Monotype Klefki (Fairy)

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[OVERVIEW]
Fairy
========

Prankster Klefki is a great support Pokemon because of its access to priority Spikes, Thunder Wave, Reflect, and Light Screen, which allows teammates such as Azumarill and Magearna to set up easier. Klefki's typing provides it with a large number of resistances, including Normal, Flying, and Fairy, along with an immunity to Poison-type moves, which allows it to check threats like Alolan Muk and Nihilego. Due to Klefki's great defensive typing and access to priority status moves, it can easily set Spikes or screens multiple times throughout the battle. It can also cripple fast setup sweepers such as Porygon-Z with Prankster Thunder Wave. However, its bulk is subpar without screens. While Klefki can paralyze setup sweepers, it should be noted that Klefki may become a liability, as many can continue to set up on Klefki regardless. Klefki is incredibly passive and, when lacking Foul Play, it can be used as setup fodder by certain Pokemon such as Garchomp and Landorus-T. Klefki relies heavily on its use of support moves and has a pitiful offensive presence, making it very vulnerable to Taunt. Klefki also lacks reliable recovery, causing it to be easily worn down by attacks and entry hazards.

[SET]
name: Dual Screens (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Spikes / Foul Play
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Klefki to provide itself and its teammates with a solid boost to their defenses, allowing teammates like Tapu Bulu to clean more easily and giving setup sweepers such as Azumarill an easier time setting up. Thunder Wave in tandem with Prankster allows Klefki to check many threatening setup sweepers, including Mega Charizard X, Porygon-Z, Mew outside of Psychic Terrain, and Scolipede, by slowing them down. Spikes can be stacked to give setup sweepers such as Azumarill and Magearna an easier time cleaning the opposing team. Foul Play in tandem with Reflect allows Klefki to check an abundance of physical setup sweepers, most importantly including offensive Mega Scizor, and having Foul Play prevents Klefki from becoming complete Taunt bait. Klefki can run both Spikes and Foul Play on the same set by dropping Thunder Wave.

Set Details
========

Light Clay allows Klefki to extend the length of screens' effects from five to eight turns, giving teammates more time to benefit from them. The EV spread and nature allows Klefki to maximize its physical bulk, letting it more easily take on physical threats such as Mega Scizor. Prankster causes Klefki's support moves to have priority, making up for Klefki's suboptimal Speed.

Usage Tips
========

Klefki can be used as a pivot into many attackers, including Nasty Plot-boosted Mew, due to its fantastic typing. If there are threatening setup sweepers on the opposing team, Klefki should be preserved for late-game, when it can set screens up again and cripple physical setup sweepers with Foul Play. Due to Klefki's passiveness, it should be switched out after screens are up when against sweepers that don't mind its status moves such as Xurkitree to not give them free turns. Despite having a fantastic typing, Klefki shouldn't be randomly switched into attacks due to its overall mediocre natural bulk and lack of recovery. You should try to keep Klefki healthy so it can set screens up through the entire game. Klefki should avoid using Thunder Wave when there are Dark-type Pokemon on the opposing team, as that allows them a free switch into Klefki. Spikes should be set up early-game to chip away at the opponent's Pokemon and pressure them to remove hazards from the field.

Team Options
========

Azumarill can take advantage of screens to easily set up Belly Drum with Sitrus Berry or Normalium Z, then proceed to clean weakened teams without a Water-resistant Pokemon. Azumarill also appreciates Klefki's ability to set Spikes up, as it allows Azumarill to KO bulky Pokemon that would normally take a +6 Aqua Jet such as bulky Mega Scizor. Azumarill can help pick off annoying Fire- and Ground-types such as Victini, Volcarona, and Excadrill for Klefki. Tapu Bulu can help check Ground- and Water-types that trouble Klefki such as Hippowdon, Tapu Fini, and Gliscor. Tapu Bulu also appreciates Thunder Wave support, as its Speed isn't the greatest, and Klefki's ability to set screens up, as it can take Mega Venusaur's Sludge Bomb after Stealth Rock damage. Magearna can easily set up with Shift Gear due to the screens Klefki provides and proceed to sweep through the opposing team with its fantastic coverage and access to Soul Heart. Choice Specs Magearna also appreciates Thunder Wave, which allows it to outspeed key threats such as Mega Charizard Y and Infernape. Tapu Koko can easily gain momentum with Volt Switch and benefits from Spikes damage, which allows it to clean opposing teams with more ease. Clefable can form a hazard stacking core with Klefki, heavily chipping away at the opposing team and allowing setup sweepers such as Magearna and Azumarill to sweep, especially behind screens. Clefable and Togekiss can both use a Babiri Berry + Fire Blast set if Klefki is not running Foul Play to help check threats such as Mega Scizor, and the latter can also remove hazards with Defog. Screens can allow Togekiss to check threats like Mega Scizor even better. Togekiss also provides a switch-in to Ground-type attacks for Klefki. Tapu Fini can use screens to help check Fire- and Ground-type Pokemon like Infernape and Excadrill with a Calm Mind set while also being able to clear hazards with Defog. It should be noted that Klefki should not run Spikes on teams with Defog users.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Toxic can be used to cripple annoying setup Pokemon; however, Klefki misses out on being able to immediately cut the Speed of opposing Pokemon in half with Thunder Wave.

Checks and Counters
===================

Fairy
--------

**Ground-types** Ground-types can easily muscle through Klefki with their powerful STAB attacks, leaving Klefki with very little time to get screens or Spikes up. Dugtrio can trap Klefki and heavily damage it with Earthquake, preventing Klefki from setting screens or Spikes up late-game.

**Fire-types** Fire-types can easily break through Klefki with their strong STAB attacks, leaving it with very little time to set screens or Spikes up. Mega Charizard Y deserves a special mention, as it can OHKO Klefki behind Light Screen with Drought-boosted Fire Blast. Rotom-H can set screens up on Klefki, severely weaken it with STAB Overheat, and swap its Light Clay for a Choice Scarf with Trick.

**Taunt** Klefki is completely reliant on support moves, so Taunt users such as Gliscor and Cobalion completely shut it down and usually don't fear Thunder Wave or Foul Play. Defensive Mew can use Taunt on Klefki but fears Thunder Wave, as it is no longer able to outspeed Tapu Bulu and check it with Will-O-Wisp if paralyzed.

**Zapdos** Zapdos deserves a special mention because it can remove Klefki's Spikes, is immune to Thunder Wave, can threaten Klefki with Heat Wave, and can pick up momentum against Klefki with Volt Switch. SubToxic Zapdos sets can also use Klefki to easily set a Substitute up.

**Wallbreakers** Due to Klefki's poor bulk, it is easily worn down by a multitude of strong wallbreakers and setup sweepers such as Tapu Koko, Mega Charizard X, and Landorus, making it harder for it to stay in longer, keep screens up, and stack Spikes.

**Electric-types** Electric-types are immune to Klefki's Thunder Wave. Magnezone can also trap Klefki with Magnet Pull, completely disabling it from setting screens up later in the game.
 
Last edited:
AM QC, implement what you agree with and leave the rest for QC. Doesn't count for 1/3.
[OVERVIEW]

QC:​

Fairy
========

* With access to Prankster Klefki becomes a great lead pokemon with access to priority spikes, thunder wave, reflect and light screen.
* Klefki's steel typing provides useful resistances in being immune to Poison and also taking neutral damage from Steel-type attacks while having decent bulk. Paired with its great typing and solid natural bulk Klefki can switch into many attacks for fairy such as Iron Head from Excadrill or Nasty Plot Mew nasty plot mew isn't an attack. Maybe switch this to "switch into threats for fairy such as" instead of attacks
* Klefki's typing gives it 9 resistances and 2 immunities allowing it plenty of oppurtunities to setup spikes or screens this bullet could probably be combined with the above.
* Klefki lacks reliable recovery for a passive pokemon allowing to be easily worn down by attacks or hazards
* Klefki grants fairy teams access to prankster reflect and light screen allows it teammates such as Azumarill and Magearna to setup more easily
* Klefki can cripple opposing fast setup sweepers with prankster thunder wave such as Mega Charizard X, Volcarona, Porygon-Z and Magearna. Prankster moves do not affect Dark-types anymore don't mention past gens like as Bisharp and Greninja which means it cant check them as effectively
* Klefki is incredibly passive and can be used to setup on by certain pokemon such as Garchomp and Landorus-Therian on sets lacking Foul Play
* Klefki relies heavily on its use of support moves making it very vunerable to taunt because of its pitful offenses

[SET]
name: Dual Screens (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Spikes / Foul Play
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 Spe change to SpD, you shouldn't have creep in analysis unless you creep a full speed spread.

[SET COMMENTS]
Moves
========

* Light Screen and Reflect in tandem with Light Clay allow the team to take half the damage from attacks allowing Fairy setup sweepers such as Azumarill and Magearna to setup easier. Light clay doesn't effect the damage taken, just the duration.
* Spikes can be stacked multiple times allowing setup sweepers such as Azumarill and Magearna have any easier time cleaning through the opposing team
* Thunder Wave in tandem with prankster allows Klefki to check many threatening setup sweepers in the tier by slowing them down such as Charizard X, Porygon-Z, Mew before Psychic Terrain and Scolipede or fast threats such as Landorus-Incarnate no it doesn't check landorus. Landorus is immune to twavehowever you should be weary that thunder wave isn't 100% accurate
* Foul Play allows Klefki to check an abundance of physical setup sweepers in tandem with reflect such as Double Dance Landorus, Mega Scizor, Mega Pinsir and Garchomp while also preventing Klefki from becoming complete taunt bait

Set Details
========

* Light Clay allows Klefki to extend the length of screens from 5 to 8 turns, which in turn allows teammates such as Tapu Koko or Tapu Bulu to break through the team while allowing Azumarill and Magearna more time to setup their sweep
* 252 HP / 252+ Def allows Klefki to maximize its physical bulk allowing it to more easily take on physical threats such as Mega Scizor better
* Prankster allows klefki's support move to have priority making its less than optimal speed not really significant

Usage Tips
========

* Klefki acts as a great lead for fairy teams allowing them to get up screens and spikes as soon as possible chipping opponents who are grounded
* Klefki can be used as a pivot into many attacks due to its fantastic typing such as Sludge Wave from Landorus or Nasty Plot Mew again, nasty plot mew isn't an attack; also, Klefki isn't a very good switchin to lando-I.
* If there are threatening setup sweepers Klefki should be preserved for more towards the end of the game when it can setup screens again and check physical setup sweepers with foul play or cripple them with thunder wave
* Thunder Wave allows Klefki to check many faster threats or setup sweepers such as Scolipede, Charizard X and Charizard Y from threatening the team to much
* Due to Klefki's passiveness it should be switched out after screens are up on sweepers who are unaffected by its status moves such as Xurkitree to not give that setup sweeper free turns
* Klefki while having a fantastic typing shouldn't be randomly switched into attacks due to its overall decent natural bulk and no access to recovery
* Klefki shouldn't try to cripple dark type pokemon with Thunder Wave due to them being unaffected by prankster moves
I'd mention something about looking out for magic bounce when setting spikes.

Team Options
========

* Azumarill can take advantage of the screens and can easily setup belly drum with sitrus berry or normalium z then proceed to clean through weakened unresisted teams
* Tapu Bulu can help check annoying ground and water type pokemon for klefki such as Hippowdon, Tapu Fini and Gliscor API bulk also appreciates twave support as it's not the fastest.
* Magearna can easily setup shift gear and proceed to sweep through the opposing team with its fantastic coverage and access to Soul Heart which raises its SpA by 1 stage for each kill its in battle for
* Tapu Koko can easily gain momentum with Volt Switch and benefits off the spikes which allow it to clean through opposing teams with more ease
* Clefable can form a hazard stacking core with Klefki heavily chipping the opposing team allowing setup sweepers such as Magearna and Azumarill sweep especially behind screens
* Togekiss can defog away hazards for the team and can help break annoying steel types with screens support from Klefki with babiri berry, aura Sphere and fire blast tankard (is analysis set) togekiss doesn't carry Defog; additionally, as a spider Klefki doesn't like Defog.
* Tapu Fini can clear hazards from the field from the field, prevent them from being set with Taunt and break down opposing fat cores with Nature's Madness + Taunt. Again, Klefki likes there being hazards on the field, as that's its job.
Consider mentioning Mimikyu, as spinblocking can be key versus types like Bug who have it as their sole hazard support, or even just to block one-sided hazard clearing. It's also a Sweeper that can take advantage of screens, para, and spikes.


[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
* Leftovers can be used over Light Clay to allow Klefki to regain health at the end of every turn however miss out on the benefit of prolonging screens by 3 turns with Light Clay
* Toxic can be used to cripple annoying setup pokemon and put them on a timer however then the klefki misses out on being able to immediately cut the speed of opposing pokemon in half with thunder wave
* Magnet Rise can be used over spikes or foul play to help alleviate the ground type weakness and setup screens much easier against pokemon such as Landorus, Garchomp, Excadrill and Seismitoad. However when using Magnet Rise is used Klefki can no longer set up spikes for the team or help check physical threats with Foul Play.

Checks and Counters
===================

Fairy
--------

** Taunt ** Klefki is completely reliant on support moves so taunt user such as Gliscor, Cobalion, Mew completely shut it down and usually don't fear Thunder Wave or Foul Play

** Zapdos ** deserves a special mention due to the fact it can defog away Klefki's spikes and hazards, is immune to thunder wave, can threaten it with heat wave and pick up momentum against it with Volt Switch.

** Hazard Removal ** Hazard Removal such as Defog completely get rid of Klefki's spikes and screens and rapid spin gets rid of spikes. Common defog users include Latios, Mantine and Zapdos. Zapdos is already mentioned above in its own category

** Wallbreakers ** Due to Klefki's not impressive bulk it is easily worn down by a multitude of strong wallbreakers and setup sweepers such as Tapu Koko, Charizard Y, Charizard X, Landorus-I making it harder for it to stay in longer and keep up screens and stack spikes

** Fire Types ** Fire types easily break Klefki even through screens with their stab attacks but can be crippled by Thunder Wave except Rotom-Heat. Charizard Y deserves a special mention as it summons sun to the battle increasing the power of its teammates fire type attacks and can ko Klefki with sun boosted Fire Blast even behind Light Screen. Charizard y is already mentioned in wallbreaker

** Ground Types ** Ground types can easily break through Klefki with their strong stab attacks and can't even be crippled by thunder wave and can use Klefki as setup fodder such as Double Dance Landorus-Therian but fears Foul Play. Dugtrio can trap Klefki and then proceed to ko it with Earthquake disabling Klefki to setup screens later in the game. Fire and ground are roughly the same threat level to Klefki, so there isn't much reason not to combine them into super effective attacks. If ground was higher it might be one thing (due to twave immunity), but as is I don't see the need.

** Electric Types ** are completely immune to Klefki's status in Thunder Wave and can only have screens or spikes setup against them. Magnezone can also trap Klefki with Magnet Pull completely disabling Klefki from setting up screens back later in the game.
 
[OVERVIEW]
* Klefki's steel typing provides useful resistances in being immune to Poison and also taking neutral damage from Steel-type attacks while having decent bulk. Paired with its great typing and solid natural bulk Klefki can switch into many threats for fairy such as Iron Head from Excadrill or Nasty Plot Boosted Mew
- Klefki's bulk is not solid, 57/91/87 is pretty mediocre to me. It's stats are just subpar across the board and has to rely on the support of dual screens.
* Klefki lacks reliable recovery for a passive pokemon allowing to be easily worn down by attacks or hazards
- Move this line down, looks weird when it's surrounded by boons (the positives) of Klefki
- I would much rather talk about dual screens in the second line because that's one of the more important traits about Klefki before discussing its typing.
* Klefki can cripple opposing fast setup sweepers with prankster thunder wave such as Mega Charizard X, Volcarona, Porygon-Z and Magearna. Prankster moves do not affect Dark-types such as Bisharp and Greninja which means it cant check them as effectively
- Make the second sentence a different bullet.

Moves:
* Light Screen and Reflect in tandem with Light Clay extends the turn screens are up which gives Fairy-type setup sweepers more oppurnities to setup
- I wouldn't mention Light Clay here. I would expand more "Reflect and Light Screen supports Klefki and its team by significantly boosting their defenses to take damage from opposing Pokemon while helping its teammates take advantage by setting up and taking a hit when they need to."

Set Details:
* Light Clay allows Klefki to extend the length of screens from 5 to 8 turns, which in turn allows teammates such as Tapu Koko or Tapu Bulu to break through the team while allowing Azumarill and Magearna more time to setup their sweep
- Tapu Koko and Bulu are able to do that without dual screens anyway. It just helps them take hits more effectively.
* Against pokemon such as Sableye that have the potential or have mega evolved klefki should be wary of setting spikes on the field
- I'm assuming you meant to put this in Usage Tips? But I don't think this is really a big thing to have in Usage Tips anyway.

Usage Tips:
* If there are threatening setup sweepers Klefki should be preserved for more towards the end of the game when it can setup screens again and cripple physical setup sweepers with foul play
- That's not always true so I'd remove that. You should be talking about Klefki being preserved for physical setup sweepers to check with Foul Play instead.
* Thunder Wave allows Klefki to check many faster threats or setup sweepers such as Scolipede, Charizard X and Charizard Y from threatening the team to much
- Sounds too much of a "Moves" sentence. You should be talking about how Klefki should be spreading Thunder Wave to assist in speed control for its teammates.
* Klefki while having a fantastic typing shouldn't be randomly switched into attacks due to its overall decent natural bulk and no access to recovery
- As stated above, its bulk is subpar without the support of screens and it should be best to keep Klefki healthy to set up dual screens.
* Klefki shouldn't try to cripple dark type pokemon with Thunder Wave due to them being unaffected by prankster moves
- Should say in the presence of a Dark-type, Klefki should avoid using Thunder Wave, otherwise they get a free switch.

Team Options:
* Azumarill can take advantage of the screens and can easily setup belly drum with sitrus berry or normalium z then proceed to clean through weakened unresisted teams
- Also threatening Ground teams, not just Bulu. Also, you should mention that it can threaten Fire-types as well and give examples on them.
* Togekiss can defog away hazards for the team or can help break annoying steel types with screens support from Klefki with babiri berry, aura Sphere and fire blast
- Should also mention specifically if Klefki isn't using Foul Play for Mega Scizor that Babiri Berry Togekiss with Fire Blast can help. Provide Ground immunity too. Should mention that Clefable can do the same too with Babiri Berry vs Mega Scizor. Clefable can also utilize Dual Screens to set up Calm Mind.
* Mimikyu can act as a spin blocker for Klefki to keep spikes on the field and can take advantage of disguise, screens and swords dance to clean through weakened teams with shadow sneak
- I don't really see Mimikyu as truly a need to mention because it's basically outclassed since it's just not that good as better options like Azumarill.
- Would also mention Tapu Fini as well. As a lesser extent can Defog entry hazards for Klefki. The Calm Mind set can help it set up behind dual screens. Tapu Fini also serves as a Fire- and Ground-type check.

Checks and Counters:
** Supereffective Attacks ** Fire and Ground types can easily break through their strong stab attacks leaving Klefki very little time to get up screens or setup spikes. Dugtrio can trap Klefki with Arena Trap and proceed to heavily damage it with Earthquake preventing Klefki from setting up screens or spikes late in the game.
- You should just split these up to Fire-types and Ground-types in the analysis. Klefki is only weak to two types anyway.
** Electric Types ** are completely immune to Klefki's status in Thunder Wave and can only have screens or spikes setup against them. Magnezone can also trap Klefki with magnet pull completely disabling Klefki from setting up screens back later in the game. Fire-types such as Rotom-Heat can fully take advantage of Klefki by firing off powerful fire stab at it, setting up its own screens, using klefki to gain momentum through volt switch and all while not worrying about being crippled by thunder wave.
- Don't mention that in the Electric-types section. That should be in the section of Fire-types instead.
- And I would reorder them in moving the types it's weak to at the top of the list.

Tag me when you implemented these checks so I can look through this again
 
[OVERVIEW]
* With access to Prankster Klefki becomes a great lead pokemon with access to priority Spikes, Thunder Wave, Reflect and Light screen.
- "and support Pokemon"
- Klefki's bulk is incredibly subpar without the support from dual screens.

Moves:
* Spikes can be stacked multiple times allowing setup sweepers such as Azumarill and Magearna have any easier time cleaning through the opposing team
* Thunder Wave in tandem with prankster allows Klefki to check many threatening setup sweepers in the tier by slowing them down such as Charizard X, Porygon-Z, Mew before Psychic Terrain and Scolipede however you should be weary that thunder wave isn't 100% accurate
- Spikes and Thunder Wave should be swapped, considering that Spikes is listed at the bottom and slashed with Foul Play and it should be noted that Klefki would miss out on checking setup sweepers if chosen over Foul Play. Don't think that of what I crossed out should be mentioned either. People will use it anyway just to cripple faster threats.

Set Details:
* 252 HP / 252+ Def allows Klefki to maximize its physical bulk allowing it to more easily take on physical threats such as Mega Scizor better
- "With a Bold nature allows..."
* Against pokemon such as Sableye that have the potential or have mega evolved klefki should be wary of setting spikes on the field
- Again, this should be removed from Set Details because this does not belong in here. You're discussing about what needs to be ran for Klefki.

Checks and Counters:
** Electric Types ** Ground-types can easily break through their strong stab attacks leaving Klefki very little time to get up screens or setup spikes. Dugtrio can trap Klefki with Arena Trap and proceed to heavily damage it with Earthquake preventing Klefki from setting up screens or spikes late in the game.
- **Ground-types**:
** Hazard Removal ** Hazard Removal such as Defog completely get rid of Klefki's spikes and screens and rapid spin gets rid of spikes. Common defog users include Latios, Mantine and Staraptor.
- I don't even think this is needed honestly.

Passing grade
QC 1/3
 
http://www.smogon.com/forums/threads/spelling-and-grammar-standards.3588427/ Please read through this because there are way too many small grammar mistakes that can be fixed up if you understand what the right terms are. QCing is as it is right now is a pain just because its so hard to understand what the bullet is trying to say.

[OVERVIEW]

* With access to Prankster Klefki becomes a great lead and support Pokemon with access to priority Spikes, Thunder Wave, Reflect and Light screen however without screen its bulk is subpar.
- Klefki isn't really a designated lead so remove the 'great lead' bit. Remove the 'however without screen its bulk is subpar.' bit too and make it a seperate bullet near the bottom.
* Klefki's steel typing provides useful resistances in being immune to Poison and also taking neutral damage from Steel-type attacks.
* Paired with its great typing with Light Screen and Reflect, Klefki can switch into many threats for fairy such as Iron Head from Excadrill or Nasty Plot Boosted Mew
* Klefki's typing gives it 9 resistances and 2 immunities allowing it plenty of opportunities to set up spikes or screens
- Merge these to make something along the lines of 'Klefki's typing provides it a large number of resists including __, __, and __ along with an immunity to Poison-type moves that allows it to check threats like __, and __.' You can add something about its typing allowing it to set up Spikes, Reflect, and Light Screen much easier but try not to be repetitive.

Usage Tips

* Klefki shouldn't avoid using Thunder Wave in the presence of Dark type Pokemon as that allows them a free switch into Klefki.
- 'Shouldn't'?
* Klefki acts as a great lead for Fairy-type teams allowing them to get up screens and spikes as soon as possible chipping opponents who are grounded
* Klefki can spread Thunder Wave through the opposing teams easily due to prankster allowing it to check many threats for its teammates such as Scolipede, Charizard X, and Charizard Y.
- That's not a usage tip.

Team Options

* Azumarill can take advantage of the screens and can easily set up Belly Drum with Sitrus Berry or Normalium Z then proceed to clean through weakened unresistant teams. Azumarill can help pick off annoying Fire and Ground types for Klefki such as Victini, Volcarona, and Excadrill for Klefki.
* Magearna can easily set up Shift Gear and proceed to sweep through the opposing team with its fantastic coverage and access to Soul Heart which raises its Special Attack by 1 stage for each kill it gets in battle.
- Mention Light Screen + Reflect support from Klefki let Magearna set up and sweep much more easily. Also mention how much Choice Specs Magearna appreciates Thunder Wave support.

Although this may get repetitive, you fail to mention the Light Screen + Reflect support provided by Klefki in most bullets, which definitely can't be forgone, it being Klefki's main role.

Checks and Counters

** Fire Types** Ground-types can easily break through their strong stab attacks leaving Klefki very little time to get up screens or set up spikes. Charizard Y deserves a special mention as it can take out Klefki from full health behind Light Screen with Drought boosted Fire Blast. Rotom-Heat can setup screens on Klefki, severely weaken it with STAB Overheat and Trick its Light Clay for a Choice Scarf.
- You can't just copy/paste the same sentence from above (and even forget to change 'Ground-types' to 'Fire-types')..

Please fix the grammar before writing it up, QC 2/3.
 
Sorry this took so long to get to.

Overview:
- The line about Prankster not affecting Dark-types is unnecessary.
- It should be noted that only certain setup sweepers are vulnerable to Thunder Wave. Volcarona can simply continue setting up on Klefki without fear, as can Mega Charizard X, Mew, and Magearna, which means Klefki can become a liability.

Moves:
- Foul Play's most important usage is beating offensive Mega Scizor. That needs to be stated. Everything else is pretty secondary (especially Landorus-T, Garchomp, and Mega Pinsir).
- Mention that dropping Thunder Wave to run both Spikes and Foul Play is an option.

Usage Tips:
- Need something on Spikes. Setting it up early, what to prioritize in what matchups and similar stuff.

Team Options:
- Do note for Defoggers that they shouldn't be run with Spikes Klefki, as they will erase its hard work.

Other Options:
- Remove everything that isn't Toxic.

Checks and Counters:
- Also include with Zapdos that SubToxic gets a free Substitute on Klefki.
- Defensive Mew (which is the only that uses Taunt) does fear Thunder Wave, as it will no longer outspeed Tapu Bulu and Azumarill to Will-O-Wisp them.

QC 3/3
 

Temperley

Banned deucer.
Hi, The Excadrill. This is my first amcheck so make what you want out of it :)

[OVERVIEW]

Fairy
========

With access to (Since you repeat "access to" later on) Prankster Klefki is a great support Pokemon because of its access to priority Spikes, Thunder Wave, Reflect, (comma) and Light screen Screen however without screen its bulk is subpar. (I wouldn't put a negative straight at the beginning...) Klefki grants fairy teams access to Prankster Reflect and Light Screen (You just said this, lol.) This allows it teammates such as Azumarill and Magearna to setup easier. Klefki's typing provides it with a large number of resists resistances, (add comma) including to normal, flying, and fairy Normal, Flying, and Fairy along with an immunity to Poison-type moves that allows it to check threats like Alolan-Muk Alolan Muk, (remove comma) and Nihilego. Due to Klefki's great defensive typing and access to priority in its status moves, (add comma) it can easily get up Spikes or Screens screens multiple times throughout the battle. Klefki can cripple opposing fast setup sweepers such as Porygon-Z with Prankster Thunder Wave such as Porygon-Z. However, without screens, its bulk is subpar. (...how about here?) While Klefki can paralyze setup sweepers, (add comma) it should be noted that Klefki may become a liability, (comma) as many can continue to set a sweep on Klefki. Klefki is incredibly passive and can be used to setup on by certain Pokemon such as Garchomp and Landorus-Therian on sets lacking Foul Play. Klefki relies heavily on its use of support moves, (add comma) making it very vulnerable to taunt Taunt because of it's its pitiful offenses. Finally, (add comma) Klefki lacks reliable recovery for a passive Pokemon, (add comma) allowing to be easily worn down by attacks or hazards. (add full stop)

[SET]
name: Dual Screens (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Spikes / Foul Play
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Light Screen and Reflect and Light Screen (Extremely pedantic, but I think you should list everything in the same order that they're in the set) allows allow Klefki to provide itself and its teammates a solid boost to their defenses, (add comma) allowing teammates such as like Tapu Bulu to clean through the team easier or allow give setup sweepers such as Azumarill an easier time to set up. Thunder Wave in tandem with Prankster allows Klefki to check many threatening setup sweepers in the tier by slowing them down such as Mega Charizard X, Porygon-Z, Mew before Psychic Terrain, (add comma) and Scolipede by slowing them down. Spikes can be stacked multiple times, (add comma) allowing setup sweepers such as Azumarill and Magearna to have any an easier time cleaning through the opposing team. Foul Play allows Klefki to check an abundance of physical setup sweepers in tandem with Reflect, (add comma) most importantly Offensive offensive Mega Scizor while also preventing Klefki from becoming complete Taunt bait. Klefki can run both Spikes and Foul Play in the same set by dropping Thunder Wave.

Set Details
========

Light Clay allows Klefki to extend the length of screens from 5 five to 8 eight turns, which in turn allows teammates such as Tapu Koko or and Tapu Bulu to break through the team while allowing giving Azumarill and Magearna more time to set up their sweep. 252 HP / 252+ Def The EV spread and nature (Took me a while to figure out what that meant. This should be a bit more obvious) allows Klefki to maximize its physical bulk allowing letting it to more easily take on physical threats such as Mega Scizor better. Prankster allows Klefki's support move moves to have priority, (add comma) making it's its less than optimal speed Speed not really significant. (This wording isn't the best. I suggest you change it to "making up for its less than optimal Speed".)

Usage Tips
========

Klefki can be used as a pivot into many attacks attackers, such as Nasty Plot-boosted Mew, due to its fantastic typing such as Nasty Plot boosted Mew. If there are threatening setup sweepers, (add comma) Klefki should be preserved for more towards the end of the game when it can setup set up screens again and cripple physical setup sweepers with Foul Play. Due to Klefki's passiveness, it should be switched out after screens are up on sweepers who that are unaffected by its status moves, (add comma) such as Xurkitree, (comma) to not give that setup sweeper them free turns. Klefki, (add comma) while having a fantastic typing, (add comma) shouldn't be randomly switched into attacks due to its overall mediocre natural bulk and no access to lack of recovery ("due to its no access to recovery" sounds strange.). You should try to keep Klefki healthy so it can set screens through the entire game. Klefki should avoid using Thunder Wave in the presence of Dark type Dark-type Pokemon, (add comma) as that allows them a free switch into Klefki. Spikes should be set up early game early-game to chip away at the opponents opponent's pokemon Pokemon and pressure them to remove hazards from the field.

Team Options
========

Azumarill can take advantage of the screens and can easily set up Belly Drum with Sitrus Berry or Normalium Z, (add comma) then proceed to clean through weakened unresistant teams. Azumarill also appreciates Klefki's ability to set Spikes, (add comma) as it allows Azumarill to clean through Bulky pokemon bulky Pokemon that would normally live a +6 Aqua Jet, (add comma) such as Bulky bulky Mega Scizor. Azumarill can help pick off annoying Fire and Ground types Fire- and Ground-types for Klefki such as Victini, Volcarona, and Excadrill for Klefki. Tapu Bulu can help check annoying ground and water type Ground- and Water-type Pokemon for Klefki such as Hippowdon, Tapu Fini, and Gliscor. Tapu Bulu also appreciates Thunder Wave support, (add comma) as its natural speed Speed isn't the greatest. Tapu Bulu also appreciates Klefki's ability to setup set up screens, (add comma) as with them it can live Mega Venusaur's Sludge Bomb once after Stealth Rocks Rock damage. Magearna can easily set up Shift Gear due to the screens Klefki provides and proceeds proceed to sweep through the opposing team with its fantastic coverage and access to Soul Heart which raises its Special Attack by 1 stage for each kill it gets in battle. (Apparently you shouldn't be stating dex info.) Choice Specs Magearna also appreciates Thunder Wave, (add comma) which Klefki provides allowing allows it to outspeed key threats such as Mega Charizard Y and Infernape. Tapu Koko can easily gain momentum with Volt Switch and benefits of the from spikes Spikes, (add comma) which allow it to clean through opposing teams with more ease. Clefable can form a hazard stacking core with Klefki, (add comma) heavily chipping the opposing team and allowing setup sweepers such as Magearna and Azumarill to sweep, especially behind screens. Clefable can help check Steel-types with a Babiri Berry Fire Blast set if Klefki is not running Foul Play to help check threats such as Mega Scizor. Togekiss can not only defog away remove hazards with Defog (The standards say that you should avoid using moves as verbs.) for the team but can also help check threats such as Mega Scizor is Klefki isn't running Foul Play with a Babiri Berry Fire Blast set (If Togekiss does the same as Clefable, that is checking Steel-types with Babiri Berry and Fire Blast if Klefki is non Foul Play, you should try rewording or incorporating both sentences. They read more or less the same now.). Screens can also allow Togekiss to check threats even better for the team like Mega Scizor with the combination of Fire Blast and Reflect. Togekiss also provides a switch-in to Ground-type attacks for Klefki. Tapu Fini can help check Fire- (add hyphen) and Ground-type Pokemon like Infernape and Excadrill with a Calm Mind set behind screens while also being able to clear hazards from the field with Defog. It should be noted that running Defog on Tapu Fini or Togekiss also remove removes Klefki's Spikes from the field, meaning that, (remove comma) Klefki should not run Spikes on such teams where Tapu Fini or Togekiss run Defog.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Toxic can be used to cripple annoying setup Pokemon and put them on a timer; (add semicolon) however, (add comma) then the Klefki misses out on being able to immediately cut the speed Speed of opposing Pokemon in half with thunder wave Thunder Wave.

Checks and Counters
===================

Fairy
--------

(You don't need to put spaces before or after the asterisks, and you're missing colons. I did that for you but it might be helpful to remember that in future!)

**Ground Types Ground-types**: Ground-types easily muscle through Klefki with their powerful stab STAB attacks, (add comma) leaving Klefki very little time to get up screens or spikes Spikes. Dugtrio can trap Klefki with Arena Trap and proceed to heavily damage it with Earthquake, (add comma) preventing Klefki from setting up screens or spikes Spikes late in the game.

**Fire Types Fire-types**: Fire-types can easily break through Klefki with their strong stab STAB attacks, (add comma) leaving Klefki it with very little time to get up screens or set up spikes Spikes. Mega Charizard Y deserves a special mention, (add comma) as it can take out OHKO Klefki from full health behind Light Screen with Drought boosted Fire Blast. Rotom-Heat can setup set up screens on Klefki, severely weaken it with STAB Overheat, (add comma) and Trick its Light Clay for a Choice Scarf.

**Taunt**: Klefki is completely reliant on support moves, (add comma) so Taunt user users such as Gliscor and Cobalion completely shut it down and usually don't fear Thunder Wave or Foul Play. Defensive Mew can Taunt Klefki but fears Thunder Wave, (add comma) as it is no longer able to outspeed Tapu Bulu and check it with Will-o-Wisp Will-O-Wisp.

**Zapdos**: Zapdos deserves a special mention due to the fact that it can Defog away Klefki's Spikes and hazards, is immune to Thunder Wave, can threaten it with Heat Wave, (add comma) and can pick up momentum against it with Volt Switch. Subtoxic SubToxic Zapdos sets can also use Klefki to easily set up a Substitute.

**Wallbreakers**: Due to Klefki's not impressive (Poor?) bulk, (add comma) it is easily worn down by a multitude of strong wall breakers wallbreakers and setup sweepers such as Tapu Koko, Mega Charizard X, (add comma) and Landorus-I, (add comma) making it harder for it to stay in longer and keep up screens and stack spikes Spikes.

**Electric Types Electric-types**: Electric-types are completely immune to Klefki's status in Thunder Wave and can only have screens or spikes Spikes setup against them. Magnezone can also trap Klefki with magnet pull Magnet Pull, (Add comma) completely disabling Klefki from setting up screens back later in the game.


I hope this was helpful.

Good luck with the analysis!
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
Hi, The Excadrill. This is my first amcheck so make what you want out of it :)

[OVERVIEW]

Fairy
========

With access to (Since you repeat "access to" later on) Prankster Klefki is a great support Pokemon because of its access to priority Spikes, Thunder Wave, Reflect, (comma) and Light screen Screen however without screen its bulk is subpar. (I wouldn't put a negative straight at the beginning...) Klefki grants fairy teams access to Prankster Reflect and Light Screen (You just said this, lol.) This allows it teammates such as Azumarill and Magearna to setup easier. Klefki's typing provides it with a large number of resists resistances, (add comma) including to normal, flying, and fairy Normal, Flying, and Fairy along with an immunity to Poison-type moves that allows it to check threats like Alolan-Muk Alolan Muk, (remove comma) and Nihilego. Due to Klefki's great defensive typing and access to priority in its status moves, (add comma) it can easily get up Spikes or Screens screens multiple times throughout the battle. Klefki can cripple opposing fast setup sweepers such as Porygon-Z with Prankster Thunder Wave such as Porygon-Z. However, without screens, its bulk is subpar. (...how about here?) While Klefki can paralyze setup sweepers, (add comma) it should be noted that Klefki may become a liability, (comma) as many can continue to set a sweep on Klefki. Klefki is incredibly passive and can be used to setup on by certain Pokemon such as Garchomp and Landorus-Therian on sets lacking Foul Play. Klefki relies heavily on its use of support moves, (add comma) making it very vulnerable to taunt Taunt because of it's its pitiful offenses. Finally, (add comma) Klefki lacks reliable recovery for a passive Pokemon, (add comma) allowing to be easily worn down by attacks or hazards. (add full stop)

[SET]
name: Dual Screens (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Spikes / Foul Play
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Light Screen and Reflect and Light Screen (Extremely pedantic, but I think you should list everything in the same order that they're in the set) allows allow Klefki to provide itself and its teammates a solid boost to their defenses, (add comma) allowing teammates such as like Tapu Bulu to clean through the team easier or allow give setup sweepers such as Azumarill an easier time to set up. Thunder Wave in tandem with Prankster allows Klefki to check many threatening setup sweepers in the tier by slowing them down such as Mega Charizard X, Porygon-Z, Mew before Psychic Terrain, (add comma) and Scolipede by slowing them down. Spikes can be stacked multiple times, (add comma) allowing setup sweepers such as Azumarill and Magearna to have any an easier time cleaning through the opposing team. Foul Play allows Klefki to check an abundance of physical setup sweepers in tandem with Reflect, (add comma) most importantly Offensive offensive Mega Scizor while also preventing Klefki from becoming complete Taunt bait. Klefki can run both Spikes and Foul Play in the same set by dropping Thunder Wave.

Set Details
========

Light Clay allows Klefki to extend the length of screens from 5 five to 8 eight turns, which in turn allows teammates such as Tapu Koko or and Tapu Bulu to break through the team while allowing giving Azumarill and Magearna more time to set up their sweep. 252 HP / 252+ Def The EV spread and nature (Took me a while to figure out what that meant. This should be a bit more obvious) allows Klefki to maximize its physical bulk allowing letting it to more easily take on physical threats such as Mega Scizor better. Prankster allows Klefki's support move moves to have priority, (add comma) making it's its less than optimal speed Speed not really significant. (This wording isn't the best. I suggest you change it to "making up for its less than optimal Speed".)

Usage Tips
========

Klefki can be used as a pivot into many attacks attackers, such as Nasty Plot-boosted Mew, due to its fantastic typing such as Nasty Plot boosted Mew. If there are threatening setup sweepers, (add comma) Klefki should be preserved for more towards the end of the game when it can setup set up screens again and cripple physical setup sweepers with Foul Play. Due to Klefki's passiveness, it should be switched out after screens are up on sweepers who that are unaffected by its status moves, (add comma) such as Xurkitree, (comma) to not give that setup sweeper them free turns. Klefki, (add comma) while having a fantastic typing, (add comma) shouldn't be randomly switched into attacks due to its overall mediocre natural bulk and no access to lack of recovery ("due to its no access to recovery" sounds strange.). You should try to keep Klefki healthy so it can set screens through the entire game. Klefki should avoid using Thunder Wave in the presence of Dark type Dark-type Pokemon, (add comma) as that allows them a free switch into Klefki. Spikes should be set up early game early-game to chip away at the opponents opponent's pokemon Pokemon and pressure them to remove hazards from the field.

Team Options
========

Azumarill can take advantage of the screens and can easily set up Belly Drum with Sitrus Berry or Normalium Z, (add comma) then proceed to clean through weakened unresistant teams. Azumarill also appreciates Klefki's ability to set Spikes, (add comma) as it allows Azumarill to clean through Bulky pokemon bulky Pokemon that would normally live a +6 Aqua Jet, (add comma) such as Bulky bulky Mega Scizor. Azumarill can help pick off annoying Fire and Ground types Fire- and Ground-types for Klefki such as Victini, Volcarona, and Excadrill for Klefki. Tapu Bulu can help check annoying ground and water type Ground- and Water-type Pokemon for Klefki such as Hippowdon, Tapu Fini, and Gliscor. Tapu Bulu also appreciates Thunder Wave support, (add comma) as its natural speed Speed isn't the greatest. Tapu Bulu also appreciates Klefki's ability to setup set up screens, (add comma) as with them it can live Mega Venusaur's Sludge Bomb once after Stealth Rocks Rock damage. Magearna can easily set up Shift Gear due to the screens Klefki provides and proceeds proceed to sweep through the opposing team with its fantastic coverage and access to Soul Heart which raises its Special Attack by 1 stage for each kill it gets in battle. (Apparently you shouldn't be stating dex info.) Choice Specs Magearna also appreciates Thunder Wave, (add comma) which Klefki provides allowing allows it to outspeed key threats such as Mega Charizard Y and Infernape. Tapu Koko can easily gain momentum with Volt Switch and benefits of the from spikes Spikes, (add comma) which allow it to clean through opposing teams with more ease. Clefable can form a hazard stacking core with Klefki, (add comma) heavily chipping the opposing team and allowing setup sweepers such as Magearna and Azumarill to sweep, especially behind screens. Clefable can help check Steel-types with a Babiri Berry Fire Blast set if Klefki is not running Foul Play to help check threats such as Mega Scizor. Togekiss can not only defog away remove hazards with Defog (The standards say that you should avoid using moves as verbs.) for the team but can also help check threats such as Mega Scizor is Klefki isn't running Foul Play with a Babiri Berry Fire Blast set (If Togekiss does the same as Clefable, that is checking Steel-types with Babiri Berry and Fire Blast if Klefki is non Foul Play, you should try rewording or incorporating both sentences. They read more or less the same now.). Screens can also allow Togekiss to check threats even better for the team like Mega Scizor with the combination of Fire Blast and Reflect. Togekiss also provides a switch-in to Ground-type attacks for Klefki. Tapu Fini can help check Fire- (add hyphen) and Ground-type Pokemon like Infernape and Excadrill with a Calm Mind set behind screens while also being able to clear hazards from the field with Defog. It should be noted that running Defog on Tapu Fini or Togekiss also remove removes Klefki's Spikes from the field, meaning that, (remove comma) Klefki should not run Spikes on such teams where Tapu Fini or Togekiss run Defog.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Toxic can be used to cripple annoying setup Pokemon and put them on a timer; (add semicolon) however, (add comma) then the Klefki misses out on being able to immediately cut the speed Speed of opposing Pokemon in half with thunder wave Thunder Wave.

Checks and Counters
===================

Fairy
--------

(You don't need to put spaces before or after the asterisks, and you're missing colons. I did that for you but it might be helpful to remember that in future!)

**Ground Types Ground-types**: Ground-types easily muscle through Klefki with their powerful stab STAB attacks, (add comma) leaving Klefki very little time to get up screens or spikes Spikes. Dugtrio can trap Klefki with Arena Trap and proceed to heavily damage it with Earthquake, (add comma) preventing Klefki from setting up screens or spikes Spikes late in the game.

**Fire Types Fire-types**: Fire-types can easily break through Klefki with their strong stab STAB attacks, (add comma) leaving Klefki it with very little time to get up screens or set up spikes Spikes. Mega Charizard Y deserves a special mention, (add comma) as it can take out OHKO Klefki from full health behind Light Screen with Drought boosted Fire Blast. Rotom-Heat can setup set up screens on Klefki, severely weaken it with STAB Overheat, (add comma) and Trick its Light Clay for a Choice Scarf.

**Taunt**: Klefki is completely reliant on support moves, (add comma) so Taunt user users such as Gliscor and Cobalion completely shut it down and usually don't fear Thunder Wave or Foul Play. Defensive Mew can Taunt Klefki but fears Thunder Wave, (add comma) as it is no longer able to outspeed Tapu Bulu and check it with Will-o-Wisp Will-O-Wisp.

**Zapdos**: Zapdos deserves a special mention due to the fact that it can Defog away Klefki's Spikes and hazards, is immune to Thunder Wave, can threaten it with Heat Wave, (add comma) and can pick up momentum against it with Volt Switch. Subtoxic SubToxic Zapdos sets can also use Klefki to easily set up a Substitute.

**Wallbreakers**: Due to Klefki's not impressive (Poor?) bulk, (add comma) it is easily worn down by a multitude of strong wall breakers wallbreakers and setup sweepers such as Tapu Koko, Mega Charizard X, (add comma) and Landorus-I, (add comma) making it harder for it to stay in longer and keep up screens and stack spikes Spikes.

**Electric Types Electric-types**: Electric-types are completely immune to Klefki's status in Thunder Wave and can only have screens or spikes Spikes setup against them. Magnezone can also trap Klefki with magnet pull Magnet Pull, (Add comma) completely disabling Klefki from setting up screens back later in the game.


I hope this was helpful.

Good luck with the analysis!
Implemented most of the check. Thanks!
 

GP 1/2
remove add comments

[OVERVIEW] (you stuck this above the kelfki gif, fix that)
Fairy
========

Prankster Klefki is a great support Pokemon because of its access to priority Spikes, Thunder Wave, Reflect, and Light Screen., (comma) with the latter two allowing With access to Prankster Reflect and Light Screen allows teammates such as Azumarill and Magearna to set(space)up easier. Klefki's typing provides it with a large number of resists resistances, including Normal, Flying, and Fairy, (comma) along with an immunity to Poison-type moves, (comma) which that allows it to check threats like Alolan Muk, (comma) and Nihilego. Due to Klefki's great defensive typing and access to priority status moves, it can easily get up set Spikes or screens up multiple times throughout the battle. Klefki It can also cripple opposing fast setup sweepers such as Porygon-Z with Prankster Thunder Wave. However, without screens up its bulk is subpar without screens. While Klefki can paralyze setup sweepers, it should be noted that Klefki may become a liability, as many can continue to set a sweep up on Klefki regardless. Klefki is incredibly passive and, (comma) when lacking Foul Play, can be used to setup on as setup fodder by certain Pokemon such as Garchomp and Landorus-Therian on sets lacking Foul Play. Klefki relies heavily on its use of support moves and has pitiful offensive presence, making it very vulnerable to Taunt because of its pitiful offenses. Klefki also lacks reliable recovery for a passive Pokemon, allowing causing it to be easily worn down by attacks or and entry hazards.

[SET]
name: Dual Screens (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Spikes / Foul Play
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Klefki to provide itself and its teammates with a solid boost to their defenses, allowing teammates like Tapu Bulu to clean through the team easier more easily or give giving setup sweepers such as Azumarill an easier time to setting up. Thunder Wave in tandem with Prankster allows Klefki to check many threatening setup sweepers, (comma) including in the tier by slowing them down such as Mega Charizard X, Porygon-Z, Mew before Psychic Terrain, and Scolipede, (comma) by slowing them down. Spikes can be stacked multiple times, allowing giving setup sweepers such as Azumarill and Magearna to have an easier time cleaning through the opposing team. Foul Play in tandem with Reflect allows Klefki to check an abundance of physical setup sweepers in tandem with Reflect, most importantly including offensive Mega Scizor, (comma) and having Foul Play prevents while also preventing Klefki from becoming complete Taunt bait. Klefki can run both Spikes and Foul Play in on the same set by dropping Thunder Wave.

Set Details
========

Light Clay allows Klefki to extend the length of screens' (apos) effects from five to eight turns, giving teammates more time to benefit from them which in turn allows teammates such as Tapu Koko and Tapu Bulu to break through the team while giving Azumarill and Magearna more time to set up their sweep. The EV spread and nature allows Klefki to maximize its physical bulk, (comma) letting it more easily take on physical threats such as Mega Scizor better. Prankster allows causes Klefki's support moves to have priority, making up for its less than Klefki's suboptimal Speed.

Usage Tips
========

Klefki can be used as a pivot into many attackers, such as including Nasty Plot-boosted Mew, due to its fantastic typing. If there are threatening setup sweepers, Klefki should be preserved for towards the end of the game late-game, when it can set up screens up again and cripple physical setup sweepers with Foul Play. Due to Klefki's passiveness, it should be switched out after screens are up on when against sweepers that are unaffected by its status moves, (comma) such as Xurkitree, (comma) to not give them free turns. Klefki, while Despite having a fantastic typing, Klefki shouldn't be randomly switched into attacks due to its overall mediocre natural bulk and lack of recovery. You should try to keep Klefki healthy so it can set screens up through the entire game. Klefki should avoid using Thunder Wave in the presence of Dark-type Pokemon, as that allows them a free switch into Klefki. Spikes should be set up early-game to chip away at the opponent's Pokemon and pressure them to remove hazards from the field.

Team Options
========

Azumarill can take advantage of the screens and can to easily set up Belly Drum with Sitrus Berry or Normalium Z, then proceed to clean through weakened unresistant teams. Azumarill also appreciates Klefki's ability to set Spikes up, as it allows Azumarill to clean through KO bulky Pokemon that would normally live take a +6 Aqua Jet, (comma) such as bulky Mega Scizor. Azumarill can help pick off annoying Fire- and Ground-types for Klefki such as Victini, Volcarona, and Excadrill for Klefki. Tapu Bulu can help check annoying ground and water type Pokemon for Klefki Ground- and Water-types that trouble Klefki such as Hippowdon, Tapu Fini, and Gliscor. Tapu Bulu also appreciates Thunder Wave support, as its natural Speed isn't the greatest., (comma) Tapu Bulu also appreciates and Klefki's ability to set up screens up, as with them it can live take Mega Venusaur's Sludge Bomb once after Stealth Rock damage with them. Magearna can easily set up with Shift Gear due to the screens Klefki provides and proceed to sweep through the opposing team with its fantastic coverage and access to Soul Heart. Choice Specs Magearna also appreciates Thunder Wave, which allows it to outspeed key threats such as Mega Charizard Y and Infernape. Tapu Koko can easily gain momentum with Volt Switch and benefits from Spikes damage, which allows it to clean through opposing teams with more ease. Clefable can form a hazard stacking core with Klefki, heavily chipping away at the opposing team and allowing setup sweepers such as Magearna and Azumarill to sweep, especially behind screens. Clefable can help check Steel-types with use a Babiri Berry Fire Blast set if Klefki is not running Foul Play to help check threats such as Mega Scizor. Togekiss can remove hazards with Defog for the team but can also and help check threats such as Mega Scizor is Klefki isn't running Foul Play with a Babiri Berry Fire Blast set. Screens can also allow Togekiss to check threats even better for the team like Mega Scizor even better with the combination of Fire Blast and Reflect. Togekiss also provides a switch-in to Ground-type attacks for Klefki. Tapu Fini can use screens to help check Fire- and Ground-type Pokemon like Infernape and Excadrill with a Calm Mind set behind screens while also being able to clear hazards from the field with Defog. It should be noted that running Defog on Tapu Fini or Togekiss also removes Klefki's Spikes from the field, meaning that Klefki should not run Spikes on such teams with Defog users.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Toxic can be used to cripple annoying setup Pokemon and put them on a timer; however, Klefki misses out on being able to immediately cut the Speed of opposing Pokemon in half with Thunder Wave.

Checks and Counters
===================

Fairy
--------

** Ground-Types ** **Ground-types**: Ground-types easily muscle through Klefki with their powerful STAB attacks, leaving Klefki with very little time to get up screens or Spikes up. Dugtrio can trap Klefki with Arena Trap and proceed to heavily damage it with Earthquake, preventing Klefki from setting up screens or Spikes up late in the game.

** Fire-Types** **Fire-types**: Fire-types can easily break through Klefki with their strong STAB attacks, (comma) leaving it with very little time to get up set screens or set up Spikes up. Mega Charizard Y deserves a special mention, as it can OHKO Klefki from full health behind Light Screen with Drought-(hyphen)boosted Fire Blast. Rotom-Heat can set up screens up on Klefki, severely weaken it with STAB Overheat, and Trick swap its Light Clay for a Choice Scarf with Trick.

** Taunt ** **Taunt**: Klefki is completely reliant on support moves, so Taunt users such as Gliscor and Cobalion completely shut it down and usually don't fear Thunder Wave or Foul Play. Defensive Mew can use Taunt on Klefki but fears Thunder Wave, as it is no longer able to outspeed Tapu Bulu and check it with Will-O-Wisp if paralyzed.

** Zapdos ** **Zapdos**: Zapdos deserves a special mention due to the fact that because it can Defog away remove Klefki's Spikes and hazards, is immune to Thunder Wave, can threaten it Klefki with Heat Wave, and pick up momentum against it Klefki with Volt Switch. SubToxic Zapdos sets can also use Klefki to easily set up a Substitute up.

** Wallbreakers ** **Wallbreakers**: Due to Klefki's poor bulk, it is easily worn down by a multitude of strong wallbreakers and setup sweepers such as Tapu Koko, Mega Charizard X, and Landorus-I, making it harder for it to stay in longer, (comma) and keep up screens up, and stack Spikes.

** Electric-Types ** **Electric-types**: Electric-types are completely immune to Klefki's Thunder Wave and can only have screens or Spikes setup against them. Magnezone can also trap Klefki with Magnet Pull, completely disabling Klefki from setting up screens back up later in the game.
 
Last edited:
add remove comments
[OVERVIEW]
Fairy
========

Prankster Klefki is a great support Pokemon because of its access to priority Spikes, Thunder Wave, Reflect, and Light Screen, with which allows teammates such as Azumarill and Magearna to set up easier. Klefki's typing provides it with a large number of resistances, including Normal, Flying, and Fairy, along with an immunity to Poison-type moves, which allows it to check threats like Alolan Muk and Nihilego. Due to Klefki's great defensive typing and access to priority status moves, it can easily set spikes Spikes or screens multiple times throughout the battle. It can also cripple fast setup sweepers such as Porygon-Z with Prankster Thunder Wave. However, its bulk is sub par subpar without screens. While Klefki can paralyze setup sweepers, it should be noted that Klefki may become a liability, as many can continue to set up on Klefki regardless. Klefki is incredibly passive and, when lacking Foul Play, it (this correct?) can be used as setup fodder by certain Pokemon such as Garchomp and Landorus-T. Klefki relies heavily on its use of support moves and has a pitiful offensive presence, making it very vulnerable to Taunt. Klefki also lacks reliable recovery, (AC) causing it to be easily worn down by attacks and entry hazards.

[SET]
name: Dual Screens (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Thunder Wave
move 4: Spikes / Foul Play
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Klefki to provide itself and its teammates with a solid boost to their defenses, allowing teammates like Tapu Bulu to clean more easily and giving setup sweepers such as Azumarill an easier time setting up. Thunder Wave in tandem with Prankster allows Klefki to check many threatening setup sweepers, including Mega Charizard X, Porygon-Z, Mew before outside of Psychic Terrain, and Scolipede, by slowing them down. Spikes can be stacked giving to give setup sweepers such as Azumarill and Magearna an easier time cleaning through the opposing team. Foul Play in tandem with Reflect allows Klefki to check an abundance of physical setup sweepers, most importantly including offensive Mega Scizor, and having Foul Play prevents Klefki from becoming complete Taunt bait. Klefki can run both Spikes and Foul Play on the same set by dropping Thunder Wave.

Set Details
========

Light Clay allows Klefki to extend the length of screens' effects from five to eight turns, giving teammates more time to benefit from them. The EV spread and nature allows Klefki to maximize its physical bulk, letting it more easily take on physical threats such as Mega Scizor. Prankster causes Klefki's support moves to have priority, making up for Klefki's suboptimal Speed.

Usage Tips
========

Klefki can be used as a pivot into many attackers, including Nasty Plot-boosted Mew, due to its fantastic typing. If there are threatening setup sweepers on the opposing team, Klefki should be preserved for late-game, when it can set screens up again and cripple physical setup sweepers with Foul Play. Due to Klefki's passiveness, it should be switched out after screens are up when against sweepers that are unaffected by don't mind (unaffected by makes it sound like they're immune to them completely, and xurkitree will take damage from foul play, just very little damage) its status moves such as Xurkitree to not give them free turns. Despite having a fantastic typing, Klefki shouldn't be randomly switched into attacks due to its overall mediocre natural bulk and lack of recovery. You should try to keep Klefki healthy so it can set screens up through the entire game. Klefki should avoid using Thunder Wave in the presence of Dark-type Pokemon when there are Dark-type Pokemon on the opposing team, as that allows them a free switch into Klefki. Spikes should be set up early-game to chip away at the opponent's Pokemon and pressure them to remove hazards from the field.

Team Options
========

Azumarill can take advantage of the screens to easily set up Belly Drum with Sitrus Berry or Normalium Z, then proceed to clean through weakened unresistant teams without a Water-resistant Pokemon. Azumarill also appreciates Klefki's ability to set Spikes up, as it allows Azumarill to KO bulky Pokemon that would normally take a +6 Aqua Jet such as bulky Mega Scizor. Azumarill can help pick off annoying Fire- and Ground-types such as Victini, Volcarona, and Excadrill for Klefki. Tapu Bulu can help check Ground- and Water-types that trouble Klefki such as Hippowdon, Tapu Fini, and Gliscor. Tapu Bulu also appreciates Thunder Wave support, as its Speed isn't the greatest, and Klefki's ability to set screens up, as it can take Mega Venusaur's Sludge Bomb once after Stealth Rock damage with them. Magearna can easily set up with Shift Gear due to the screens Klefki provides and proceed to sweep through the opposing team with its fantastic coverage and access to Soul Heart. Choice Specs Magearna also appreciates Thunder Wave, which allows it to outspeed key threats such as Mega Charizard Y and Infernape. Tapu Koko can easily gain momentum with Volt Switch and benefits from Spikes damage, which allows it to clean through opposing teams with more ease. Clefable can form a hazard stacking core with Klefki, heavily chipping away at the opposing team and allowing setup sweepers such as Magearna and Azumarill to sweep, especially behind screens. Clefable and Togekiss can both use a Babiri Berry + Fire Blast set if Klefki is not running Foul Play to help check threats such as Mega Scizor, and the latter can also remove hazards with Defog. Togekiss can remove hazards with Defog and help check threats such as Mega Scizor is Klefki isn't running Foul Play with a Babiri Berry Fire Blast set. Screens can allow Togekiss to check threats like Mega Scizor even better. Togekiss also provides a switch-in to Ground-type attacks for Klefki. Tapu Fini can use screens to help check Fire- and Ground-type Pokemon like Infernape and Excadrill with a Calm Mind set while also being able to clear hazards with Defog. It should be noted that Klefki should not run Spikes on teams with Defog users.

[STRATEGY COMMENTS]
Other Options
=============

Fairy
--------
Toxic can be used to cripple annoying setup Pokemon; however, Klefki misses out on being able to immediately cut the Speed of opposing Pokemon in half with Thunder Wave.

Checks and Counters
===================

Fairy
--------

**Ground-Types Ground-types** Ground-types can easily muscle through Klefki with their powerful STAB attacks, leaving Klefki with very little time to get screens or Spikes up. Dugtrio can trap Klefki and heavily damage it with Earthquake, preventing Klefki from setting screens or Spikesup late in the game Spikes up late-game.

**Fire-Types Fire-types** Fire-types can easily break through Klefki with their strong STAB attacks, leaving it with very little time to set screens or Spikes up. Mega Charizard Y deserves a special mention, as it can OHKO Klefki behind Light Screen with Drought-boosted Fire Blast. Rotom-H can set screens up on Klefki, severely weaken it with STAB Overheat, and swap its Light Clay for a Choice Scarf with Trick.

**Taunt** Klefki is completely reliant on support moves, so Taunt users such as Gliscor and Cobalion completely shut it down and usually don't fear Thunder Wave or Foul Play. Defensive Mew can use Taunt on Klefki but fears Thunder Wave, as it is no longer able to outspeed Tapu Bulu and check it with Will-O-Wisp if paralyzed.

**Zapdos** Zapdos deserves a special mention because it can remove Klefki's Spikes, is immune to Thunder Wave, can threaten Klefki with Heat Wave, and can pick up momentum against Klefki with Volt Switch. SubToxic Zapdos sets can also use Klefki to easily set a Substitute up.

**Wallbreakers** Due to Klefki's poor bulk, it is easily worn down by a multitude of strong wallbreakers and setup sweepers such as Tapu Koko, Mega Charizard X, and Landorus, making it harder for it to stay in longer, keep screens up, and stack Spikes.

**Electric-Types Electric-types** Electric-types are immune to Klefki's Thunder Wave. Magnezone can also trap Klefki with Magnet Pull, completely disabling Klefki it from setting screens up later in the game.

The Excadrill most of this is fine, but there were a few things from CryoGyro's check that you did not implement properly. Please implement the above check carefully using the method below.
GP 2/2
 

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