Getting Competitive
By: Kableye
Prologue
Once a upon a time, a noob by the name of Kableye was laddering on the OU ladder. It had been a long day, his head aching from days of staying at 1200 on the ladder, then suddenly his opponent Defogs on his Bisharp. Shocked, Kableye 6-0ed his opponent with a +4 Bisharp and then vowed to one day produce a team that to abuse his sudden luck.
Bisharp seemed too predictable, and most Defiant users were either really bad or could use better sets. But soon he discovered the Competitive ability, and was introduced to the mystic Milotic. He gathered a team of pokemon built around this angel and brought it here to OU.
Chapter One: The Building
Milotic was obviously the basis of the team. It was give the Competitive ability over the usual Marvel Scale in order to allow it to abuse Sticky Web, Intimidate and most commonly Defog. The only problem with Milotic was that it can't handle most Water types 1v1. So Milotic was partnered with one of the best Pokemon at handling Grass types, Ferrothorn.
It's amazing how well the two synergize with each other (if that's even a word lol). Ferrothorn would set up rocks then unsuspecting players would Defog as Milotic switched in. As will be shown later in the story, Milotic could handle most Defoggers 1v1 as well as do massive damage at +2 to most switch-ins. But against teams without Defog the pair still had issues. To give the team more of an offensive presence, Charizard X joined the ranks.
Charizard X is one of the most dangerous Pokemon in OU at the moment because of how great Fire-Dragon STAB truly is, especially when paired with Earthquake. Yet even Charizard isn't counterless, Quagsire became a huge problem for Charizard, along with Skarmory. Since Kableye was too lazy to actually build a way to counter them, he decided the best thing to do was to trap them with Gothitelle.
With Gothitelle the only thing that now got in the way of Charizard and Milotic were Statuses. Toxic and Paralysis basically wrecked Charizard, so Kableye took a quest and found a Pokemon that not only synergized with Charizard, but could also pass Wishes and remove statuses. This Pokemon was commonly referred to at the time of this story's writing as Clefable.
Clefable also switch in on move that other Pokemon couldn't, specifically Dragons. Ferrothorn could come in on Dragon Claw's and Draco Meteor's, but had to fear a Fire Blast or Punch. This left one last role to fill, probably the hardiest role of all, a Rapid Spinner. A Defogger would ruin the purpose of Milotic, so a Rapid Spinner was the only way. Excadrill soon seemed to most fit this role, as it could reliable run a Scarf set as well, something the team also needed.
And from here, the team of 6 began to raise Competition on the lower OU ladder.
Chapter 2: The Team
Miloetta (Milotic) @ Assault Vest
Ability: Competitive
EVs: 220 HP / 252 SpA / 36 SpD
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Dragon Tail
As the MVP, Milotic was given only the most attention. This set is meant more to counter switch-ins than anything. Hydro Pump is a main STAB and is used when Im not sure what the opponent is going into since it does lots of damage even if resisted at +2. Ice Beam not only helps it handle grass switch-ins, but since most Defoggers are Flying or Dragon types as well as special or not very hard hitting attackers, Milotic walls them and can demolish with Ice Beam. Hidden Power Grass is to hit Water type switch-in's, namely Rotom-Wash. Dragon Tail lets Milotic phaze out things it doesn't want to face, like Ferrothorn. A few calc's:
+2 252+ SpA Milotic Hidden Power Grass vs. 252 HP / 0 SpD Rotom-W: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Rotom-W Volt Switch vs. 220 HP / 36 SpD Assault Vest Milotic: 108-128 (27.9 - 33.1%) -- guaranteed 4HKO
+2 252+ SpA Milotic Ice Beam vs. 0 HP / 4 SpD Latias: 284-336 (94.3 - 111.6%) -- 68.8% chance to OHKO
252 SpA Life Orb Latias Draco Meteor vs. 220 HP / 36 SpD Assault Vest Milotic: 133-156 (34.4 - 40.4%) -- guaranteed 3HKO
+2 252+ SpA Milotic Hydro Pump vs. 248 HP / 8 SpD Mega Scizor: 325-384 (94.7 - 111.9%) -- 68.8% chance to OHKO
+2 252+ SpA Milotic Ice Beam vs. 244 HP / 192+ SpD Gliscor: 656-776 (186.3 - 220.4%) -- guaranteed OHKO
+2 252+ SpA Milotic Ice Beam vs. 252 HP / 0 SpD Zapdos: 392-462 (102 - 120.3%) -- guaranteed OHKO
68 SpA Zapdos Thunderbolt vs. 220 HP / 36 SpD Assault Vest Milotic: 134-158 (34.7 - 40.9%) -- guaranteed 3HKO
These are just a few of the most common Pokemon I can think of it running into.
T-Bolt4Gyarados (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Ferrothorn is just as important as Milotic in the anti-defog duo. It's my typically lead, used to set up Rocks and then switch out to stall late game with Leech Seed and Protect. Gyro Ball is its major STAB move, which hits extremely hard on fast treats.
Blue (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 152 Atk / 108 Spe
Adamant Nature
- Dragon Claw
- Flare Blitz
- Roost
- Dragon Dance
Charizard is the main sweeper on this team, used to come in late game and sweep after Milotic and the rest of the team have weaken threats to it. Ive been skeptical about Earthquake or Roost, and I decide Roost since it has such a huge Stealth Rock weaknesses. Obviously Dragon Claw and Flare Blitz are is main STAB while Dragon Dance is used to boost its Attack to monsterous levels. I decided on a bulky set because of how good it is versus the 252 attack and speed set. Even without full investment, Charizard hits like a truck at +1.
Moe Lester (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
The Scarfer of the team, as well as the Rapid Spinner, as well as the only check to fairies. This is also my only major check to Talonflame, as it can live a Brave Bird and outspeed and KO with Rock Slide. The Adamant nature was chosen over Jolly for more damage, but may be swapped if I feel the need to do so.
Copper Tellurium (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Wish
- Aromatherapy
Clefable is here to be more of a team player than a sweeper. Aromatherapy removes statuses on Charizard allowing him to proceed to sweep, while also being able to pass a wish off to him. Moonblast and Flamethrower give it decent offensive options if needed, but honestly with out Calm Mind or a Life Orb Clefable's offensive presence is terrible.
bae (Gothitelle) @ Choice Specs
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Psyshock
- Thunderbolt
- Energy Ball
- Hidden Power [Ground]
Last but definitely not least is Charizard's best friend. Gothitelle is built to handle most of Charizard's major problems. Thunderbolt is to shock Skarmory, Energy Ball to...umm...saladifiy Quagsire, while HP Ground allow's it to 2HKO Heatran. Psyshock allows it to come in on fighting types that give several members problems.
Conclusion
The team will go on to have many adventures, after being rated by you dear reader. A few Pokemon that really stand out to give this team problems are Talonflame and Azumarill. Ferrothorn can come in on Azumarill but cant do much back, and Talonfame basically demolishes most of the team with Brave Bird and Flare Blitz spam. If you can find a way to make these Pokemon less threatening as well as find any other problems, please post! Thank you for reading! :D
Le Fin
By: Kableye
Prologue
Once a upon a time, a noob by the name of Kableye was laddering on the OU ladder. It had been a long day, his head aching from days of staying at 1200 on the ladder, then suddenly his opponent Defogs on his Bisharp. Shocked, Kableye 6-0ed his opponent with a +4 Bisharp and then vowed to one day produce a team that to abuse his sudden luck.
Bisharp seemed too predictable, and most Defiant users were either really bad or could use better sets. But soon he discovered the Competitive ability, and was introduced to the mystic Milotic. He gathered a team of pokemon built around this angel and brought it here to OU.
Chapter One: The Building
Milotic was obviously the basis of the team. It was give the Competitive ability over the usual Marvel Scale in order to allow it to abuse Sticky Web, Intimidate and most commonly Defog. The only problem with Milotic was that it can't handle most Water types 1v1. So Milotic was partnered with one of the best Pokemon at handling Grass types, Ferrothorn.
It's amazing how well the two synergize with each other (if that's even a word lol). Ferrothorn would set up rocks then unsuspecting players would Defog as Milotic switched in. As will be shown later in the story, Milotic could handle most Defoggers 1v1 as well as do massive damage at +2 to most switch-ins. But against teams without Defog the pair still had issues. To give the team more of an offensive presence, Charizard X joined the ranks.
Charizard X is one of the most dangerous Pokemon in OU at the moment because of how great Fire-Dragon STAB truly is, especially when paired with Earthquake. Yet even Charizard isn't counterless, Quagsire became a huge problem for Charizard, along with Skarmory. Since Kableye was too lazy to actually build a way to counter them, he decided the best thing to do was to trap them with Gothitelle.
With Gothitelle the only thing that now got in the way of Charizard and Milotic were Statuses. Toxic and Paralysis basically wrecked Charizard, so Kableye took a quest and found a Pokemon that not only synergized with Charizard, but could also pass Wishes and remove statuses. This Pokemon was commonly referred to at the time of this story's writing as Clefable.
Clefable also switch in on move that other Pokemon couldn't, specifically Dragons. Ferrothorn could come in on Dragon Claw's and Draco Meteor's, but had to fear a Fire Blast or Punch. This left one last role to fill, probably the hardiest role of all, a Rapid Spinner. A Defogger would ruin the purpose of Milotic, so a Rapid Spinner was the only way. Excadrill soon seemed to most fit this role, as it could reliable run a Scarf set as well, something the team also needed.
And from here, the team of 6 began to raise Competition on the lower OU ladder.
Chapter 2: The Team
Miloetta (Milotic) @ Assault Vest
Ability: Competitive
EVs: 220 HP / 252 SpA / 36 SpD
Modest Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Dragon Tail
As the MVP, Milotic was given only the most attention. This set is meant more to counter switch-ins than anything. Hydro Pump is a main STAB and is used when Im not sure what the opponent is going into since it does lots of damage even if resisted at +2. Ice Beam not only helps it handle grass switch-ins, but since most Defoggers are Flying or Dragon types as well as special or not very hard hitting attackers, Milotic walls them and can demolish with Ice Beam. Hidden Power Grass is to hit Water type switch-in's, namely Rotom-Wash. Dragon Tail lets Milotic phaze out things it doesn't want to face, like Ferrothorn. A few calc's:
+2 252+ SpA Milotic Hidden Power Grass vs. 252 HP / 0 SpD Rotom-W: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Rotom-W Volt Switch vs. 220 HP / 36 SpD Assault Vest Milotic: 108-128 (27.9 - 33.1%) -- guaranteed 4HKO
+2 252+ SpA Milotic Ice Beam vs. 0 HP / 4 SpD Latias: 284-336 (94.3 - 111.6%) -- 68.8% chance to OHKO
252 SpA Life Orb Latias Draco Meteor vs. 220 HP / 36 SpD Assault Vest Milotic: 133-156 (34.4 - 40.4%) -- guaranteed 3HKO
+2 252+ SpA Milotic Hydro Pump vs. 248 HP / 8 SpD Mega Scizor: 325-384 (94.7 - 111.9%) -- 68.8% chance to OHKO
+2 252+ SpA Milotic Ice Beam vs. 244 HP / 192+ SpD Gliscor: 656-776 (186.3 - 220.4%) -- guaranteed OHKO
+2 252+ SpA Milotic Ice Beam vs. 252 HP / 0 SpD Zapdos: 392-462 (102 - 120.3%) -- guaranteed OHKO
68 SpA Zapdos Thunderbolt vs. 220 HP / 36 SpD Assault Vest Milotic: 134-158 (34.7 - 40.9%) -- guaranteed 3HKO
These are just a few of the most common Pokemon I can think of it running into.
T-Bolt4Gyarados (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Ferrothorn is just as important as Milotic in the anti-defog duo. It's my typically lead, used to set up Rocks and then switch out to stall late game with Leech Seed and Protect. Gyro Ball is its major STAB move, which hits extremely hard on fast treats.
Blue (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 152 Atk / 108 Spe
Adamant Nature
- Dragon Claw
- Flare Blitz
- Roost
- Dragon Dance
Charizard is the main sweeper on this team, used to come in late game and sweep after Milotic and the rest of the team have weaken threats to it. Ive been skeptical about Earthquake or Roost, and I decide Roost since it has such a huge Stealth Rock weaknesses. Obviously Dragon Claw and Flare Blitz are is main STAB while Dragon Dance is used to boost its Attack to monsterous levels. I decided on a bulky set because of how good it is versus the 252 attack and speed set. Even without full investment, Charizard hits like a truck at +1.
Moe Lester (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
The Scarfer of the team, as well as the Rapid Spinner, as well as the only check to fairies. This is also my only major check to Talonflame, as it can live a Brave Bird and outspeed and KO with Rock Slide. The Adamant nature was chosen over Jolly for more damage, but may be swapped if I feel the need to do so.
Copper Tellurium (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Wish
- Aromatherapy
Clefable is here to be more of a team player than a sweeper. Aromatherapy removes statuses on Charizard allowing him to proceed to sweep, while also being able to pass a wish off to him. Moonblast and Flamethrower give it decent offensive options if needed, but honestly with out Calm Mind or a Life Orb Clefable's offensive presence is terrible.
bae (Gothitelle) @ Choice Specs
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Psyshock
- Thunderbolt
- Energy Ball
- Hidden Power [Ground]
Last but definitely not least is Charizard's best friend. Gothitelle is built to handle most of Charizard's major problems. Thunderbolt is to shock Skarmory, Energy Ball to...umm...saladifiy Quagsire, while HP Ground allow's it to 2HKO Heatran. Psyshock allows it to come in on fighting types that give several members problems.
Conclusion
The team will go on to have many adventures, after being rated by you dear reader. A few Pokemon that really stand out to give this team problems are Talonflame and Azumarill. Ferrothorn can come in on Azumarill but cant do much back, and Talonfame basically demolishes most of the team with Brave Bird and Flare Blitz spam. If you can find a way to make these Pokemon less threatening as well as find any other problems, please post! Thank you for reading! :D
Le Fin
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