Alright then, time for another RMT! This time it's for my MnM team, Gods and Kings. This balanced offense team focuses on using some uncommon threats to break and counter the meta while making an impression. Without further ado, let's introduce the team!
Tyranitar@Bannetite
Ability: Sand Stream -> Prankster
248HP/4 Atk/252 Def
Impish Nature
- Taunt
- Stone Edge
- Stealth Rock
- Thunder Wave
First up we have tyranitar. This is the essential suicide lead for the team, except it's not always used that way. Prankster allows Tyranitar to freely set up stealth rock, use thunder wave to cripple a sweeper or use taunt to counter other hazard setters and tanks that aren't gyaradosite or magic bouncers. Stone edge is for STAB damage that helps it take down threats it's crippled. Max defense investment is so that it can live for as long as possible.
Arceus-Ground@Earth Plate
Ability: Multitype
248HP/4 SpA/252 SpDef
Calm Nature
- Judgement
- Defog
- Recover
- Ice Beam
Next on the team is Arceus-Ground. I chose this pokemon for its excellent bulk, as well as its ability to check one of the biggest threats to both MnM and Ubers, Primal Groundon. Even with no defensive investment, Arceus can take any hit that Groundon can throw at it and return with a super effective judgement to OHKO. I chose to run defog and recover as its support moves since I needed hazard control and recover so that I can heal back the damage dealt from opposing pokemon and then take them on. Ice beam is for coverage against another threat to the metagame, literally any Pinsirite user (but mainly geneset/Zygarde). It also has its uses against other pokemon such as Pgroudon if it's low enough that it'll still kill, but also want to cover the switch into a flying type. I chose a specially defensive arceus because the team needed a spdef tank to work with the team, and this seemed like the best option.
Darmanitan@Lopunnite
Ability: Sheer Force -> Scrappy
252 Atk/4 SpDef/252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Super Power
- U-turn
Next up is our first sweeper, Darmanitan. With the lopunnite in hand, Darmanitan reaches a crazy 200 base attack on top of a crazy STAB typing, and insane 125 base speed and a strong movepool. Flare blitz is the main STAB of choice, out classing fire punch since it lacks enough damage, earthquake is coverage, Super Power for fighting type STAB after mega evolving, and U-turn is for momentum. To put his speed tier into perspective, base 115 speed pokemon speed tie with max speed non scarf marshadow. And his insane attack stat alone can help net KOs against the likes of venusaurite magearna, sablenite zapdos and many other commonly used pokemon in the meta.
Greninja@Diancite
Ability:Protean -> Magic Bounce
252 SpAtk/4 SpDef/252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- Hydro Pump
- Water Shuriken
Diancite greninja is a beast. This pokemon is run basically like scarf gren in OU, but with A LOT more power behind it. With the diancite it reaches a speed tier of 182, outspeeding EVERYTHING in the meta and dealing serious damage on a 163 base special attack. To put this into perspective here's a calc:
252 SpA Greninja Hydro Pump vs. 0 HP / 0 SpD Tapu Koko: 244-288 (86.8 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
This set is for the most commonly run tapu koko, pidgeotite. It also outspeeds glalitite weavile and OHKOS with hydro pump. And diancite terrakion while OHKOing it with water shuriken in 3 hits. Honestly there is no reason to run ANY other diancite pokemon, greninja is just that amazing.
Magearna@Venusaurite
Ability: Soul Heart -> Thick Fat
248 HP/ 252 Def/ 8 SpAtk
Bold Nature
- Flash Cannon
- Fleur Cannon
- Volt Switch
- Pain Split/Heart Swap
Magearna is the defensive tank for the team, with thick fat to take on fire and ice type hits like they're nothing. I chose magearna because it has great synergy with the team, as it had a severe weakness to zygarde, genesect and golisopod, and needed one badly. Flash Cannon and Fleur Cannon are the duel stabs of choice, Volt Switch allows for momentum and the last slot is a bit of a toss up. Pain split is magearna's only form of recovery, while heart swap allows it to use fleur cannon, then cripple opposing special attacking pokemon. Heart Swap can also help stop set up, allowing you to steal their boosts. Both are good options though.
Zygarde@Pinsirite
Ability: Aura Break -> Aerilate
252 Atk/4 Spdef/252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
Not a lot to say about this mon, except the fact that it's the best pinsirite user in the meta. This pokemon is already very well used throughout the current meta and is always feared, whether it's using this set or the altarianite variant. I chose this pokemon as the back up sweeper for the team, allowing for late game clean up.
Welp, that's the team, let me know what your thoughts are in the comments
Tyranitar@Bannetite
Ability: Sand Stream -> Prankster
248HP/4 Atk/252 Def
Impish Nature
- Taunt
- Stone Edge
- Stealth Rock
- Thunder Wave
First up we have tyranitar. This is the essential suicide lead for the team, except it's not always used that way. Prankster allows Tyranitar to freely set up stealth rock, use thunder wave to cripple a sweeper or use taunt to counter other hazard setters and tanks that aren't gyaradosite or magic bouncers. Stone edge is for STAB damage that helps it take down threats it's crippled. Max defense investment is so that it can live for as long as possible.
Arceus-Ground@Earth Plate
Ability: Multitype
248HP/4 SpA/252 SpDef
Calm Nature
- Judgement
- Defog
- Recover
- Ice Beam
Next on the team is Arceus-Ground. I chose this pokemon for its excellent bulk, as well as its ability to check one of the biggest threats to both MnM and Ubers, Primal Groundon. Even with no defensive investment, Arceus can take any hit that Groundon can throw at it and return with a super effective judgement to OHKO. I chose to run defog and recover as its support moves since I needed hazard control and recover so that I can heal back the damage dealt from opposing pokemon and then take them on. Ice beam is for coverage against another threat to the metagame, literally any Pinsirite user (but mainly geneset/Zygarde). It also has its uses against other pokemon such as Pgroudon if it's low enough that it'll still kill, but also want to cover the switch into a flying type. I chose a specially defensive arceus because the team needed a spdef tank to work with the team, and this seemed like the best option.
Darmanitan@Lopunnite
Ability: Sheer Force -> Scrappy
252 Atk/4 SpDef/252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Super Power
- U-turn
Next up is our first sweeper, Darmanitan. With the lopunnite in hand, Darmanitan reaches a crazy 200 base attack on top of a crazy STAB typing, and insane 125 base speed and a strong movepool. Flare blitz is the main STAB of choice, out classing fire punch since it lacks enough damage, earthquake is coverage, Super Power for fighting type STAB after mega evolving, and U-turn is for momentum. To put his speed tier into perspective, base 115 speed pokemon speed tie with max speed non scarf marshadow. And his insane attack stat alone can help net KOs against the likes of venusaurite magearna, sablenite zapdos and many other commonly used pokemon in the meta.
Greninja@Diancite
Ability:Protean -> Magic Bounce
252 SpAtk/4 SpDef/252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- Hydro Pump
- Water Shuriken
Diancite greninja is a beast. This pokemon is run basically like scarf gren in OU, but with A LOT more power behind it. With the diancite it reaches a speed tier of 182, outspeeding EVERYTHING in the meta and dealing serious damage on a 163 base special attack. To put this into perspective here's a calc:
252 SpA Greninja Hydro Pump vs. 0 HP / 0 SpD Tapu Koko: 244-288 (86.8 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
This set is for the most commonly run tapu koko, pidgeotite. It also outspeeds glalitite weavile and OHKOS with hydro pump. And diancite terrakion while OHKOing it with water shuriken in 3 hits. Honestly there is no reason to run ANY other diancite pokemon, greninja is just that amazing.
Magearna@Venusaurite
Ability: Soul Heart -> Thick Fat
248 HP/ 252 Def/ 8 SpAtk
Bold Nature
- Flash Cannon
- Fleur Cannon
- Volt Switch
- Pain Split/Heart Swap
Magearna is the defensive tank for the team, with thick fat to take on fire and ice type hits like they're nothing. I chose magearna because it has great synergy with the team, as it had a severe weakness to zygarde, genesect and golisopod, and needed one badly. Flash Cannon and Fleur Cannon are the duel stabs of choice, Volt Switch allows for momentum and the last slot is a bit of a toss up. Pain split is magearna's only form of recovery, while heart swap allows it to use fleur cannon, then cripple opposing special attacking pokemon. Heart Swap can also help stop set up, allowing you to steal their boosts. Both are good options though.
Zygarde@Pinsirite
Ability: Aura Break -> Aerilate
252 Atk/4 Spdef/252 Spe
Jolly Nature
- Dragon Dance
- Thousand Arrows
- Outrage
- Extreme Speed
Not a lot to say about this mon, except the fact that it's the best pinsirite user in the meta. This pokemon is already very well used throughout the current meta and is always feared, whether it's using this set or the altarianite variant. I chose this pokemon as the back up sweeper for the team, allowing for late game clean up.
Welp, that's the team, let me know what your thoughts are in the comments