SM NU I think I found my comfy tier!

Hey guys! Looking for some feedback on one of the first teams I put together for SM. I'm really enjoying this team but really open for feedback. Looking to see how far I can go here.



Garbodor @ Black Sludge
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Toxic Spikes
- Toxic
- Pain Split
- Gunk Shot
My beautiful son. Picked him due to his ability to take hits and nice coverage against Fairy which I pretty much needed. Obviously meant to take hits while setting TSpikes after clearing Draps and other Garbos. Pretty much there to set the stage and check Fairies before he eventually gets taken out...like trash.



Houndoom @ Poisonium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Overheat
- Sludge Bomb
- Nasty Plot

Okay, so pretty basic Houndoom without the mega stone. Max speed and spa for revenge killing. Nasty plot for setting up on obvious switch-outs. Poi-Z for catching Fairy switches off guard and having a lot of luck killing Guzzlord with it.




Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 80 HP / 252 Atk / 176 Def
Impish Nature
- Parting Shot
- Multi-Attack
- Pursuit
- Crunch
Okay I *really* like Silvally. The steel typing is for coverage against Rock and Fairy which was a bit lacking, as well as having some nice resists. Parting shot is a wonderful thing on clear set-ups or when I'm down to just Silv that shit is just silly. I'm not too sure on both Pursuit and Crunch, so maybe feedback on that is great. Pursuit for obvious reasons and I threw Crunch on for walls.




Cryogonal @ Leftovers
Ability: Levitate
EVs: 48 HP / 96 SpA / 252 SpD / 112 Spe
Calm Nature
- Rapid Spin
- Freeze-Dry
- Knock Off
- Recover
Ice isn't really the most defensive type butttt Crys SpD can take most neutral and resist attacks like it's not even there fam. Spinner with Knockoff and Freezedry for water types and just STAB coverage, recover for when things get tight or get into a toxic race.



Machamp @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Bullet Punch
- Close Combat
- Thunder Punch
Nothing new and exciting about this champ. Picked Thunderpunch over Knock off due to having a lot of KO on my team and giving my boy an answer to water or flyers that would set up or predict a switch. Rest of the set is basic.



Uxie @ Mental Herb
Ability: Levitate
EVs: 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Dazzling Gleam
- Light Screen
- Knock Off
So I'm not so sure about Uxie. I needed someone with Rocks and I always liked it. Knock off for team support same with light screen. Gleam for dragons and not having fairy moves on my team otherwise. Overall it does OK at getting the job done that I send it out for.



Thanks for your help guys, I really appreciate it.

Garbodor @ Black Sludge
Ability: Aftermath
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Toxic Spikes
- Toxic
- Pain Split
- Gunk Shot

Houndoom @ Poisonium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Overheat
- Sludge Bomb
- Nasty Plot

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 80 HP / 252 Atk / 176 Def
Impish Nature
- Parting Shot
- Multi-Attack
- Pursuit
- Crunch

Cryogonal @ Leftovers
Ability: Levitate
EVs: 48 HP / 96 SpA / 252 SpD / 112 Spe
Calm Nature
- Rapid Spin
- Freeze-Dry
- Knock Off
- Recover

Machamp @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Bullet Punch
- Close Combat
- Thunder Punch

Uxie @ Mental Herb
Ability: Levitate
EVs: 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Dazzling Gleam
- Light Screen
- Knock Off




 

Amane Misa

Bring Them Home Now!
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Hi. Nice team!

I have a few changes, which I believe will make your team better.

The team looks really weak to Fighting-types with Dark coverage, as shown in the loss replay. This is why I suggest you to swap
>
. Granbull is a more reliable way to beat Fighting-types than Garbodor and I think would really benefit your team.

Now that you lost your Spikes setter,
>
. It will give you Spikes support and enhance the defensive backbone of your team.

Another thing I noticed about your team is that it lacks an Electric immunity, so VoltTurn cores can be extremely hard to deal with.
>
should help you patch up the weakness.

Changes in short:
  • >

  • >

  • >
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Heal Bell
- Earthquake
- Thunder Wave

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Protect
- Spikes
- Leech Seed
- Knock Off / Gyro Ball

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off / Toxic


I hope I helped, feel free to contact me if you have any questions.
 
Hi. Nice team!

I have a few changes, which I believe will make your team better.

The team looks really weak to Fighting-types with Dark coverage, as shown in the loss replay. This is why I suggest you to swap
>
. Granbull is a more reliable way to beat Fighting-types than Garbodor and I think would really benefit your team.

Now that you lost your Spikes setter,
>
. It will give you Spikes support and enhance the defensive backbone of your team.

Another thing I noticed about your team is that it lacks an Electric immunity, so VoltTurn cores can be extremely hard to deal with.
>
should help you patch up the weakness.

Changes in short:
  • >

  • >

  • >
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Play Rough
- Heal Bell
- Earthquake
- Thunder Wave

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Protect
- Spikes
- Leech Seed
- Knock Off / Gyro Ball

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Knock Off / Toxic


I hope I helped, feel free to contact me if you have any questions.
Thanks so much!! I'm going to give this a try tonight and I can post results :)
 

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