So I have been playing for a lil while but I’m still kinda new / still learning abt competitive so I read some forums abt competitive and team composition and I came up with this team (this is my first rmt so if I missed something or didn’t give enough info I’m sorry)
Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock
Heatran was always one of my fav mons to use so i built this team around him, I decided to run grassium z Bc it would help against Fini and rotom, and I used him as my setter and I first decided to run spd but I choose this one since it had some more utility in my opinion
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Protect
Since heatran is very vulnerable to ground type moves bulu will come in handy for weaken those moves plus giving some type of recovery to heatran, and it will help with checks to Tran such as Chomp and gliscor, greninja, tapu koko. I initially used scarf bulu but since the team needed a lil more bulk I used spD instead, I run protect over synthesis Bc it would give me an idea of what some scarf users will have
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Roost
- Knock Off
I used mega Scizor Bc it has somewhat of a synergy with heatran and it always helps with fairy types and is a really good at using sd and using knock off on a switch.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Slack Off
- Toxic
Slowbro concludes the fire/water/grass core but can always be good against gliscor and Hawlucha and can hit flying types with decent power, and it’s a more safe switch in against fire types mons instead of using heatran that the opponent could predict
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
My team needed at scarf user so I decided to used Lando since it helps me against both mega charizards, volcarona, tapu koko, and Mega Alakazam. I initially used explosion > stealth rocks but I changed it since I never really used it and Lando provokes some switches.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
And it the last slot I went with tornadus Bc this team lacked a defog user and I used to have defog on Lando but I rather use tornadus as my defog user. Tornadus also checks Kartana someone that can cause trouble to my team, and since it has knock off I can deal some damage to walls and get their items removed.
This team has gotten me a few wins and I’m pretty sure there are a lot of ways that this team could be changes or improved
Heatran @ Grassium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Solar Beam
- Stealth Rock
Heatran was always one of my fav mons to use so i built this team around him, I decided to run grassium z Bc it would help against Fini and rotom, and I used him as my setter and I first decided to run spd but I choose this one since it had some more utility in my opinion
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Protect
Since heatran is very vulnerable to ground type moves bulu will come in handy for weaken those moves plus giving some type of recovery to heatran, and it will help with checks to Tran such as Chomp and gliscor, greninja, tapu koko. I initially used scarf bulu but since the team needed a lil more bulk I used spD instead, I run protect over synthesis Bc it would give me an idea of what some scarf users will have
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Roost
- Knock Off
I used mega Scizor Bc it has somewhat of a synergy with heatran and it always helps with fairy types and is a really good at using sd and using knock off on a switch.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Slack Off
- Toxic
Slowbro concludes the fire/water/grass core but can always be good against gliscor and Hawlucha and can hit flying types with decent power, and it’s a more safe switch in against fire types mons instead of using heatran that the opponent could predict
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
My team needed at scarf user so I decided to used Lando since it helps me against both mega charizards, volcarona, tapu koko, and Mega Alakazam. I initially used explosion > stealth rocks but I changed it since I never really used it and Lando provokes some switches.
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
And it the last slot I went with tornadus Bc this team lacked a defog user and I used to have defog on Lando but I rather use tornadus as my defog user. Tornadus also checks Kartana someone that can cause trouble to my team, and since it has knock off I can deal some damage to walls and get their items removed.
This team has gotten me a few wins and I’m pretty sure there are a lot of ways that this team could be changes or improved