moves:

Level 0:

Attract
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Dizzy Punch
Double Team
Facade
Fire Punch
Flamethrower
Flash
Focus Blast
Growl
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Play Rough
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Strength
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Aromatherapy
Bubble Beam
Calm Mind
Cosmic Power
Curse
Detect
Disarming Voice
Dual Wingbeat
Echoed Voice
Heal Bell
Incinerate
Magic Coat
Magical Leaf
Mega Punch
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse
Work Up

Level 2:
After You
Amnesia
Blizzard
Captivate
Charm
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fake Tears
Fire Blast
Focus Punch
Grass Knot
Heal Pulse
Iron Tail
Life Dew
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Misty Terrain
Moonlight
Nightmare
Present
Rest
Scary Face
Secret Power
Skull Bash
Soft-Boiled
Solar Beam
Stealth Rock
Submission
Take Down
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Dig
Drain Punch
Draining Kiss
Encore
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Reflect
Return
Rollout
Spotlight
Telekinesis
Teleport
Uproar
:BW/Gardevoir:
Valerie

Species:
Gardevoir, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic / Fairy
Abilities: Synchronize / Trace / (Unlocked) Telepathy
Advanced Techniques: None
Profile:
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.

How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.

Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.

Statistics:
HP:
85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 3
Hidden Power: Ground

Moves:

Level 0:

Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp

Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel

Level 3:
Body Slam
Charge Beam
Draining Kiss
Encore
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Reflect
Return
Telekinesis
Teleport
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

Gemini Taurus
:air balloon: Air Balloon
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry:
:ring target: Ring Target
:Shell Bell: Shell Bell
:utility umbrella: Utility Umbrella

Wisteria the Molux

Level: 4 | EXP: --
Fire
Poison

CAP#29

Nature:
Bold (+Defense, -Attack)

Abilities:
Dry Skin, Illuminate

Stats:
HP: 95
Attack: Rank 3 ⇓
Defence: Rank 8 ⇑
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 76
Size Class: 3
Weight Class: 3

Moves:
Level 0
Attract
Bug Bite
Confide
Dazzling Gleam
Double Team
Facade
Flamethrower
Flash
Protect
Round
Thunder Wave
Thunderbolt
Toxic

Level 1
Acid
Calm Mind
Confuse Ray
Ember
Heal Bell
Rain Dance
Rapid Spin
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Trick
Venom Drench
Water Gun
Will-O-Wisp
Withdraw

Level 2
Acid Armor
Acid Spray
Aqua Ring
Belch
Bind
Charm
Clear Smog
Corrosive Gas
Fire Blast
Fire Spin
Gunk Shot
Heal Pulse
Heat Wave
Hydro Pump
Inferno
Infestation
Iron Defense
Life Dew
Moonlight
Recover
Rest
Secret Power
Solar Beam
Stealth Rock
Thief
Thunder
Toxic Spikes
Venoshock

Level 3
Bide
Draining Kiss
Flame Charge
Frustration
Gastro Acid
Knock Off
Lava Plume
Leech Life
Light Screen
Return
Self-Destruct
Skitter Smack
Sludge Wave
Spotlight

Level 4
Eruption
Explosion
Final Gambit
Giga Impact
Helping Hand
Hidden Power (Ground)
Hyper Beam
Overheat
Sleep Talk
Snatch
Substitute

Ginseng the Zapdos

Level: 4 3 | EXP: --
Electric
Flying

#145

Nature:
Bold (+Defence, -Attack)

Abilities:
Pressure, Static

Stats:
HP: 95
Attack: Rank 6 ⇓
Defence: Rank 8 ⇑
Special Attack: Rank 9
Special Defence: Rank 7
Speed: 100
Size Class: 4
Weight Class: 4

Moves:
Level 0
Aerial Ace
Ancient Power
Brave Bird
Confide
Double Team
Drill Peck
Facade
Flash
Leer
Mud-Slap
Protect
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic

Level 1
Air Cutter
Charge
Curse
Defog
Detect
Discharge
Dual Wingbeat
Extrasensory
Hail
Magnetic Flux
Ominous Wind
Peck
Rage
Rain Dance
Roar
Rock Smash
Sandstorm
Shock Wave
Snore
Steel Wing
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Weather Ball
Whirlwind

Level 2
Agility
Double-Edge
Eerie Impulse
Electric Terrain
Heat Wave
Hurricane
Metal Sound
Pluck
Razor Wind
Rest
Rising Voltage
Roost
Secret Power
Sky Attack
Take Down
Thunder
Wild Charge
Zap Cannon

Level 3
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Light Screen
Reflect
Return
Sky Drop
Tailwind
U-turn
Volt Switch

Level 4
Endure
Giga Impact
Helping Hand
Hidden Power (Ice)
Hyper Beam
Mimic
Natural Gift
Sleep Talk
Substitute
Tera Blast

Cayenne the Politoed

Level: 2 | EXP: 00
Water

#186

Nature:
Bashful (No Effect)

Abilities:
Water Absorb, Damp, Drizzle

Stats:
HP: 95
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 7
Special Defence: Rank 7
Speed: 70
Size Class: 1
Weight Class: 3

Moves:
Level 0
Attract
Brick Break
Confide
Counter
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Liquidation
Lovely Kiss
Mud-Slap
Protect
Psychic
Round
Strength
Surf
Toxic
Waterfall

Level 1
Bubble
Bubble Beam
Curse
Detect
Echoed Voice
Growth
Hail
Mega Punch
Mist
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Refresh
Rock Smash
Seismic Toss
Snore
Swagger
Sweet Kiss
Water Gun
Water Pulse
Weather Ball

Level 2
Amnesia
Blizzard
Captivate
Double Slap
Double-Edge
Dynamic Punch
Focus Punch
Haze
Hydro Pump
Ice Ball
Low Kick
Mega Kick
Mud Bomb
Payback
Rest
Screech
Secret Power
Skull Bash
Submission
Take Down
Thief
Wake-Up Slap
Whirlpool

Trillium the Tatsugiri

Level: 1 | EXP: 00
Dragon
Water

#987

Nature:
Bashful (No Effect)

Abilities:
Commander, Storm Drain (Locked)

Stats:
HP: 85
Attack: Rank 4
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 7
Speed: 82
Size Class: 1
Weight Class: 1

Moves:
Level 0
Counter
Dragon Pulse
Facade
Harden
Mirror Coat
Protect
Surf

Level 1
Dragon Dance
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse

Welcome to the third round of the League Circuit! Today, we have an interesting battle between Doduodrio and Gemini Taurus. Let's see how this match will play out!

First sendout: 2 (d2) Gemini Taurus
Gemini Taurus sends out
Doduodrio sends out and orders
Gemini Taurus orders​
 
1693966711000.png

"I hope this turns out better than last time..."

Sending out :snorlax: Lenny the Snorlax holding :leftovers: Leftovers!

:bw/snorlax:
"Whoa, I'm fighting in the League Circuit! Is it like the Justice League? Can I be Crobatman?"

Seed Bomb - Seed Bomb - Seed Bomb
At the start of the step, IF Politoed is to use a Sleep-Inflicting move this step AND NOT Politoed is to use a Sleep-Inflicting move on any future step, THEN use Protect
At the start of your turn, IF Politoed is to use Counter this step, THEN use Hyper Voice
At the start of your turn, IF you are confused, THEN use Wild Charge
 
Doduodrio
:SS/Snorlax:
Leftovers
Immunity, Thick Fat
HP: 115/115
EN: 100/100
8/7/4/8/30
4/9

Gemini Taurus

Ring Target
Water Absorb, Damp, Drizzle
HP: 95/95
EN: 100/100
6/6/7/7/70
1/3
Politoed Summons Rain
9 EN

Tatsugiri's Commander
+1 SpA Politoed

Step 1
Politoed uses Whirlpool+Earth Power
Crit: 1 (=1/24) yes
SpD drop: 84 (<=10/100) no
9+3+3+3+7-8+4=21
24 EN

Snorlax uses Seed Bomb
Crit: 11 (=1/24) no
(8+8-6)*1.5=15
6 EN

+2 HP Snorlax (Leftovers)
-2 HP Snorlax (Whirlpool)

Step 2
Politoed uses Weather Ball
Crit: 14 (=1/24) no
10+3+3+7-8+4=19
+2 HP Politoed
+2 HP Politoed
7 EN

Snorlax uses Seed Bomb
Crit: 4 (=1/24) no
(8+8-6)*1.5=15
6 EN

+2 HP Snorlax (Leftovers)
-2 HP Snorlax (Whirlpool)

Step 3
Politoed uses Water Gun
Crit: 14 (=1/24) no
4+3+3+7-8+4=13
+2 HP Politoed
+2 HP Politoed
3 EN

Snorlax uses Seed Bomb
Crit: 20 (=1/24) no
(8+8-6)*1.5=15
6 EN

Doduodrio
:SS/Snorlax:

Leftovers
Immunity, Thick Fat
HP: 62/115
EN: 82/100
8/7/4/8/30
4/9
Whirlpool (1s), Drenched (2t)
Rain (3r)​
Gemini Taurus

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3​

The first round goes relatively even on damage, but now rain is set and Snorlax is trapped and drenched! Will Gemini Taurus be able to take advantage of this with first order or will Doduodrio snatch the lead with second order?

Gemini Taurus to order
Doduodrio to order​
 
Last edited:

"Now that we've got some rain, Ginseng lets bring the thunder!"
:choice specs:
Switching to Ginseng the Zapdos holding Choice Specs, Whirlpool prevents counterswitch
Electro Ball - Electro Ball - Electro Ball
***Check at start of turn, if Snorlax has protection use Charge that step.
***Check at start of turn, if you are asleep, use Metal Sound + Snore the first instance and Snore all remaining instances.
 
Doduodrio
:SS/Snorlax:

Leftovers
Immunity, Thick Fat
HP: 62/115
EN: 82/100
8/7/4/8/30
4/9
Drenched (2t)
Rain (3r)​
Gemini Taurus
:sv/zapdos:
Choice Specs
Pressure, Static
HP: 95/95
EN: 100/100
6/8/14/7/100
4/4

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo

Tatsugiri's Commander boosts Zapdos' SpA

Step 1
Zapdos uses Electro Ball
Crit: 17 (=1/24) no
(15+3+14-8)*1.5+4=40
8 EN

Snorlax uses Lovely Kiss+Sweet Kiss
Hit: 97 (<=75/100) no
26 EN

+4 HP Snorlax (Leftovers)

Step 2
Zapdos uses Electro Ball
Crit doesn't matter
(15+3+14-8)*1.5+4=40
Snorlax is KOed
8 EN

Doduodrio
:SS/Snorlax:

Leftovers
Immunity, Thick Fat
HP: KO/115
EN: 56/100
8/7/4/8/30
4/9
KO
Rain (2r)​
Gemini Taurus
:sv/zapdos:
Choice Specs
Pressure, Static
HP: 95/95
EN: 84/100
6/8/14/7/100
4/4
+1 SpA (1t)

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo

With Snorlax's combo missing, Doduodrio is put incredibly far behind! To make things worse for him, he needs to order first this round. Will choosing an advantageous matchup let him swing things around, or will Gemini Taurus keep pressing the lead?

Doduodrio replaces Snorlax and orders
Gemini Taurus orders​
 
Last edited:
1694391428512.png

"Okay, time to pivot!"

Sending in :garchomp: Dozer the Garchomp holding a :muscle band: Muscle Band!

:bw/garchomp:
".........snore."

Stealth Rock + Scale Shot - Stone Edge - Stone Edge
At the start of your turn, IF Zapdos is under Protection, THEN use Confide AND push back
Once, at the start of Step 1, IF Zapdos is to use Defog on any step this round, THEN use Stone Edge
 
Doduodrio
:sv/garchomp:
Muscle Band
Sand Veil, Rough Skin
HP: 100/100
EN: 100/100
10/7/5/6/118
4/4
Rain (2r)​
Gemini Taurus
:sv/zapdos:
Choice Specs
Pressure, Static
HP: 95/95
EN: 84/100
6/8/14/7/100
4/4
+1 SpA (1t)

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo


Garchomp uses Stealth Rock+Scale Shot
Hits: 6 (d6) 5 hits
Crits: 3, 15, 12, 14, 22 (=1/24) no crits
(15+10-8-1)*1.5=24
40 EN

Zapdos uses Metal Sound+Snore
Crit: 22 (=1/24) no
5+14-6+12=25
26 EN

Step 2
Garchomp uses Stone Edge
Crit: 7 (=1/8) no
(10+10-8-1)*1.5=16.5->17
9 EN

Zapdos uses Hurricane
Crit: 22 (=1/24) no
Confuse: 50 (<=30/100) no
11+3+14-6+8=30
8 EN

Step 3
Garchomp uses Stone Edge
Crit: 5 (=1/8) no
(10+10-8-1)*1.5=16.5->17
9 EN

Zapdos uses Hurricane
Crit: 23 (=1/24) no
Confuse: 1 (<=30/100) yes
11+3+14-6+8=30
8 EN

Doduodrio
:sv/garchomp:
Muscle Band
Sand Veil, Rough Skin
HP: 15/100
EN: 42/100
10/7/5/6/207
4/4
-1 Def (1t), -2 SpD (3t), +1 Spe (1t), Confused (1t)
Rain (1r)​
Gemini Taurus
Stealth Rock
:sv/zapdos:
Choice Specs
Pressure, Static
HP: 37/95
EN: 42/100
6/8/14/7/100
4/4
No combo

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo

This round, Duo sets up Stealth Rocks and gets lucky with 5 hits on the combo, but despite that Gemini Taurus still takes a further lead in this battle, even scoring a lucky Confuse on the second Hurricane! Will Duo be able to come back with second order, or will he fall further behind?

Gemini Taurus orders
Doduodrio orders​
 
Last edited:
I think the round was reffed using the old Metal Sound instead of new (10EN, -2SpD 5T) meaning that Garchomp should have -2SpD for 3T and Zapdos should have 8 less EN. Also Pressure was not taken into account for any of the damage, I think this results in Zapdos having 4 more HP.


"Perfect, not only are we set up for success, but they're confused, push on!"
:choice specs:
Twister - Twister - Twister
***Check at start of turn, if Garchomp has protection, use Roost that step.
***Check at start of step, if Garchomp is to use Spikes, use Defog the first instance.
 
Doduodrio
:sv/garchomp:
Muscle Band
Sand Veil, Rough Skin
HP: 15/100
EN: 42/100
10/7/5/6/207
4/4
-1 Def (1t), -2 SpD (3t), +1 Spe (1t), Confused (1t)
Rain (1r)​
Gemini Taurus
Stealth Rock
:sv/zapdos:
Choice Specs
Pressure, Static
HP: 37/95
EN: 42/100
6/8/14/7/100
4/4
No combo

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo

Step 1
Garchomp uses Stone Edge
Crit: 3 (=1/24) no
(10+10-8-1)*1.5=16.5->17
9 HP recoil
9 EN

Zapdos uses Twister
Crit doesn't matter
(4+14-6)*1.5+8=26
Garchomp is KOed
3 EN

Doduodrio
:sv/garchomp:
Muscle Band
Sand Veil, Rough Skin
HP: KO/100
EN: 33/100
10/7/5/6/118
4/4
KO
Gemini Taurus
Stealth Rock
:sv/zapdos:
Choice Specs
Pressure, Static
HP: 20/95
EN: 39/100
6/8/14/7/100
4/4
No combo

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo

Zapdos quickly takes out Garchomp, but not before eating another Stone Edge! Gemini Taurus still has a huge lead, and now he has second order. What will Doduodrio send out next to try to claw back some ground?

Doduodrio replaces Garchomp and orders
Gemini Taurus orders​
 
1694984158270.png

"Honestly whoever I send out next won't help the state of this battle, but I'll go with Oona!"

Sending out :clefable: Oona the Clefable holding a :life orb: Life Orb!

:bw/clefable:
"Wow, you really suck, don't you? By the way, if this battle is a state, where's the capital?"

Meteor Beam - Meteor Beam - Meteor Beam
At the start of your turn, IF Zapdos is under Protection, THEN use Calm Mind first instance and Chill second instance
 
Doduodrio
:sv/clefable:
Life Orb
Cute Charm, Magic Guard, Unaware
HP: 95/95
EN: 100/100
5/5/7/7/60
3/3

Gemini Taurus
Stealth Rock
:sv/zapdos:
Choice Specs
Pressure, Static
HP: 20/95
EN: 39/100
6/8/14/7/100
4/4
No combo

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo

Step 1
Clefable charges Meteor Beam

Zapdos uses Electro Ball
Crit: 9 (=1/24) no
13.333333+3+14-7=23.333333->23
8 EN

Clefable uses Meteor Beam
Hit: 70 (<=90/100) yes
Crit doesn't matter
(12+3+7-7)*1.5+4=26.5->27
8 EN

Doduodrio
:sv/clefable:
Life Orb
Cute Charm, Magic Guard, Unaware
HP: 72/95
EN: 92/100
5/5/7/7/60
3/3
+1 SpA (1t)
Gemini Taurus
Stealth Rock
:sv/zapdos:
Choice Specs
Pressure, Static
HP: KO/95
EN: 31/100
6/8/14/7/100
4/4
KO

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo

This round, Zapdos gets one last hit in on Clefable before it goes down! Gemini Taurus still has a massive lead, and we are quickly approaching the match deadline! Will Doduodrio be able to come back, or has Gemini Taurus secured the win?

Gemini Taurus replaces Zapdos and orders
Doduodrio orders​
 

"Let's start wrapping this up Cayenne!"
:ring target:
Sending out Politoed
Weather Ball - Weather Ball - Weather Ball
***Check at start of step, if Clefable is to use Bide, begin action string Chill - Chill - Weather Ball
***Check at start of step, if Clefable is to use Light Screen and your speed is higher than Clefable's, use Attract the first, instance
 
1695512261100.png

"How... electrifying."

:bw/clefable:
"Ew! Ew! Ew! I HATE FROGS!!! ...I have to kiss it. I must. Then it will become a prince again."

Zap Cannon + Sweet Kiss - Charge Beam - Charge Beam
:clefable: "Eww! Why did I agree to this!?"
 
Doduodrio
:sv/clefable:
Life Orb
Cute Charm, Magic Guard, Unaware
HP: 72/95
EN: 92/100
5/5/7/7/60
3/3
+1 SpA (1t)

Gemini Taurus
Stealth Rock

Ring Target
Water Absorb, Damp, Drizzle
HP: 54/95
EN: 61/100
6/6/7/7/70
1/3
No combo
-12 HP Politoed (Stealth Rock)

Politoed uses Summon Rain
9 EN

+1 SpA Politoed (Commander)

Step 1
Politoed uses Weather Ball
Crit: 4 (=1/24) no
10+3+7-7+3+4=20
+2 HP Politoed
+2 HP Politoed
7 EN

Clefable uses Zap Cannon+Sweet Kiss
Hit: 87 (<=75/100) no
28 EN

Step 2
Politoed uses Weather Ball
Crit: 23 (=1/24) no
10+3+7-7+3+4=20
+2 HP Politoed
+2 HP Politoed
7 EN

Clefable uses Charge Beam
Hit: 76 (<=90/100) yes
SpA boost: 19 (<=70/100) yes
Crit: 6 (=1/24) no
(5+7-7)*1.5=7.5->8
6 EN

Step 3
Politoed uses Weather Ball
Crit: 9 (=1/24) no
10+3+7-7+3+4=20
+2 HP Politoed
+2 HP Politoed
7 EN

Clefable uses Charge Beam
Hit: 29 (<=90/100) yes
Crit: 11 (=1/24) no
SpA boost: 89 (<=70/100) no
(5+7-7)*1.5+4=11.5->12
6 EN

Doduodrio
:sv/clefable:
Life Orb
Cute Charm, Magic Guard, Unaware
HP: 12/95
EN: 52/100
5/5/7/7/60
3/3
+1 SpA (1t)
Rain (3r)​
Gemini Taurus
Stealth Rock

Ring Target
Water Absorb, Damp, Drizzle
HP: 34/95
EN: 31/100
6/6/7/7/70
1/3
No combo
And with Duo missing yet another combo and the time deadline in under 6 hours, it looks like Gemini Taurus will be the winner, since he's ahead by more than an entire pokemon!

Doduodrio to order
Gemini Taurus to order​
 
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