The team can do nicely against other teams since its versatility though rain teams give a very hard time. Lopunny can't OHKO Ferrothorn generally and Mega Swampert rips through toxapex with EQ, which is supposed to be my physical counter.
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Discharge
- Recover
- Conversion
If set up correctly, it can be a devastating sweeper, if I can force the opponent to switch when PoryZ is in play, it works out very well.
Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fusion Bolt
- Dragon Claw
- Iron Head
Basically the stallbreaker. Everything that is slower will get hit very hard, when I can pull a twave on an opponent and get to KyuB, that pokemon generally dies in one hit.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
The pokemon between me and getting sweeped by every special attacker. Used as a pivot and solo melting pokemon when necessary.
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic
The guy can endure some hits but I feel like if anyone has to be changed, Toxapex can be the one. Can't be used other than being a pivot.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Explains itself, I can use fake out to let toxic set in for one more turn or go all-on-out attacking on slower attackers/not that strong bulky pokemon.
Klefki @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magnet Rise
Generally the lead, I use it to cripple the fast sweepers down and when they switch, counter the pokemon they switch into with mine.
If there is a hard counter to Klefki, or another counter, I go with KyuB or PoryZ, or if they have a good chance leading with a pokemon that carries a ground move, I still go klefki and magnet rise. It works out well against Lando-T if they are bulky. Against Mega-Medicham I also had some problems.
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Discharge
- Recover
- Conversion
If set up correctly, it can be a devastating sweeper, if I can force the opponent to switch when PoryZ is in play, it works out very well.
Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fusion Bolt
- Dragon Claw
- Iron Head
Basically the stallbreaker. Everything that is slower will get hit very hard, when I can pull a twave on an opponent and get to KyuB, that pokemon generally dies in one hit.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
The pokemon between me and getting sweeped by every special attacker. Used as a pivot and solo melting pokemon when necessary.
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 192 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Haze
- Toxic
The guy can endure some hits but I feel like if anyone has to be changed, Toxapex can be the one. Can't be used other than being a pivot.
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch
Explains itself, I can use fake out to let toxic set in for one more turn or go all-on-out attacking on slower attackers/not that strong bulky pokemon.
Klefki @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Thunder Wave
- Spikes
- Play Rough
- Magnet Rise
Generally the lead, I use it to cripple the fast sweepers down and when they switch, counter the pokemon they switch into with mine.
If there is a hard counter to Klefki, or another counter, I go with KyuB or PoryZ, or if they have a good chance leading with a pokemon that carries a ground move, I still go klefki and magnet rise. It works out well against Lando-T if they are bulky. Against Mega-Medicham I also had some problems.
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