Mafia vs Village HunterXHunter Mafia - Won by the Hunters and Hisoka

UPDATE

Having been reminded of the price of carelessness, you get your act together and spend the night on your guard. What you find in the morning proves your vigilance futile against the vengeful Troupe.

Dear Oddish,
You are Abengane.

A taciturn man motivated by money, you have the rare Nen ability to remove the effect of Nen on yourself or others, qualifying you as what is called an Exorcist. You make a living of both removing Nen curses and working freelance contracts.


You are able to dispel malicious Nen by burning a wooden effigy in a campfire. Each night you may Exorcise target User, which will remove any ongoing ability attached to them and Safeguard them against any other non-killing actions thrown at them that night. You will be notified if you dispel an ability.


You are allied with the Hunters. You win when all threats to them have been eliminated.
Memoric is missing.

It is now Day 6. Day 6 ends 9/2 6:00 PM EDT.
 
After receiving an urgent report informing you that someone believed to be a Troupe member has been sighted entering the airport, you get ready for what you hope to be the final showdown and flock to the airport. Showing no mercy for the lone fleeing bandit, you take them down without suffering casualties.
Dear 3P1K,
You are Nobunaga Hazama.


An unexpectedly friendly and chill bloodthirsty samurai, you’d like to see the protagonists join the Troupe and you won’t shut up about it. Your role in operations is to act as a shield to the Troupe’s backline utility-focused members, and guard them with your life. You can prove to be very stubborn, and you like to brag about how you can use the En perception technique to detect everything in a 4 meter radius and strike anything entering this area with your sword.


A living sword and shield to your comrades, you are a frontline fighter able to scare off most foes from entering your range. Each night, you may Omniguard target user, protecting them from kills and most non-kill actions (this will block beneficial actions as well) by standing guard in front of them.

Your Enhancement Nen makes you a fearsome fighter in close quarters, and you may choose to not stand guard and instead gather your focus, using En and assuming your stance to slay anyone entering your zone of heightened perception. You will kill the first two players in order of action priority to visit you that night, though any protection on them will block your strike. Because of the intense concentration this requires, you may not use this action more than twice this game. You cannot use the team’s kill when assuming your stance.


If you perform the team’s kill, your focus and perception of what’s around you will reveal to you who targeted you that night, and you will ignore redirecting abilities that would target you. The speed of your strike will also allow it to hit before kidnapping abilities, but only these.


You are allied with the Phantom Troupe. You win when all threats to the Troupe have been eliminated.
The Phantom Troupe has been eliminated.

Congratulating yourselves, you expect to coast for the remainder of your stay.

Memoric has returned.
It is now Night 6. Night 6 ends 9/4 6:00 PM EDT (or hopefully earlier).
 
Hey, if you are one of our invests. You may consider (re) investigating Jalmont/LG tonight as it's entirely possible that there's a recruiter and one of them has been recruited.
 
UPDATE

You all return to your duties after an uneventful night, the auction wrapping up soon. Experience tells you however not to lower your guard until the very end.

It is now Day 7. Day 7 ends 9/6 6:00 PM EDT (will hammer early if at least 4 people say they're fine with it in thread).
 
After an unusually uneventful day, you savor some well-earned peace of mind and think about what you'll do with your share of the reward for taking down the Troupe.

It is now Night 7. Night 7 ends 9/8 6:00 PM EDT at the latest.
 
Lynch trace of life

Jalmont may disagree with me here. But this is the reasoning

In this game right now, there is only one inconsistency observable. For a few days trace has claimed to be roleblocked when they shouldn't have been from any village source.

Logically, there are two possible reasons.
1. The 3rd party is some kind of roleblock thing and has been targeting trace and only trace with it as it hasn't been seen elsewhere

2. Trace is lying and using the excuse of being roleblocked to avoid reporting actions when they do their 3rd party things.

Either way, this is an ideal lynch as either case helps us, either by removing a 3rd party or by gaining info on the 3rd parties objectives.

Additionally, while no lynching might seem safe, remember the 3rd party has some non killing objective they are working on that assumingly hurts town and so by no lynching, we are only giving time for them to do more work on that
 

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