Yoshiblaze
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Teh Roolz said:Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 2 Days, 1 Warnings (3 Days for Refs)
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip
Arena: Sacred Grove
Arena: Sacred Grove
"You finally got accepted to challenge the Fire Gym! Hope you don't get lost!" One of the members of the Gym Committee smirks as he says this to you as they hand you the coordinates of the gym. Who even gets lost going to the a gym?
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
GAAAAHHH!!!
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
You look at the instructions and respond "I'm looking for a place called 'Sacred Gr-'"
The kid interrupts you, "Oh! You're here to fight the fire guy? This will be fun to watch, Tee Hee! Follow the music and look for a ruins, that'll lead you right to him!"
Before you could even thank him, he disappears in a blink of an eye. No point in wondering where the kid went, you're just ready to get your badge and never come back here again.
The music grow louder and louder and you finally spot hopefully the ruins that kid was talking about! You find the energy of excitement once again and run into the place. You shout desperately for the Gym Leader hoping you didn't waste many hours coming here with no battle.
"I'm coming, I'm coming! Jeez. Welcome to the Sacred Grove my friend! After traveling this far into the woods, you would think this was the Grass Gym huh? Well the first Fire Gym Leader tried to find this place to use it as his own arena, but unfortunately after about 14 battles he got tired of being lost in the woods and decided to go be the Ice Gym Leader. I decided to search for the temple he's been talking about since no one was too excited to help him out and what do you know! Sadly it is in ruins, but hey it's still a pretty place eh?"
You agree this place is pretty with all its shimmering greenery as well as the pixies and fairies adventuring through the woods, but at this point you don't care about his backstory and is ready to fight.
"Alright, I won't bore you any longer. Let's get this party started."
Immediately as those words leave his mouth, the fairies stopped what they were doing and became attracted to the temple.
"Looks like you got an audience to please. Don't fail to entertain them!"
Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 2 Days, 1 Warnings (3 Days for Refs)
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip
Effects:
-All resources are available here; Water, Grass, Rock, with the exception of Fissure, Hail, and Sand(unless they have their respective stones). Don't want to damage these ruins even more by leaving a gaping crack in the middle of it.
-Grassy Terrain is always up, if another terrain is summoned, they stack together....The temple is covered in greenery grass and flowery flowers. 'nuff said.
-Hazards may not be placed and Sport moves have their duration lowered by 3 actions The Gym Leader and the Fairy audience prefer you not to place down any hazardous objects like Rocks or dangerous spikes as a fairy may accidentally trigger them and get hurt in the process...You don't want to see a group of fairies be mad at you, you've seen what a Mega Gardevoir can do.
-No flinches with the exception for Fake Out The fairies fill the temple with energy, making your Pokemon more courageous and filled with high spirits. Not a lot of things can make them shudder.
-Every Pokemon can use Dazzling Gleam The fairies have seen some of the interesting battles the old Fire Leaders in the past have had and they want to be involved as well!
-Air Lock and Cloud Nine have no effect/disabled The constant pressure in the air of these abilities make the fairies feel restricted and uncomfortable. They'll use their own magic to counter them to be free if they need to.
-Pokemon forced out by a Switch-Forcing Move or Red Card, the Pokemon's trainer can choose which Pokemon replaces it spot The fairies' last act of kindness for the Gym Leader and Challenger is using their powers to change the effects of certain moves and item to allow the trainers to be more free and choose their own path
Codifications:
-Camouflage makes the user Grass Type
-Nature Power calls Energy Ball
-Secret Power has a 30% chance to Burn
"You finally got accepted to challenge the Fire Gym! Hope you don't get lost!" One of the members of the Gym Committee smirks as he says this to you as they hand you the coordinates of the gym. Who even gets lost going to the a gym?
Following the instructions of the Gym League people, you rent a Gogoat, mount it and enter a strange forest. "Search for the Sound of Music", the instructions said.
"What a lousy advice. How can I find Music in these Woods?" - You say to yourself.
Still, you heard that the Fire Gym was an easy target, so you move on. Somewhere in the trail, you feel...weird, as if you were not there anymore...or as if "there" wasn't there anymore.
You and your rented Gogoat continue to move forward, following the trail. You can find footprints of many species...and yet you don't recognize any of them. Also, the woods seem to...shine? Despite being really late, there are enough sources of light around, allowing you to see your way quite clearly.
After a good hour, the trail divides into two. Before falling to despair, you manage to hear a faint sound. A song of sorts. Well...strap me a bow and call me Snubbull, music in the woods. You decide to follow it and in no time you find...
You yell, after seeing the such an odd kid. Needless to say, your Gogoat fled before you could say "what the fuck".
"Heheh, Are you looking for someone, big guy?" - The kid asks.
You look at the instructions and respond "I'm looking for a place called 'Sacred Gr-'"
The kid interrupts you, "Oh! You're here to fight the fire guy? This will be fun to watch, Tee Hee! Follow the music and look for a ruins, that'll lead you right to him!"
Before you could even thank him, he disappears in a blink of an eye. No point in wondering where the kid went, you're just ready to get your badge and never come back here again.
The music grow louder and louder and you finally spot hopefully the ruins that kid was talking about! You find the energy of excitement once again and run into the place. You shout desperately for the Gym Leader hoping you didn't waste many hours coming here with no battle.
You agree this place is pretty with all its shimmering greenery as well as the pixies and fairies adventuring through the woods, but at this point you don't care about his backstory and is ready to fight.
Immediately as those words leave his mouth, the fairies stopped what they were doing and became attracted to the temple.
Format: 3 v 3 Gym Singles (leader b6p3)
DQ: 2 Days, 1 Warnings (3 Days for Refs)
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: None
Recoveries / Chills: 2 / Infinite per Pokemon
Arena: Sacred Grove
Turn Order: Coin Flip
Effects:
-All resources are available here; Water, Grass, Rock, with the exception of Fissure, Hail, and Sand(unless they have their respective stones). Don't want to damage these ruins even more by leaving a gaping crack in the middle of it.
-Grassy Terrain is always up, if another terrain is summoned, they stack together....The temple is covered in greenery grass and flowery flowers. 'nuff said.
-Hazards may not be placed and Sport moves have their duration lowered by 3 actions The Gym Leader and the Fairy audience prefer you not to place down any hazardous objects like Rocks or dangerous spikes as a fairy may accidentally trigger them and get hurt in the process...You don't want to see a group of fairies be mad at you, you've seen what a Mega Gardevoir can do.
-No flinches with the exception for Fake Out The fairies fill the temple with energy, making your Pokemon more courageous and filled with high spirits. Not a lot of things can make them shudder.
-Every Pokemon can use Dazzling Gleam The fairies have seen some of the interesting battles the old Fire Leaders in the past have had and they want to be involved as well!
-Air Lock and Cloud Nine have no effect/disabled The constant pressure in the air of these abilities make the fairies feel restricted and uncomfortable. They'll use their own magic to counter them to be free if they need to.
-Pokemon forced out by a Switch-Forcing Move or Red Card, the Pokemon's trainer can choose which Pokemon replaces it spot The fairies' last act of kindness for the Gym Leader and Challenger is using their powers to change the effects of certain moves and item to allow the trainers to be more free and choose their own path
Codifications:
-Camouflage makes the user Grass Type
-Nature Power calls Energy Ball
-Secret Power has a 30% chance to Burn
"Come one, come all... No interruption? Alright....
Come one, come all to witne-"
"Why are we back here."
sigh
"We're back here because we're here to witness a Gym Battle here in the Sacred Grove"
"But we already saw the battle, you barely lost, remember?"
"No, not- Ah, let's just see the teams..."
Infernape [] Gooby
Nature: Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type:
Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Dual Chop
Earthquake
Endeavor
Facade
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Flare Blitz
Fling
Focus Punch
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Headbutt
Iron Tail
Low Kick
Low Sweep
Mach Punch
Natural Gift
Poison Jab
Power-Up Punch
Punishment
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Scratch
Shadow Claw
Stone Edge
Strength
Submission
Thunder Punch
U-Turn
Blast Burn
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Mud-Slap
Overheat
Round
Solar Beam
Snore
Swift
Uproar
Vacuum Wave
Assist
Attract
Bulk Up
Calm Mind
Captivate
Confide
Double Team
Encore
Endure
Focus Energy
Helping Hand
Hone Claws
Leer
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Slack Off
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Will-O-Wisp
Work Up
102|102 Moves
MAXXED
Charizard [] Draco
Nature: Lonely (+1 Atk, -1 Def)
Type:
Abilities: Blaze/Solar Power
Stats:
HP: 100
Atk: 4 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Abilities: Blaze/Solar Power/Tough Claws
Stats
HP: 100
Atk: 6 (+)
Def: 3 (-)
SpA: 5
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24
Type:
Abilities: Blaze/Solar Power/Drought
Stats
HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 7
SpD: 4
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks
Acrobatics
Aerial Ace
Beat Up
Bide
Bite
Body Slam
Brick Break
Brutal Swing
Bulldoze
Counter
Crunch
Cut
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Facade
False Swipe
Fire Fang
Fire Punch
Fissure
Flame Charge
Flare Blitz
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Iron Tail
Mega Kick
Mega Punch
Metal Claw
Natural Gift
Outrage
Power-Up Punch
Quick Attack
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Steel Wing
Strength
Submission
Tackle
Take Down
Thunder Punch
Wing Attack
Air Cutter
Air Slash
Ancient Power
Blast Burn
Dragon Breath
Dragon Pulse
Dragon Rage
Echoed Voice
Ember
Fire Blast
Fire Pledge
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Mud-Slap
Ominous Wind
Overheat
Round
Snore
Solar Beam
Swift
Twister
Attract
Belly Drum
Block
Captivate
Confide
Curse
Defense Curl
Defog
Double Team
Dragon Dance
Endure
Growl
Hold Hands
Hone Claws
Howl
Leer
Mimic
Protect
Reflect
Rest
Roar
Roost
Sandstorm
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Work Up
122|123 Moves
Pyroak [] Tiki
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:
Abilities: Rock Head/Battle Armor/Chlorophyll
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks
Blaze Kick
Brutal Swing
Bulldoze
Bullet Seed
Counter
Double-Edge
Dragon Tail
Earthquake
Facade
Flame Charge
Flame Wheel
Flare Blitz
Frustration
Giga Impact
Heat Crash
Headbutt
Iron Tail
Leafage
Low Kick
Low Sweep
Natural Gift
Petal Blizzard
Return
Revenge
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Seed Bomb
Strength
Wood Hammer
Absorb
Ancient Power
Dragon Breath
Earth Power
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Inferno
Lava Plume
Leaf Tornado
Nature Power
Overheat
Petal Dance
Psybeam
Round
Snore
Solar Beam
Zap Cannon
Amnesia
Aromatherapy
Attract
Block
Confide
Double Team
Grassy Terrain
Grass Whistle
Growth
Endure
Flash
Iron Defense
Leech Seed
Light Screen
Nature Power
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-O-Wisp
Worry Seed
91|91 Moves
MAXXED
Mollux [] Edward
Nature: Modest (+1 SpA, -1 Atk)
Type:
Abilities: Dry Skin/Illuminate
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks
Bide
Bind
Bug Bite
Explosion
Facade
Final Gambit
Flame Charge
Frustration
Giga Impact
Gunk Shot
Knock Off
Rapid Spin
Return
Secret Power
Thief
Acid
Acid Spray
Belch
Clear Smog
Dazzling Gleam
Ember
Eruption
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Hidden Power [Ice]
Hyper Beam
Infestation
Inferno
Lava Plume
Overheat
Shock Wave
Sludge Bomb
Sludge Wave
Solar Beam
Round
Thunderbolt
Thunder
Venoshock
Water Gun
Acid Armor
Aqua Ring
Attract
Calm Mind
Charm
Confide
Confuse Ray
Double Team
Flash
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Iron Defense
Light Screen
Moonlight
Protect
Rain Dance
Recover
Rest
Sleep Talk
Snatch
Snore
Swagger
Stealth Rock
Substitute
Sunny Day
Thunder Wave
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Withdraw
Venom Drench
75|75 Moves
MAXXED
Volkraken [] Blue Tips
Nature: Timid (+15% Speed, +14% Accuracy, -1 Atk)
Type:
Abilities: Analytic/Infiltrator/Pressure
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (+) [+14% Accuracy]
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aqua Jet
Assurance
Bind
Bite
Constrict
Dive
Facade
False Swipe
Fling
Frustration
Giga Impact
Leech Life
Payback
Return
Secret Power
Thief
U-Turn
Waterfall
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Ice]
Hydro Pump
Hyper Beam
Incinerate
Overheat
Power Gem
Round
Scald
Snore
Surf
Water Gun
Water Pulse
Whirlpool
Attract
Aqua Ring
Captivate
Confide
Destiny Bond
Double Team
Flash
Memento
Pain Split
Protect
Quash
Rain Dance
Reflect
Rest
Scary Face
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Tickle
Torment
Toxic
Will-O-Wisp
62|64 Moves
Arcanine [] Big Puppers
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Abilities: Intimidate/Flash Fire/Justified
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 3 (-)
SpD: 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks
Aerial Ace
Bide
Bite
Body Slam
Bulldoze
Close Combat
Covet
Crunch
Dig
Double-Edge
Double Kick
Extreme Speed
Facade
Flame Charge
Fire Fang
Flame Wheel
Flare Blitz
Frustration
Giga Impact
Headbutt
Iron Head
Iron Tail
Natural Gift
Outrage
Rage
Retaliate
Return
Reversal
Rock Climb
Rock Smash
Secret Power
Skull Bash
Strength
Take Down
Thief
Thrash
Thunder Fang
Wild Charge
Burn Up
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hidden Power [Ice]
Hyper Beam
Incinerate
Mud-Slap
Overheat
Solar Beam
Snarl
Snore
Swift
Agility
Attract
Captivate
Charm
Confide
Curse
Double Team
Endure
Helping Hand
Howl
Leer
Mimic
Morning Sun
Odor Sleuth
Protect
Reflect
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Teleport
Toxic
Will-O-Wisp
82|82 Moves
MAXXED
VS
Challenger PTPlatinum
Tyrantrum [Jupiter] (M)
NATURE: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
TYPE:
ABILITIES: Strong Jaw / Rock Head
STATS
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 21
EC: 6/6
MC: 1
AC: 5/5
ATTACKS (44)
Aerial Ace
Bide
Bite
Block
Brick Break
Brutal Swing
Bulldoze
Charm
Crunch
Dig
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Ice Fang
Iron Defense
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thunder Fang
Toxic
Zen Headbutt
Aerodactyl [Guardian] (M)
NATURE: (+15% Speed, +26% Accuracy, -1 SpA)
TYPE:
ABILITIES: Rock Head / Pressure / Unnerve
STATS:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Aerodactyl [Guardian] (M)
NATURE: (+15% Speed, +30% Accuracy, -1 SpA)
TYPE:
ABILITIES: Rock Head / Pressure / Unnerve / Tough Claws
STATS:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: --
MC: 0
AC: 5/5
ATTACKS (48)
Agility
Ancient Power
Aqua Tail
Bide
Bite
Bulldoze
Crunch
Defog
Double-Edge
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Natural Gift
Protect
Pursuit
Razor Wind
Reflect
Rest
Roar
Rock Slide
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Supersonic
Tailwind
Taunt
Thunder Fang
Torment
Toxic
Whirlwind
Wide Guard
Wing Attack
Kingdra [Neptune] (M)
NATURE: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
TYPE:
ABILITIES: Swift Swim / Sniper / Damp
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (41)
Agility
Aurora Beam
Bide
Bounce
Brine
Bubble
Bubble Beam
Disable
Dive
Draco Meteor
Dragon Pulse
Endure
Flash Cannon
Focus Energy
Giga Impact
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Leer
Muddy Water
Outrage
Protect
Rain Dance
Razor Wind
Rest
Scald
Signal Beam
Skull Bash
Sleep Talk
Smokescreen
Substitute
Surf
Toxic
Twister
Water Gun
Waterfall
Whirlpool
Yawn
Tyrantrum [Jupiter] (M)
NATURE: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
TYPE:
ABILITIES: Strong Jaw / Rock Head
STATS
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 82 (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 21
EC: 6/6
MC: 1
AC: 5/5
ATTACKS (44)
Aerial Ace
Bide
Bite
Block
Brick Break
Brutal Swing
Bulldoze
Charm
Crunch
Dig
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Ice Fang
Iron Defense
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thunder Fang
Toxic
Zen Headbutt
Aerodactyl [Guardian] (M)
NATURE: (+15% Speed, +26% Accuracy, -1 SpA)
TYPE:
ABILITIES: Rock Head / Pressure / Unnerve
STATS:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Aerodactyl [Guardian] (M)
NATURE: (+15% Speed, +30% Accuracy, -1 SpA)
TYPE:
ABILITIES: Rock Head / Pressure / Unnerve / Tough Claws
STATS:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: --
MC: 0
AC: 5/5
ATTACKS (48)
Agility
Ancient Power
Aqua Tail
Bide
Bite
Bulldoze
Crunch
Defog
Double-Edge
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Natural Gift
Protect
Pursuit
Razor Wind
Reflect
Rest
Roar
Rock Slide
Roost
Sandstorm
Scary Face
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Supersonic
Tailwind
Taunt
Thunder Fang
Torment
Toxic
Whirlwind
Wide Guard
Wing Attack
Kingdra [Neptune] (M)
NATURE: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
TYPE:
ABILITIES: Swift Swim / Sniper / Damp
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18
EC: 9/9
MC: 0
AC: 5/5
ATTACKS (41)
Agility
Aurora Beam
Bide
Bounce
Brine
Bubble
Bubble Beam
Disable
Dive
Draco Meteor
Dragon Pulse
Endure
Flash Cannon
Focus Energy
Giga Impact
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Leer
Muddy Water
Outrage
Protect
Rain Dance
Razor Wind
Rest
Scald
Signal Beam
Skull Bash
Sleep Talk
Smokescreen
Substitute
Surf
Toxic
Twister
Water Gun
Waterfall
Whirlpool
Yawn
"Oh, you're not battling again..."
"Uh-huh."
"Hey, isn't that the same dinosaur thing that Off Knock faced that one time?"
"Uh.... oh yeah, it is!... Wait, how do you remember that, that was ages ago and you weren't even in the battle..."
"Wednesday brags about it all the time, since on paper she contributed the most"
"Oh, that makes a lot of sense. Man, I should really battle him again soon, but that's neither here nor there, so let's get on with the battle!"
Coinflip:
Heads = Toon
Tails = PTP
TAILS
PTPlatinum sends out and equips
Toon sends out, equips, and orders
PTPlatinum orders
I ref!