Jangmo-o, Hakamo-o, Kommo-o Discussion

Nexus

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Jangmo-o
Dragon
Abilities: Bulletproof / Soundproof / Overcoat
HP: 45
Atk: 55
Def: 65
SpAtk: 45
SpDef: 45
Spe: 45

Level Up

L1 - Tackle
L5 - Leer
L9 - Bide
L13 - Protect
L17 - Dragon Tail
L21 - Scary Face
L25 - Headbutt
L29 - Work Up
L33 - Screech
L37 - Iron Defense
L41 - Dragon Claw
L45 - Noble Roar
L49 - Dragon Dance
L53 - Outrage
TMs

TM01 - Work Up
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM49 - Echoed Voice
TM52 - Focus Blast
TM54 - False Swipe
TM65 - Shadow Claw
TM66 - Payback
TM75 - Swords Dance
TM78 - Bulldoze
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Dragon Tail
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM100 - Confide

Egg moves

Egg - Counter
Egg - Reversal
Egg - Dragon Breath

Tutor

Draco Meteor




Hakamo-o
Dragon/Fighting
Abilities: Bulletproof / Soundproof / Overcoat
HP: 55
Atk: 75
Def: 90
SpAtk: 65
SpDef: 70
Spe: 65

Level Up

L0 - Sky Uppercut
L1 - Sky Uppercut
L1 - Autotomize
L1- Tackle
L1 - Leer
L1 - Bide
L1 - Protect
L5 - Leer
L9 - Bide
L13 - Protect
L17 - Dragon Tail
L21 - Scary Face
L25 - Headbutt
L29 - Work Up
L33 - Screech
L38 - Iron Defense
L43 - Dragon Claw
L48 - Noble Roar
L53 - Dragon Dance
L58 - Outrage

TMs

TM01 - Work Up
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM49 - Echoed Voice
TM52 - Focus Blast
TM54 - False Swipe
TM56 - Fling
TM59 - Brutal Swing
TM65 - Shadow Claw
TM66 - Payback
TM75 - Swords Dance
TM78 - Bulldoze
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Dragon Tail
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM100 - Confide

Egg moves

Egg - Counter
Egg - Reversal
Egg - Dragon Breath

Tutor

Draco Meteor




Kommo-o
Dragon/Fighting
Abilities: Bulletproof / Soundproof / Overcoat
HP: 75
Atk: 110
Def: 125
SpAtk: 100
SpDef: 105
Spe: 85

Level Up

L0 - Clanging Scales
L1 - Clanging Scales
L1 - Sky Uppercut
L1 - Belly Drum
L1 - Autotomize
L1 - Tackle
L1 - Leer
L1 - Bide
L1 - Protect
L5 - Leer
L9 - Bide
L13 - Protect
L17 - Dragon Tail
L21 - Scary Face
L25 - Headbutt
L29 - Work Up
L33 - Screech
L38 - Iron Defense
L43 - Dragon Claw
L51 - Noble Roar
L59 - Dragon Dance
L67 - Outrage

TMs

TM01 - Work Up
TM02 - Dragon Claw
TM05 - Roar
TM06 - Toxic
TM08 - Bulk Up
TM10 - Hidden Power
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethrower
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM49 - Echoed Voice
TM52 - Focus Blast
TM54 - False Swipe
TM56 - Fling
TM59 - Brutal Swing
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM69 - Rock Polish
TM75 - Swords Dance
TM78 - Bulldoze
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Dragon Tail
TM84 - Poison Jab
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM91 - Flash Cannon
TM100 - Confide
Egg moves

Egg - Counter
Egg - Reversal
Egg - Dragon Breath

Tutor

Draco Meteor


New Move

Clanging Scales: The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokemon. The users Defense stat goes down after the attack. 100% accuracy [Dragon] 110 BP, Special.
 
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Decent because he has lots of set-up options, decent abilities and the coverage he needs. But the lack of good Fighting moves he is a letdown (except if you go special I guess ?). Shame he has no recovery though, because he would be a nice tank.
 
Its too bad Sky upper cut it is best physical fighting move but I still see some potential for a DD set and a special attacking set. Bulk up also has some potential but lack of drain punch hurts it.
 
Kind of disappointing but at the same time I think it has some potential. It's disappointing in the sense that it has a rather shallow attacking movepool with few coverage options (although fortunately it does get Poison Jab for Fairy types), but I'm pleasantly surprised by the amount of viable boosting moves it has at its disposal - Dragon Dance, Swords Dance, Belly Drum, Autotomize, Bulk Up, hell it could even maybe run a mixed boosting set with Work Up. Its speed is somewhat mediocre but is at least enough to outrun majority of tankish 'mons. While its defensive typing is not great, its fairly good raw bulk will give it opportunities to accumulate, and it will be interesting to see which boosting set will be the most viable. I think this inherent unpredictability will allow it to potentially find a place in OU - if not it will most likely be great in UU. Lets also not forget about Z-moves as well.

I think Kommo-o will be much better in a later 7th gen game when they add tutor moves such as Iron Head, Drain Punch and perhaps the elemental punches too. For now, it's a cool 'mon with some very good attributes but also a few flaws.
 
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Is it just me or does it seems that an overwhelming amount of mons this gen are getting shafted movepools? Kommo'o lacks a proper stab, Tapu Cuck Koko doesn't have consistent fairy moves...
I mean, I think Kommo-o will benefit tremendously if we get access to move tutors in a later game. A bunch of moves that would be really useful on it are already move tutor moves in ORAS, so if we can get another gen 7 game to give him access to stuff like iron head and drain punch it would be much improved already
 
Is it just me or does it seems that an overwhelming amount of mons this gen are getting shafted movepools? Kommo'o lacks a proper stab, Tapu Cuck Koko doesn't have consistent fairy moves...
Yeah, GF seems to be really cautious this time around. Koko's stats are amazing but its (physical) movepool is terrible. It looks like they're really trying to make Ash-Greninja the sole powerhouse this gen like Mega Blaziken was in Gen 6.
 

Fireburn

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I like the idea of a Rock Polish set. 100 SpA is a touch low, but Clanging Scales is an excellent move and it's special coverage isn't lacking with Flamethrower, STAB Focus Blast/Sky Uppercut, and Flash Cannon to cover the anti-Dragon options. Also quite the tank, so finding setup opportunities shouldn't be that hard.
 
Looks neat actually, though attacking movepool is meh for the physical side. Could be nice to experiment with though, and at least its better than Goodra.
 
Reminds me of Emboar on bw it only had access to ONE fighting move by level up and it was arm thrust
 

Ash Borer

I've heard they're short of room in hell
Well at least its not Goodra, love the design and idea behind it. I think its ceiling is similar to Hydregion this gen.
I don't think so. Hydreigon's ace was a Draco Meteor backed up by very good special attack. Kommo.. has nothing? Choice set, boosting set, bulky set, none of them seem to be very good at all? I see the special autotomize set as OK, because changing scales has enough power to make up for 100 SpA (its equivalent to a 90BP move coming from about 135 base SpA), but it still seems just OK. How many Pokemon with 135 offensive stats can get away with a speed boosting sweeper set?
 
I'm want to know what Z-Dragon Dance before I make any judgements on this guy. If it gives at least +2/+2 then it's a wrap. No fairy wants to take a +2 Poison Jab and Mawile and Klefki can come catch this fucking uppercut.
 
Wait, it does not get Iron Head? With that head?

Well, at least it gets Poison Jab. With a lack of even Drain Punch, I'm not sure if it will be running Fighting moves at all, unless you want to use Focus Blast on special sets. If it ever Drain Punch in a future game, then Soundproof Bulk Up will be a thing. Until then... Dragon Dance with only a Dragon move for STAB, or Special sets (Autotomize?) seem useful.
 
Really digging this dude. Probably won't make OU without a good physical STAB (WHY DOES DRAGON RUSH STILL SUCK BALLS), but I can easily see it as a versatile tank in UU, with that bulk, its signature move, and variable abilities. None are super powerful or anything (what even uses abilities blocked by Bulletproof?), but still, fuck Sylveon.
 

Karxrida

Death to the Undying Savage
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Looks really mediocre to me; not horrible, but not good either. Stats are a bit too balanced and the movepool is blarg. UU will appreciate its new toy.
 

Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
I think you guys are really underselling Kommo-o's power here. Yes, Sky Uppercut being its best Fighting-type move sucks. Yes, being weak to Dragon and Ice and 4x weak to Fairy is awful. And yes, its stats are arguably too balanced, but the versatility of its setup moves is something that not a lot of Pokemon can boast, and its defensive abilities can give it some flexibility in how it functions. Soundproof means you don't get phased out by Roar, so Heatran can't force you out for example. Overcoat blocks Spore, so it could be a good answer to Breloom and Amoonguss, and its sandstorm immunity could give it a place on sand teams, such as resisting Water-type moves against rain teams. Its solid 75 / 125 / 105 defenses and 7 resistances can give it plenty of setup opportunities, and man does it have some good setup moves. You could be simple and use Dragon Dance with Poison Jab as coverage, or you could use both Swords Dance and Autotomize since its STAB coverage is so good; Swords Dance to break down bulky teams and Autotomize to sweep offensive teams. Like yeah, Fairy-types are gonna beat you to no end without Poison Jab, but once your other teammates take them out, this thing can put in some work.

Regarding its offenses, I agree that special attacking isn't gonna be worth it except MAYBE for using Flamethrower to take out Scizor and Ferrothorn, and there are definitely stronger physical attackers out there, but base 110 Attack is enough to put in work:

+1 252 Atk Life Orb Kommo-o Outrage vs. 0 HP / 4 Def Keldeo: 370-437 (114.5 - 135.2%) -- guaranteed OHKO

+2 252 Atk Life Orb Kommo-o Outrage vs. 248 HP / 252+ Def Rotom-W: 309-367 (101.9 - 121.1%) -- guaranteed OHKO

+2 252 Atk Life Orb Kommo-o Sky Uppercut vs. 252 HP / 252+ Def Skarmory: 183-216 (54.7 - 64.6%) -- guaranteed 2HKO after Leftovers recovery

Like I get that it isn't hitting nearly as hard as other setup sweeping Dragons like Dragonite and Haxorus, but its defensive qualities and setup variety could possibly give it a place in OU and not be complete garbage compared to them. I'm not saying it's an S-Rank god or anything, this is probably gonna be like B- or C+ at best; it's not overwhelmingly powerful and needs a good amount of support, but it has enough to set itself apart from other Pokemon and justify being used over them.
 
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Personally, I'm actually eyeballing

Kommo-o @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpDef / 252 Spe
Modest Nature
- Autotomize
- Clanging Scales
- Focus Blast
- Flamethrower

as being one of its best sets right now. Strong mixed bulk allows it to set up to +2 speed and clean up with its strong dual-STAB combo, with Flamethrower for coverage. Decent wincon.
 
Sigh... People are just spoiled on the 100+ moves so much. Its a good pokemon with a bunch of different ways to play with, not every fighting type needs Outrage/Close Combat.

Now, Positives: Kommo-o has a few set up moves and is blessed with the natural Bulk to get them off without much trouble. Reminds me a bit like Haxorus. Poison Jab and Flash Cannon deals with annoying Fairy types, while Rock Slide can help keep pesky flying types not named Skarmory at bay. Also, since it has good offense on both sides, it can actually dabble in running Work Up, giving both its signature move and its physical side a boost at the same time to break some the best of both walls.

A little bit of creativity will go a long way you know.
 
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I'm sooo weak when it comes to leaked Pokemon stats. It's easy for me to avoid story spoilers but I just can't with movepools and stats.
Anyway, this pseudo has lower offensive stats than most but I won't be quick to dismiss it.
With good defenses, many setup moves, and Soundproof + Taunt I see the attributes of a potentially good booster.
Too early to 100% say but sometimes the Pokemon that don't look so impressive on paper work well in practice.
 
It learns Belly Drum, doesn't it? Perhaps a Salac set or conventional Sitrus might put in some work. Shame it has no priority.

Honestly I'm thinking mixed LO might be its best bet. Clanging Scales is surprisingly spammable.
 
Just had to. Don't care much about the new gens, but this was one of the few guys I was giving a shit about, and man, what a buzzkill. After seeing the classic quad weakness typing like the old 600 BST model and a design I was definitely down with, I was expecting them to do the right thing with the stats.



I mean this could have easily been made in the 2nd or 3rd gen. I can even imagine how it would look in the classic watercolor style the Sugimori dude did back then. Such a great design.

Like fuck, 110/100/85 offensive stats? The attack is bad enough, but shaft the speed too? At least the motherfucker can be 95 or some shit, anything helps. And Rock Polish is bleh because of the balanced attack stats.

UU obviously, but I was just hoping for a new 600 dragon to tear around standard play. Just too slow, not strong enough, and they went out of their way to cap its movepool. That's three duds in a row since overhauling with Hydreigon in BW. Damn shame because Bulletproof and Soundproof are pretty clutch for fulfilling both flavor and utility. They had one job for me and they fucked it up.
 

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