Okay, I know this sounds horrible because ice is not the most defensive typing and it has a lot of weaknesses to common competitive types and such, but I made it a challenge for myself to make good mono teams of each typing. Therefore, I'm willing to take on the challenge.
Now, I'm new to competitive play. I'm no expert. So my reasoning for putting these guys on my team may not be the best. Also, I tend to lose focus and skim through the "Usage Tips" parts of Smogon so...
Also, I'm making an Ice team, not a hail team, but I will definitely use hail to my advantage`
Anyways, here's what I got so far.
Mamoswine
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard
I used Smogon's monotype set for this guy. I'm using him because he's an offensive wallbreaker and has decent bulk. The biggest reason is to have a check when it comes to Fire, Rock, and Steel. Also, let's be real, Stealth Rock is a must-have nowadays, and it could actually help with Fire types, especially ones like Volcarona and Charizard.
Cloyster
Cloyster @ Normalium Z
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Hydro Pump
- Explosion
Cloyster has insanely high defense and can act as a check to Fire and maybe even Rock and Steel types, since it's part water. Although, I'm not sure about Explosion. I mean, I don't know if it's worth to purposely lose one of my Pokemon, especially as my team will already be a bit frail. Should I keep Explosion, or should I replace it with another move like Spikes or something?
(not my art, credit to whoever drew this)
Weavile
Breezepelt (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
He's a glass cannon, very fast and pretty strong! I think he'd make a good sweeper and/or revenge killer. I know it may seem like a bad idea because he has a 4x weakness to fighting, but he may be able to outspeed some threats. Low Kick especially could hit Heatran, Mamoswine and Tyranitar and other such threats.
...Also, he's my favorite Pokemon (next to the eeveelutions) and I couldn't resist putting him on the team.
Ninetales-Alola
Freeze Frame (Ninetales-Alola) (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore
It's kind of obvious why I chose to put Ninetales on the team: its ability. Aurora Veil can only work in hail, and since Ice-types tend to be more frail, Aurora Veil is something the team would appreciate. Freeze-Dry could also help to hit Water-Types (honestly Ice should be super effective against water in the first place because ice is literally solid water and water FREEZES OVER DURING THE WINTER SO WHY IS WATER RESISTANT TO ICE IT MAKES NO SENSE AND I'M VERY PASSIONATE ABOUT THIS). Being part Fairy, it could also be a check for Fighting.
(I don't know why I could easily find a decent sized gif of this Pokemon and not the others but whatever)
Kyurem-Black
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
I'm using this Pokemon because not only does it have access to Fusion Bolt for a check to water (refer to Ninetales-Alola). Also, Dragon is resistant to Fire, Water, Grass, and Electric, and Fire.
And I'm torn between Froslass and Sandslash-Alola.
I heard Sandslash is a good option for Ice-mono teams, especially because of its ability Slush Rush, and because I have a Ninetales-Alola with Snow Warning, Slush Rush would be a great ability, especially since it'll help with outspeeding any threats. However, it comes with a 4x Fire and Fighting Weakness, something my team is already suffering from. So I don't know if it's worth it.
This would be the set for Sandslash I'd be using:
Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aurora Veil
- Rapid Spin
- Icicle Crash
- Earthquake
Rapid Spin is also great for removing entry hazards.
BUT Froslass does provide the benefit of being immune to Fighting (and Normal in case I come across a Double Edge or a Mega-Lopunny with Return). This is the UU set for Froslass:
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Will-O-Wisp/Destiny Bond
So, should I go with Froslass or Sandslash-Alola?
How is my team? Should I change anything?
I would love to hear it! Thanks for reading :)
Now, I'm new to competitive play. I'm no expert. So my reasoning for putting these guys on my team may not be the best. Also, I tend to lose focus and skim through the "Usage Tips" parts of Smogon so...
Also, I'm making an Ice team, not a hail team, but I will definitely use hail to my advantage`
Anyways, here's what I got so far.
Mamoswine
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 0 HP
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard
I used Smogon's monotype set for this guy. I'm using him because he's an offensive wallbreaker and has decent bulk. The biggest reason is to have a check when it comes to Fire, Rock, and Steel. Also, let's be real, Stealth Rock is a must-have nowadays, and it could actually help with Fire types, especially ones like Volcarona and Charizard.
Cloyster
Cloyster @ Normalium Z
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Hydro Pump
- Explosion
Cloyster has insanely high defense and can act as a check to Fire and maybe even Rock and Steel types, since it's part water. Although, I'm not sure about Explosion. I mean, I don't know if it's worth to purposely lose one of my Pokemon, especially as my team will already be a bit frail. Should I keep Explosion, or should I replace it with another move like Spikes or something?
(not my art, credit to whoever drew this)
Weavile
Breezepelt (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
He's a glass cannon, very fast and pretty strong! I think he'd make a good sweeper and/or revenge killer. I know it may seem like a bad idea because he has a 4x weakness to fighting, but he may be able to outspeed some threats. Low Kick especially could hit Heatran, Mamoswine and Tyranitar and other such threats.
...Also, he's my favorite Pokemon (next to the eeveelutions) and I couldn't resist putting him on the team.
Ninetales-Alola
Freeze Frame (Ninetales-Alola) (F) @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast
- Encore
It's kind of obvious why I chose to put Ninetales on the team: its ability. Aurora Veil can only work in hail, and since Ice-types tend to be more frail, Aurora Veil is something the team would appreciate. Freeze-Dry could also help to hit Water-Types (honestly Ice should be super effective against water in the first place because ice is literally solid water and water FREEZES OVER DURING THE WINTER SO WHY IS WATER RESISTANT TO ICE IT MAKES NO SENSE AND I'M VERY PASSIONATE ABOUT THIS). Being part Fairy, it could also be a check for Fighting.
(I don't know why I could easily find a decent sized gif of this Pokemon and not the others but whatever)
Kyurem-Black
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
I'm using this Pokemon because not only does it have access to Fusion Bolt for a check to water (refer to Ninetales-Alola). Also, Dragon is resistant to Fire, Water, Grass, and Electric, and Fire.
And I'm torn between Froslass and Sandslash-Alola.
I heard Sandslash is a good option for Ice-mono teams, especially because of its ability Slush Rush, and because I have a Ninetales-Alola with Snow Warning, Slush Rush would be a great ability, especially since it'll help with outspeeding any threats. However, it comes with a 4x Fire and Fighting Weakness, something my team is already suffering from. So I don't know if it's worth it.
This would be the set for Sandslash I'd be using:
Sandslash-Alola @ Light Clay
Ability: Slush Rush
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aurora Veil
- Rapid Spin
- Icicle Crash
- Earthquake
Rapid Spin is also great for removing entry hazards.
BUT Froslass does provide the benefit of being immune to Fighting (and Normal in case I come across a Double Edge or a Mega-Lopunny with Return). This is the UU set for Froslass:
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Taunt
- Icy Wind
- Will-O-Wisp/Destiny Bond
So, should I go with Froslass or Sandslash-Alola?
How is my team? Should I change anything?
I would love to hear it! Thanks for reading :)
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