Fusion Evolution V3 (Voting Phase)

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That case is different, as those moves can be transferred over. Only move illegalities are the issue, as Lovely Kiss Snorlax cannot be tranferred over to the modern games.
Great, thanks! In that case, let's get this party started.


Parents: Infernape / Electivire
Shared egg group: Human-Like
Offspring name: Electivape
New type: Fighting/Electric
New base stats: 85/123/79/109/88/111 [BST: 595]
New ability and desc: Iron Fist + Motor Drive = Dempsey Roll: Punching moves get a 20% power boost and have the added effect of raising the user's speed one stage when used.
Notable moves:
- STAB: Thunder, Thunderbolt, Thunder Punch, Volt Switch, Wild Charge, Brick Break, Close Combat, Focus Blast, Low Kick, Mach Punch, Vacuum Wave
- Coverage: U-Turn, Fire Punch, Fire Blast, Flame Charge, Flamethrower, Overheat, Grass Knot, Earthquake, Ice Punch, Gunk Shot, Poison Jab, Psychic, Rock Slide, Stone Edge
- Status/Support: Bulk Up, Calm Mind, Encore, Roar, Slack Off, Stealth Rock, Swords Dance, Taunt, Thunder Wave, Toxic, Will-o-Wisp
- Other: Fake Out

Role Identification: Generally, it'll be used as an offensive sweeper, since it has solid mixed attacking stats, a great STAB combination in Electric/Fighting, plenty of coverage moves, several different ways to set up, and an ability that facilitates late-game sweeping. That said, a bulky support set isn't out of the question either, given its decent support movepool, reliable recovery and average defensive stats.


Parents: Tsareena/Ferrothorn
Shared egg group: Grass
Offspring name: Tsarothorn
New type: Grass/Steel
New base stats: 83/117/124/62/117/56 [BST: 559]
New ability and desc: Queenly Majesty + Iron Barbs = High Caste: If the opponent targets this Pokemon with a contact move, the priority of the move is decreased by one.
Notable moves:
STAB: Power Whip, Seed Bomb, Trop Kick, Gyro Ball, Iron Head
Coverage: U-Turn, Play Rough, High Jump Kick, Poison Jab
Status/Support: Aromatherapy, Leech Seed, Light Screen, Reflect, Spikes, Stealth Rock, Swords Dance, Thunder Wave, Synthesis
Other: Explosion, Rapid Spin

Role Identification: Defensive wall / support. Its role will be largely the same as the role Ferrothorn has in standard, except that it now has access to plenty of new tools, such as Rapid Spin, dual screens, reliable recovery in the form of Synthesis, U-turn for pivoting purposes, a weaker but more reliable STAB move that increases its walling capabilities, and an ability that lets it go first against a lot of physical attackers.


DNA Donors: Granbull / Golurk
Offspring name: Gobull
New Type: Fairy/Ground
Base Stats: 109 / 132 / 87 / 57 / 70 / 50 (+20 HP, +10 Atk, +10 Def) [BST: 505]
New ability and desc: Intimidate + No Guard = Stone Wall: Physical attacks that target the user do 50% less damage, but never miss.
Notable Moves:
STAB: Play Rough, Earthquake
Coverage: Crunch, Thunder Punch, Close Combat, Drain Punch, Focus Punch, Hammer Arm, Power-Up Punch, Superpower, Fire Punch, Phantom Force, Shadow Punch, Ice Punch, Rock Slide, Stone Edge, Gyro Ball, Heavy Slam, Iron Tail
Status/Support: Bulk Up, Heal Bell, Stealth Rock, Thunder Wave
Role Identification: Slow, bulky wallbreaker. It has a great STAB combination that isn't too shabby defensively, and its tanking ability is greatly accentuated by its ability (which I realize is just a downgraded Fur Coat, but Fur Coat is kind of a broken ability anyway). Choice Band and Assault Vest will probably be its two favorite items, or you can slap on some Leftovers and give it Heal Bell or Thunder Wave to make it an offensive cleric or whatever.


DNA Donors: Mew/Garbodor
Offspring name: Gew
New Type: Psychic/Poison
Base Stats: 95 / 97 / 96 / 90 / 96 / 102 (+5 HP, +5 Def, +10 SpA, +5 SpD, +15 Spe) [BST: 576]
New ability and desc: Synchronize + Aftermath = Patient Zero: If it faints with a status ailment, it passes the ailment onto the opponent.
Notable Moves:
STAB: Acid Spray, Clear Smog, Gunk Shot, Poison Jab, Sludge Bomb, Sludge Wave, Psychic, Psyshock, Zen Headbutt
Coverage: U-Turn, Dark Pulse, Foul Play, Knock Off, Thunderbolt, Thunder Punch, Volt Switch, Dazzling Gleam, Aura Sphere, Drain Punch, Focus Blast, Low Kick, Superpower, Fire Blast, Fire Punch, Flamethrower, Shadow Ball, Giga Drain, Seed Bomb, Earth Power, Earthquake, Ice Beam, Ice Punch, Stone Edge, Flash Cannon, Surf, Waterfall
Status/Support: Amnesia, Barrier, Baton Pass, Bulk Up, Calm Mind, Defog, Haze, Heal Bell, Light Screen, Nasty Plot, Reflect, Roost, Soft-Boiled, Spikes, Stealth Rock, Swords Dance, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick, Trick Room, Will-O-Wisp
Other: Explosion, Infestation, Mirror Coat, Super Fang

Role Identification: A sort of flexible jack-of-all-stats who can be just about anything you want it to be. Since its movepool is so ridiculously vast and diverse, it has the necessary tools to be either a stallbreaker, a bulky cleric, a suicide lead or a setup sweeper, among other roles. It's about as versatile as... well, as Mew is in standard, and while its stats are a little worse, it enjoys a better defensive typing and a few extra support options courtesy of Garbodor (namely Spikes, Toxic Spikes, Haze and Clear Smog).


Parents: Scizor / Golisopod
Shared egg group: Bug
Offspring name: Scipod
New type: Steel / Bug
New base stats: 82 / 137 / 130 / 67 / 95 / 62 [BST: 573]
New ability and desc: Technician + Emergency Exit = Guerrilla Warfare: Attacks with 60 BP or less get a 50% power boost and have the added effect of causing the user to switch out.
Notable moves:
STAB: Bullet Punch, Iron Head, Bug Bite, First Impression, Leech Life, Pin Missile
Coverage: Pursuit, Sucker Punch, Brick Break, Superpower, Aerial Ace, Rock Tomb, Aqua Jet, Liquidation
Status/Support: Baton Pass, Bulk Up, Defog, Roost, Spikes, Swords Dance, Taunt
Other: Counter

Role Identification: A particularly irritating attacker. Its ability allows it to deliver stinging blows and then instantly switch out to avoid retaliation. Fire-type on the other side of the field? Just hit it in the face with Aqua Jet, switch out before it can do anything back, and watch as your opponent pops a blood vessel in frustration. As an aside, its Bug Bite is essentially an upgraded U-turn, with a higher base power and the additional effect of stealing the target's berry.

But maybe you're not interested in hit-and-run tactics, and you want something a little more conventional. In that case, there's always the mega evolution...


Parents: [MEGA]
Shared egg group: [MEGA]
Offspring name: Mega Scipod
New type: Steel / Bug
New base stats: 82 / 157 / 170 / 77 / 115 / 72 [BST: 673]
New ability and desc: Guerrilla Warfare --> Technician
Notable moves:
STAB: Bullet Punch, Iron Head, Bug Bite, First Impression, Leech Life, Pin Missile, U-Turn
Coverage: Pursuit, Sucker Punch, Brick Break, Superpower, Aerial Ace, Rock Tomb, Aqua Jet, Liquidation
Status/Support: Baton Pass, Bulk Up, Defog, Roost, Spikes, Swords Dance, Taunt
Other: Counter
Role Identification: Holy guac, what have I done? What we have here is a Mega Scizor that trades a sliver of speed for a little more power and gobs of bulk. 82/170/115 is just an insane defensive spread for a sweeper, especially given its excellent defensive typing. It's still cripplingly weak to Fire-types, but even they fear Mega Scipod's powerful Water coverage in the form of Technician-boosted Aqua Jet and Liquidation.

Actually, "offensive sweeper" might not even be its best role. As tempting as it is to just bombard the opponent with Pin Missile all day, I get the feeling that it would function just as well, if not better, as a wall or a defensive pivot, given its incredible defense and reliable recovery.


DNA Donors: Pheromosa / Glalie
Offspring name: Pheralie
New Type:
Fighting / Ice
Base Stats: 75 / 123 / 58 / 123 / 58 / 125 (+0 HP, +15 Atk, +0 Def, +15 SpA, +0 SpD, +10 Spe) [BST: 562]
New ability and desc: Beast Boost + Moody = Extremist: Upon scoring a KO, its most proficient stat rises two stages, while its least proficient stat drops one stage.
Notable Moves:
STAB:
Focus Blast, High Jump Kick, Low Kick, Freeze-Dry, Frost Breath, Ice Beam, Ice Shard
Coverage: Bug Buzz, Lunge, U-Turn, Crunch, Dark Pulse, Shadow Ball, Earthquake, Explosion, Poison Jab
Status/Support: Quiver Dance, Roost, Spikes, Switcheroo, Taunt
Other: Rapid Spin
Role Identification: Total glass cannon/ revenge killer. My idea with this fusion was to take the idea of a glass cannon to its logical conclusion. I even gave it an ability that accentuates both its destructive power and its frailty every time it scores a KO (since it drops its least proficient stat, which will inevitably be either Defense or Special Defense). I guess you could conceivably use it as a Spikes lead, but why would you want to?

Also, it has a mega evolution. Would you like to see it?



DNA Donors: [MEGA]
Offspring name: Mega Pheralie
New Type: Fighting / Ice
Base Stats: 75 / 163 / 58 / 163 / 58 / 145 [BST: 662]
New ability and desc: Extremist --> Refrigerate
Notable Moves*:
STAB: Focus Blast, High Jump Kick, Low Kick, Explosion, Facade, Freeze-Dry, Frost Breath, Frustration, Ice Beam, Ice Shard, Rapid Spin, Return, Swift
Coverage: Bug Buzz, Lunge, U-Turn, Crunch, Dark Pulse, Shadow Ball, Earthquake, Poison Jab
Status/Support: Quiver Dance, Roost, Spikes, Switcheroo, Taunt
Role Identification: Basically the same as its base form, except it hits even harder and faster. Refrigerate-boosted Explosion coming off of 163 Attack will obliterate anything that doesn't resist it (and quite a few things that do resist it). It's made all the more terrifying by its base ability, allowing it to boost either its power or speed before mega evolving. Be warned, though, that Mega Pheralie isn't built to last, and despite its speed it'll still crumple to almost any form of priority.
* Normal-type moves are listed as Ice due to its ability
 
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T.I.A.

formerly Ticktock

DNA Donors: Tapu Fini / Reuniclus
Offspring name: Tapu Reuni
New Type: Water / Psychic
Base Stats: 110 / 70 / 105 / 110 / 117 / 57 (+20 HP, +10 Def, +10 SpD)
New ability and desc: Magic Surge (Magic Guard + Misty Surge) - This Pokemon can only be damaged with direct attacks, as the ability Magic Guard. Upon switch in, summons Magic Terrain for 5 turns (7 with Terrain Extender); in Magic Terrain, the Magic Guard effect extends to all grounded Pokemon switching in or on the field.
Notable Moves: Calm Mind, Recover, Light Screen, Reflect, Magic Coat, Substitute, Toxic, Thunder Wave, Trick, Trick Room, Defog, Haze, Taunt, Nature's Madness, Knock Off, Explosion, Night Shade, Focus Blast, Grass Knot, Thunder, Energy Ball, Psychic, Psyshock, Flash Cannon, Shadow Ball, Scald, Hydro Pump, Ice Beam, Blizzard
Role Identification: Bulkier than base Slowbro defensively and Slowking specially defensively and with a special attack higher than Starmie, along with access to two complementary support movepools and Recover, Tapu Reuni can function well in a number of roles as a physical or special wall, bulky utility, Trick Room setter, or bulky LO attacker. However, the real threat comes from its ability, which extends Magic Guard to all grounded Pokemon on the field for five turns. Send in Bug, Ice, and Fire types with impunity against Stealth Rocks, sweep with a Reckless or Life Orb abuser for no penalty, build a stall team around it or go anti-stall with your pick from Nature's Madness, Night Shade, Knock Off, and Taunt. The sky is the limit here-even Shedinja can be viable with Tapu Reuni support! Well, maybe. Just be careful teambuilding because this ability helps the opponent too.



DNA Donors: Medicham / Drifblim
Offspring name: Drifcham
New Type: Ghost / Fighting
Base Stats: 105 / 70 / 69 / 80 / 69 / 100 (+10 Def, +5 SpA, +5 SpD, +20 Spe)
New ability and desc: Blimp Power (Pure Power + Flare Boost) - This Pokemon's Special Attack is doubled.
Notable Moves: Vacuum Wave, Focus Blast, Energy Ball, Psychic, Psyshock, Shadow Ball, Hex, Thunderbolt, Thunder, Baton Pass (rip), Calm Mind, Defog, Destiny Bond, Haze, Memento, Pain Split, Tailwind, Trick, Will-o-Wisp, Thunder Wave, Substitute, Work Up, Reflect, Light Screen, Magic Coat
Role Identification: A rather odd mixture of utility and attacking power, with base 100 speed so it can act as a scarf cleaner, specs wallbreaker, or put to use Will-o-Wisp or its dual screens. Good offensive typing and a user of Vacuum Wave that actually wants to use it; this Dark-type removal couples nicely with its ability to switch it up and Psyshock your Defense hard. Its less-than-great special movepool and poor bulk are its main weakness. Though you could try running, say, bulky CM, I think its main strength is as an all-out-attacker.

BUT WAIT THERE'S MORE

Mega Name: Mega Drifcham
New Type: Ghost / Fighting
Base Stats: 105 / 110 / 79 / 100 / 79 / 120
Ability: Pure Power
Notable Moves: All of the above, plus Bulk Up, Fake Out, Bullet Punch, Drain Punch, Focus Punch, High Jump Kick, Zen Headbutt, Ice/Fire/Thunder Punch, Poison Jab, Phantom Force if you really really really want to use it
Role Identification: "Ah, the ever threatening Drifcham," you think upon seeing the balloon yogi sent out onto the field. "Now would be an excellent time to switch into my Fairy-type special wall to take the incoming Vacuum Wave."
Drifcham's Drifchamite is reacting to the Key Stone!
Drifcham mega evolved into Mega Drifcham!
Mega Drifcham used Bullet Punch!
Florges lost 100% of its health!

Yes, here is Drifcham's real role, made possible by me having way too much fun with hidden abilities and mega stones: the ultimate bait. This time, its physical stab movepool suffers more, with nothing on the Ghost side except Phantom Force; but who cares when you have a Pure Power-boosted attack higher than Mega-Mawile's, access to Fake Out, Bullet Punch, Drain Punch, and Ice/Fire/Electric/Poison coverage as needed by your team. Oh, and a base frickin 120 speed to go along with it. The speed increase makes its support options much more viable, with the fastest Destiny Bond besides Mega Gengar and tied with Dugtrio for the fastest Memento. Like regular Drifcham, you could run Bulk Up, but I don't think it's its best set. Its special attack is good enough you could run Vacuum Wave on this as a bait or for mixed coverage but there's not much reason with BP and your increased speed. SubPunch stallbreaker is another possible role.
I think because of that Medichamite was banned here. Sorry, Dr. Dinosaur, that mega is not allowed, but the base form is. I still wish for a special variant of Huge Power.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

DNA Donors: Tapu Fini / Reuniclus
Offspring name: Tapu Reuni
New Type: Water / Psychic
Base Stats: 110 / 70 / 105 / 110 / 117 / 57 (+20 HP, +10 Def, +10 SpD)
New ability and desc: Magic Surge (Magic Guard + Misty Surge) - This Pokemon can only be damaged with direct attacks, as the ability Magic Guard. Upon switch in, summons Magic Terrain for 5 turns (7 with Terrain Extender); in Magic Terrain, the Magic Guard effect extends to all grounded Pokemon switching in or on the field.
Notable Moves: Calm Mind, Recover, Light Screen, Reflect, Magic Coat, Substitute, Toxic, Thunder Wave, Trick, Trick Room, Defog, Haze, Taunt, Nature's Madness, Knock Off, Explosion, Night Shade, Focus Blast, Grass Knot, Thunder, Energy Ball, Psychic, Psyshock, Flash Cannon, Shadow Ball, Scald, Hydro Pump, Ice Beam, Blizzard
Role Identification: Bulkier than base Slowbro defensively and Slowking specially defensively and with a special attack higher than Starmie, along with access to two complementary support movepools and Recover, Tapu Reuni can function well in a number of roles as a physical or special wall, bulky utility, Trick Room setter, or bulky LO attacker. However, the real threat comes from its ability, which extends Magic Guard to all grounded Pokemon on the field for five turns. Send in Bug, Ice, and Fire types with impunity against Stealth Rocks, sweep with a Reckless or Life Orb abuser for no penalty, build a stall team around it or go anti-stall with your pick from Nature's Madness, Night Shade, Knock Off, and Taunt. The sky is the limit here-even Shedinja can be viable with Tapu Reuni support! Well, maybe. Just be careful teambuilding because this ability helps the opponent too.



DNA Donors: Medicham / Drifblim
Offspring name: Drifcham
New Type: Ghost / Fighting
Base Stats: 105 / 70 / 69 / 80 / 69 / 100 (+10 Def, +5 SpA, +5 SpD, +20 Spe)
New ability and desc: Blimp Power (Pure Power + Flare Boost) - This Pokemon's Special Attack is doubled.
Notable Moves: Vacuum Wave, Focus Blast, Energy Ball, Psychic, Psyshock, Shadow Ball, Hex, Thunderbolt, Thunder, Baton Pass (rip), Calm Mind, Defog, Destiny Bond, Haze, Memento, Pain Split, Tailwind, Trick, Will-o-Wisp, Thunder Wave, Substitute, Work Up, Reflect, Light Screen, Magic Coat
Role Identification: A rather odd mixture of utility and attacking power, with base 100 speed so it can act as a scarf cleaner, specs wallbreaker, or put to use Will-o-Wisp or its dual screens. Good offensive typing and a user of Vacuum Wave that actually wants to use it; this Dark-type removal couples nicely with its ability to switch it up and Psyshock your Defense hard. Its less-than-great special movepool and poor bulk are its main weakness. Though you could try running, say, bulky CM, I think its main strength is as an all-out-attacker.

BUT WAIT THERE'S MORE

Mega Name: Mega Drifcham
New Type: Ghost / Fighting
Base Stats: 105 / 110 / 79 / 100 / 79 / 120
Ability: Pure Power
Notable Moves: All of the above, plus Bulk Up, Fake Out, Bullet Punch, Drain Punch, Focus Punch, High Jump Kick, Zen Headbutt, Ice/Fire/Thunder Punch, Poison Jab, Phantom Force if you really really really want to use it
Role Identification: "Ah, the ever threatening Drifcham," you think upon seeing the balloon yogi sent out onto the field. "Now would be an excellent time to switch into my Fairy-type special wall to take the incoming Vacuum Wave."
Drifcham's Drifchamite is reacting to the Key Stone!
Drifcham mega evolved into Mega Drifcham!
Mega Drifcham used Bullet Punch!
Florges lost 100% of its health!

Yes, here is Drifcham's real role, made possible by me having way too much fun with hidden abilities and mega stones: the ultimate bait. This time, its physical stab movepool suffers more, with nothing on the Ghost side except Phantom Force; but who cares when you have a Pure Power-boosted attack higher than Mega-Mawile's, access to Fake Out, Bullet Punch, Drain Punch, and Ice/Fire/Electric/Poison coverage as needed by your team. Oh, and a base frickin 120 speed to go along with it. The speed increase makes its support options much more viable, with the fastest Destiny Bond besides Mega Gengar and tied with Dugtrio for the fastest Memento. Like regular Drifcham, you could run Bulk Up, but I don't think it's its best set. Its special attack is good enough you could run Vacuum Wave on this as a bait or for mixed coverage but there's not much reason with BP and your increased speed. SubPunch stallbreaker is another possible role.



DNA Donors: Kommo-o / Oricorio
Offspring name: Korikori-o
New Type: Fire OR Psychic OR Electric OR Ghost / Dragon
Base Stats: 75 / 100 / 97 / 109 / 87 / 109 (+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Call and Response (Soundproof + Dancer) - This Pokemon is immune to the effects of sound-based moves, as Soundproof. When a sound-based move is used on the field, this Pokemon immediately uses the same sound-based move, as Dancer with dancing moves.
Notable Moves: Dragon Dance, Bulk Up, Calm Mind, Autotomize, Swords Dance, Belly Drum, Roar, Work Up, Taunt, Toxic, Roost, Baton Pass (rip), Mirror Move (Z-mirror move!), Tailwind, Draco Meteor, Focus Blast, Clanging Scales, Revelation Dance, Flamethrower, Flash Cannon, Hurricane, Air Slash, Earthquake, Outrage, Reversal, Sky Uppercut, Poison Jab, X-Scissor, Dragon Claw, Rock Slide, Dragon Tail, Acrobatics, Fly, U-Turn(!)
Role Identification: Mixed attacker with a lot of versatility in the sets it can run. Boost-n-Roost your way with your preferred setup, use specs, scarf, band, or even Z-Mirror Move--and the thing can have four different primary types! Physical sets suffer from its lack of primary type physical STAB, but its type coverage is better on the physical end and it gets the Belly Drum-recovery combo only Charizard-Mega-X can really use. It has below-average bulk but above-average speed for a setup sweeper. Because of this, using it with Wish or Screens support, tailoring its typing to resist the hits you want it to, or taking advantage of its ability to switch in on a sound move it's immune to are parts of playing this Pokemon well. Speaking of its ability, its main use is switching in on powerful Bug Buzzes, Boombursts, and Hyper Voices, taking nothing and damaging the opponent off its 109 SpAtk at the same time. However, more situational uses also exist, such as blocking and echoing Roar, Parting Shot, Chatter (especially from Pidgetot) and the occasional Sing/Grasswhistle.


Parents: Primeape / Granbull
Shared egg group: Field
Offspring name: Primbull
New type: Fairy / Fighting
New base stats: 87 / 122 / 77 / 70 / 75 / 80
New ability and desc: Freak Out (Anger Point + Rattled) - When it is hit by a Dark, Ghost, or Bug-type move, its speed rises to its maximum of six stages.
Notable moves: Coming soon
Role Identification: Coming soon
Firstly, as Smogon treats each Oricorio form separately, you have to decide on one for fusion. Secondly, Medichamite is banned for fusions. Lastly, and this one is most important, Drifblim and Medicham have genders and are different egg groups (none of which are Undiscovered), so they cannot fuse at all.
 

Parents: Bewear + Sandslash
Shared egg group: Field
Offspring name: Sandwear
New type: Fighting/Ground
New base stats: 107/122/105/60/67/72
New ability and desc: Unnerving Rush (Unnerve + Sand Rush) If a berry is used, the Pokemon's speed stat is doubled
Notable moves: Brick Break, Double Edge, Dragon Claw, Earthquake, Hammer Arm, Ice Punch, Rock Slide, Shadow Claw, Thunder Punch, Body Slam, Knock Off, Night Slash, Poison Jab, Seismic Toss, X-Scissor
Role identification: CB or LO Hammer Arm is good, with Thunder Punch and Night Slash as nice coverage.
That ability isn't legal:
On the topic of Hidden Abilities. Yes for the first time ever they are allowed! But of course it comes with a catch. If fusing, one cannot use the hidden abilities of both parents, only one. For example, in the fusion of​
Garchomp​
x​
Dragonite​
,​
a combination of​
Inner Focus​
+​
Rough Skin​
,​
Multiscale​
+​
Sand Veil​
and​
Inner Focus​
+​
Sand Veil​
is acceptable, but​
Multiscale​
+​
Rough Skin​
is not.​
 

DNA Donors: Guzzlord / Slowbro
Offspring Name: Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/92/110/77/37 ( +10 Def,+9 HP, +11 SpAtk, +10 SpDef)
New Ability: Rejuvenation (Beast Boost + Regenerator) - Every time this Pokemon KOs another Pokemon, it heals 20% of it's HP. If this Pokemon is at full health, it's highest non-HP stat will be increased by 1 stage instead.
Notable Moves: Scald, Draco Meteor, Slack Off, Future Sight, Calm Mind, Ice Beam, Fire Blast, Flamethrower, Sludge Wave, Dark Pulse, Thunder Wave, Focus Blast, Light Screen, Substitute, Surf, Iron Defense
Role Identification: It's ya boi Guzz, bro!... That aside, Guzzbro is here and here to stay with it's enormous 168/92/77 that makes Toxapex look like Ninjask. On top of that, include amazing utility moves in Scald to further physical bulk, Thunder Wave to slow foes down, Light Screen to improve special bulk, and Toxic to wear down other bulky foes. Guzzbro also sports good reliable recovery in Slack Off, and a great typing in Dragon/Water with only 2 weaknesses, making this bro one hard wall to get around. It's ability, Rejuvenation, also allows Guzzbro to stay healthy or further it's bulk to new heights.

DNA Donors: Guzzlord / Mega Slowbro
Offspring Name: Mega Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/162/140/77/37
New Ability: Shell Armor
Notable Moves: See above
Role Identification: It's the same Guzzbro but with even more physical bulk at a crazy 168/162. With 140 Special Attack and Shell Armor to avoid being broken through by critical hits, Mega Guzzbro can effectively run a Calm Mind set, improving it's much lower special bulk whilst improving it's power. This is backed up by coverage from Baltimore to London and back including STAB Surf, Sludge Wave, Sludge Wave, Ice Beam, Fire Blast, Psychic, Dark Pulse, Signal Beam and more! Overall, one Calm Mind user you must watch out for.



Parents: Ninetales / Beartic
Shared Egg Group: Field
Offspring Name: Beartales
New Type: Ice/Fairy
Base Stats: 94/109/88/86/100/90
New Ability: Sleigh Ride (Snow Warning + Slush Rush) - Effects of both abilities
Notable Moves: Icicle Crash, Play Rough, Superpower, Swords Dance, Stone Edge, Ice Shard, Aqua Jet, Low Kick, Aurora Veil, Nasty Plot, Blizzard, Grass Knot, Moonblast, Freeze-Dry, Focus Blast, Surf, Psyshock
Role Identification: At first glance, Beartales looks very underwhelming, only sporting okay Attack, bulk, and Speed with a funny name. That is until you notice the ability: Sleigh Ride. With Sleigh Ride, not only does Beartales set the Hail, but it immediately doubles it's own already good 90 Speed, giving you the opportunity to outspeed and sweep through teams. Beartales only has 109 Attack, but an Adamant nature, a Swords Dance and a Life Orb later and all of a sudden, that doesn't matter as Pokemon drop left and right to Beartales' great coverage. Speaking of which, it's got some great options including STAB Icicle Crash and Play Rough, Superpower/Low Kick, priority Aqua Jet or STAB Ice Shard, and Stone Edge. And it doesn't end there as Beartales has great bulk and the Slush Rush effect makes Aurora Veil a great move to have, further boosting already decent bulk. Overall, the best Hail abuser yet, I'd say.


Oh, you can mess around with Nasty Plot/Blizzard/Moonblast/Coverage, too, I suppose.


Parents: Aromatisse / Audino
Shared Egg Group: Fairy
Offspring Name: Aromino
New Type: Fairy/Normal
Base Stats: 112/76/89/90/98/50
New Ability: Therapeutic Perfume (Aroma Veil + Regenerator) - This Pokemon is immune to the effects of Taunt, Attract, Disable, Encore, Heal Block, and Torment. If this Pokemon is targeted with one of these moves, it will be healed by 33.3% of it's max HP instead. This Pokemon also heals 33.3% of it's max HP when switched out.
Notable Moves: Moonblast, Wish, Toxic, Aromatherapy/Heal Bell, Calm Mind, Flamethrower/Fire Blast, Surf, Ice Beam, Thunderbolt, Energy Ball, Psyshock, Knock Off, Magic Coat, Encore, Healing Wish, Disable, Hyper Voice
Role Identification: With a good defensive typing, sporting 2 immunities and a bunch of good resistances, amazing utility in Knock Off, Encore, Wish, Thunder Wave, Magic Coat. Heal Bell, Disable, and more, and an ability that prevents you from being Taunt bait, Aromino is a good wall, especially as a check to Taunting stallbreakers. With 112/89/98 bulk, Aromino can take a good amount of hits and heal back up with Wish, or pass those huge wishes of to teammates. It's immunity to Taunt also makes it great for working around stallbreakers that rely on Taunt rather than power. Not to mention, the secondary effect of it's ability is also good ol' Regenerator, giving Aromino lots of survivability. Lastly, with a boatload of coverage, a Calm Mind certainly isn't out of the question considering it's already good bulk and not-half-bad 90 Special Attack.

Parents: Aromatisse / Mega Audino
Shared Egg Group: Fairy
Offspring Name: Mega Aromino
New Type: Fairy
Base Stats: 112/76/129/110/138/50
New Ability: Healer
Notable Moves: See above
Role Identification: Amazing 112/129/138 bulk and a Fighting resistance is great, but the loss of a good ability, Ghost immunity, and access to Leftovers makes Mega Aromino only a meh alternative to the original, as they do about the same thing. The very least, Mega Aromino is much better at breaking through things with a Calm Mind set thanks to good 110 Special Attack.


DNA Donors: Kartana / Blaziken
Offspring Name: Blazitana
New Type: Grass/Fire
Base Stats: 70/151/101/85/71/115 (+20 SpDef, +20 Speed)
New Ability: Hyper Boost (Beast Boost + Speed Boost) - Every other turn, starting on the turn after this Pokemon is sent out, this Pokemon's highest stat is raised by one stage. If Protect was used on the turn that Speed Demon would activate, then the pattern is pushed back to the next turn.
Notable Moves: Leaf Blade, Flare Blitz, Hi Jump Kick, Earthquake, Stone Edge, Knock Off, Thunder Punch, Brave Bird, Swords Dance, Blaze Kick
Role Identification: Just Protect on the turn you come in. Now, if you live the next turn, you have a Pokemon with already monstrous 151 Attack possibly holding a Life Orb at +1 for free and 115 Speed isn't too shabby. On top of this, high BP moves in Leaf Blade, Flare Blitz, Knock Off, Hi Jump Kick, Earthquake, Stone Edge, and other slightly weaker good coverage make Blazitana very hard to deal with if you let it stick around for too long.


Parents: Seviper / Zangoose
Shared Egg Group: Field
Offspring Name: Zipper
New Type: Poison/Normal
Base Stats: 83/118/70/90/70/88
New Ability: Shedding Boost (Shed Skin + Toxic Boost) - This Pokemon's Attack is boosted by 1.5x when poisoned, burned, paralyzed, sleeping, or frozen. At the end of every turn, this Pokemon has a 30% chance to heal it's status condition, but will keep the Attack boost until switched out. This Pokemon's Attack does not go down when burned.
Notable Moves: Facade, Poison Jab, Close Combat, Knock Off, Fire Punch, Ice Punch, Thunder Punch, Quick Attack, Sucker Punch, Earthquake, Swords Dance, Aqua Tail, Taunt, Low Kick, Double-Edge, Coil, Disable, Glare, Switcheroo, Pursuit
Role Identification: When two enemies fuse, they create a monster for the rest of us to deal with. When statused, even with sleep, this Pokemon gets a Guts boost, allowing it to rip through teams with good 118 Attack, though the 88 Speed is a problem. Not to mention, this Pokemon has too much coverage to name (just look at the notable moves pls) and setup options in Coil and Swords Dance. Not only that, but it does have versatility in items despite being a Guts-abuser at first glance. Choice Scarf and Flame Orb are obvious, but you can rock the Flame Orb with Switcheroo to cripple a threat, a Chesto Berry to take advantage of Shedding Boost with Rest and Coil, or a Lum Berry to do something similar with the opponent. Who knew the offspring of two sworn enemies could be so effective?


Parents: Gigalith / Steelix
Shared Egg Group: Mineral
Offspring Name: Gigalix
New Type: Rock/Steel
Base Stats: 90/120/175/68/83/38
New Ability: Sand Power (Sand Stream + Sheer Force) - This Pokemon starts a sandstorm upon switch in for 5 to 8 turns. Whilst in a sandstorm, the power of this Pokemon's moves are boosted by 1.3x but, if they have a secondary effect, it will never activate. Life Orb recoil is negated whilst in the sand.
Notable Moves: Stealth Rock, Stone Edge, Heavy Slam, Earthquake, Aqua Tail, Superpower, Crunch, Dragon Tail. Ice Fang, Taunt, Rock Blast, Explosion, Body Slam, Curse, Gravity, Thunder Fang, Fire Fang
Role Identification: This monster has 120 Attack, the ability to set up the sand while still having a Sheer Force/Sand Force boost to all moves while in the sand it set up, and great 90/175/83 bulk considering the fact that it's low-ish Special Defense is fixed by the fact that it's a Rock-type in the sand. Need I say more? Well, it gets Stealth Rock, Taunt, and Dragon Tail for utilty, as well as Curse to set up, but all you really need is a Life Orb, 3 Attacks and Stealth Rock to be happy.

Parents: Gigalith / Mega Steelix
Shared Egg Group: Mineral
Offspring Name: Mega Gigalix
New Type: Rock/Steel
Base Stats: 90/160/205/68/113/38
New Ability: Sand Force
Notable Moves: See above
Role Identification: Trade in setting up sand and omni-Sheer Force for ridiculous 90/205/113 bulk while still getting a Sand Force boost as long as you stay in. Not much else to say, I don't imagine that it would get too much use when you can no longer set up the sand, but it has it's plus sides.
 
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DNA Donors: Ninetales / Beartic
Offspring Name: Beartales
New Type: Ice/Fairy
Base Stats: 94/109/88/86/100/90
New Ability: Sleigh Ride (Snow Warning + Slush Rush) - Effects of both abilities
Notable Moves: Icicle Crash, Play Rough, Superpower, Swords Dance, Stone Edge, Ice Shard, Aqua Jet, Low Kick, Aurora Veil, Nasty Plot, Blizzard, Grass Knot, Moonblast, Freeze-Dry, Focus Blast, Surf, Psyshock
Role Identification: At first glance, Beartales looks very underwhelming, only sporting okay Attack, bulk, and Speed with a funny name. That is until you notice the ability: Sleigh Ride. With Sleigh Ride, not only does Beartales set the Hail, but it immediately doubles it's own already good 90 Speed, giving you the opportunity to outspeed and sweep through teams. Beartales only has 109 Attack, but an Adamant nature, a Swords Dance and a Life Orb later and all of a sudden, that doesn't matter as Pokemon drop left and right to Beartales' great coverage. Speaking of which, it's got some great options including STAB Icicle Crash and Play Rough, Superpower/Low Kick, priority Aqua Jet or STAB Ice Shard, and Stone Edge. And it doesn't end there as Beartales has great bulk and the Slush Rush effect makes Aurora Veil a great move to have, further boosting already decent bulk. Overall, the best Hail abuser yet, I'd say.


Oh, you can mess around with Nasty Plot/Blizzard/Moonblast/Coverage, too, I suppose.
That ability also isn't legal:
On the topic of Hidden Abilities. Yes for the first time ever they are allowed! But of course it comes with a catch. If fusing, one cannot use the hidden abilities of both parents, only one. For example, in the fusion of
Garchomp
x
Dragonite​

,
a combination of
Inner Focus
+
Rough Skin
,
Multiscale
+
Sand Veil
and
Inner Focus
+
Sand Veil
is acceptable, but
Multiscale
+
Rough Skin
is not.​
 

DNA Donors - Crabominable + Buzzwole
Offspring Name - Crabuzz
Typing - Fighting + Ice
HP - 102
Atk - 135
Def - 117 (+9)
SpA - 57
SpD - 71 (+11)
Spe - 71 (+20)
BST - 553 (+40)
Ability - Fist Boost (Iron Fist + Beast Body) Whenever this Pokémon uses a punch move, its higest stat gets raised by one stage
Notable Moves - Ice Hammer, Ice Punch, Hammer Arm, Focus Punch, Power Up Punch, Thunder Punch
Role Identification - FISHT BOOSHT!!! Crabuzz is one of the strongest Wallbreakers ever created, its massive 135 base Attack can get even higher everytime it uses a punching move. With access to BoltBeam coverage and powerful STAB options, along with its ability, this Pokemon can decimate bulkier teams on its own. However, Its low Speed and terrible defensive typing leaves much to be desired, even with above average bulk, it still falls apart to common Super-Effective Moves.

DNA Donors - Pheromosa + Volcarona
Offspring Name - Pherona
Typing - Bug + Fire
HP - 98 (+20)
Atk - 98
Def - 60 (+9)
SpA - 146 (+10)
SpD - 71
Spe - 126 (+1)
BST - 599 (+40)
Ability - Beast Body (Beast Boost + Flame Body) Whenever this Pokémon gets hit by a contact move, its higest stat gets raised by one stage
Notable Moves - Quiver Dance, Bug Buzz, U-turn, Fiery Dance, Fire Blast, Focus Blast, Ice Beam, Psychic
Role Identification - Essencially an improved Volcarona with better coverage (Focus Blast / Ice Beam) and a useful ability, that disencourages physical moves and eases sweeping. It is still weak to Stealth Rock though...

Parents - Tapu Koko + Tapu Lele
Offspring Name - Tapu Loko
Typing - Electric + Psychic
HP - 70
Atk - 100
Def - 80
SpA - 130 (+18)
SpD - 99 (+4)
Spe - 130 (+18)
BST - 609 (+40)
Ability - Kinectic Surge (Electric Surge + Psychic Surge) Summons Kinectic Terrain upon switching in. Kinectic Terrain has the same effects of Electric Terrain and Psychic Terrain combined.
Notable Moves - Thunderbolt, Psychic, Volt Switch, Psyshock, Focus Blast, Shadow Ball, Moonblast, Grass Knot, U-Turn, Hidden Power
Role Identification - 130 SpA when coupled with 130 Speed is already terrifying enough, but when you consider that it gains essencially a 1.5x boost to both of its STABs, Tapu Loko becomes even more threatening. It also has Focus Blast and Shadow Ball allowing it to hit every Pokémon neutrally with the mentioned coverage moves + its STABs. It is also immune to priority, btw.

Parents - Comfey + Heatran
Offspring Name - Comheat
Typing - Fairy + Fire
HP - 71
Atk - 71
Def - 113 (+15)
SpA - 120 (+14)
SpD - 113 (+15)
Spe - 104 (+16)
BST - 592 (+40)
Ability - Trifire (Triage + Flash Fire) This Pokémon's Fire-type moves gain +3 priority and a 1.5x boost
Notable Moves - Magma Storm, or any usable Fire-type move tbh, Dazzling Gleam, Earth Power, Floral Healing
Role Identification - Trifire makes Comheat act similarly to Talonfalme last gen, a powerful (not powerful in T-Flame's case) wallbreaker that can act as a revenge killer thanks to gaining priority in one of its STABs. Earth Power hits most Fairy/Fire switchins, and its great bulk + access to reliable recovery makes it even tougher to take it down. It is Stealth Rock weak, though, so that makes it tougher for it to act as revenge killer, and its reliance on its Fire-type STABs might leave it walled by many Fire resists. Also, imagine how funny and akward this fusion would look like, LOL.

Parents - Blaziken + Krookodile
Offspring Name - Krooken
Typing - Fire + Dark
HP - 97 (+10)
Atk - 128 (+10)
Def - 85 (+10)
SpA - 97 (+10)
SpD - 80 (+10)
Spe - 96 (+10)
BST - 583 (+60)
Ability - Fury (Blaze + Anger Point) Whenver this Pokémon's HP drops below a third, its Attack increases by 12 stages
Notable Moves - Blaze Kick, Flare Blitz, Flame Charge, Knock Off, Earthquake, Substitute, High Jump Kick
Role Identification - Krooken has a monstruous Attack stat already, but when coupled with its ability, all it needs is to take some damage, and nothing is a safe switch-in anymore. Strategies like Subtitue can give it the HP values it needs in order to gain its Attack boost, and Salac Berry can help it achieve a better speed tier when coupled with Sub. Coverage options like Earthquake and HJK couple amazingly with its STABs and allow for even more wallbreaking. However, its Speed hold its back from being broken in FE, while +1 base 96 Spe is still a hell of lot, many Choice Scarf users, Priority users and base 170+ Speed Pokemon can still outspeed it and bank on its poorer bulk of 97/85/80 (in FE standards of course) to take it down. Moreover, its easy to wear it down because of its hazard weakness and reliance in Flare Blitz or other contact moves, and when you consider that it needs low HP to work properly its quite easy to knock it out with chip damage.
 
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It's back and better than ever! Now HAs are gonna make some incredible fusions.

Tier 5 ability, here we come!

Parents: Cinccino + Marshadow
Shared egg group: DNA
Offspring name: Cinshado
New type: Normal - Fighting
New base stats: 85 / 130 / 80 / 77 / 80 / 122 (BST: 574, +3 HP, +20 ATK, +10 DEF, +5 SPD, +2 SPE)
New ability and desc: Frenzy (Skill Link + Technician) - Multi-hit moves used by this pokemon are guaranteed to hit five times and are boosted 50%.
Notable moves: Tail Slap, Bullet Seed, Rock Blast, Drain Punch, Close Combat, U-Turn, Spectral Thief, Knock Off
Role identification: Frenzy is quite possibly one of the strongest offensive abilities to ever enter Fusion Evolution, and Cinshado is built to use it to a great extent. Tail Slap, although not having any super-effective coverage, is 187.5 BP before STAB, making it one of the strongest moves in FE. Bullet Seed and Rock Blast are also incredibly powerful coverage moves, taking down the water and fire types that make up a lot of the FE metagame. A handful of useful utility moves such as Spectral Thief and U-Turn allow Cinshado to take on stronger fusions than it can normally handle, or become a better sweeper.

However, Frenzy is not without flaws. Every single Frenzy-boosted move makes contact on each hit, which allows items like rocky helmet or abilities like rough skin and iron barbs to take out 5/8 of Cinshado's HP. Cinshado is also susceptible to either ghost or steel types (or both) depending on which move it puts in its last slot. Still, Frenzy can break sturdy-like abilities, sashes, substitute, disguises, and much more, making Cinshado an incredible sweeper.

Frenzy's flaws are overcome-able, however, when Cinshado doesn't use Frenzy to the fullest extent. Tail Slap / Close Combat / Knock-Off / extra can take on pretty much every fusion, including some of the most powerful defensive threats (aside from Cofagreelix). Cinshado overall is a very, very powerful sweeper that is deadly when played in the right hands, and still dangerous when played in the wrong ones.


If Darmanitan works, then here is the newest tank

Parents: Registeel + Darmanitan
Shared egg group: DNA
Offspring name: Armagi-Standard
New type: Steel - Fire
New base stats: 92 / 107 / 122 / 52 / 122 / 72 (BST: 567, +20 DEF, +20 SPD)
New ability and desc: Awakened Mode (Zen Mode + Clear Body): Armagi changes into Awakened Mode upon having any of its stats lowered, including ones lowered from its own moves. It doesn't change back until it switches out.
Notable moves: Hammer Arm, Psychic, Rest, Flash Cannon, Taunt, Thunder Wave, Will-o-wisp, Toxic, Amnesia, Iron Defense, U-Turn
Role identification: Armagi in Standard Mode is still very tanky, with a very good defensive typing and quad resistances to many types. Armagi's main role, however, is to use Hammer Arm (or Superpower if you need speed and not defense) in order to change in to Awakened Mode.


Parents: Registeel + Darmanitan-Zen
Shared egg group: DNA
Offspring name: Armagi-Awakened
New type: Steel - Psychic
New base stats: 92 / 52 / 172 / 107 / 172 / 32 (BST: 627)
New ability and desc: Awakened Mode (Zen Mode + Clear Body): Armagi changes into Awakened Mode upon having any of its stats lowered, including ones lowered from its own moves. It doesn't change back until it switches out.
Notable moves: Hammer Arm, Psychic, Rest, Flash Cannon, Taunt, Thunder Wave, Will-o-wisp, Toxic, Amnesia, Iron Defense, U-Turn
Role identification: Here is where the tankiness comes. Armagi becomes an absolute wall, and blocks nearly everything coming at it with a very good defensive typing and insane 92 / 172 / 172 bulk. Armagi lacks recovery, however, but it can still use Rest to bring its HP back up. This gives Armagi two more slots for status (or U-Turn) and Psychic / Flash Cannon. Armagi-Awakened is somewhat passive, though, and can't take down other walls, requiring some team support to be brought to its full potential.


The inadvertently invincible invertebrate

Parents: Malamar + Buzzwole
Shared egg group: DNA
Offspring name: Zwoala
New type: Dark - Fighting
New base stats: 96 / 115 / 113 / 60 / 84 / 96 (BST: 564, +20 SPD, +20 SPE)
New ability and desc: Chaotic (Beast Boost + Contrary): Stat changes that affect this fusion are inverted and one stage is added to the boost.
Notable moves: Superpower, Leech Life, Night Slash, Thunder/Ice Punch, Poison Jab, Earthquake
Role identification: Let Zwoala into the battle and after one turn, it can double both its attack and defense while still attacking, turning it into an physical tank monster. It has Night Slash as a secondary STAB as well, taking down the ghost types that inevitably switch in to counter Superpower. Zwoala gets some coverage moves as well, that can cover an incredible variety of defensive threats that might switch in to take down Zwoala. The fusion lacks a recovery move outside of Leech Life, however, so chipping it until it dies can be a viable option to counter it. That, or poke it with a fairy move.


In order to beat a monster, you have to make one

Parents: Metagross + Comfey
Shared egg group: DNA
Offspring name: Mey
New type: Steel - Fairy
New base stats: 85 / 96 / 110 / 88 / 100 / 102 (BST: 581, +20 HP, +3 ATK +17 SPE)
New ability and desc: Optimization (Triage + Light Metal): This fusion gets +3 priority on healing moves, which halve its weight as an added effect.
Notable moves: Meteor Mash, Play Rough, Earthquake, Bullet Punch, Earthquake, Synthesis, U-Turn
Role identification: Mey is required to not rely on its ability or item in order to beat Harem, and it can do just fine without them. Able to outspeed it by one base point (if it isn't using a scarf) and able to deal fatal damage, Mey can take down the beast of FE. Careful playing with Harem can counter Mey, but it can break most common forms of Harem. With choice band and choice scarf, the player using Harem will have to choose whether they outspeed Mey or can OHKO Mey, and if they don't invest in any defenses (common for Harem) then Mey can OHKO both of them.

Outside of Harem, though, Mey can take down a lot of fusions as a result of going for one of the strongest. A very good steel/fairy typing combined with good natural bulk makes Mey hard to take down, and Optimization means that it can build itself right back up. Mey has a mega form as well, which is much better than the default form at taking down Harem because of increased bulk and damage, but Mey works fine without the mega as well.


Parents: Metagross + Comfey
Shared egg group: DNA
Offspring name: Mey-Mega
New type: Steel - Fairy
New base stats: 85 / 106 / 130 / 98 / 120 / 142 (BST: 681)
New ability and desc: Tough Claws: Contact moves get their power increased by 30%.
Notable moves: Meteor Mash, Play Rough, Earthquake, Bullet Punch, Earthquake, Synthesis, U-Turn
Role identification: Mega Mey is incredibly fast compared to its base form, which helps at outspeeding other fusions. It also packs slightly increased firepower and higher bulk to take damage and deal it back. Mega Mey exchanges Optimization for increased bulk, (but still has reliable recovery) and gains a lot more attacking power with Tough Claws. Overall, Mega Mey is definitely worth the mega slot, but regular Mey works fine without it.


Marshadow is pretty much fuseable with anything

Parents: Marshadow + Dragonite
Shared egg group: DNA
Offspring name: Argon
New type: Flying / Fighting
New base stats: 100 / 130 / 100 / 95 / 100 / 113 (BST: 638, +10 HP, +1 ATK, +13 DEF, +5 SPD, +11 SPE)
New ability and desc: Noble (Multiscale + Technician): While at full HP, this fusion's raw attack and defense stats are boosted by 50%.
Notable moves: Close Combat, Acrobatics, ExtremeSpeed, Roost, Dragon Dance, Drain Punch, Spectral Thief, Elemental Punches, Thunder Wave, Toxic, Drain Punch, Poison Jab, Hurricane, Earthquake, Counter, and a whole lot more from two amazing movepools
Role identification: Dragon / Ghost woulda been too unsurprising. Argon, like its element, is Noble, giving it a massive advantage at full HP both offensively and defensively. A neutrality to stealth rock and a powerful offensive typing in fighting allows Argon to take down very many defensive fusions. Argon also gets a massive "toolbox" of moves to use for nearly every occasion (defensive movepool only beaten by the likes of Valcro and smeargle fusions and mew fusions), that gives Argon the ability to take down a much larger amount of mons.



The king (or queen) (or neither because its genderless) of thunder

Parents: Xurkitree + Zapdos
Shared egg group: DNA
Offspring name: Zurkit
New type: Electric
New base stats: 90 / 90 / 80 / 167 / 80 / 106 (BST: 613, +4 HP, +1 ATK, +2 DEF, +18 SPA, +15 SPE)
New ability and desc: High Voltage (Static + Beast Boost): All of this fusion's attacks made with their higher attacking stat gain a 20% chance to paralyze their target. (Think like Stench but more complicated)
Notable moves: Thunderbolt, Roost, Thunder, Tail Glow, Agility, Energy Ball, Dazzling Gleam, U-Turn
Role identification: Zurkit is the electric-type. It can deal massive damage with the highest base form special attack in Fusion Evolution coupled with powerful electric type moves. Zurkit can also use Tail Glow to boost its special attack to ungodly levels. Roost provides Zurkit reliable recovery, which can allow it to survive weaker attackers. Overall, Zurkit is a wallbreaker that can shock through the toughest walls. However, Zurkit's lack of coverage (only two moves that can be remotely considered) and the mere existence of fusions immune to electric-type can give Zurkit a bad time. Pairing it well, with rain teams, terrain teams, or just an ordinary team can allow Zurkit to do wonders in the long run.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
Sometimes, you just need to adapt the situation.

Parents: Swampert / Dragalge
Shared egg group: Water 1
Offspring name: Swampalge
New type: Water / Dragon
New base stats: 93 / 103 / 100 / 101 / 117 / 62
New ability and desc: Adaptional Water (Torrent + Adaptability) - Same effect of Adaptability, in addition to boosting Water-type moves by 50% if HP is at 33% or less.
Notable moves: Hammer Arm, Earthquake, Hydro Pump, Blizzard, Ice Beam, Rest, Roar, Sludge Bomb, Stone Edge, Scald, Toxic, Waterfall, Work Up, Refresh (Z-Move only), Curse (especially for Z-Curse), Earth Power, Ice Punch, Outrage, Stealth Rock, Dragon Pulse, Dragon Tail, Thunder, Thunderbolt, Draco Meteor, Play Rough, Gunk Shot, Toxic Spikes.
Role Identification: Although the attacking stats and defensive stats are nothing spectacular, you can run it a mixed bulky sweeper, or even relying only on Special Attack if the opponent's Scald is your concern. Adaptional Water is what make Swampalge's STAB hit like a truck, making it a wallbreaker in its own right. A Scald that is boosted as twice the damage would be annoying to deal with. It also got Poison-type coverages to fend off most Fairy-types, and Earthquake, Earth Power or Hammer Arm to push pesky Steel-types back. Unlike Swampert, if it only runs a Special set, then even Burn users would not do much to stop its terrifying STAB sweep. In case that this is not good enough, we got the Mega Swampalge.


Mega Offspring: Mega Swampalge (Swampalgite)
New base stats: 93 / 143 / 120 / 111 / 137 / 72
Ability: Swift Swim
Notable moves: Hammer Arm, Earthquake, Hydro Pump, Blizzard, Ice Beam, Rest, Roar, Sludge Bomb, Stone Edge, Scald, Toxic, Waterfall, Work Up, Refresh (Z-Move only), Curse (especially for Z-Curse), Earth Power, Ice Punch, Outrage, Stealth Rock, Dragon Pulse, Dragon Tail, Thunder, Thunderbolt, Draco Meteor, Play Rough, Gunk Shot, Toxic Spikes.
Role Identification: While nowhere as strong as Mega Swampert does to the loss of the powerful Ability in favor of Swift Swim, Mega Swampalge makes up for it by being much bulkier, much better raw Physical Attack and slightly higher Speed to accommodate Swift Swim. While it is not outstanding alone, it will make an excellent fast sweeper in the Rain team when used right. You may stick to normal Swampalge, but the Mega Evolution should not be underestimated, especially under the rain.

The sweetest dream that a Wigglytuff can think of.

DNA Donors: Wigglytuff / Cresselia
Offspring name: Cressytuff
New Type: Fairy / Psychic
Base Stats: 130 / 70 / 103 / 90 / 100 / 65 (+20 Def, +10 SpA, +10 SpD)
New ability and desc: Earth-Powered (Competitive + Levitate) - Same as Levitate, but when attacked by Ground-type moves that would not normally hit Flying-type moves, it will not take damage and will instead have its Special Attack boosted by two stages. Thousand Arrow can bypass this Ability.
Notable Moves: Moonblast, Rest, Blizzard, Charge Beam, Fire Blast, Flamethrower, Focus Blast, Grass Knot, Ice Beam, Light Screen, Psychic, Reflect, Shadow Ball, Thunder, Thunderbolt, Thunder Wave, Wish, Helping Hand (in Doubles), Heal Bell, Pain Split, Stealth Rock, Lunar Dance, Calm Mind, Moonlight, Energy Ball, Psyshock, Trick Room, Trick
Role Identification: There is no way that a Wigglytuff fusion would be viable. Unless if you take Cresselia into account.

While this fusion is nowhere as bulky as Cresselia, it is able to boost its Special Attack greatly by getting hit by Ground-type moves (without harms, unless if it is Thousand Arrow), granting it two immunities for Ground and Dragon. If it don't work, then it got Calm Mind to boost its Special Attack gently while boosting its already good Special Defense. Moonlight will work as pseudo-Recovery, and can use Heal Bell, Wish or Lunar Dance as a support member. It got three weaknesses which means that Cressytuff must rely on coverages to stop them, with STAB Psychic on Poison, Flamethrower/Fire Blast on Steel-type and Shadow Ball in the case of Ghost-types, but it would suffer from four-move syndrome after that, so leave the coverage for its viable and appropriate teammates.


A sumo who is now a walking terror.
/

DNA Donors: Hariyama / Zygarde
Offspring name: Harigarde
New Type: Ground / Fighting
Base Stats: 130 / 123 / 91 / 61 / 91 / 83 (+4 HP, +13 Atk, +13 SpD, +10 Spe)
Complete Forme Stats: 234 / 123 / 91 / 71 / 91 / 73
New ability and desc: Sumo's Construct (Thick Fat + Power Construct) - If the user's HP is lower than 50% or is hit by a Fire- or Ice-type move, it will transform into Harigarde-Complete.
Notable Moves: Belly Drum, Close Combat, Bulk Up, Bulldoze, Earthquake, Knock Off, Low Sweep, Poison Jab, Stone Edge, Substitute, Toxic, Bullet Punch, Fire Punch, Ice Punch, Thunder Punch, Crunch, Coil, Outrage, Dragon Dance, Extreme Speed, Thousand Arrows, Thousand Waves, Glare, Zen Headbutt
Role Identification: If Zygarde-Complete is not allowed even with Power Construct required, then I will remove this.

Harigarde itself is not very powerful on its own except with Dragon Dance and Coil, and access to Flying-hitting Thousand Arrows. But comes the Sumo's Construct effect, and it will become an ultimate bulky sweeper without even a double weakness. Since it was a Hariyama, it had access to Belly Drum, and then it can freely sweep with Extreme Speed, but notice that it had a lack of recovery and plentiful of weaknesses. Also, don't hit it with a Fire-type or an Ice-type move earlier if you do not want to witness the monstrosity earlier. OHKO that thing, or prevent it to set up with Taunt, and you will be alright.

You kidding me? This is what happens if we mix beauty and homeliness.

DNA Donors: Crabominable / Celesteela
Offspring name: Crabosteela
New Type: Steel / Fighting
Base Stats: 102 / 137 / 95 / 85 / 94 / 52 (+5 HP, +20 Atk, +5 Def, +10 SpD)
New ability and desc: Punch to Boost (Iron Fist + Beast Boost) - Punching moves are boosted by 20% and will boost the user's most proficient stat other than HP by one stage at each time.
Notable Moves: I divide the moves into two categories; Punching Moves and Non-Punching Moves.
  • Punching Moves: Ice Punch, Dynamic Punch, Ice Hammer, Power-Up Punch
  • Non-Punching Moves: Close Combat, Bulk Up, Earthquake, Stone Edge, Toxic, Leech Seed, Iron Head, Autotomize, Seed Bomb, Heavy Slam, Acrobatics, Flame Charge, Gyro Ball, Smart Strike
Role Identification: How to make such a wimpy disappointment of Alola region? By making it fused by one of the most versatile Ultra Beast for the Steel-type and balanced stats and then the useful Beast Boost. You can run Power-Up Punch for a damaging Sword Dance which is what Crabominable dreamed off, use Leech Seed to maintain survivability, Heavy Slam, Iron Head or Gyro Ball for Steel STAB and Earthquake to fend off Fire-type threats and Seed Bomb, Ice Punch or Ice Hammer against Ground-type dangers. By making Ice Punch or Ice Hammer into a Power-Up Puch replacement (or as mentioned, making Power-Up Punch into an alternate for Sword Dance), you will never stop boosting its already good Attack.

Hoenn's Two of Best Non-Legendary Dragon Into One (sorry Flygon)

Parents: Sceptile / Salamence
Shared egg group: Dragon
Offspring name: Salamtile
New type: Grass / Dragon
New base stats: 93 / 110 / 83 / 118 / 93 / 120
New ability and desc: Ruthlessness (Overgrow + Moxie) - Each use of Grass-type moves will increase the user's Attack by one stage.
Notable moves: Leaf Blade, X-Scissor, Leaf Storm, Giga Drain, Acrobatics, Earthquake, Focus Blast, Grass Knot, Sword Dance, Work Up, Bullet Seed, Leech Seed, Synthesis, Drain Punch, Hone Claws, Seed Bomb, Thunder Punch, Crunch, Zen Headbutt, Flamethrower, Fire Blast, Fly, Stone Edge, Hydro Pump, Aqua Tail, Outrage, Tailwind, Dragon Dance
Role Identification: A mixed fast sweeper able to increase its' Attack by one stage by using any Grass-type moves. One Bullet Seed may give it a whopping +5 Attack boost if it hit five time, but not always. A variety of coverage and setup moves (you got Hone Claw to boost Iron Tail's inaccurate 70 into a more reasonable ~90%) will also help it to make it unpredictable. It's only good Flying-type move is Acrobatics when going vanilla, but you don't need it since this is no Flying-type. The Mega Evolution of this will also impress you more!


Mega Offspring: Mega Salamtile (Salamtilite)
New base stats: 93 / 135 / 93 / 158 / 93 / 145
Type is the same as above since Mega Sceptile is Grass/Dragon too.
Ability: Lightningrod
Notable moves: Same as above, minus Bullet Seed.
Role Identification: The amped up version of Mega Sceptile! Better Attack and Special Attack, as well as slightly better bulk, and still had access to cool coverages such as Flamethrower and Fire Blast. If you still need Bullet Seed and run it as a Physical Sweeper, use it before Mega Evolve it to get at least a +2 or +3. Or go Dragon Dance if you wanna go faster, but both at once can work. Lightningrod will also be a good source of Special Attack boost if you Mega-Evolved it beforehand and wanted to trick the Electric-type or those with Electric-type coverages.


EDIT: Gotten rid of the Ice and Fire resistance from Harigarde's Sumo's Construct at G-Luke's request.
 
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Regular fusions:


Parents: Mimikyu / Spiritomb
Shared egg group: Amorphous
Offspring name: Spirimi
New type:

New base stats: 63 HP / 101 Atk / 104 Def / 81 SpA / 117 SpD / 76 Spe (BST: 542)
New ability and desc: Jump Scare (Disguise + Pressure) - The first attack to hit this Pokemon in a game will have its PP halved.
Notable moves: Foul Play, Pursuit, Sucker Punch, Play Rough, Will-O-Wisp, Destiny Bond, Swords Dance, Taunt, Pain Split, Memento, Hypnosis, Bulk Up, Trick
Role Identification: Spirimi is a bulky physical attacker with a good STAB combo and movepool full of useful status moves. It can perform several roles, such as Choice Band Pursuit trapper, Swords Dance Sweeper or Bulk Up win condition.

Spirimi @ Choice Band
Ability: Jump Scare
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Play Rough
- Sucker Punch
- Trick

Spirimi @ Life Orb
Ability: Jump Scare
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Sucker Punch
- Will-O-Wisp

Spirimi @ Leftovers
Ability: Jump Scare
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Play Rough
- Rest
- Sleep Talk


Parents: Farfetch'd / Togedemaru
Shared egg group: Field
Offspring name: Farumaru
New type:

New base stats: 69 HP / 104 Atk / 69 Def / 59 SpA / 78 SpD / 88 Spe (BST: 467)
New ability and desc: Thunder Dance (Defiant + Lightning Rod) - This Pokemon's Attack is raised 12 stages if hit by an Electric move; Electric immunity.
Notable moves: Brave Bird, Acrobatics, Roost, Defog, Zing Zap, Nuzzle, Swords Dance, U-turn, Knock Off, Spiky Shield, Fake Out
Role Identification: Farumaru might seem disappointing at first glance. It has bad bulk and its offensive capabilities are quite mediocre. However Thunder Dance makes Farumaru a dangerous threat; if it manages to catch an Electric move, the opposing team is fucked.

Farumaru @ Life Orb
Ability: Thunder Dance
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zing Zap
- Brave Bird
- Knock Off

Farumaru @ Leftovers
Ability: Thunder Dance
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Zing Zap / Nuzzle
- U-turn


Parents: Kingdra / Masquerain
Shared egg group: Water 1
Offspring name: Draque
New type:

New base stats: 83 HP / 88 Atk / 89 Def / 108 SpA / 99 SpD / 93 Spe (BST: 560)
New ability and desc: Weakened Target (Sniper + Intimidate) - This Pokemon's attacks are critical hits if the target has any lowered stats.
Notable moves: Quiver Dance, Bug Buzz, Sticky Web, Dragon Pulse, Draco Meteor, Roost, Flash Cannon, Ice Beam, Scald, Defog
Role Identification: The combo of Sticky Web and Draque's ability is very threatening. It can spam Draco Meteors that will always crit thanks to the Speed drop Sticky Web provides. It can also run Quiver Dance to break through some walls.

Draque @ Life Orb
Ability: Weakened Target
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Roost
- Draco Meteor
- Flash Cannon / Hidden Power Fire

Draque @ Sitrus Berry / Leftovers
Ability: Weakened Target
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Quiver Dance
- Draco Meteor
- Flash Cannon / Hidden Power Fire


DNA fusions:


DNA Donors: Shedinja / Snorlax
Offspring name: Shax
New Type:

Base Stats: 81 HP / 100 Atk / 75 Def / 48 SpA / 70 SpD / 55 Spe (+20 Def, +20 Spe) (BST: 429)
New ability and desc: Wonder Fat (Wonder Guard + Thick Fat) - This Pokemon resists every attack that isn't super effective against it.
Notable Moves: Leech Life, Return, Swords Dance, Sucker Punch, Will-O-Wisp, Earthquake, Electric Punch, Fire Punch, Ice Punch, Superpower, Belly Drum
Role Identification: Shax is a bulky Pokemon. It has got 14 resistances thanks to its ability Wonder Fat, so despite having a mediocre bulk it can take hits like a boss. Swords Dance and Belly Drum can boost Shax's attack and allow it to work as a wallbreaker.

Shax @ Leftovers
Ability: Wonder Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Leech Life
- Earthquake
- Ice Punch / Substitute

Shax @ Sitrus Berry
Ability: Wonder Fat
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Leech Life
- Sucker Punch
- Return


DNA Donors: Ninjask / Deoxys-Speed
Offspring name: Ninxys
New Type:

Base Stats: 56 HP / 93 Atk / 68 Def / 93 SpA / 70 SpD / 190 Spe (+20 SpA, +20 Spe) (BST: 570)
New ability and desc: Light Speed (Speed Boost + Pressure) - This Pokemon's Speed is doubled.
Notable Moves: Psycho Boost, Psychic, Psyshock, Zen Headbutt, Nasty Plot, Swords Dance, Trick, Bug Buzz, Leech Life, U-turn, Focus Blast, Superpower, Ice Beam, Thunderbolt, Shadow Ball, Extreme Speed, Thunder Punch, Fire Punch, Ice Punch, Knock Off, Stealth Rock, Spikes, Taunt, Recover, Reflect, Light Screen
Role Identification: Ninxys is faster than everything even if it doesn't have any EVs invested in Speed. However it doesn't hit that hard, so using a power boosting item is recommended if you want it to work as a revenge killer. Ninxys can also be a great support and lead Pokemon, because it has got access to good stuff like Stealth Rock, Spikes, Taunt, Reflect or Light Screen.

Ninxys @ Choice Band
Ability: Light Speed
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Zen Headbutt
- Superpower
- Trick / Extreme Speed

Ninxys @ Focus Sash
Ability: Light Speed
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock / Reflect
- Spikes / Light Screen
- Taunt
- U-turn


DNA Donors: Shuckle / Kartana
Offspring name: Kartuckle
New Type:

Base Stats: 60 HP / 116 Atk / 181 Def / 35 SpA / 131 SpD / 57 Spe (+20 HP, +20 Atk) (BST: 580)
New ability and desc: Nutrient Absorb (Gluttony + Beast Boost) - This Pokemon's highest stat is raised by 2 when it eats a Berry.
Notable Moves: Shell Smash, Stone Edge, Leaf Blade, Earthquake, Stealth Rock, Sticky Web, Defog, Synthesis, Knock Off
Role Identification: Kartuckle is the strongest and bulkiest Shell Smash user. But Kartuckle doesn't have to be only a Shell Smash attacker, it can set up entry hazards or remove them with Defog and it even has Synthesis to recover HP.

Kartuckle @ Sitrus Berry
Ability: Nutrient Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Stone Edge
- Leaf Blade
- Earthquake

Kartuckle @ Sitrus Berry
Ability: Nutrient Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Sticky Web
- Stealth Rock
- Leaf Blade / Toxic
- Synthesis
 
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TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Why in the name of Arceus has no one told me this was back up?!
Ah, well, I'll try to make some broken stuff fusions this evening. The addition of HA will be refreshing though!
 
I am fully aware I will never top Cherron, but here I am anyway.

Parents: Volcanion + Latias
Shared egg group: DNA
Offspring name: Volcanias
New type: Water/Dragon
New base stats: 100(+20)/95/125(+20)/120/110/90 (640)
New ability and desc: Earth Absorb (Levitate + Water Absorb) (Immune to Ground-type moves, heals 25% of its HP when hit by one)
Notable moves: Roost, Steam Eruption, Defog, Calm Mind, Thunder Wave, Will-o-Wisp, Fire Blast, Dragon Pulse, Focus Blast, Shadow Ball
Role identification: Hate ground types? Like Calm Mind? Now you can screw over Ground types while using a whole lot of Calm Mind! Hate bulky Waters and Dragons? Too bad, this thing is both! AND you can clear hazards, a necessity for every team because Stealth Rock exists!

Edit: Noted component abilities

Edit 2: removed illegal thing that was pretty shit anyway

And this next one is probably broken!

Parents: Slaking + Pangoro
Shared egg group: Field
Offspring name: Panking
New type: Normal/Fighting
New base stats: 132/152/99/92/78/89 (642)
New ability and desc: (Scrappy + Truant) Every other turn, ignores immunities.
Notable moves: Return, Hammer Arm, Slack Off, Parting Shot, Bulk Up, Shadow Claw ( i guess)
Role identification: Tank with with a whole lot of power and the ability to bypass immunities every other turn.

Parents: Tapu Koko + Raichu-Alola
Shared egg group: DNA
Offspring name: Raitapu-Koko
New type: Electric/Fairy
New base stats: 75(+10)/100/77(+10)/115(+20)/80/120
New ability and desc: Electric Surfer (Surge Surfer + Electric Surge) has the effects of both abilities
Notable moves: Thunderbolt, Volt Switch, Dazzling Gleam, Psyshock, Focus Blast, U-Turn
Role identification: Gotta speed kid! Basically a souped-up Tapu Koko with a whole lot of speed.

Parents: Mimikyu + Gallade
Shared egg group: Amourphous
Offspring name: Gallkyu
New type: Ghost/Fighting
New base stats: 71/117/82/67/120/98
New ability and desc: Masked Hero (Disguise + Steadfast) Protects Gallkyu from the first attack received. Once this attack hits, speed +1.
Notable moves: Swords Dance, Close Combat, Shadow Claw, Shadow Sneak, Play Rough
Role identification: A setup sweepyman (tm) with perfect STAB and a better ability. Its Ghost STAB options are kinda weak, but hey, that's what Fusion Moves is for, right?

Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
 
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Parents: Tapu Koko & Goodra
Shared Egg Group: DNA
Offspring name: Good Koko
New Type: Dragon/Electric
New Base Stats: 80/117/77/112/112/125 (+10 Atk and Sp.Atk, +20 Speed)
New Ability and Desc: Cleanse Surge (Hydration + Electric Surge) It set a surge that boost electric type moves while healing every status at the end of the turn.
Notable Moves: Outrage, Draco Meteor, Thunderbolt, Thunder, Earthquake, Flamethrower, Ice Beam, Sludge Bomb & Wave, Rain Dance, Power Whip, Curse, Brave Bird, Taubt, Volt Switch, Nature Madness, U-Turn, Wild Charge
Role Identification: A pokemon that have a wide coverage of moves.It can run many sets with 117/112/125 offensive stats. It can run fully physical or special or it can run a mix set.
 
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Shared Egg Group: Amorphus
Offspring name: Chandevoir
New Type: Ghost / Fairy
Base Stats: 74 / 70 / 83 / 145 / 113 / 90
New ability and desc: Burning Soul (Flash Fire + Synchronise) - If this Pokemon gets hit with a fire move, the opponent is burned. Immune to fire. Immune to burn damage.
Notable Moves: Memento, Shadow Ball, Hex, Moonblast, Fire Blast, Flamethrower, Energy Ball, Psyshock, Focus Blast, Thunderbolt, Hyper Voice, Destiny Bond, Pain Split, Healing Wish, Heal Bell
Role Identification: A powerful special attacker with decent bulk an speed paired with a typing that is unique in its role.
 
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I didn't post any fusions that use those stones though, so I'm not sure what you're getting at here?
?? I don't understand why you asked the question, then.
Parents: Volcanion + Latias
Shared egg group: DNA
Offspring name: Volcanias
New type: Water/Dragon
New base stats: 100(+20)/95/125(+20)/120/110/90 (640)
New ability and desc: Earth Absorb (Immune to Ground-type moves, heals 25% of its HP when hit by one)
Notable moves: Roost, Steam Eruption, Defog, Calm Mind, Thunder Wave, Will-o-Wisp, Fire Blast, Dragon Pulse, Focus Blast, Shadow Ball
Role identification: Hate ground types? Like Calm Mind? Now you can screw over Ground types while using a whole lot of Calm Mind! Hate bulky Waters and Dragons? Too bad, this thing is both! AND you can clear hazards, a necessity for every team because Stealth Rock exists!

Parents: Avalugg / Landorus
Shared egg group: DNA
Offspring name: Avadorus
New type: Ice/Ground
New base stats: 112(+20)/121/137/79/83(+20)/64
New ability and desc: Sand Blocker (Immune to Rock, Ground and Steel [including Stealth Rock], heals 1/6th of its HP when hit by one)
Notable moves: Recover, Earthquake, Rapid Spin, Stealth Rock, Avalanche, U-turn, Knock Off, Crunch,
Role identification: Gets rid of those pesky Rock and Steel types (...most of the time), and controls hazards.
Might want to specify which individual Abilities make up the Fusion Ability. I get that Volcanias' is a combination of Water Absorb and Levitate, but what about Avadorus'? It seems to have to do with Sand Force from Landorus, but what does any of Avalugg's Abilities have to do with type immunity?
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor

Don't try to play with fire, you'll end up burning yourself.
Parents: Liepard / Infernape (Field)
Offspring name: Infernard
New Type: Dark / Fire
Base Stats: 80 / 106 / 70 / 106 / 70 / 117 (BST 550)
New ability and desc: Fire Djinn (Prankster + Blaze) – When below 33% HP, the user’s Fire-type moves gain a 50% boost and +1 priority.
Notable Moves: Fake Out, Pursuit, Taunt, Nasty Plot, Sucker Punch, Play Rough, U-Turn, Dark Pulse, Gunk Shot, Iron Tail, Knock Off, Trick, Close Combat, Mach Punch, Flare Blitz, Work Up, Bulk Up, Earthquake, Fire Blast, Overheat, Focus Blast, Stone Edge, Swords Dance, Poison Jab, Fire Punch, Thunder Punch, Endeavor, Stealth Rock, Slack Off
Role Identification:Given that it has Stealth Rock, Endeavor, plenty of Speed and a wonderful Ability, a Focus Sash lead set seems like a perfect fit. It can shut down opposite leads with Taunt, cripple them with Endeavor and, should they attack, use up the Sash and then start wrecking havoc. This cat-monkey-whatever thing also has enough coverage to do whatever it wants on either side of the spectrum (boosting moves included in the package!), but it’d be a bit more difficult to activate the Ability. Or, equip one of the three Choice items, tailor the moves to your team’s needs and you can wallbreak or revenge kill. Versatility is literally this Pokémon’s greatest weapon.



Nuking everything in its path while looking delicious!
Parents: Slurpuff / Glalie (Fairy)
Offspring name: Slurpie
New Type: Ice / Fairy
Base Stats: 91 / 90 / 93 / 92 / 87 / 86 (BST 539)
New ability and desc: Ice Skating (Unburden + Ice Body) – When this Pokémon uses its item, or is in Hail, its Speed doubles. These two effects stack.
Notable Moves: Cotton Guard, Play Rough, Belly Drum, Drain Punch, Ice Shard, Ice Fang, Earthquake, Return, Crunch, Explosion, Iron Head, a bunch of special moves
Role Identification: Slurpuff finally got what he was dying for: coverage! While there isn’t much more, what Glalie brings to the table is enough, consisting notably of Earthquake, Crunch, Ice Shard and even Explosion. The infamous Belly Drum + Unburden is still as good as before, and while pure Fairy is arguably a better defensive typing than Ice/Fairy, STAB Ice Shard is pretty nifty should someone want to end your sweep. Setting up is a bit difficult considering this thing is kinda frail, but setting up guarantees some holes in the opposing team. It also has a Mega!


Base Stats: 91 / 130 / 93 / 132 / 87 / 106 (+0 HP, +40 Atk, +0 Def, +40 SpA, +0 SpD, +20 Spe)
New ability and desc: Refrigerate
Notable Moves: See above
Role Identification: Mega Evolving is kind of a mixed bag for Slurpie. On the one hand, it gains fantastic mixed offenses and usable Speed, but on the other hand, it loses access to Unburden, which was its main selling point. However, if you manage to set up, boosted Returns will definitely hurt, and a +6 Explosion would obliterate anything as a last-ditch effort.



All I ask of you is to have Feyth in your team...
Parents: Tangrowth / Comfey
Offspring name: Feyth
New Type: Grass / Fairy
Base Stats: 85 / 86 / 117 / 106 / 90 / 85 (BST 569)
New ability and desc: Life Essence (Regenerator + Triage) – This Pokémon’s healing moves heal 33% HP more and have +3 priority. This Pokémon also recovers 33% of its HP when it switches out.
Notable Moves: Sleep Powder, Knock Off, Giga Drain, Power Whip, Earthquake, Sludge Bomb, Focus Blast, Rock Slide, Poison Jab, Leaf Storm, Leech Seed, Synthesis, Calm Mind, Draining Kiss, Floral Healing, Play Rough, U-Turn, Dazzling Gleam, Floral Healing
Role Identification: Now that Tangrowth has patched up his meddling SpD and Speed stats, it has become all-around bulky. Its Ability is of tremendous help, since it can recover lots of HP with Synthesis, Floral Healing or Giga Drain for a bit of offensive pressure. Pivoting around is much easier with U-Turn, and its new typing lets it tank Fighting and Dark attacks much easier. Now that it isn’t forced to hold AV, it can make the fullest of its support movepool while still maintaining some offensive pressure. Outstalling this guy will be a tough task for sure.



BAN MARSHADOW
DNA Donors: Marshadow / Lopunny
Offspring name: Lopshadow
New Type: Ghost / Normal
Base Stats: 77 / 112 / 82 / 80 / 93 / 135 (+12 Atk, +8 SpA, +20 Spe) (BST 579)
New ability and desc: Incorporeal (Limber + Technician) – This Pokémon isn’t affected by moves with a BP of 60 or less.
Notable Moves: Fire Punch, Thunder Punch, Ice Punch, Pursuit, Shadow Sneak, Spectral Thief, Sucker Punch, Bulk Up, Will-o-Wisp, Stone Edge, Rock Slide, Shadow Claw, Poison Jab, Grass Knot, Healing Wish, Quick Attack, Bounce, Work Up, Ice Beam, Thunderbolt, Return, Fake Out, Iron Tail
Role Identification: While the Ability, typing and stats are all great, this will most likely be overshadowed by the Mega Evolution. It can still be played though, and the effect of surprise might be worth it.


New Type: Ghost / Fighting
Base Stats: 77 / 172 / 92 / 80 / 93 / 165 (+0 HP, +60 Atk, +10 Def, +0 SpA, +0 SpD, +30 Spe)
New ability and desc: Scrappy
Notable Moves: See above + High Jump Kick, Focus Blast, Close Combat, Focus Punch, Drain Punch
Role Identification: BAN MARSHADOW. This is what happens when Marshadow is fused: a monster. Blazing Speed and frightening Attack coupled to high-BP STABs in HJK/Close Combat and Spectral Thief makes this a frightening sweeper. Just like Mega Lopunny, it has two spare moveslots since Fighting + Ghost coverage coupled to Scrappy is unresisted. You can add anything you want, from Healing Wish to Sucker Punch to Work Up to Ice Beam. Its 77/92/93 bulk isn’t half bad either, allowing it to tank neutral hits rather well. Recipe for wallbreaking: come in thanks to the base form's Ability, Mega Evolve and hit hard.



Is that a biblical reference? Is that a JoJo reference? Is that both?!
Parents: Nidoking / Zoroark (Monster)
Offspring name: Noark
New Type: Dark / Poison
Base Stats: 80 / 113 / 78 / 112 / 77 / 105 (BST 565)
New ability and desc: Menacing (Sheer Force + Illusion) – This Pokémon’s moves with a secondary effect are boost by 33% and their secondary effect is removed. This Pokémon enters the battle disguised as the last Pokémon in the party and the Illusion is broken when it takes damage. The attack breaking the Illusion has its damage reduced by 33%
Notable Moves: Earth Power, Ice Beam, Thunderbolt, Shadow Ball, Sludge Bomb/Wave, Fire Blast, Focus Blast, Poison Jab, Iron Tail, Fire Punch, Ice Punch, Stealth Rock, Superpower, Thunder Punch, U-Turn, Hone Claws, Night Daze, Nasty Plot, Agility, Flamethrower, Swords Dance, Dark Pulse, Extrasensory, Snatch, Bounce, Knock Off
Role Identification: Yet another scary wallbreaker. Menacing is a terrifying Ability, boosting this fusion’s power to high levels while ensuring it can come into play relatively safely. The typing is good, and the bulk is alright, but it’s its 113/112/105 offenses with a Sheer Force-like boost and insane coverage that makes it shine. Go physical, go special, go mixed, you can do whatever. Special mention to Snatch since Z-Snatch gives a +2 Spe boost, which can turn it into offense’s nightmare thanks to Sucker Punch.



The king that has evolved from the bishop.
Parents: Lucario / Bisharp (Human-Like)
Offspring name: Sharpio
New Type: Fighting / Steel
Base Stats: 77 / 127 / 95 / 97 / 80 / 90 (BST 566)
New ability and desc: Regal Stance (Justified + Defiant) – Whenever this Pokémon is hit by a Dark-type damaging move or has one of his stats lowered by external means, its Attack is increased by two stages.
Notable Moves: Aura Sphere, Swords Dance, Close Combat, Extreme Speed, Earthquake, Stone Edge, Swords Dance, Poison Jab, Agility, Bullet Punch, Crunch, Vacuum Wave, Nasty Plot, Focus Punch, Ice Punch, Magnet Rise, Thunder Punch, Zen Headbutt, Iron Head, Grass Knot, Knock Off, Sucker Punch, Blaze Kick
Role Identification: Dark-type switchin and Defog deterrent. Being a physical attacker that doesn’t fear Intimidate is pretty cool, and with solid physical STABs, this would play like regular Bisharp, but with a bit more bulk to account for. Sucker Punch, Bullet Punch and Extreme Speed are all good priority options, and there are the usual boosting moves in SD and Agility. It also has Ice and Thunder Punch to bypass bulky Ground- and Water-types, respectively, and Blaze Kick to round out the elemental trio.
 
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DNA Donors: Marshadow / Lopunny
Offspring name: Lopshadow
New Type: Ghost / Normal
Base Stats: 87 / 110 / 92 / 82 / 103 / 125 (BST 599)
New ability and desc: Incorporeal (Limber + Technician) – This Pokémon isn’t affected by moves with a BP of 60 or less.
Notable Moves: Fire Punch, Thunder Punch, Ice Punch, Pursuit, Shadow Sneak, Spectral Thief, Sucker Punch, Bulk Up, Will-o-Wisp, Stone Edge, Rock Slide, Shadow Claw, Poison Jab, Grass Knot, Healing Wish, Quick Attack, Bounce, Work Up, Ice Beam, Thunderbolt, Return, Fake Out, Iron Tail
Role Identification: While the Ability, typing and stats are all great, this will most likely be overshadowed by the Mega Evolution. It can still be played though, and the effect of surprise might be worth it.
Does the immunity granted by Incorporeal work on moves that don't have a BP at all, like Status moves?
 
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