Fusion Evolution V3 (Voting Phase)

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G-Luke

Sugar, Spice and One For All
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Ha. Well its that time again. Submissions are open!

But this slate is gonna be special. This slate only allows fusions that are monotyped.
Which means no dual typed fusiins this slate.

I hope you are all ready for the challenge!!!
 
Ha. Well its that time again. Submissions are open!

But this slate is gonna be special. This slate only allows fusions that are monotyped.
Which means no dual typed fusiins this slate.

I hope you are all ready for the challenge!!!
I actually was randomising pokemon with the same typing, but didnt note them. Lol

Parents: Meganium + Cacturne
Shared egg group: Grass
Offspring name: Megaturner
New type: Grass
HP: 85
Atk: 108
Def: 90
SpA: 109
SpD: 90
Spe: 77
BST: 499
New base stats:
New ability and desc: Water Turner (Water Absorb + Overgrow ) When hit by a Water move, boosts moves' power by 50%.
Notable moves: later cos i lazy
Role identification: Ok stats that are boosted when hit by a Water-move. Nasty Plot is the way to go for a sweep. Sun also has a cool Water-type check that Solar Beams. It's main point is to fire off powerful attacks that may lead to a sweep by switching on a correct mon.
 
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AquaticPanic

Intentional Femboy Penguin
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So... Does that count for forms as well? Like, Mello-Piro gives secondary Fight, Mega Zard X gives secondary dragon, etc. I'm assuming they are'nt allowed






That's a very odd pair.
Parents: Conkeldurr|Hawlucha
Shared egg group: Human-Like
Offspring name: Honk Luchadurr
New type: Fighting.png
New base stats
: 101 | 126 | 95 | 74 | 74 | 91 (54.3 kg)
New ability and desc: Guts + Unburden = Fast Fists: If this Pokemon is statused, its Attack and Speed are 1.5x; ignores burn and paralyzis drops in Attack and Speed.
Notable moves: wip
Role identification: Honk Luchadurr is actually fast with it's ability. All you gotta do is burn it. The role is honestly pretty easy to understand so I won't say much here, it's just a nice offensive mon.





"In this slate you can only make fusions that are single-typed" God Geecko doesn't care.
Parents: Kecleon|Arceus
Shared egg group: DNA
Offspring name: Kecleus
New type: Normal.png
New base stats
: 90 | 105 | 100 | 105 | 120 | 100 (+20 Speed | +5 Def | +15 Sp. Atk) (171 kg)
New ability and desc: Multitype + Protean = Prototype: This Pokémon's primary type is the same as it's held Plate/Crystal (No plate/crystal makes it normal), while it's secondary is the same as it's move on the first slot (Works with Hidden Power)
Notable moves: Whatever you'd run on Arceus
Role identification: Literally anything? It has good stats all around to play any needed role, and the typing... eh. It can have every type combination it wants. Bulky Steel/Bug type? Got it. Offensive Fairy/Dragon? Go ahead. Regular Normal-Type with Band Extremespeed? Sure.

Imagine something that has about the same versality in base stats and movepool as Mew, but with selectable typing. That is it's nieche and unlike many abilities that are crucial in this pet mod, it cannot be removed.





So... Sonic + Weird dragon thingy = Crash???
Parents: Kyurem-Black|Sandslash-Alola
Shared egg group: DNA
Offspring name: Black Alolan Krash 'em
New type: Ice.png
New base stats: 100 | 155 | 110 | 72 | 77 | 100 (+20 Atk | +20 Speed) (190 kg)
New ability and desc: Slush Rush + Teravolt = Slush Volt: This Pokemon ignores the Abilities and Speed Boosts of other Pokemon. If Hail is active, this Pokemon's Speed is doubled.
Notable moves: wip
Role identification: This thing has enourmous offensive potential. Afterall 100 base speed is fine, specially since you don't have to worry about other scarfers, so use yourself a Scarf and outspeed a whole lot of mons that weren't expecting to be outsped. In fact, this could be considered a revenge-killer in itself, but also a "Revenge Killer Hunter", as it'll simply not care about their scarfs. Typing kinda sucks tho, as does Stealth weakness, but oh well.






Watch out. It has alien spoons.
Parents: Alakazam|Beheeyem
Shared egg group: Human-Like
Offspring name: Alakhee Akazyem
New type: Psychic.png
New base stats
: 80 | 77 | 75 | 145 | 110 | 95 (+15 all around) (41.3 kg)
New ability and desc: Synchronize
Notable moves: wip
Role identification: It's a slower but better in everything else Alakazam. Tho it is stuck to Synchronize so you'll probably want to use the mega instead



Stone: Alakazite
New type: Psychic.png
New base stats: 80 | 77 | 95 | 185 | 120 | 125 (41.3 kg)
New ability and desc: Trace
Notable moves: wip
Role identification: Now we're talking. Better bulk (And oh boy is it an improvement over regular Megazam), with fine speed and Trace in a pet mod that abilities are simply insane. What's more to want?





This is the story of a lil bug that decided to become a bamboo rocket princess and escape this planet.
Parents: Celesteela|Scizor
Shared egg group: DNA
Offspring name: Scelezeela
New type: Steel.png
New base stats: 103 | 115 | 101 | 81 | 110 | 63 (+20 HP | +20 Sp. Def) (559 kg)
New ability and desc: Beast Boost + Technician = Tech Boost: This mon's highest stat is raised by one stage whenever it defeats a foe or use a move with 60 or less Base Power. Moves with 60 or less BP have a 1.5x boost.
Notable moves: wip
Role identification: Stall. Pure Steel isn't bad at all to be honest, and now it has Roost and a good enough attack stat for a stall-ish mon (In fact, you can run an offensive bulky set). This thing is, in short, Celesteela with Roost and U-Turn. And a mega.



Stone: Scizorite
New type: Steel.png
New base stats: 103 | 135 | 141 | 91 | 130 | 73 (566 kg)
New ability and desc: Technician
Notable moves: wip
Role identification: 103 | 141 | 130 walling capabilities, Roost, good attack... This thing is amazing. It can tank a lot, clean hazards, recover any damage, hit back dealing great damage, and not really care much about foe's offensive mons that aren't setting up. Heavy Slam actually will be able to demolish a lot of fusions





Princess Bubblegum's lost father
Parents: Slaking|Gumshoos
Shared egg group: DNA
Offspring name: Gum King
New type: Normal.png
New base stats: 129 | 145 | 90 | 85 | 72 | 82 (72.4)
New ability and desc: Stakeout + Truant = Slacking out: This pokémon can only move every other turn. In compensation, it's moves deal double damage.
Notable moves: wip
Role identification: This is a very powerful mon under a double-edged sword ability. It's damage output with such huge attack stat and ability are, in short, devastating. The damage that you'd need two turns to do you'll now do in one (At the cost of losing the next turn). For comparison, a Max Attack Life Orb set can OHKO 248 HP / 252+ Def Eviolite Chansey by using Double Edge. Although it will most likely be Revenge Kill bait... You can also use U-Turn to psyche the ability.
 
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Fortunately have a few monotyped things in my lab.

Parents: Furret and Linoone
Shared egg group: Field
Offspring name: Furroone
New type: Normal
New base stats: 91/83/72/57/68/105
New ability and desc: Item Eater (Frisk + Gluttony) - Upon switching in, this Pokemon eats the opponent's item, activating its effect. Consumable items work as they usually do, while non-consumable items have their effects last until this Pokemon switches out. This does destroy the opponent's item, of course.
Notable moves: Extreme Speed, Belly Drum, Coil, Double Edge, Facade, Return, Seed Bomb, Shadow Claw, Sucker Punch, U-Turn, Last Resort, Iron Tail, Reversal, Play Rough, Switcheroo, Pursuit, Elemental Punches, Aqua Tail, Knock Off, Super Fang, Gunk Shot
Role identification: While overall a weak fusion, Furroone is notable for 2 things:
1. It's cute.
2. It is the only pokemon which destroys items just by switching in, as far as I know.
These 2 important traits allow it to carve itself a niche, in its ability to rapidly cripple the opposing team through switching in and eating their items. It can then use boosts from eating attacking items in order to deal damage, even with its pathetic 83 base attack. It is reasonably fast and so can run Scarf and U-Turn to keep eating more items, but once all the enemy items are gone it's basically just a sac unless you want to try for a Belly Drum sweep.

Parents: Greninja and Greninja-Ash (I bet you thought this was a Girafarig fusion, eh?)
Shared egg group: DNA
Offspring name: Greninjajninerg (Really rolls off the tongue.)
New type: Water
New base stats: 72/105/67/113/71/142 (+10 Attack, +10 Sp.Atk, +20 Speed) (BST: 570)
Ash-Form stats: 72/155/67/163/71/152 (BST: 680. Just like a title legendary, wow.)
New ability and desc: Ever-Changing (Protean + Battle Bond) - Both effects combined. Ouch.
Notable moves: Anything either Greninja uses.
Role identification: Sporting the most balanced ability in Fusion Evolution, Greninjajninerg (I'm gonna get REALLY sick of typing that) is fully capable of occasionally dealing some minor damage. It does everything either Ash-Gren or Protean Gren in OU do, but way better. After all, why choose between two overpowered abilities when you can have both? It's an excellent sweeper, with great power after transformation, priority in Water Shuriken, great offenses on all sides and even Z-Celebrate. It's an excellent hazard setter with Spikes and Toxic Spikes, which it finds easy to get up with how well it forces switches. It can even be an amazing wall! ... Well, maybe not, but it's still incredibly versatile. After transforming, it outspeeds the vast majority of Pokemon while also having the attacking stats of a wallbreaker. It can even confound enemies by making them try to pronounce its name. Overpowered? Yes. Fun? Yes. Monotype? Yes!

Parents: Florges and Floette-Eternal
Shared egg group: DNA (Just like Ash Gren, EFloette can't breed.)
Offspring name: Florges-Eternal
New type: Fairy
New base stats: 76/65/67/138/141/103 (+20 Special Attack, +20 Speed) (BST: 590
New ability and desc: Floral Magic (Flower Veil + Symbiosis) - After an allied Grass-Type or this Pokemon uses an item, it is given back to them. Can only happen once a turn for each Pokemon.
Notable moves: Light of Ruin, Wish, Protect, Calm Mind, Giga Drain, Energy Ball, Synthesis, Aromatherapy, Moonblast, Psychic
Role identification: Florges-Eternal can either be a powerful scarf wielder with its fairly good speed, great power and Light of Ruin, or a special tank with its great special bulk and support/utility moves such as Synthesis, Calm Mind, Aromatherapy and Wish. There isn't much else to say about it, other than it's walled by Steel-types.

Parents: Ampharos and Xurkitree
Shared egg group: DNA
Offspring name: Amphree
New type: Electric
New base stats: 86/82/78/164 (+20)/100 (+20)/69 (BST: 579)
New ability and desc: Boosty Body (Static + Beast Boost) - Whenever a Pokemon makes contact with this Pokemon, raise this Pokemon's highest raw stat by 1 stage.
Notable moves: Thunderbolt, Volt Switch, Dragon Pulse, Power Gem, Electric Terrain, Rain Dance, Thunder, Dazzling Gleam, Energy Ball, Tail Glow, Cotton Guard, Agility, Heal Bell, Hypnosis

Role identification: This thing has obscenely high Special Attack but nothing else stands out. It is a good wallbreaker with Choice Specs but honestly, I'd rather just use regular Xurkitree. It's best if you move on to the mega...

Mega Amphree
New type: Electric/Dragon
New base stats: 86/102/98/214/120/59
New ability: Mold Breaker

Role identification: This thing draws with Mega Axatree for the highest Special Attack of any fusion, and is great at using it thanks to Mold Breaker, which means no abilities can spare a pokemon from its wrath. It can either use Trick Room support to crush the enemy team or use Agility to boost its speed. It also has great bulk on the special side and alright physical bulk too, as well as a neat Dragon STAB and Power Gem, Energy Ball and Dazzling Gleam for coverage. It may not be nearly as fast as Mega Axatree but on Trick Room it can truly shine.

Parents: Haxorus and Druddigon
Shared egg group: Dragon
Offspring name: Haddorus
New type: Dragon
New base stats: 86/143/100/70/90/82 (BST: 571)
New ability and desc: Sheer Breaking (Mold Breaker + Sheer Force) - Moves with secondary effects lose them and gain a 1.3x power boost. If the opponent's ability would normally affect the outcome of this Pokemon's move, ignore it and increase the power of the move used by 1.3x. These power increases stack.
Notable moves: Dragon Claw, Dragon Rush, Outrage, Iron Head, Gunk Shot, Crunch, Superpower, Earthquake, Rock Slide, Fire Fang, Thunder Fang, Sucker Punch, Fire Punch, Thunder Punch, Stealth Rock, Dragon Dance, Swords Dance, Taunt

Role identification: While you'd normally expect a pure Dragon type to be walled by fairies and steels, Sheer Breaking boosts the power of Gunk Shot and Fire Punch to huge levels, making it near unwallable when combined with the ignoring of abilities. It has a great 143 base attack, and decent base 82 speed along with fairly good bulk. It can set up with Dragon Dance and Swords Dance to sweep any team. Not much else to say about this :P

Parents: Deoxys-Attack and Deoxys-Speed
Shared egg group: DNA
Offspring name: Deoxys-Enraged
New type: Psychic
New base stats: 50/137/55/157 (+20)/55/185 (+20)
New ability and desc: Pressure
Notable moves: Anything either Deoxys runs.
Role identification: Anything either Deoxys form does in Ubers. However, they do work differently to this: It's a less potent attacker but is faster compared to Deoxys-Attack, while it is a lot more aggressive than Deoxys-Speed.
 
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tfw You actually planned fusions ahead for once, but all of them are better off being dual-typed...


The King of Status
Parents: Zangoose / Ursaring
Shared Egg Group: Field
Offspring Name: Urzane
New Type: Normal
Base Stats: 91/132/77/77/77/82
New Ability: Panic Attack (Toxic Boost + Quick Feet) - If this Pokemon is burned, paralyzed, or poisoned, it's Attack and Speed are boosted 1.5x. This Pokemon also ignores the burn Attack drop and paralysis Speed drop.
Notable Moves: Facade, Protect/Detect, Quick Attack, Close Combat, Knock Off, Earthquake, Poison Jab, Fire Punch, Ice Punch, Thunder Punch, Play Rough, Stone Edge, Seed Bomb, Gunk Shot, Pursuit, X-Scissor, Swords Dance, Taunt, Thunder Wave, Cross Chop, Hone Claws, Aerial Ace
Role Identification: Basically, when you hold a Flame Orb, you get a Choice Band AND Choice Scarf rolled into one, but instead of being locked into a move, you just take a measly 6% of your max HP per turn and that's it. After it activates, bombs away with your STAB Facade, STAB priority, almost too much coverage, and high-ish speed. Also, Arceus have mercy on your soul if you let this thing switch into Thunder Wave or Glare...


What happens when the bad guys have a Dog sidekick?
DNA Donors: Mightyena / Yveltal
Offspring Name: Mighty Yvel
New Type: Dark
Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def)
New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power.
Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost
Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....


"Why would anyone want to fuse something like Fearow?" - Yahooboo
DNA Donors: Fearow / Ho-Oh
Offspring Name: Fear-Roh
New Type: Flying
Base Stats: 85/125/97/85/107/100 (+20 Def, +15 Atk, +5 Spe)
New Ability: Sharpshooter (Sniper + Pressure) - This Pokemon's attacks always result in a critical hit, but use 2 PP instead of 1.
Notable Moves: Brave Bird, Earthquake, Sacred Fire, Roost, Will-O-Wisp, Zen Headbutt, Pursuit, Iron Head, Tailwind, Thunderbolt, Giga Drain, U-Turn, Agility, Defog, Drill Peck, Reflect, Light Screen, Roar, Flame Charge, (Z-)Mirror Move
Role Identification: Do you hate stall? Did you like Gen 1 when fast Pokemon got crits 24/7? Do you like Flying-types with good coverage? Well, Fear-Roh is the Pokemon for you! With Fear-Roh's great coverage in STAB Brave Bird, Earthquake, and Sacred Fire, Fear-Roh can punch holes through any team as it's crits everything left and right. Plus, Fear-Roh can setup with Z-Mirror Move, which will also crit if it copies move, and/or Agility to barrel through whatever it wants, no matter how many times they might've used Bulk Up or Iron Defense. Overall, a huge force to be reckoned with, especially against walls.


You can catch these hands 5 times over
Parents: Barbaracle / Cloyster
Shared Egg Group: Water 3
Offspring Name: Barbaraster
New Type: Water
Base Stats: 71/110/157/79/75/79
New Ability: Perfect Marksman (Tough Claws + Skill Link) - This Pokemon's multi-hit moves have their power boosted by 1.3x and always hit 5 times (each hit is separately boosted).
Notable Moves: Razor Shell, Icicle Spear, Rock Blast, Spike Cannon, Shell Smash, Cross Chop, Earthquake, Rapid Spin, X-Scissor, Explosion, Poison Jab, Spikes, Toxic Spikes, Stealth Rock, Ice Shard, Low Kick, Taunt, Switcheroo, Night Slash
Role Identification: Oh, you thought dealing with Mega Heracross' Skill Link was hard. Buddy, you haven't seen ANYTHING yet. If you let this thing get a Shell Smash up, pack your bags, it's over. After a Shell Smash, this thing will shoot off 162.5 Base Power Icicle Spears and Rock Blasts, as well as 130 Base Power Spike Cannons. Those break sashes. Those break SUBSTITUTES, Those break STURDY. THERE IS NO HOPE. STAB? Pfft, who needs that?... Well, you have Razor Shell, but who cares, you have an ultra strong multi-hit hit move with great coverage and Shell Smash and that's really all you need.
Oh, that defense stat and typing can let you be a hazard stacking wall, I guess.


Tangrowth doesn't have fusion? Huh?
DNA Donors: Tangrowth / Virizion
Offspring Name: Tangirion
New Type: Grass
Base Stats: 105/95/108/100/109/79 (+20 SpD, +10 HP, +10 Atk)
New Ability: Hero's Last Stand (Regenerator + Justified) - Whenever this Pokemon switches out or is hit by a Dark-type move, it heals 33.3% of it's max HP.
Notable Moves: Giga Drain, Power Whip, Leaf Blade, Focus Blast, Sleep Powder, Swords Dance, Sludge Bomb, Knock Off, Leech Seed, Leaf Storm, Poison Jab, Quick Attack, Stone Edge, Synthesis, Taunt, Sacred Sword, Close Combat, Calm Mind, Earthquake, Stun Spore
Role Identification: This thing is very bulky, but don't let that distract you from how much of an offensive monster this thing can be. Yeah, Defensive sets are very good as it's Tangrowth but better, and we all love Tangrowth, but with setup moves in Swords Dance and Calm Mind, Tangirion can be a great bulky setup sweeper. Tangirion packs reliable recovery in Synthesis, the aforementioned setup moves and great STABs in Giga Drain, Power Whip, and Leaf Blade combined with good coverage in Sacred Sword, Close Combat, and Focus Blast for Steel-types, Knock Off for utility, Zen Headbutt for Poison-types, and Poison Jab and Sludge Bomb for opposing Grass-types.


Fast and Furious X A Bug's Life
DNA Donors: Leavanny / Genesect
Offspring Name: Genny
New Type: Bug
Base Stats: 73/131/87/115/87/95 (+20 Atk, +20 SpA)
New Ability: Revved Up (Chlorophyll + Download) - Upon switch-in, this Pokemon's Speed goes up by 2 stages
Notable Moves: Sticky Web, Swords Dance, X-Scissor, Bug Buzz, Blaze Kick, Flamethrower, Ice Beam, Thunderbolt, Fell Stinger, U-Turn, Knock Off, Leaf Blade, Leaf Storm, Heal Bell, Poison Jab, Synthesis, Air Slash, Zen Headbutt, Iron Head, Gunk Shot, Psychic, Shift Gear, Extreme Speed, Explosion
Role Identification: Gotta go fast, right? Upon switch-in, with max Speed EVs and a neutral-to-Speed nature, Genny here goes at a blazing 578 Speed, outspeeding nearly everything immediately. To add to the crazy, Genny packs a huge 131 Attack and good 115 Special Attack backed up by great coverage. Physically, you have STAB X-Scissor, Fell Stinger, and U-Turn, as well as Blaze Kick, Knock Off, Leaf Blade, Extreme Speed, and Iron Head. And on the Special side, well, frankly, there's just too much to name. All of this comes with a great setup tool in Swords Dance (or Shift Gear if you feel the need to outspeed Ninjxys), making this Speedy Buggy a premier sweeper and wallbreaker.
Oh, Genny is also the world's fastest lead, too, with the fastest Sticky Webs followed by a fast and powerful Explosion, if you desire.
 
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I have updated the spreadsheet as much as I can. I added this slate's winners to the Sheet and the things that go with it. However, the species and type frequency things weren't cooperating, so I am going to leave that to tyarrow1 .
Finally fixed the list. Most forms have their default form as just the pokemon's name (Aegislash, Minior, Rotom, Deoxys, Shaymin, etc) and the ones without a default have it the whole way through (Wishiwashi because school is technically the alternate form, Oricorio, Lycanroc, Wormadam, etc)

Some forms don't do anything in battle, such as Sawsbuck, Vivillon or Burmy. Those are just a single pokemon.


A laboratory creation powered by a neutron star, psychic sure is a versatile type


Parents: Mewtwo + Cosmoem
Shared egg group: DNA
Offspring name: Cosmew
New type: Psychic
New base stats: 94 / 69 / 110 / 91 / 110 / 103 (BST: 577, +20 HP, +20 SPE)
New ability and desc: Stellar Mass (Pressure + Sturdy): The user is immune to OHKO moves and PP-altering abilities, and cannot be OHKOed.
Notable moves: Psychic, Psystrike, Aura Sphere, Shadow Ball, Recover, Calm Mind, Taunt, Thunder Wave / Toxic / Will-o-wisp, Light Screen / Reflect, and more coverage
Role identification: Cosmew is built for versatility, and while it is much better in mega forms, it can still pull it off. With the bulk to rival many fusions, a great movepool (almost exclusively from Mewtwo) with recovery, screens, strong STABs and moves, and many coverage moves, and base 103 speed, Cosmew can pull off a bunch of different roles in one set. However, its mega forms can pull off these sets better. Stellar Mass can also help with switching in, and allows Cosmew to be unfazed by fusions that lower PP of moves like Psystrike. Base Cosmew can successfully run a Z-Splash set for a massive attack boost (higher than its Mega X form), but most other offensive sets can be done better by either of the megas. Dual Screens and stall/breaker sets work great on base Cosmew as well.



Parents: Mewtwo-Mega Y + Cosmoem
Shared egg group: DNA
Offspring name: Cosmew-Mega Y
New type: Psychic
New base stats: 94 / 109 / 90 / 131 / 140 / 113 (BST: 677)
New ability and desc: Insomnia
Notable moves: Psychic, Psystrike, Aura Sphere, Shadow Ball, Recover, Calm Mind, Taunt, Thunder Wave / Toxic / Will-o-wisp, Light Screen / Reflect, and more coverage
Role identification: This is the more specially offensive and defensive Cosmew-Mega, sporting a much better special attack to make use of its movepool and higher speed to ensure it beats sweepers. While Cosmew-Mega Y is very strong, Cosmew-Mega X is probably the better and more unique mega.




Parents: Mewtwo-Mega X + Cosmoem
Shared egg group: DNA
Offspring name: Cosmew-Mega X
New type: Psychic - Fighting
New base stats: 94 / 149 / 120 / 91 / 120 / 103 (BST: 677)
New ability and desc: Steadfast
Notable moves: Psycho Cut / Zen Headbutt, Low Kick / Drain Punch, Foul Play, Aqua Tail, Elemental Punches, Recover, Bulk Up, Taunt, Thunder Wave / Toxic / Will-o-wisp, Light Screen / Reflect, and more coverage
Role identification: Cosmew-Mega X has a higher attack than Cosmew-Mega Y has special attack, and carries the extra power of dual STABs and better coverage. The slight bulk increase also allows Cosmew-Mega X to hold its own against stronger threats. Compared to the mega Y form, Cosmew-Mega X is a stronger physical attacker, and the more generally defensive mega evolution.



Punches right through ghosts!

Parents: Pangoro + Marshadow
Shared egg group: DNA
Offspring name: Mogow
New type: Fighting
New base stats: 92 / 144 / 79 / 79 / 80 / 111 (BST: 585, +20 ATK, +20 SPE)
New ability and desc: Ghost-Buster (Technician + Scrappy): This fusion's normal and fighting type moves are super effective against Ghost types.
Notable moves: Close Combat, Mach Punch, Return, Knock Off, Spectral Thief, Elemental Punches, Sucker Punch, Shadow Sneak, Earthquake
Role identification: Mogow is a very powerful physically offensive fusion that can hit incredibly hard with unresisted Normal - Fighting coverage, with its STAB fighting moves dealing crippling damage to common Steel / Ghost or Normal / Ghost fusions that reign in Fusion Evolution. Mogow is also not a bad physical attacker in itself, carrying coverage for all of the fusions that are not hit super effectively by its STAB moves. Mogow also has above-average bulk for a sweeper, with 92 / 79 / 80 bulk allowing Mogow to shrug off the weaker attacks coming from the defensive fusions that it is generally paired against.
 
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DNA Donors: Minior-Meteor / Diancie
Offspring name: Miniancie-Ore
New Type: Rock
Base Stats: 55 / 80 / 145 / 80 / 145 / 55 (+20 Def, +20 SpD)
New ability and desc: Crystalized Shield (Shield's Down + Clear Body) - Changes into Miniancie-Jewel if at or below 1/2 of Miniancie's maximum HP; Miniancie is otherwise in Ore form. Cannot be statused (including volatile conditions like Taunt) or have its stats lowered (even by itself) while in Ore form.
Notable Moves: Shell Smash
Role Identification: Click Shell Smash until you go into Jewel form. It only boosts your offenses and doesn't lower your defenses thanks to the ability, so go nuts!
DNA Donors: Minior-Core / Diancie
Offspring name: Miniancie-Jewel
New Type: Rock
Base Stats: 55 / 145 / 80 / 145 / 80 / 115
New ability and desc: Crystalized Shield (Shield's Down + Clear Body) - Changes into Miniancie-Jewel if at or below 1/2 of Miniancie's maximum HP; Miniancie is otherwise in Ore form. Cannot be statused (including volatile conditions like Taunt) or have its stats lowered (even by itself) while in Ore form.
Notable Moves: Power Gem, Diamond Storm, Moonblast, Earthquake, Earth Power, Explosion, Acrobatics, Hidden Power
Role Identification: An offensive powerhouse that can pick its weaknesses. The stats may not look super astounding, but imagine the offenses after a Shell Smash or two. Who's unimpressive now?

DNA Donors: Sylveon / Tapu Koko
Offspring name: Sylvoko
New Type: Fairy
Base Stats: 82 / 100 / 75 / 112 / 102 / 115 (+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Misty Supercharge (Pixilate + Electric Surge) - Normal and Electric-type moves become Fairy-type and have their power multiplied 1.3x. Fairy-type moves (including those effected by the first part of this ability) have their power boosted 1.5x in Misty Terrain. Summons Misty Terrain on switch-in.
Notable Moves: Thunderbolt, Thunder, Volt Switch, U-Turn, Brave Bird, Return, Psychic, Psyshock, Roost, Work Up, Calm Mind, Quick Attack, Curse, Shadow Ball, Double Edge
Role Identification: An extremely powerful ability that also supports the rest of the team. It can run physical with Double Edge, Quick Attack, Brave Bird and U-Turn. It can run Special with Thunder(bolt), Volt Switch, Psychic and Hidden Power, It could be an offensive support Pokemon with its pivoting and terrain, can set up, recover, and can even run mixed!! Sylvoko is not something to mess around with.

DNA Donors: Mew / Swoobat
Offspring name: Mewswoo
New Type: Psychic
Base Stats: 83 / 98 / 77 / 98 / 77 / 117 (+20 Atk, +10 SpA, +10 Spe)
New ability and desc: Complicated Relationship (Synchronize + Simple) - Stat drops on this Pokemon go to the opponent and are doubled. The opponent's stat boosts go to you and are doubled.
REALLY Notable Moves (So many notable moves lol): Psychic, Zen Headbutt, Swagger, Overheat, Superpower, Shadow Claw, Shadow Ball, Focus Blast
Role Identification: Swagger is a better Swords Dance that confuses the opponent, Overheat cripples Special Attackers, and Superpower cripples Physical ones. It also is EXTREMELY versatile and preys on setup sweepers.

DNA Donors: Shedinja / Lunala
Offspring name: Shenala
New Type: Ghost
Base Stats: 69 / 111 / 67 / 103 / 68 / 78 (+10 Atk, +20 SpA, +10 Spe)
New ability and desc: Shadow Guard (Wonder Guard + Shadow Shield) - Immune to attacking moves while at full HP.
Notable Moves: Agility, Swords Dance, Calm Mind, Hypnosis, Leech Life, Sucker Punch, Shadow Sneak, Shadow Claw, Moongeist Beam, Giga Drain, Focus Blast, Thunder, Thunderbolt, Blizzard, Ice Beam, Psychic, Night Daze, Psyshock, Moonblast, Air Slash
Role Identification: Basically wins unless you bring status or hazards. It can set up in your face with ease and proceed to walk all over you. However, when below full, it pretty much becomes useless. It might as well have 1 HP with the horrible bulk Shenala packs. Shenala is a case of high risk, high reward.

DNA Donors: Kartana / Aggron Offspring name: Kartaggron
New Type: Steel
Base Stats: 84 / 145 / 155 / 59 / 45 / 99 (+20 HP, +20 Spe)
New ability and desc: Confidence (Beast Boost + Sturdy) - Highest non-HP stat is raised by one stage if this Pokemon has full HP at the end of the turn or if it knocks out an opponent.
Notable Moves: Protect, Heavy Slam, Iron Head, Iron Tail, Aqua Tail, Psycho Cut, Rock Polish, Autonomize, Stone Edge, Earthquake
Role Identification: A bulky thing with a great ability. Can run an Autonomize/Rock Polish set and sweep or run Protect and either be a Bulky Life Orb set or....
DNA Donors: Kartana / Aggron-Mega
Offspring name: Kartaggron
New Type: Steel
Base Stats: 84 / 175 / 205 / 59 / 65 / 99 (+20 HP, +20 Spe)
New ability and desc: Filter
Notable Moves: Same as above
Role Identification: A better version of the base form so long as you have at least one boost from the ability.

Parents: Vileplume / Victreebel
Shared egg group: Grass
Offspring name: Vilebel
New type: Poison
New base stats: 87 / 102 / 85 / 115 / 90 / 70
New ability and desc: Sugar Rush (Chlorophyll + Gluttony) - The effect of berries on this Pokemon and this Pokemon's speed are doubled.
Notable moves: Sludge Bomb, Poison Jab, Power Whip, Leaf Blade, Leech Life, Giga Drain, Energy Ball, Sucker Punch, Hidden Power, Sleep Powder, Synthesis, Swords Dance, Petal Dance, Moonblast, Grass Knot, Drain Punch, Substitute
Role Identification: A VILEBEL berry abuser that is both bulky and fast at the same time. It can run Sitrus for the same effect as Gluttony Figy, be a troll and run a Figy or Wiki berry to fully heal when at 1/4 of its HP, or even raise a stat sharply at 1/4 of its HP. It also is an offensive headache with its very colorful movepool on both sides. You never know what you might run into when you face something as vilebel as Vilebel.
 
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DNA Donors: Minior-Meteor / Diancie
Offspring name: Miniancie-Ore
New Type: Rock
Base Stats: 55 / 80 / 135 / 80 / 135 / 55 (+20 Def, +20 SpD)
New ability and desc: Crystalized Shield (Shield's Down + Clear Body) - Changes into Miniancie-Jewel if at or below 1/2 of Miniancie's maximum HP; Miniancie is otherwise in Ore form. Cannot be statused (including volatile conditions like Taunt) or have its stats lowered (even by itself) while in Ore form.
Notable Moves: Shell Smash
Role Identification: Click Shell Smash until you go into Jewel form. It only boosts your offenses and doesn't lower your defenses thanks to the ability, so go nuts!


Will do Miniancie-Jewel and other submissions when I'm on PC LOL
The 'Cannot be statused' part comes out of nowhere. Also, I know you said you won't do Jewel until later, but don't forget the mega too!
 
Ugh, this'll be an annoying restriction. Good thing about the mid-battle forms, I guess? here's two type-changing megas with monotyped base forms




HEY LOOK IT'S NOIVERN WITH STAB BOOMBURST
Parents: Altaria + Noivern
Shared egg group: Flying
Offspring name: Altavern
New type: Flying
New base stats: 90/80/95/93/102/111
New ability and desc: Cloudbreaker (Cloud Nine + Infiltrator) Ignores effects of weather if, and only if, they would reduce the power of or block its moves.
Notable moves: Boomburst, Hurricane, Dragon Pulse, Draco Meteor, Flamethrower, Fire Blast, Ice Beam, Focus Blast
Role identification: use the mega

Parents: Altaria-Mega + Noivern
Offspring name: Altavern-Mega
New type: Flying/Fairy
New base stats: 90/120/115/133/102/111
New ability and desc: Pixilate
Notable moves: Same as above, with added emphasis on BOOMBURST
Role identification: Pixilate Boomburst. That's it. That's all of it. There's nothing more to this.



basically just lopunny on roids
Parents: Lopunny + Cinccino
Shared egg group: Field
Offspring name: Locinno
New type: Normal
New base stats: 85/100/87/74/93/125 (564)
New ability and desc: Cute Charm (+15)
Notable moves: none
Role identification: use the mega

Parents: Lopunny-Mega + Cincinno
Shared egg group: Field
Offspring name: Locinno-Mega
New type: Normal/Fighting
New base stats: 85/160/97/74/93/155
New ability and desc: Scrappy
Notable moves: Fake Out, Return, High Jump Kick, Power-Up Punch, Encore, Ice Punch
Role identification: A sweeper with unresistable STABs.



Glalie on roids, pretty much
Parents: Glalie + Kyurem
Shared egg group: DNA
Offspring name: Glarem
New type: Ice
New base stats: 102/125(+20)/85/105/85/107(+20)
New ability and desc: Mood Press (Moody + Pressure): When an opponent raises their stats, one of their stats will be lowered by 1, depending on the stat they raised - see below for details
Notable moves: no
Role identification: Just Mega Evolve. You don't have any good physical STAB or good stats until you do. Mood Press can make setup sweepers frailer and negate Bulk Up/Calm Mind, though, so that's cool-ish.

Parents: Glalie-Mega + Kyurem
Offspring name: Glarem-Mega
New type: Ice
New base stats: 102/165/85/145/85/127
New ability and desc: Refrigerate
Notable moves: Return, Double-Edge, Earthquake, Ice Shard, Stone Edge, Explosion, Iron Head, Crunch, Zen Headbutt
Role identification:

MOOD PRESS STAT CHART:
Opponent raises Attack = Lowers their Defense
Opponent raises Defense = Lowers their Attack
Opponent raises Special Attack = Lowers their Special Defense
Opponent raises Special Defense = Lowers their Special Attack
Opponent raises Speed = Lowers their Evasion
Opponent raises Accuracy = Lowers their Speed
Opponent raises Evasion = Lowers their Accuracy


Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
 
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Mr. Anchor Bull is not amused.
Parents: Tapu Bulu + Dhelmise
Shared egg group: DNA
Offspring name: Tapu Dede
New type: Grass
New base stats: 79 (+9)/150 (+20)/110 (+3)/85/100 (+8)/57
New ability and desc: Grassworker - This Pokemon's Grass-Type attacks have their power multiplied by 1.5.
Notable moves: W O O D H A M M E R, Stone Edge, Earthquake, Anchor Shot, Shadow Claw, Power Whip, Rapid Spin, Rock Slide, Swords Dance, Brick Break, Superpower, Horn Leech, Leech Seed, Megahorn, Taunt, Zen Headbutt.
Role identification: Choice Band spam Wood Hammer. Grassworker + Wood Hammer = Death to all things. This coupled with its amazingly powerful movepool, you can take out almost anything. You can also run a defensive set with Leech Seed, Taunt, etc. It is also a great Assault Vest user because it has Good spdef of 100 and a good movepool to us it with. Did I mention it also has Rapid Spin? Yeah, that too.




Is it a dog? Is it a cat? A bull? A wolf? You may never know!
Parents: Tapu Bulu + Sylveon
Shared egg group: DNA
Offspring name: Tapu Sese
New type: Fairy
New base stats: 100 (+18)/110 (+13)/91 (+1)/97/120 (+8)/67
New ability and desc: Purify - This Pokémon's Grass-Type moves become Fairy-Type and have 1.33 power.
Notable moves: W O O D H A M M E R, Earthquake, Wish, Heal Bell, Brick Break, Megahorn, Stone Edge, Leech Seed, Superpower, Swords Dance, Zen Heabutt, Taunt, Horn Leech.
Role identification: Tape Sese is a very powerful fusion turning Wood Hammer into a very powerful fairy move and it's main STAB. It can hit super hard with that purified Wood Hammer, and it has amazing coverage that covers all it's weaknesses. It also has good utility in Wish, Heal Bell, and Taunt if you wish to use those. But ahhh, I lose any grass moves! NEVER FEAR, GRASSIUM-Z IS HERE! Z-Moves are unaffected by abilities so Grassium-Z will be good if you ever need to use a grass-move (once, of course, but it will still help) Another thing it's Leech Seed is now fairy-type so Sap Sipper abilities can't stop it either.




A fluffy bull, hmmm...
Parents: Tapu Bulu + Whimsicott
Shared egg group: DNA
Offspring name: Tapu Coco
New type: Grass
New base stats: 70 (+5)/115 (+17)/103 (+3)/81/95 (+10)/100 (+5)
New ability and desc: Forest Dweller - This Pokémon's Grass-Type moves have +1 Priority and have their power multiplied by 1.2.
Notable moves: Woood Hammer, Horn Leech, Taunt, Encore, Stun Spore, Tailwind, Leech Seed, Knock Off, Cotton Guard, U-Turn, Brick Break, Superpower, Stone Edge, Megahorn, Zen Heabutt, Nature's Madness, Whirlwind.
Role identification: Tapu Coco is a good user of Wood Hammer/Horn Leech thanks to it's awesome ability. It's stats are pretty good, allowing it to survive some attacks and heal HP thru Horn Leech, kill using Wood Hammer, and do shenanigans using Stun Spore/Leech Seed.




Cherry Red Bulls are the best.
Parents: Tapu Bulu + Cherrim
Shared egg group: DNA
Offspring name: Tapu Mimi
New type: Grass
New base stats: 80 (+10)/110 (+15)/98 (+6)/86/95 (+9)/80
New ability and desc: Flower Surge - If user is Tapu Mimi and Grassy Terrain is active, it and allies' Attack and Sp. Def are 1.5x. User summon Grassy Terrain upon switchin.
Notable moves: Wood Hammer, Horn Leech, Earthquake, Stone Edge, Superpower, Megahorn, Brick Break, Taunt, Leech Seed, Morning Sun, Synthesis, Zen Headbutt.
Role identification: Tapu Mimi is a very powerful Pokémon with its ability, which basically grants it better stack and spdef for 5-8 turns! It has a good movepool to use, and it can hit hard. It has decent bulk and it's special bulk is even better with Flower Surge, and with Flower Surge + Grassy Terrain Boost, its Wood Hammer will be extremely powerful! Not only that but you can be a bully to Special Attackers and not only have Flower Surge sp. def Boost, but Assault Vest as well! :)




The bull is holding a knife. Run.
Parents: Tapu Bulu + Kartana
Shared egg group: DNA
Offspring name: Tapu Nana
New type: Grass
New base stats: 64/175 (+20)/123/72/63/112 (+20)
New ability and desc: Beast Surge - On switch-in, this Pokémon summons Grassy Terrain. At the end of every turn under grassy terrain, raises the highest non-HP stat of each grounded grass-type Pokémon by 1 stage.
Notable moves: W O O D H A M M E R, Stone Edge, Sacred Sword, Smart Strike, Night Slash, Defog, Taunt, Brick Break, Superpower, Megahorn, Horn Leech, Zen Headbutt, Swords Dance, Protect, Psycho Cut, X-Scissor, Leaf Blade.
Role identification: Choice Scarf Wood Hammer. Eventually you won't even need it because you speed is so insanely high because of Beastly Surge, but it is still probably the best item. Choice Band works too I find you really just wanna murder things. It has a nice movepool to use and 175 attack to kill everything with.




Lazy Bull does whatever the frick it wants.
Parents: Tapu Bulu + Clefable
Shared egg group: DNA
Offspring name: Tapu Baba
New type: Fairy
New base stats: 100 (+18)/100/103 (+9)/95 (+5)/100 (+8)/67
New ability and desc: Grassy Shield - This Pokémon restores 1/16 of its Max HP at the end of each turn, ignores other Pokémon's stat stages when taking or doing damage.
Notable moves: Moonblast, Wood Hammer, Horn Leech, Bulk Up, Calm Mind, Swords Dance, Superpower, Stone Edge, Rock Slide, Brick Break, Megahorn, Zen Headbutt, Taunt, Whirlwind, Giga Drain, Fire Blast, Flamethrower, Fire Punch, Focus Blast, Heal Bell, Ice Beam, Ice Punch, Knock Off, Meteor Mash, Moonlight, Psychic, Psyshock, Stealth Rock, Shadow Ball, Signal Beam, Soft-Boiled, Thunderbolt, Thunder Punch, Trick, Wish.
Role identification: That's a lot of moves! Tapu Baba is an extremely good mon, with good defenses, good offenses, a great ability, and an amazing movepool. You can offensive, defensive, support, almost anything you want! Tapu Baba is an amazing utility mon that shouldn't be underlooked. It's ability is basically unaware that gives it some health every turn as well helping you survive some attack you might have not been able to!

(Tapu Sese's abilty's 1.33 power comes from just being in between 1.5 from grassy Surge and 1.2 from Pixilate)
 
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This one's back from V2, though with a few tweaks.
DNA Donors: Solgaleo / Sandslash-A
Offspring name: Sangaleo-Alola
New Type: Steel
Base Stats: 126 / 138 / 113 / 69 / 77 / 81 (+20 HP, +20 Atk)
New ability and desc: Metal Rush (Full Metal Body + Slush Rush) - Doubles Speed and prevents stat drops in hail.
Notable Moves: Earthquake, Icicle Crash, Metal Burst, X-Scissor, Poison Jab, Zen Headbutt, Stone Edge, Flare Blitz, Sunsteel Strike
Role Identification: Sangaleo can play as a bulky Physical attacker. It has usable Special bulk and great Physical bulk, with a great Attack stat to boot. It also has surprising coverage, despite being pure Steel. Oh, and it can ignore targets' abilities with Sunsteel Strike. It can also be used as a fast Hail sweeper.

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Alolan Poison-types from OU, and the result is...!
DNA Donors: Nihilego / Toxapex
Offspring name: Nihilpex
New Type: Poison
Base Stats: 99/58/99/110/136/69 (+20 HP, +20 SpA)
New ability and desc: Limber Beast (Limber + Beast Boost) - If the Pokémon gets paralyzed, the paralysis is instantly cured and it gets +1 to its highest non-HP stat.
Notable Moves: Sludge Bomb, Sludge Wave, Toxic, Thunderbolt, Thunder, Scald, Haze, Recover, Toxic Spikes, Trick Room, Power Gem, Hidden Power
Role Identification: A nice, spongy Pokémon. It has excellent Special bulk, but its Physical bulk ain't too shabby either. You could also use it as a bulky Special Attacker.

->

When you realize that the defensive horror you planned to unleash is single-typed.
Parents: Audino / Blissey
Shared Egg Group: Fairy
Offspring name: Audibliss
New Type: Normal
Base Stats: 179 / 45 / 58 / 77 / 120 / 62 (+10 all)
New ability and desc: Regenerative Cure (Natural Cure + Regenerator) - When this Pokémon switches out, it recovers 33.33% of its HP and its status ailments are cured.
Notable Moves: Toxic, Soft Boiled, Heal Bell, Reflect, Light Screen, Seismic Toss, Calm Mind, Wish, Protect, Stealth Rock, Hyper Voice
Role Identification: That's bulk. Physical bulk is roughly equivalent to Celesteela, and Special Bulk... HOO BOY, LET'S JUST SAY YOU CAN'T SCRATCH IT. And that's without mentioning that it heals both HP and status upon switch-out.
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New Type: Normal/Fairy
Base Stats: 179 / 45 / 98 / 97 / 160 / 62 (+40 Def, +20 SpA, +40 SpD)
New ability: Healer
Notable Moves: See above, +Dazzling Gleam, Flamethrower, Fire Blast, Thunderbolt, Thunder, Ice Beam, Blizzard, Psyshock, Psychic
Role Identification: Oh dear. Its physical bulk is the equivalent of 132/132, and that's the worse of its two bulks. It may have dropped Regenerative Cure, but it's pretty much unscratchable in this state.

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When you realize that two of the best Special Sweepers period are both Psychic-type.
DNA Donors: Alakazam / Deoxys-Attack
Offspring name: Alaxys-Attack
New Type: Psychic
Base Stats: 52 / 115 / 32 / 177 / 57 / 155 (+20 SpA, +20 Spe)
New ability and desc: Pressure Resistance (Inner Focus + Pressure) - Opponents use up 2PP per move. This Pokémon cannot be flinched, and the move that would flinch it uses up 3PP instead.
Notable Moves: Psychic, Psyshock, Psycho Boost, Focus Blast, Thunderbolt, Trick, Charge Beam, Energy Ball, Dazzling Gleam, Shadow Ball, Flash Cannon
Role Identification: It's a deadly Special Sweeper. Hopefully you've become prepared-
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upload_2017-8-16_19-4-38.png

New Type: Psychic
Base Stats: 52 / 115 / 52 / 217 / 67 / 185 (+20 Def, +40 SpA, +10 SpD, +30 Spe)
New ability: Trace
Notable Moves: See above
Role Identification: You... have priority, right? ...No? Well, what about a Ninxys? ...Welp.


And now, the result of finding a Dark-type to complement Guzzlord's stats.
DNA Donors: Scrafty / Guzzlord
Offspring name: Scraftlord
New Type: Dark
Base Stats: 144 / 95 / 104 / 71 / 104 / 50 (+20 Def, +20 SpD)
New ability and desc: Shed Beast (Shed Skin + Beast Boost) - It will cure status ailments on its own occasionally, and when it does, its highest non-HP stat goes up.
Notable Moves: Fire Punch, Ice Punch, Thunder Punch, Crunch, Payback, High Jump Kick, Stone Edge, Dragon Tail, Poison Jab, Dragon Dance, Drain Punch, Zen Headbutt, Hammer Arm, Heavy Slam, Brick Break, Shadow Claw, Earthquake
Role Identification: Nice, bulky physical attacker. While sluggish, you'd be surprised to find out how fast this thing ends up after some D-Dances.


Two of the heaviest mons out there are both Steel-type?
DNA Donors: Celesteela / Steelix
Offspring name: Celesteelix
New Type: Steel
Base Stats: 106 / 113 / 151 / 81 / 83 / 45 (+20 HP, +20 Atk)
New ability and desc: Beast Force (Beast Boost + Sheer Force) -
Moves that would have secondary effects don't when used by this Pokémon, but its highest non-HP stat goes up by 1 when used.
Notable Moves: Heavy Slam, Earthquake, Leech Seed, Autotomize, Gyro Ball, Stone Edge, Toxic, Stealth Rock, Ingrain, Sandstorm, Bulldoze, Thunder Fang, Ice Fang, Fire Fang, Iron Head
Role Identification: That's Physical Bulk. It's also got a decent Attack stat to use that Heavy Slam quite well.

New Type: Steel
Base Stats: 106 / 153 / 181 / 81 / 113 / 45 (+40 Atk, +30 Def, +30 SpD)
New ability: Sand Force
Notable Moves: See above
Role Identification: It's 1039.95kg. That Attack Stat is dangerously high, with Sand Force to compound it. Cue Heavy Slam Havoc. Oh yeah, and it has nice 106/181/113 bulk.


I'll likely submit it later, but this slate isn't for this fusion.
DNA Donors: Tapu Koko / Tapu Lele
Offspring name: Tapu Kole
New Type: Fairy
Base Stats: 70 / 100 / 70 / 132 / 105 / 132 (+20 SpA, +20 Spe)
New ability and desc: Psychoelectric Surge (Electric Surge + Psychic Surge) - Summons simultaneous Electric and Psychic terrains. (Nature Power becomes Hidden Power)
Notable Moves: Charge Beam, Thunderbolt, Psychic, Psyshock, Moonblast, Shadow Ball, Hidden Power, Dazzling Gleam, Mean Look, Nature's Madness, Energy Ball
Role Identification: It summons Electric and Psychic Terrain at the same time, at which it has "teritary STABs". Also a good Special Sweeper.
 
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No. However, if I could get away with adding Taunt on Oxybliss-Defense, I don't see a problem :)
I don't think you should have got away with it, and I'm sure I'd have pointed it out if I'd noticed. Really, you shouldn't be aiming to see how much you can get away with.
 
If abilities need to be discussed, please, point it out during the discussion phase, not the submission. For now submit and vote the Fusions that seem more appropriate to you Yahooboo

Also
DNA Donors: Minior-Meteor / Diancie
Offspring name: Miniancie-Ore
New Type: Rock
Base Stats: 55 / 80 / 135 / 80 / 135 / 55 (+20 Def, +20 SpD)
New ability and desc: Crystalized Shield (Shield's Down + Clear Body) - Changes into Miniancie-Jewel if at or below 1/2 of Miniancie's maximum HP; Miniancie is otherwise in Ore form. Cannot be statused (including volatile conditions like Taunt) or have its stats lowered (even by itself) while in Ore form.
Notable Moves: Shell Smash
Role Identification: Click Shell Smash until you go into Jewel form. It only boosts your offenses and doesn't lower your defenses thanks to the ability, so go nuts!


Will do Miniancie-Jewel and other submissions when I'm on PC LOL
correct unboosted stats are 55/80/125/80/125/55 (150+100=250, 250/2=125), applying your boosts they become 55/80/145/80/145/55 :)
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Parents: Medicham and Sawk
Shared Egg Group: Human-Like
Offspring: Medisawk
Typing:

Stats: 77/102/85/55/85/92
Ability: (Pure Power + Sturdy) - Resilience: Effects of both.
Notable Moves: Close Combat, High Jump Kick, Stone Edge, Earthquake, Thunder Punch, Ice Punch, Zen Headbutt, Bullet Punch, Drain Punch, Fake Out
Role Description: While most Fighting types have neat coverage, dual STAB and some really neat utility ability, Medisawk has none if that. Medisawk just hits stuff with Close Combat and watches them die. Medisawk hits harder than almost everything in the game. Medisawk has also a sly trick up in its sleeve with Sturdy mechanics being built into its ability. Which means its twice as hard to revengekill. While has meh bulk and low speed for a wallbreaker (common wallbreakers hit at least 95+), its raw power cannot be ignored.


WIPs

DNA Donors: Tornadus and Vivillon
Offspring: Tarnation
Typing: Flying
Stats: 80/83/70/125/75/101
(+1 HP +18 SpA +1 Spe +10 Def +10 SpD)
Ability and Desc: (Compound Eyes + Prankster) - Crafty Specs: All attacks with less than 90% gain +1 priority.
Notable Moves: Hurricane, Focus Blast, Quiver Dance, Sleep Powder, U-Turn, Heatwave, Taunt, Hammer Arm
Role Description: A powerful Quiver Dance sweeper that takes the ultimate risk in spamming inaccurate attacks, with priority! Pure Flying with plenty coverage makes Tarnation a decent threat, and with key coverage options and utility moves gaining the Crafty Specs boost, this makes Tarnation all the more threatening. Also +1 Sleep Powder!!!



Parents: Conkeldurr and Machamp
Shared Egg Group: Human-Like
Offspring: Conkachamp
Typing: Fighting
Stats: 112/150/102/75/90/65 (+15 to all)
Ability: Guts
Notable Moves: Drain Punch, Facade, Superpower, Close Combat, Mach Punch, Bullet Punch, Knock Off, Elemental Punches, Heavy Slam, Stone Edge
Role Description: You know how almost every tier had to suspect a Guts mon? Well now Fusion Evolution will have its own. Conkachamp is perhaps one of the most threatening things ever. This thing smashes offensive teams under TR, and can still threaten them with Mach Punch. Conkachamp is also ludicrously bulky, easily stomaching neutral hits and even tanking supereffective ones. With TR slowly turning into a real antimeta threat, Conkachamp can help address the build's obvious Dark type weakness.



Call the Exterminator
DNA Donors: Yanmega and Pheromosa
Offspring: Megamosa
Typing:

Stats: 78/111/71/141/61/123
(+10 Def +15 SpA +15 SpD)
Ability and Desc: Beastly Lens - If the mons hits the opponent with a resisted hit, the user's highest non HP stat is boosted by one stage.
Notable Moves: Quiver Dance, Bug Buzz, Ice Beam, Focus Blast, Giga Drain, U-Turn, (Z)Hyper Beam
Role Description: A sweeper that thrives on poor coverage, and punishes typical switchins thanks to Beastly Lens. With Beastly Lens a switchin that resists its attack gives Mega a free boost to its special attack, which may help Megamosa the power it needs to muscle past checks.



This forecast calls for clear skies
Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Drampalt
Typing:

Stats: 86/75/97/112/108/68
Ability and Desc: (Natural Cure + Cloud Nine) - Clear Skies: This mon removes ALL weather conditions upon switchin.
Notable Moves: Roost, Calm Mind, Toxic, Dragon Pulse, Draco Meteor, Heal Bell, Fire Blast, Hurricane, Thunder(bolt), Ice Beam, Moonblast
Role Description: Finally! How Cloud Nine should work!! With Clear Skies, Drampalt has an invaluable niche in anti weather, by removing it comoletely! Stop Swiftswimmers in their tracks, shut down Solar Power wallbreakers, and in general kick the butt outta most weather teams. And if you think crapping on weather teams is its only niche, hope it doesn't mega!


Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Mega Drampalt
Typing:

Stats: 86/115/117/152/108/68
Ability: Pixilate
Notable Moves: All of the above + Hyper Voice
Role Description: Mega Drampalt may not shut down weather, but its better at doing everything else that its base form could do and more. What is more? Firing off Pixilate boosted STAB Hyper Voice off of its 152 special attack, with potential Calm Mind boosts under its belt.



What!?! A Tapu Fusion NOT based on Terrains?
DNA Donors: Tapu Fini and Clefable
Offspring: Fablefin
Typing:

Stats: 85/72/106/100/125/80
(+3 HP +12 Def +5 SpA +15 SpD +8 Spe)
Ability and Desc: Misty Mind: This mon ignores the stat changes of opponents when taking or doing damage. It is also immune to status ailiments and confusion.
Notable Moves: Moonblast, Calm Mind, Moonlight, Softboiled, Taunt, Nature's Fury, Substitute, Defog, Toxic, Scald, Fire Blast, Ice Beam, Thunder Wave, Stealth Rock, Haze, Encore
Role Description: The Unaware wall that FE stall has yearned for! Fablefin is a potent wall with a wide and useful movepool, capable of disrupting any and all means of offensive play on a team. Nature's Fury + Taunt also makes it a potent stallbreaker. Fablefin is in general a super amazing wall with massive role compression.
 
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Parents: Medicham and Sawk
Shared Egg Group: Human-Like
Offspring: Medisawk
Typing:

Stats: 77/102/85/55/85/92
Ability: (Pure Power + Sturdy) - Resilience: Effects of both.
Notable Moves: Close Combat, High Jump Kick, Stone Edge, Earthquake, Thunder Punch, Ice Punch, Zen Headbutt, Bullet Punch, Drain Punch, Fake Out
Role Description: While most Fighting types have neat coverage, dual STAB and some really neat utility ability, Medisawk has none if that. Medisawk just hits stuff with Close Combat and watches them die. Medisawk hits harder than almost everything in the game. Medisawk has also a sly trick up in its sleeve with Sturdy mechanics being built into its ability. Which means its twice as hard to revengekill. While has meh bulk and low speed for a wallbreaker (common wallbreakers hit at least 95+), its raw power cannot be ignored.
Objection: Medisawk DOES have neat coverage and a neat utility ability, so the first part isn't right :P
yes I know I'm a bit pedantic
 
Can you believe that there aren't any Shedinja or Mewtwo fusions yet?

+
=

DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:

New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Sucker Punch, Swords Dance, Will-O-Wisp, Taunt, Final Gambit
Role Identification: Shewt is a good physical attacker that utilizes its immunity to several types to safely switch in. It is basically immune to 4 types (Normal and Fighting thanks to its Ghost typing, Dark and Ghost thanks to its ability). However Shewt has got no bulk so despite having a great defensive typing it must switch in carefully.

Shewt @ Life Orb / Focus Sash / Ghostium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak

A simple Swords Dance set that can dismantle some defensive cores.

+
=

DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:

New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Sucker Punch, Swords Dance
Role Identification: Shewt-Mega-X is a monstrous physical attacker with a great offensive typing that lets him hit almost everything for super effective or neutral damage. His 200 Attack is kinda balanced out by the lack of strong STAB attacks (Drain Punch and Shadow Claw are pretty weak).

Shewt-Mega-X @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak

A Swords Dance sweeper set that can hit everything except Ghost+Normal Pokemon.

+
=

DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:

New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Shadow Ball, Shadow Sneak, Aura Sphere, Focus Blast, Ice Beam, Thunderbolt, Fire Blast, Calm Mind, Will-O-Wisp, Taunt
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the little bit of extra Speed and the ability to successfully use special attacks you can pick this one.

Shewt-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Aura Sphere / Focus Blast
- Shadow Sneak
- Calm Mind / Will-O-Wisp

Shadow Ball is Shewt's only special STAB attack, Fighting coverage is mandatory (to hit Dark foes) and Shadow Sneak can pick off weakened faster Pokemon. The last moveslot is customizable, you can use Calm Mind to break through some fatter walls, Will-O-Wisp to annoy physical attackers or some coverage attack to kill a particular threat.


P.S. This restriction is really annoying. I had like 12 new fusions ready with sprites and everything, but all of them have two types. >:(
considering mewtwo only became legal to fuse 2 slates ago and a special one before that, no, that's not really surprising :P
shedinja, though, yeah.

Wait a flippin second, why isn't that Psychic/Ghost? Since when could you opt to leave a typing out?
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Can you believe that there aren't any Shedinja or Mewtwo fusions yet?

+
=

DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:

New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Sucker Punch, Swords Dance, Will-O-Wisp, Taunt, Final Gambit
Role Identification: Shewt is a good physical attacker that utilizes its immunity to several types to safely switch in. It is basically immune to 4 types (Normal and Fighting thanks to its Ghost typing, Dark and Ghost thanks to its ability). However Shewt has got no bulk so despite having a great defensive typing it must switch in carefully.

Shewt @ Life Orb / Focus Sash / Ghostium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak

A simple Swords Dance set that can dismantle some defensive cores.

+
=

DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:

New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Sucker Punch, Swords Dance
Role Identification: Shewt-Mega-X is a monstrous physical attacker with a great offensive typing that lets him hit almost everything for super effective or neutral damage. His 200 Attack is kinda balanced out by the lack of strong STAB attacks (Drain Punch and Shadow Claw are pretty weak).

Shewt-Mega-X @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak

A Swords Dance sweeper set that can hit everything except Ghost+Normal Pokemon.

+
=

DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:

New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Shadow Ball, Shadow Sneak, Aura Sphere, Focus Blast, Ice Beam, Thunderbolt, Fire Blast, Calm Mind, Will-O-Wisp, Taunt
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the little bit of extra Speed and the ability to successfully use special attacks you can pick this one.

Shewt-Mega-Y @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Aura Sphere / Focus Blast
- Shadow Sneak
- Calm Mind / Will-O-Wisp

Shadow Ball is Shewt's only special STAB attack, Fighting coverage is mandatory (to hit Dark foes) and Shadow Sneak can pick off weakened faster Pokemon. The last moveslot is customizable, you can use Calm Mind to break through some fatter walls, Will-O-Wisp to annoy physical attackers or some coverage attack to kill a particular threat.


P.S. This restriction is really annoying. I had like 12 new fusions ready with sprites and everything, but all of them have two types. >:(
Uk Mew isnt Ghost type right?
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus

DNA Donors: Reuniclus / Necrozma
Offspring name: Reunicrozma
New Type: Psychic
Base Stats: 113 / 86 / 108 / 136 / 87 / 54 (HP +10, Def +20, SpAtk + 10)
New ability and desc: Crystal Formation (Prism Armor + Regenerator) - After taking damage from a super effective hit, the user restores 33% of its full health.
Notable Moves: Focus Blast, Psyshock, Psychic, Recover, Moonlight, Morning Sun, Thunder, Calm Mind, Iron Defense, Acid Armor, Rock Polish, Stealth Rock, Trick Room, Stored Power
Role Identification: I mostly made this because Reuniclus needs a fusion, but it still basically does what Necrozma does, but it's now able to hit Dark and Steel-type Pokemon with Focus Blast, which could also be combined with Fightinium Z. Get enough Calm Mind/Iron Defense boosts and your opponent hitting you for Super Effective damage will most likely heal you more than hurt, but it may not be so useful before boosting.


I kinda feel like this next one has been made before me, but I'm not positive. If it has I'll just delete this part and only keep the first one.

DNA Donors: Silvally / Porygon-Z
Offspring name: Silgon-Z
New Type: Normal
Base Stats: 110 / 87 / 82 / 135 / 85 / 92 (+20 HP, +20 SpAtk)
New ability and desc: Adaptation Drive (RKS System + Adaptability) - The user's typing changes depending on what Memory Drive it is holding. The base power of all moves of that type now have a 2x multiplier for STAB instead of 1.5x. The typing of the move Multi-Attack is also changed.
Notable Moves: Hyper Beam, Tri-Attack, Ice Beam, Air Slash, Flamethrower, Thunderbolt, Shadow Ball, Psychic, Psyshock, Draco Meteor, Flash Cannon, Surf, Dark Pulse, Signal Beam, Nasty Plot, Agility, Thunder Wave, Recover, Conversion
Role Identification: Though its speed tier is subpar, especially in FE, Silgon-Z has solid bulk and a good 135 Special Attack stat that is backed up by both its good ability and access to moves with 75 or more base power in 12 out of the 18 Pokemon types, making it very versatile. Being able to be any type also lets it adapt (heh) to both your team's needs and the metagame as a whole.
 

DNA Donors: Reuniclus / Necrozma
Offspring name: Reunicrozma
New Type: Psychic
Base Stats: 113 / 86 / 108 / 136 / 87 / 54 (HP +10, Def +20, SpAtk + 10)
New ability and desc: Crystal Formation (Prism Armor + Regenerator) - After taking damage from a super effective hit, the user restores 33% of its full health.
Notable Moves: Focus Blast, Psyshock, Psychic, Recover, Moonlight, Morning Sun, Thunder, Calm Mind, Iron Defense, Acid Armor, Rock Polish, Stealth Rock, Trick Room, Stored Power
Role Identification: I mostly made this because Reuniclus needs a fusion, but it still basically does what Necrozma does, but it's now able to hit Dark and Steel-type Pokemon with Focus Blast, which could also be combined with Fightinium Z. Get enough Calm Mind/Iron Defense boosts and your opponent hitting you for Super Effective damage will most likely heal you more than hurt, but it may not be so useful before boosting.


I kinda feel like this next one has been made before me, but I'm not positive. If it has I'll just delete this part and only keep the first one.

DNA Donors: Silvally / Porygon-Z
Offspring name: Silgon-Z
New Type: Normal
Base Stats: 110 / 87 / 82 / 135 / 85 / 92 (+20 HP, +20 SpAtk)
New ability and desc: Adaptation Drive (RKS System + Adaptability) - The user's typing changes depending on what Memory Drive it is holding. The base power of all moves of that type now have a 2x multiplier for STAB instead of 1.5x. The typing of the move Multi-Attack is also changed.
Notable Moves: Hyper Beam, Tri-Attack, Ice Beam, Air Slash, Flamethrower, Thunderbolt, Shadow Ball, Psychic, Psyshock, Draco Meteor, Flash Cannon, Surf, Dark Pulse, Signal Beam, Nasty Plot, Agility, Thunder Wave, Recover, Conversion
Role Identification: Though its speed tier is subpar, especially in FE, Silgon-Z has solid bulk and a good 135 Special Attack stat that is backed up by both its good ability and access to moves with 75 or more base power in 12 out of the 18 Pokemon types, making it very versatile. Being able to be any type also lets it adapt (heh) to both your team's needs and the metagame as a whole.
Nah, Silgon-Z hasn't been made before (or at least hasn't won)
 
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