Monotype Keldeo (Fighting)

qc vid
gp lotiasite tdp

[OVERVIEW]

Fighting
========

Keldeo is a necessity on Fighting-type teams because it is one of the few special wallbreakers that the type has access to. Its good Speed stat of base 108 allows it to outspeed the crowded base 100 Speed tier as well as threats such as Landorus. Its ability to handle the physical walls such as Skarmory and Doublade that would stop most of the physical attackers on Fighting teams is extremely valuable. Keldeo also has a powerful STAB combination and essentially is a mixed attacker because of Secret Sword, which targets the opposing Pokemon's Defense. Keldeo's respectable bulk enables it to survive Choice Scarf Victini's Bolt Strike at full health, and its good defensive typing helps it handle Mega Scizor. However, Keldeo has a very shallow movepool, and its STAB moves have many switch-ins such as Latios and Slowbro. Its Speed tier also falls short of important threats such as Latios, Latias, and Thundurus. Keldeo also wants to use both Hydro Pump and Icy Wind and thus must choose between extra coverage or a stronger Water-type STAB move.

[SET]
name: Choice Specs (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Hidden Power Electric
move 4: Icy Wind / Hydro Pump
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is a safe, relatively strong move in general and has a decent chance to burn and cripple Keldeo's switch-ins, such as Zapdos. Secret Sword allows Keldeo to hit special walls such as Chansey for much more damage than its other moves would do. Be careful when using it, though, because there are many physically defensive walls that resist Fighting or can switch into a Secret Sword such as Slowbro and Skarmory. Hidden Power Electric is needed to hit Keldeo's would-be counters in Slowbro, Toxapex, and Mantine. Icy Wind hits the Dragon-types such as Latios and Dragonite that could otherwise switch into Keldeo's other attacks, as well as having the added benefit of lowering the Speed of an opposing Pokemon. Hydro Pump is an extremely strong alternative that is able to break through most specially defensive walls that do not resist Water, such as Zapdos.

Set Details
========

Maximum Special Attack investment is used so that Keldeo can maximize its damage output. Maximum Speed EVs and a Timid nature allow Keldeo to outspeed threats such as Mega Charizard Y and Landorus as well as Speed tie with opposing Keldeo. 4 Special Defense EVs prevent Download users like Porygon-Z from getting a boost to their Special Attack. Choice Specs allows Keldeo to break through most of the walls in the metagame, such as Zapdos and Mew, after Stealth Rock damage.

Usage Tips
========

Keldeo should be brought in as often as possible to wear down or threaten out the physically defensive Pokemon that wall the majority of Fighting-type teams, such as Skarmory. Scald is a safe move to use in general because of its chance to inflict a burn on Pokemon attempting to switch into Keldeo. Although Hydro Pump is an incredibly powerful wallbreaking move, be careful when using it because of its low PP and shaky accuracy. Spreading burns with Scald and weakening Keldeo's checks with Hydro Pump early-game can allow Keldeo to sweep late-game. Keldeo forces a lot of switches, so you can capitalize on this by double switching to a Pokemon that handles what your opponent attempted to switch into Keldeo. Preserving Keldeo's health is incredibly important, not only because it allows Keldeo to wallbreak throughout the battle, but also because Keldeo's good defensive typing allows it to function as an offensive check to Pokemon such as Mega Scizor and Kingdra. Keldeo's coverage moves deal significant damage to their targets such as Slowbro and Mantine, but they are weak otherwise. Because of this, Keldeo should avoid locking itself into one of its coverage moves because otherwise opposing Pokemon such as Double Dance Landorus-T can set up on it.

Team Options
========

Almost all Fighting-type Pokemon work well with Keldeo because of its incredible ability to break through physically defensive walls. Choice Scarf Heracross and Terrakion are excellent teammates for Keldeo, as the former can deal with bulky Psychic-types such as Slowbro and the latter with Flying-types like Mantine. They also can revenge kill or threaten out Pokemon that outspeed Keldeo. In return, Keldeo easily deals with Doublade and Skarmory, which otherwise can easily switch into Heracross and Terrakion. Keldeo greatly benefits from Stealth Rock support to break Sturdy on Skarmory and Focus Sash on Pokemon such as Breloom. Infernape is the more offensive of the two options, and it is able to check Grass-types, most notably Celebi, as well as relieve pressure off Keldeo by providing another check to Mega Scizor. Cobalion is the other option and is much bulkier, can safely bring Keldeo in with Volt Switch, and can cripple threats such as Latios with Thunder Wave as well as switch into Latios's Psyshock. Kommo-o and Breloom also appreciate Keldeo's ability to break down physically defensive walls. In return, Kommo-o can wall and set up on one of Keldeo's counters, Mega Venusaur, and Breloom can beat most Water-type Pokemon that could try to switch into Keldeo. Keldeo also resists Fire and Ice, allowing it to switch into some of Breloom's checks, such as Torkoal. Hawlucha is another teammate that can deal with Grass-types, specifically Mega Venusaur, and in return Keldeo handles the Pokemon that wall Hawlucha such as Doublade, allowing Hawlucha to sweep with Swords Dance and Unburden.


[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Keldeo can use a Choice Scarf instead of Choice Specs, but Fighting teams generally need the power from Choice Specs and have a multitude of better Choice Scarf users such as Terrakion and Heracross. Keldeo can also use a Life Orb instead so that it can freely switch moves and possibly use Taunt, but the recoil wears down Keldeo quickly, and it is also noticeably weaker.

Checks and Counters
===================

Fighting
--------
**Mega Venusaur**: Mega Venusaur resists both of Keldeo's STAB types and threatens to KO it with Giga Drain.

**Toxapex**: Toxapex resists both of Keldeo's STAB types and can fish for burns with Scald while recovering off any damage Keldeo would do to it.

**Water-immune Pokemon**: Pokemon with the ability Storm Drain or Water Absorb such as Gastrodon, Jellicent, and Mantine can usually switch safely into Keldeo, but Mantine fears the 2HKO from Hidden Power Electric.

**Bulky Water-types**: Slowbro and Tapu Fini both resist Keldeo's STAB moves and the latter can't be burned by Scald because of Misty Surge, but neither likes being hit by Hidden Power Electric.

**Bulky Psychic-types**: Bulky Psychic-types such as Celebi, Latios, and Latias are able to switch into Keldeo easily and force it to switch out.

**Fairy-types**: Fairy-types such as Tapu Bulu and Clefable can switch into Keldeo, but the former doesn't want switch into Scald because of the chance to burn, and Clefable cannot switch into Hydro Pump.

**Revenge Killers**: Choice Band Dragonite, naturally faster Pokemon such as Gengar, and Choice Scarf users such as Excadrill can all KO Keldeo with some previous damage.[/hide][/quote]
 
Last edited:
Eien and I talked on discord, he said that writeups of newer analyses (i.e. this) only need 1 qc

also ready for qc
 

Vid

Our life is what our thoughts make it
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Looks Fine after looking through it 3 times
QC 3/3
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
hi, amcheck, implement what you like
add remove comments
[OVERVIEW]

Fighting
========

Keldeo is a necessity on Fighting-type teams because it is one of the few special wallbreakers that the type has access to. Its good base Speed stat of 108 allows it to outspeed the coveted (idk if "coveted" is the best word to use here, maybe "crowded"?) base 100 Speed tier as well as threats such as Landorus. Its ability to handle physical walls such as Skarmory and Doublade that would stop most of the physical attackers on Fighting teams is extremely valuable. Keldeo also has a powerful STAB combination and essentially is a mixed attacker because of Secret Sword, which targets the opposing Pokemon's Defense. Keldeo's respectable bulk enables it to survive Choice Scarf Victini's Bolt Strike at full health, and its good defensive typing helps it handle Mega Scizor. However, Keldeo has a very shallow movepool, and its STAB moves have many switch-ins such as Latios and Slowbro. Its Speed tier also falls short of important threats such as Latios, Latias, and Thundurus. Keldeo also wants to use both Hydro Pump and Icy Wind and must choose between extra coverage or a stronger Water-type STAB move.

[SET]
name: Choice Specs (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Hidden Power Electric
move 4: Icy Wind / Hydro Pump
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is a safe, relatively strong move in general, (RC) and has a decent chance to burn and cripple Keldeo's switch-ins, such as Zapdos. Secret Sword allows Keldeo to hit special walls such as Chansey for much more damage than Keldeo's other moves would do. Be careful when using it, though, because there are many physically defensive walls that resist Fighting or can switch into a Secret Sword such as Slowbro and Skarmory. (this sounds more like a usage tip) Hidden Power Electric is needed to hit Keldeo's would-be counters in Slowbro, Toxapex, and Mantine. Icy Wind hits Dragon-types such as Latios and Dragonite that could otherwise switch into Keldeo's other attacks, as well as having the added benefit of lowering the Speed of an opposing Pokemon. Hydro Pump is an extremely strong alternative that is able to break through most specially defensive walls that do not resist Water, such as Zapdos.

Set Details
========

Maximum Special Attack investment is used so that Keldeo can maximize its damage output. Maximum Speed EVs and a Timid nature allow Keldeo to outspeed threats such as Mega Charizard Y and Landorus, as well as Speed tying tie with and other opposing Keldeo. 4 Special Defense EVs prevent Download users (any examples?) from getting a boost to their Special Attack. Choice Specs allows Keldeo to break through most of the walls in the metagame, such as Zapdos and Mew, (AC) after Stealth Rock damage.

Usage Tips
========

Keldeo should be brought in as often as possible to wear down or threaten out the physically defensive Pokemon that wall the majority of Fighting-type teams, such as Skarmory. Scald is a safe move to use in general because of its chance to inflict a burn on Pokemon attempting to switch into Keldeo. Although Hydro Pump is an incredibly powerful wallbreaking move, be careful when using it because of its low PP and shaky accuracy. Spreading burns with Scald and weakening Keldeo's checks with Hydro Pump early-game can allow Keldeo to sweep late-game. Keldeo forces a lot of switches, so you can capitalize on this by double switching to a Pokemon that handles what your opponent attempted to switch into Keldeo. Preserving Keldeo's health is incredibly important, not only because it allows Keldeo to wallbreak throughout the battle, but also because its good defensive typing allows it to function as an offensive check to Pokemon such as Mega Scizor and Kingdra. Keldeo's coverage moves deal significant damage to their targets such as Slowbro and Mantine, but they are weak otherwise. Because of this, Keldeo should avoid locking itself into one of its coverage moves because otherwise opposing Pokemon such as Double Dance Landorus-T can set up on it.

Team Options
========

Almost all Fighting-type Pokemon work well with Keldeo because of its incredible ability to break through physically defensive walls. Choice Scarf Heracross and Terrakion are an excellent teammates for Keldeo, as the former can deal with bulky Psychic-types such as Slowbro and the latter with Flying-types like Mantine. They also can revenge kill or threaten out Pokemon that outspeed Keldeo. In return, Keldeo easily deals with Doublade and Skarmory, which otherwise can easily switch into Heracross and Terrakion. Keldeo greatly benefits from Stealth Rock support to break Sturdy on Skarmory and Focus Sash on Pokemon such as Breloom. Infernape is the more offensive of the two options, and it is able to check and Grass-types, most notably Celebi, as well as relieve pressure off Keldeo by providing another check to Mega Scizor. Cobalion is the other option and is much bulkier, can safely bring Keldeo in with Volt Switch, and can cripple threats such as Latios with Thunder Wave as well as switch into Latios's Psyshock. Kommo-o and Breloom also appreciate Keldeo's ability to break down physically defensive walls. In return, Kommo-o can wall and set up on one of Keldeo's counters, Mega Venusaur, and Breloom can beat most Water-type Pokemon that could try to switch into Keldeo. Keldeo also resists Fire and Ice, allowing it to switch into some of Breloom's checks, such as Torkoal. Hawlucha is a another teammate that can deal with Grass-types, specifically Mega Venusaur, and in return Keldeo handles the Pokemon that wall Hawlucha such as Doublade, allowing Hawlucha to sweep with Swords Dance and Unburden.


[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Keldeo can use a Choice Scarf instead of Choice Specs, but Fighting teams generally need the power from Choice Specs as well as having and have a multitude of better Choice Scarf users such as Terrakion and Heracross. It Keldeo can also use a Life Orb instead so Keldeo that it can freely switch moves and possibly use Taunt, but the recoil wears down Keldeo quickly, and it is also noticeably weaker.
(remove extra line)

Checks and Counters
===================

Fighting
--------
**Mega Venusaur**: Mega Venusaur resists both of Keldeo's STAB types and threatens to KO it with Giga Drain.

**Toxapex**: Toxapex resists both of Keldeo's STAB types and can fish for burns with Scald while recovering off any damage Keldeo would do to it.

**Water-immune Pokemon**: Pokemon with the ability Storm Drain or Water Absorb such as Gastrodon, Jellicent, and Mantine can usually switch safely into Keldeo, but Mantine fears the 2HKO from Hidden Power Electric.

**Bulky Water-types**: Slowbro and Tapu Fini both resist Keldeo's STAB moves and the latter can't be burned by Scald because of Misty Surge, but neither likes being hit by Hidden Power Electric.

**Bulky Psychic-types**: Bulky Psychic-types such as Celebi, Latios, and Latias are able to switch into Keldeo easily and force it to switch out.

**Fairy-Types Fairy-types**: Fairy-types such as Tapu Bulu and Clefable can switch into Keldeo, but the former doesn't want switch into Scald because of the chance to burn, and Clefable cannot switch into Hydro Pump.

**Revenge Killers**: Choice Band Dragonite, naturally faster Pokemon such as Gengar, and Choice Scarf users such as Excadrill can all KO Keldeo with some previous damage.

it was pretty hard to find anything :]
 
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lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
hi, already checked this so pretty much nothing, GP 1/2

[OVERVIEW]

Fighting
========

Keldeo is a necessity on Fighting-type teams because it is one of the few special wallbreakers that the type has access to. Its good base Speed stat of base 108 allows it to outspeed the crowded base 100 Speed tier as well as threats such as Landorus. Its ability to handle the physical walls such as Skarmory and Doublade that would stop most of the physical attackers on Fighting teams is extremely valuable. Keldeo also has a powerful STAB combination and essentially is a mixed attacker because of Secret Sword, which targets the opposing Pokemon's Defense. Keldeo's respectable bulk enables it to survive Choice Scarf Victini's Bolt Strike at full health, and its good defensive typing helps it handle Mega Scizor. However, Keldeo has a very shallow movepool, and its STAB moves have many switch-ins such as Latios and Slowbro. Its Speed tier also falls short of important threats such as Latios, Latias, and Thundurus. Keldeo also wants to use both Hydro Pump and Icy Wind and must choose between extra coverage or a stronger Water-type STAB move.

[SET]
name: Choice Specs (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Hidden Power Electric
move 4: Icy Wind / Hydro Pump
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is a safe, relatively strong move in general and has a decent chance to burn and cripple Keldeo's switch-ins, such as Zapdos. Secret Sword allows Keldeo to hit special walls such as Chansey for much more damage than Keldeo's other moves would do. Be careful when using it, though, because there are many physically defensive walls that resist Fighting or can switch into a Secret Sword such as Slowbro and Skarmory. Hidden Power Electric is needed to hit Keldeo's would-be counters in Slowbro, Toxapex, and Mantine. Icy Wind hits the Dragon-types such as Latios and Dragonite that could otherwise switch into Keldeo's other attacks, as well as having the added benefit of lowering the Speed of an opposing Pokemon. Hydro Pump is an extremely strong alternative that is able to break through most specially defensive walls that do not resist Water, such as Zapdos.

Set Details
========

Maximum Special Attack investment is used so that Keldeo can maximize its damage output. Maximum Speed EVs and a Timid nature allow Keldeo to outspeed threats such as Mega Charizard Y and Landorus, (RC) as well as Speed tie with opposing Keldeo. 4 Special Defense EVs prevent Download users like Porygon-Z from getting a boost to their Special Attack. Choice Specs allows Keldeo to break through most of the walls in the metagame, such as Zapdos and Mew, after Stealth Rock damage.

Usage Tips
========

Keldeo should be brought in as often as possible to wear down or threaten out the physically defensive Pokemon that wall the majority of Fighting-type teams, such as Skarmory. Scald is a safe move to use in general because of its chance to inflict a burn on Pokemon attempting to switch into Keldeo. Although Hydro Pump is an incredibly powerful wallbreaking move, be careful when using it because of its low PP and shaky accuracy. Spreading burns with Scald and weakening Keldeo's checks with Hydro Pump early-game can allow Keldeo to sweep late-game. Keldeo forces a lot of switches, so you can capitalize on this by double switching to a Pokemon that handles what your opponent attempted to switch into Keldeo. Preserving Keldeo's health is incredibly important, not only because it allows Keldeo to wallbreak throughout the battle, but also because its Keldeo's good defensive typing allows it to function as an offensive check to Pokemon such as Mega Scizor and Kingdra. Keldeo's coverage moves deal significant damage to their targets such as Slowbro and Mantine, but they are weak otherwise. Because of this, Keldeo should avoid locking itself into one of its coverage moves because otherwise opposing Pokemon such as Double Dance Landorus-T can set up on it.

Team Options
========

Almost all Fighting-type Pokemon work well with Keldeo because of its incredible ability to break through physically defensive walls. Choice Scarf Heracross and Terrakion are excellent teammates for Keldeo, as the former can deal with bulky Psychic-types such as Slowbro and the latter with Flying-types like Mantine. They also can revenge kill or threaten out Pokemon that outspeed Keldeo. In return, Keldeo easily deals with Doublade and Skarmory, which otherwise can easily switch into Heracross and Terrakion. Keldeo greatly benefits from Stealth Rock support to break Sturdy on Skarmory and Focus Sash on Pokemon such as Breloom. Infernape is the more offensive of the two options, and it is able to check Grass-types, most notably Celebi, as well as relieve pressure off Keldeo by providing another check to Mega Scizor. Cobalion is the other option and is much bulkier, can safely bring Keldeo in with Volt Switch, and can cripple threats such as Latios with Thunder Wave as well as switch into Latios's Psyshock. Kommo-o and Breloom also appreciate Keldeo's ability to break down physically defensive walls. In return, Kommo-o can wall and set up on one of Keldeo's counters, Mega Venusaur, and Breloom can beat most Water-type Pokemon that could try to switch into Keldeo. Keldeo also resists Fire and Ice, allowing it to switch into some of Breloom's checks, such as Torkoal. Hawlucha is another teammate that can deal with Grass-types, specifically Mega Venusaur, and in return Keldeo handles the Pokemon that wall Hawlucha such as Doublade, allowing Hawlucha to sweep with Swords Dance and Unburden.


[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Keldeo can use a Choice Scarf instead of Choice Specs, but Fighting teams generally need the power from Choice Specs and have a multitude of better Choice Scarf users such as Terrakion and Heracross. Keldeo can also use a Life Orb instead so that it can freely switch moves and possibly use Taunt, but the recoil wears down Keldeo quickly, and it is also noticeably weaker.

Checks and Counters
===================

Fighting
--------
**Mega Venusaur**: Mega Venusaur resists both of Keldeo's STAB types and threatens to KO it with Giga Drain.

**Toxapex**: Toxapex resists both of Keldeo's STAB types and can fish for burns with Scald while recovering off any damage Keldeo would do to it.

**Water-immune Pokemon**: Pokemon with the ability Storm Drain or Water Absorb such as Gastrodon, Jellicent, and Mantine can usually switch safely into Keldeo, but Mantine fears the 2HKO from Hidden Power Electric.

**Bulky Water-types**: Slowbro and Tapu Fini both resist Keldeo's STAB moves and the latter can't be burned by Scald because of Misty Surge, but neither likes being hit by Hidden Power Electric.

**Bulky Psychic-types**: Bulky Psychic-types such as Celebi, Latios, and Latias are able to switch into Keldeo easily and force it to switch out.

**Fairy-types**: Fairy-types such as Tapu Bulu and Clefable can switch into Keldeo, but the former doesn't want switch into Scald because of the chance to burn, and Clefable cannot switch into Hydro Pump.

**Revenge Killers**: Choice Band Dragonite, naturally faster Pokemon such as Gengar, and Choice Scarf users such as Excadrill can all KO Keldeo with some previous damage.
 
hi, already checked this so pretty much nothing, GP 1/2

[OVERVIEW]

Fighting
========

Keldeo is a necessity on Fighting-type teams because it is one of the few special wallbreakers that the type has access to. Its good base Speed stat of base 108 allows it to outspeed the crowded base 100 Speed tier as well as threats such as Landorus. Its ability to handle the physical walls such as Skarmory and Doublade that would stop most of the physical attackers on Fighting teams is extremely valuable. Keldeo also has a powerful STAB combination and essentially is a mixed attacker because of Secret Sword, which targets the opposing Pokemon's Defense. Keldeo's respectable bulk enables it to survive Choice Scarf Victini's Bolt Strike at full health, and its good defensive typing helps it handle Mega Scizor. However, Keldeo has a very shallow movepool, and its STAB moves have many switch-ins such as Latios and Slowbro. Its Speed tier also falls short of important threats such as Latios, Latias, and Thundurus. Keldeo also wants to use both Hydro Pump and Icy Wind and must choose between extra coverage or a stronger Water-type STAB move.

[SET]
name: Choice Specs (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Hidden Power Electric
move 4: Icy Wind / Hydro Pump
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is a safe, relatively strong move in general and has a decent chance to burn and cripple Keldeo's switch-ins, such as Zapdos. Secret Sword allows Keldeo to hit special walls such as Chansey for much more damage than Keldeo's other moves would do. Be careful when using it, though, because there are many physically defensive walls that resist Fighting or can switch into a Secret Sword such as Slowbro and Skarmory. Hidden Power Electric is needed to hit Keldeo's would-be counters in Slowbro, Toxapex, and Mantine. Icy Wind hits the Dragon-types such as Latios and Dragonite that could otherwise switch into Keldeo's other attacks, as well as having the added benefit of lowering the Speed of an opposing Pokemon. Hydro Pump is an extremely strong alternative that is able to break through most specially defensive walls that do not resist Water, such as Zapdos.

Set Details
========

Maximum Special Attack investment is used so that Keldeo can maximize its damage output. Maximum Speed EVs and a Timid nature allow Keldeo to outspeed threats such as Mega Charizard Y and Landorus, (RC) as well as Speed tie with opposing Keldeo. 4 Special Defense EVs prevent Download users like Porygon-Z from getting a boost to their Special Attack. Choice Specs allows Keldeo to break through most of the walls in the metagame, such as Zapdos and Mew, after Stealth Rock damage.

Usage Tips
========

Keldeo should be brought in as often as possible to wear down or threaten out the physically defensive Pokemon that wall the majority of Fighting-type teams, such as Skarmory. Scald is a safe move to use in general because of its chance to inflict a burn on Pokemon attempting to switch into Keldeo. Although Hydro Pump is an incredibly powerful wallbreaking move, be careful when using it because of its low PP and shaky accuracy. Spreading burns with Scald and weakening Keldeo's checks with Hydro Pump early-game can allow Keldeo to sweep late-game. Keldeo forces a lot of switches, so you can capitalize on this by double switching to a Pokemon that handles what your opponent attempted to switch into Keldeo. Preserving Keldeo's health is incredibly important, not only because it allows Keldeo to wallbreak throughout the battle, but also because its Keldeo's good defensive typing allows it to function as an offensive check to Pokemon such as Mega Scizor and Kingdra. Keldeo's coverage moves deal significant damage to their targets such as Slowbro and Mantine, but they are weak otherwise. Because of this, Keldeo should avoid locking itself into one of its coverage moves because otherwise opposing Pokemon such as Double Dance Landorus-T can set up on it.

Team Options
========

Almost all Fighting-type Pokemon work well with Keldeo because of its incredible ability to break through physically defensive walls. Choice Scarf Heracross and Terrakion are excellent teammates for Keldeo, as the former can deal with bulky Psychic-types such as Slowbro and the latter with Flying-types like Mantine. They also can revenge kill or threaten out Pokemon that outspeed Keldeo. In return, Keldeo easily deals with Doublade and Skarmory, which otherwise can easily switch into Heracross and Terrakion. Keldeo greatly benefits from Stealth Rock support to break Sturdy on Skarmory and Focus Sash on Pokemon such as Breloom. Infernape is the more offensive of the two options, and it is able to check Grass-types, most notably Celebi, as well as relieve pressure off Keldeo by providing another check to Mega Scizor. Cobalion is the other option and is much bulkier, can safely bring Keldeo in with Volt Switch, and can cripple threats such as Latios with Thunder Wave as well as switch into Latios's Psyshock. Kommo-o and Breloom also appreciate Keldeo's ability to break down physically defensive walls. In return, Kommo-o can wall and set up on one of Keldeo's counters, Mega Venusaur, and Breloom can beat most Water-type Pokemon that could try to switch into Keldeo. Keldeo also resists Fire and Ice, allowing it to switch into some of Breloom's checks, such as Torkoal. Hawlucha is another teammate that can deal with Grass-types, specifically Mega Venusaur, and in return Keldeo handles the Pokemon that wall Hawlucha such as Doublade, allowing Hawlucha to sweep with Swords Dance and Unburden.


[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Keldeo can use a Choice Scarf instead of Choice Specs, but Fighting teams generally need the power from Choice Specs and have a multitude of better Choice Scarf users such as Terrakion and Heracross. Keldeo can also use a Life Orb instead so that it can freely switch moves and possibly use Taunt, but the recoil wears down Keldeo quickly, and it is also noticeably weaker.

Checks and Counters
===================

Fighting
--------
**Mega Venusaur**: Mega Venusaur resists both of Keldeo's STAB types and threatens to KO it with Giga Drain.

**Toxapex**: Toxapex resists both of Keldeo's STAB types and can fish for burns with Scald while recovering off any damage Keldeo would do to it.

**Water-immune Pokemon**: Pokemon with the ability Storm Drain or Water Absorb such as Gastrodon, Jellicent, and Mantine can usually switch safely into Keldeo, but Mantine fears the 2HKO from Hidden Power Electric.

**Bulky Water-types**: Slowbro and Tapu Fini both resist Keldeo's STAB moves and the latter can't be burned by Scald because of Misty Surge, but neither likes being hit by Hidden Power Electric.

**Bulky Psychic-types**: Bulky Psychic-types such as Celebi, Latios, and Latias are able to switch into Keldeo easily and force it to switch out.

**Fairy-types**: Fairy-types such as Tapu Bulu and Clefable can switch into Keldeo, but the former doesn't want switch into Scald because of the chance to burn, and Clefable cannot switch into Hydro Pump.

**Revenge Killers**: Choice Band Dragonite, naturally faster Pokemon such as Gengar, and Choice Scarf users such as Excadrill can all KO Keldeo with some previous damage.
implemented, ty
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
GP 2/2
[OVERVIEW]

Fighting
========

Keldeo is a necessity on Fighting-type teams because it is one of the few special wallbreakers that the type has access to. Its good Speed stat of base 108 allows it to outspeed the crowded base 100 Speed tier as well as threats such as Landorus. Its ability to handle the physical walls such as Skarmory and Doublade that would stop most of the physical attackers on Fighting teams is extremely valuable. Keldeo also has a powerful STAB combination and essentially is a mixed attacker because of Secret Sword, which targets the opposing Pokemon's Defense. Keldeo's respectable bulk enables it to survive Choice Scarf Victini's Bolt Strike at full health, and its good defensive typing helps it handle Mega Scizor. However, Keldeo has a very shallow movepool, and its STAB moves have many switch-ins such as Latios and Slowbro. Its Speed tier also falls short of important threats such as Latios, Latias, and Thundurus. Keldeo also wants to use both Hydro Pump and Icy Wind and thus must choose between extra coverage or a stronger Water-type STAB move.

[SET]
name: Choice Specs (Fighting)
move 1: Scald
move 2: Secret Sword
move 3: Hidden Power Electric
move 4: Icy Wind / Hydro Pump
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Scald is a safe, relatively strong move in general and has a decent chance to burn and cripple Keldeo's switch-ins, such as Zapdos. Secret Sword allows Keldeo to hit special walls such as Chansey for much more damage than Keldeo's its other moves would do. Be careful when using it, though, because there are many physically defensive walls that resist Fighting or can switch into a Secret Sword such as Slowbro and Skarmory. Hidden Power Electric is needed to hit Keldeo's would-be counters in Slowbro, Toxapex, and Mantine. Icy Wind hits the Dragon-types such as Latios and Dragonite that could otherwise switch into Keldeo's other attacks, as well as having the added benefit of lowering the Speed of an opposing Pokemon. Hydro Pump is an extremely strong alternative that is able to break through most specially defensive walls that do not resist Water, such as Zapdos.

Set Details
========

Maximum Special Attack investment is used so that Keldeo can maximize its damage output. Maximum Speed EVs and a Timid nature allow Keldeo to outspeed threats such as Mega Charizard Y and Landorus as well as Speed tie with opposing Keldeo. 4 Special Defense EVs prevent Download users like Porygon-Z from getting a boost to their Special Attack. Choice Specs allows Keldeo to break through most of the walls in the metagame, such as Zapdos and Mew, after Stealth Rock damage.

Usage Tips
========

Keldeo should be brought in as often as possible to wear down or threaten out the physically defensive Pokemon that wall the majority of Fighting-type teams, such as Skarmory. Scald is a safe move to use in general because of its chance to inflict a burn on Pokemon attempting to switch into Keldeo. Although Hydro Pump is an incredibly powerful wallbreaking move, be careful when using it because of its low PP and shaky accuracy. Spreading burns with Scald and weakening Keldeo's checks with Hydro Pump early-game can allow Keldeo to sweep late-game. Keldeo forces a lot of switches, so you can capitalize on this by double switching to a Pokemon that handles what your opponent attempted to switch into Keldeo. Preserving Keldeo's health is incredibly important, not only because it allows Keldeo to wallbreak throughout the battle, but also because Keldeo's good defensive typing allows it to function as an offensive check to Pokemon such as Mega Scizor and Kingdra. Keldeo's coverage moves deal significant damage to their targets such as Slowbro and Mantine, but they are weak otherwise. Because of this, Keldeo should avoid locking itself into one of its coverage moves because otherwise opposing Pokemon such as Double Dance Landorus-T can set up on it.

Team Options
========

Almost all Fighting-type Pokemon work well with Keldeo because of its incredible ability to break through physically defensive walls. Choice Scarf Heracross and Terrakion are excellent teammates for Keldeo, as the former can deal with bulky Psychic-types such as Slowbro and the latter with Flying-types like Mantine. They also can revenge kill or threaten out Pokemon that outspeed Keldeo. In return, Keldeo easily deals with Doublade and Skarmory, which otherwise can easily switch into Heracross and Terrakion. Keldeo greatly benefits from Stealth Rock support to break Sturdy on Skarmory and Focus Sash on Pokemon such as Breloom. Infernape is the more offensive of the two options, and it is able to check Grass-types, most notably Celebi, as well as relieve pressure off Keldeo by providing another check to Mega Scizor. Cobalion is the other option and is much bulkier, can safely bring Keldeo in with Volt Switch, and can cripple threats such as Latios with Thunder Wave as well as switch into Latios's Psyshock. Kommo-o and Breloom also appreciate Keldeo's ability to break down physically defensive walls. In return, Kommo-o can wall and set up on one of Keldeo's counters, Mega Venusaur, and Breloom can beat most Water-type Pokemon that could try to switch into Keldeo. Keldeo also resists Fire and Ice, allowing it to switch into some of Breloom's checks, such as Torkoal. Hawlucha is another teammate that can deal with Grass-types, specifically Mega Venusaur, and in return Keldeo handles the Pokemon that wall Hawlucha such as Doublade, allowing Hawlucha to sweep with Swords Dance and Unburden.


[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Keldeo can use a Choice Scarf instead of Choice Specs, but Fighting teams generally need the power from Choice Specs and have a multitude of better Choice Scarf users such as Terrakion and Heracross. Keldeo can also use a Life Orb instead so that it can freely switch moves and possibly use Taunt, but the recoil wears down Keldeo quickly, and it is also noticeably weaker.

Checks and Counters
===================

Fighting
--------
**Mega Venusaur**: Mega Venusaur resists both of Keldeo's STAB types and threatens to KO it with Giga Drain.

**Toxapex**: Toxapex resists both of Keldeo's STAB types and can fish for burns with Scald while recovering off any damage Keldeo would do to it.

**Water-immune Pokemon**: Pokemon with the ability Storm Drain or Water Absorb such as Gastrodon, Jellicent, and Mantine can usually switch safely into Keldeo, but Mantine fears the 2HKO from Hidden Power Electric.

**Bulky Water-types**: Slowbro and Tapu Fini both resist Keldeo's STAB moves and the latter can't be burned by Scald because of Misty Surge, but neither likes being hit by Hidden Power Electric.

**Bulky Psychic-types**: Bulky Psychic-types such as Celebi, Latios, and Latias are able to switch into Keldeo easily and force it to switch out.

**Fairy-types**: Fairy-types such as Tapu Bulu and Clefable can switch into Keldeo, but the former doesn't want switch into Scald because of the chance to burn, and Clefable cannot switch into Hydro Pump.

**Revenge Killers**: Choice Band Dragonite, naturally faster Pokemon such as Gengar, and Choice Scarf users such as Excadrill can all KO Keldeo with some previous damage.
 
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