This team is predominantly built around hyper offence
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- U-turn
- High Horsepower
Rillaboom is the pivot mon of the team that sets up grassy terrain for passive recovery as well as activating hawluchas unburden with grassy seed. Choice band allows rillaboom to deal significant damage onto switch ins especially with terrain boosted wood hammer. High horse power forces your opponent to make a tough decision when switching in risking the possibility of rillaboom koing. Overall a good mon but struggles due to its lacklustre speed which grassy glide assists with.
Ribombee @ Focus Sash
Ability: Sweet Veil
Tera Type: Bug
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Reflect
- Light Screen
- Moonblast
Ribombee is the sticky web/screens suicide lead supporting the team. Putting sticky on the field significantly helps the team overall due to there being a few mons in the lower speed tiers. Additionally, with screens it makes it easier for hawlucha to setup and skeledirge to stay in. Ribombee can also take a few surprise ko's on mons with week spd such as iron valiant and great tusk which is pretty rare but useful. I run sash to ensure that ribombee can setup sticky on the field although light clay would be nice its better to be safe than sorry.
Dragapult @ Focus Sash
Ability: Clear Body
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Will-O-Wisp
- Hex
- Draco Meteor
Status Dragapult is great in neutralizing mons such as late revenge killers like kingambit or setup mons such as roaring moon and gouging fire. Hex (with status) and Draco meteor are both high damage outputting moves which can help take early ko's that can disorient the opponent. Sash is predominantly there to make sure that dragapult can get off a status and attack (if possible) heloung neutralizing dangerous threats towards the team. Overall a great support mon!
Skeledirge @ Choice Specs
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Alluring Voice
- Earth Power
One of the weirdest skeledirge sets you'll ever see. I choose choice specs because skeledirge can deal astronomical damage with specs tera fire and torch song. This set is very gimmicky and can catch many people off guard with sneaky ko's that they would never suspect. Main downside is that skeledirge is very slow so I have to opt for bulk. Screens and grassy terrain (cuts Earthquake damage in half) support skeledirge making sure it can tank multiple hits can take down a few mons with it.
Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Tera Blast
The UU superstar of the team. Unburden Hawlucha with grassy seed and swords dance is one of the best late game cleaners i have used. It can sweep through most teams and can end most games if the opponent lets you get off a swords dance. Hawlucha most of the time is able to pickup 1-3 kos before going down. Tera ground is used to deal with counters to its coverage of fighting and flying (mainly gholdengo if it does not have air balloon and slowking galar).
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Heavy Slam
- High Horsepower
- Volt Switch
- Rapid Spin
A bulky rapid spinner with decent ko potential. I ran high horsepower on iron treads due to the fact that earthquake bp is cut in half because of grassy terrain. This is a helpful work around just for the sacrifice of 5p and 5 accuracy. Assault vest is for Iron treads to tank 1-2 hits while spinning and pull out a possible ko or high chip damage. Additional pivot mon preventing heavy reliance on rillaboom for u turn pivot.
This is just a fun team i made with a cool gimmick in mind of choice specs skeledirge any kind of criticism would be appreciated!
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- U-turn
- High Horsepower
Rillaboom is the pivot mon of the team that sets up grassy terrain for passive recovery as well as activating hawluchas unburden with grassy seed. Choice band allows rillaboom to deal significant damage onto switch ins especially with terrain boosted wood hammer. High horse power forces your opponent to make a tough decision when switching in risking the possibility of rillaboom koing. Overall a good mon but struggles due to its lacklustre speed which grassy glide assists with.
Ribombee @ Focus Sash
Ability: Sweet Veil
Tera Type: Bug
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Reflect
- Light Screen
- Moonblast
Ribombee is the sticky web/screens suicide lead supporting the team. Putting sticky on the field significantly helps the team overall due to there being a few mons in the lower speed tiers. Additionally, with screens it makes it easier for hawlucha to setup and skeledirge to stay in. Ribombee can also take a few surprise ko's on mons with week spd such as iron valiant and great tusk which is pretty rare but useful. I run sash to ensure that ribombee can setup sticky on the field although light clay would be nice its better to be safe than sorry.
Dragapult @ Focus Sash
Ability: Clear Body
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Will-O-Wisp
- Hex
- Draco Meteor
Status Dragapult is great in neutralizing mons such as late revenge killers like kingambit or setup mons such as roaring moon and gouging fire. Hex (with status) and Draco meteor are both high damage outputting moves which can help take early ko's that can disorient the opponent. Sash is predominantly there to make sure that dragapult can get off a status and attack (if possible) heloung neutralizing dangerous threats towards the team. Overall a great support mon!
Skeledirge @ Choice Specs
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Alluring Voice
- Earth Power
One of the weirdest skeledirge sets you'll ever see. I choose choice specs because skeledirge can deal astronomical damage with specs tera fire and torch song. This set is very gimmicky and can catch many people off guard with sneaky ko's that they would never suspect. Main downside is that skeledirge is very slow so I have to opt for bulk. Screens and grassy terrain (cuts Earthquake damage in half) support skeledirge making sure it can tank multiple hits can take down a few mons with it.
Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Close Combat
- Tera Blast
The UU superstar of the team. Unburden Hawlucha with grassy seed and swords dance is one of the best late game cleaners i have used. It can sweep through most teams and can end most games if the opponent lets you get off a swords dance. Hawlucha most of the time is able to pickup 1-3 kos before going down. Tera ground is used to deal with counters to its coverage of fighting and flying (mainly gholdengo if it does not have air balloon and slowking galar).
Iron Treads @ Assault Vest
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Heavy Slam
- High Horsepower
- Volt Switch
- Rapid Spin
A bulky rapid spinner with decent ko potential. I ran high horsepower on iron treads due to the fact that earthquake bp is cut in half because of grassy terrain. This is a helpful work around just for the sacrifice of 5p and 5 accuracy. Assault vest is for Iron treads to tank 1-2 hits while spinning and pull out a possible ko or high chip damage. Additional pivot mon preventing heavy reliance on rillaboom for u turn pivot.
This is just a fun team i made with a cool gimmick in mind of choice specs skeledirge any kind of criticism would be appreciated!