Eternal Pokémon (Wooper, Marshtomp, Barboach, Palpitoad)

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Ludicrousity

You humour me greatly with your arrogance and c...
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Name of the Eternal Pokémon: Metang-Eternal

New Stat distribution:
HP: 87 (+17)
Atk: 117 (+42)
Def: 139 (+39)
SpAtk: 74 (+19)
SpDef: 121 (+41)
Spe: 71 (+21)
BST: 599 (+179)

Signature Move: Metallic Reformation | View attachment 87316 | Physical | 85 Base Power | 10 PP | 100% Accuracy | Heals 50% of the damage dealt and has a Ignores Stat boosts | The user extends its arms and punches the target, drain the energy from it. This restores 50% of the damage done. This move ignores the opponent stat changes.

Z-Move: Metallic Mayhem | 170 base power | Base Move : Metallic Reformation | 100% Chance to raise attack and speed by 1 stage. Also has the rapid spin effect. | Unleashing its Z-Power, Eternal Metang spins rapidly, then slams into the opponent. This raises Metang's speed and attack. This also removes any hazards from the user's side of the field.

Design/Flavor: Metang turns it's body into a steel grey, similarly to its shiny, but instead of having pink highlights, it features pink highlights. Two other arms have formed, and are floating above it's torso, surrounded by a pink outline.
Items: Eternal-Metangium Z
Small error I noticed. (I made the error bright red)
 
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S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Cool submission! Really like this, but I'm afraid 110 / 140 / 140 bulk is way too much with (semi-)reliable recovery in Rest + Shed Skin plus a great defensve typing. 90 HP and 140 Defenses should work better.

I reduced it to 80 / 140 / 140 of bulk to avoid exccesive bulk

This one is maybe a little too strong? I'd nerf its signature move to 100 BP and remove 10 points in Special Attack, but if you find another way to nerf it, feel free to.

Fair enough, I added an explanation of how this move works when hitting a steel Pokemon, not a nerf, but maybe a needed explanation
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
is OU based. 109 / 150 / 140 bulk is way too much for OU standards even if it doesn't have reliable recovery. It also has Leftovers and its (broken) Siganture Move to stay healthy throughtout a match, not to mention its great defensive typing. 99 / 140 / 130 bulk might be a little better, and I'd suggest making its Signature Move raise Def and SpDef by one stage instead, but if you have another idea on how to nerf this feel free to. Also, as I told Muscle K, no Z Moves :(
I've nerfed it. It's Sig. Move now only raises by 1 stage. I also nerfed the HP by 20 points and added it to the useless SpA.
 

Name of the Eternal Pokémon: Dragonair-Eternal
New Stat distribution: 85 (+24) / 93 (+9) / 89 (+24) / 124 (+54) / 84 (+14) / 124 (+54) | 599 BST
Signature Move: Blue Beacon - Dragon, Other, 10 PP | The user gathers water molecules within the orbs on its tail. This boosts the user's Special Attack by 1 stage in sun, 3 stages in rain, or 2 stages otherwise. | Z-Effect: Resets negative stat modifications
Design/Flavor: Its body is a darker blue, and its white parts are a lighter blue. The orbs on its tail house a divine power that intensifies in response to rain.
Competitive Analysis: Fast rain abuser that can effectively Tail Glow in rain and hit hard with Dragon STAB, Surf, and potentially Thunder. Even if it's not in rain, Dragon+Water coverage is solid, and Blue Beacon still has a Nasty Plot effect unless the opposing team happens to carry a Drought user. Heck, even if it has to deal with sun for whatever reason, it also has Fire Blast for coverage.


Name of the Eternal Pokémon: Pupitar-Eternal
New Type: Ground / Poison
New Stat distribution: 99 (+29) / 89 (+5) / 99 (+29) / 114 (+49) / 109 (+39) / 89 (+38) | 599 BST
Signature Move: Tar Pit Spew - Poison, Special, 75 BP, 10 PP, 100% Acc | Spews out a pit of tar that adds Poison typing to the target. | Z-Move: 140 BP Acid Downpour
Design/Flavor: Has a pure black exterior apart from the eyes. A physical embodiment of tar, granted a special form of tar that preserves its vitals for far longer than its normal lifespan.
Competitive Analysis: Balanced attacker, primarily special. Doesn't have much special coverage, but dual STAB + Dark Pulse isn't too bad a combination. Has average Speed, but that's what Rock Polish is for.


Name of the Eternal Pokémon: Shelgon-Eternal
New Type: Dragon / Rock
New Stat distribution: 85 (+20) / 99 (+4) / 120 (+20) / 125 (+65) / 110 (+60) / 60 (+10) | 599 BST
Signature Move: Cliff Shock - Rock, Special, 100 BP, 15 PP, 100% Acc | The user gains astounding height in a split second and plummets to the ground, creating a shock wave using the energy in its skull. The user takes 50% recoil as a result, but the shock wave has a 30% chance to paralyze the target. | Z-Move: 180 BP Continental Crush
Design/Flavor: Was born with a dream to fly, just like other Shelgon, but abruptly stopped transformation. Challenging its fate by jumping off every cliff in sight, Shelgon-Eternal hardened itself to become sturdier than any Salamence, and mastered a jumping tactic similar enough to flying to satisfy its life goal.
Competitive Analysis: Bulky special attacker with strong Rock STAB and usable coverage options in Hydro Pump and Fire Blast.


Name of the Eternal Pokémon: Metang-Eternal
New Stat distribution: 105 (+45) / 80 (+5) / 120 (+20) / 80 (+25) / 130 (+50) / 84 (+34) | 599 BST
Signature Move: Psycage - Psychic, Special, ??? BP, 10 PP, 85% Acc | Unleashes a mysterious cage-like formation of mental energy that halves the target's current HP. The user recovers HP equal to half the damage dealt. | Z-Move: 100 BP Shattered Psyche
Design/Flavor: Beware the pink spikes, pink eyes, and crimson frame of this Metang. It thrives off of the minds of other organisms by virtue of its signature tactic.
Competitive Analysis: What we have here is essentially a draining Super Fang, except ineffective against Dark instead of Ghost. Sadly, aside from that, all that this Metang can really do is set up Stealth Rock, use Flash Cannon to chip away at enemies, and slow things down with Icy Wind. (Shadow Ball is okay coverage, but 80 SpA doesn't make very good use of it. The physical side has priority and Earthquake, but then burn becomes an issue.)
 
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Name of the Eternal Pokémon: Dragonair-Eternal
New Type: Dragon/Water
New Stat distribution: 91 (+30) / 95 (+11) / 39 (-26) / 134 (+64) / 125 (+55) / 115 (+45)
Signature Move: Aqueous Chant - Water, Other, 15 PP | The user uses its long tail to splash up water in an elegant way, forming an aqueous ring. Boosts the user's Special Attack and Special Defense by 1, adds the Aqua Ring effect. Z-Effect - Removes all negative stat changes.
Design/Flavor: A longer tail and fin on the back define this serpentine Dragonair from the rest, as well as its discoloured body. It violently splashes water, forming vortexes in the water in which it catches its prey.
Competitive Analysis: A balance breaker or stall breaker, alike to VinCune sets. However, its incredibly low defense stops it from being an immediate threat to most teams from team matchup, meaning physical attackers that can heavily damage it or outright KO it if it does not have a Substitute up - the other main part of this vital change. The ability to use Substitute + Protect alongside an effective 12.5% recovery with the effect from Aqueous Chant and Leftovers allow it to deal with status ailments and potentially stall out opponents lategame if such a thing is needed.

Name of the Eternal Pokémon: Pupitar-Eternal
New Type: Bug/Ground
New Stat distribution: 90 (+20) / 123 (+49) / 130 (+60) / 65 (+0) / 135 (+65) / 56 (+5)
Signature Move: Sand Sap - Ground, Physical, 80 BP, 10 PP, 100% Accuracy | The user emits a storm of sand, trapping the opponent. When trapped, the opponent is damaged based on Bug weakness, and the user absorbs 75% of damage taken. Z Move - Tectonic Rage, 160 BP
Design/Flavor: A Pupitar that failed to evolve, growing of age. The spikes on its face have eroded into sand, and have exposed its arms and legs. However, its mask is too heavy for it to lift up, and so it crawls on its arms and legs.
Competitive Analysis: A well needed resistance to the EdgeQuake combo, alike to Grass types. Whilst the typing may be poor for any other use, its signature move can be used to punish Grass types that will attempt to come in on Pupitar-E to resist its only usable STAB. It can also set up Stealth Rock on opposing switchins. However, it has an immense weakness to Flying types, which wall it to no end, and disallow it recovery.


Name of the Eternal Pokémon: Shelgon-Eternal
New Type: Dragon/Steel
New Stat distribution: 80 (+15) / 130 (+35) / 200 (+100) / 100 (+40) / 60 (+10) / 29 (-21)
Signature Move: Brave Backspin - Steel, Physical, 100 BP, 5 PP, 100% Accuracy | The user rocks back and forth, until it has gained enough momentum to jump with its back legs and backspin into the air. Charges turn 1, maximizes Speed, hits turn 2, returns to user. Z Move - Corkscrew Crash, 180 BP
Design/Flavor: As a Bagon, this Shelgon loved to charge into things with its head. As it evolved into a Shelgon, all it could do was roll about. It became angry about this, and started rocking its body about. This formed a gap in its bottom plate, where a metal mass gathered when it collided into cave walls. This mass rocks about with its charging, and allows Shelgon to carry an impressive amount of forward momentum.
Competitive Analysis: Very much alike to the tanks of the main series games such as Aggron and Steelix, this Pokemon is built to take a physical hit. With its impressive typing, it can take attacks exceedingly well, only being weak to Ground and Fighting. Unfortunately for Shelgon, these attacking types are very common in the metagame - as well as this, a lot of special attackers carry Fighting coverage, which can hit Shelgon incredibly hard. Neutral special attacks are no joke either - its poor Special Defense and mediocre HP for a pivot may make it hard to switchin on special attacks entirely. Fortunately for Shelgon, unlike other tanks, its special move allows it to pivot out of unfavourable matchups, and get the right teammate in to check the attackers that threaten it so much. Shelgon also hits very hard with this move - Banded Zygarde takes 70.3% minimum from the move if Shelgon opts for a Band as well, as Shelgon does not have the movepool to play support very well.


Name of the Eternal Pokémon: Metang-Eternal
New Type: Steel/Water
New Stat distribution: 65 (+5) / 140 (+65) / 110 (+10) / 84 (+29) / 100 (+20) / 100 (+50)
Signature Move: Hydraulic Press - Steel, Physical, 85 BP, 10 PP, 95% Accuracy | The user leaps forward and crushes the target with immense pressure. 100% chance to lower the target's Defense by 1 stage. Factors in Water weakness.
Design/Flavor: Despite only having two arms, Metang-Eternal is surprisingly fast, leaping surprisingly long distances despite its heavy weight. The water flowing inbetween its joints causes a hydraulic system in its now thinner arms.
Competitive Analysis: A decently fast physical attacker built to break down walls with its signature move, Hydraulic Press. It heavily struggles with Water-types such as Keldeo, Gyarados, and Swampert-Mega as they can easily take a Steel type attack and fight back with either Earthquake or Secret Sword, and Steel types such as Ferrothorn and Kartana can easily take a hit and set up on it. With a Choice Scarf, although predictable, and easily walled by Steel-types like Magnezone and Heatran, it can get past previous revenge killers such as Garchomp and Zygarde, and slowly chew bulky offense apart.

EDIT: Changed Metang's Defense to 110 and Special Attack to 84 to fit with the BST 599 requirement. The same goes for Dragonair-Eternal, which has had its Attack cut to 95.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor

Name of Eternal Pokemon: Dragonair-Eternal
New Type:

New Stat Distribution:

HP: 91 (+30)
Atk: 114 (+30)
Def: 94 (+29)
SpA: 90 (+20)
SpD: 109 (+39)
Spe: 101 (+31)
Signature Move: Ardent Strike /
/ Physical / 90 BP / 15 PP / 100 Acc / Ignores immunities while attacking / Z-Move: 160 BP Devastating Drake.
Design/Flavor: Dragonair has become five times as long, and the pearls on its body become transparent and significantly longer. This Dragonair, never able to take to the sky due to a 40 day storm (thanks, Lugia), instead adapted to live on the craggy rocks around the ocean. It snakes gracefully through the rocks of the ocean, being mistaken for sailors as a land-born Gyardos or even a Sea Serpent of yore.
Competitive Analysis: Nice bulk to set up some Dragon Dances, an pseudo-immunity to status, and STAB Extreme Speed. Its signature move muscles past Dragonair's main weakness, Fairies. It can also run Choice Band if you want to get the the Priority Spam asap.

Name of Eternal Pokemon:
Pupitar-Eternal
New Type:

New Stat Distribution:

HP: 70 (+0)
Atk: 85 (+1)
Def: 100 (+30)
SpA: 134 (+74)
SpD: 100 (+30)
Spe: 110 (+59)
Signature Move: Pressure Pummel /
/ Special / 65 BP / 15 PP / 95 Acc / Applies the whirlwind effect before attacking. After attacking, the user switches out. Priority -6. / Z-Move: 120 BP Supersonic Skystrike
Design/Flavor: This Pupitar built up a bit too much pressure- It's constantly floating (ungracefully) as it vents air. Using these gasses to its advantage as it fights, this Pupitar uses them to repel predators and search out prey, explaining the effect of its signature move.
Competitive Analysis: Decently bulky and fast special attacker with a vicious signature move- The only problem? You have to take a hit. Great way to reset momentum in your favor, but suffers from its only-good bulk and the prevelance of Lando-T (rip HP ice). Also has weak coverage, with only Ground and Dark type moves alongside Hidden Power to attack normally. Could also run a weak Dragon Dance set if you really want to ignore that 134 Special Attack.

Name of Eternal Pokemon:
Metang-Eternal
New Type:

New Stat Distribution:

HP: 83 (+23)
Atk: 105 (+30)
Def: 134 (+34)
SpA: 85 (+30)
SpD: 123 (+43)
Spe: 69 (+19)
Signature Move: Phantasmal Break /
/ Physical / 80 BP / 15 PP / 100 Acc / Damage dealt cannot be restored until switched out / Z-Move: 160 BP Never-Ending Nightmare
Design/Flavor: Its metal spikes have rusted, and its arms have disconnected from its body, floating in place. Its body is covered in patched of rust and grime, while its red eyes glow brighter than ever. Buried with its old trainer centuries ago, this Metang still seeks the man who murdered his trainer.
Competitive Analysis: Nice 'n' bulky stallbreaker. Phantasmal Break keeps the opponent from spamming healing moves and forces switches, 2 things that the stall archetype hates. Mediocre Attack can be fixed by fishing for boosts with Meteor Mash, and Earthquake can be carried to deal with THAPEX. It's also an offensive rocker that can easily set up rocks against stall, as Sableye hates taking a Phantasmal Break. It also escapes Duggy due to its Ghost typing!

Name of Eternal Pokemon:
Shelgon-Eternal
New Type:

New Stat Distribution:

HP: 109 (+44)
Atk: 141 (+51)
Def: 149 (+49)
SpA: 80 (+20)
SpD: 58 (+18)
Spe: 62 (+22)
Signature Move: Voltaic Efflux /
/ Physical / 140 BP / 5 PP / 90 Acc / Sets up Electric Terrain turn 1, then attacks on turn 2. User takes one-third of damage dealt as recoil / Z-Move: 200 BP Gigavolt Havoc
Design/Flavor: Taken in as a the Kalos' power plant's mascot, this Shelgon's constant exposure to electricity overrode its natural resistance to the element and turned it into a living battery. The red on its legs and its eyes have become and electric blue, while the bands on its shell glow with electricity.
Competitive Analysis: Maybe a slow, bulky Dragon Dance user with a super powerful Z-nuke? While its signature move is definitely devastating, it's a telegraphed charge move, so ground types *cough* Lando-T *cough* are a total stop to this guy. It kinda seems like a Kyu-B situation.
 
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It's been a while, hasn't it?

Name of the Eternal Pokémon: Metang-Eternal
New Type (optional): Steel/Psychic
New Stat distribution: 90(+30)/84(+9)/140(+40)/125(+70)/100(+20)/60(+10)
Signature Move: Sacred Light - Steel-type, Status, 10 PP. Heals 50% of the user's HP, clears all of its status conditions and eliminates its negative stat changes (if it somehow gets any). Z-Sacred Light boosts Special Defense by 1 stage.
Flavor: This Metang got stuck on a different continent too far away to call for more Beldum. Unable to evolve, it Eternal Metang decided to increase its power by studying divine forces and seeking enlightenment.
Design: Similar to a Shiny Metang, but its colors are lighter, its eyes are almost always closed, and its hands are held closer together.
Competitive Analysis (optional): A specially-attacking, physically-defending tank. That's it's thing. And it's good at it too.

Name of the Eternal Pokémon:
New Type (optional):
New Stat distribution:
Signature Move:
Design/Flavor (optional):
Competitive Analysis (optional):
 

Name of the Eternal Pokémon: Pupitar-Eternal
New Type: Steel / Ground
New Stat distribution:
110 (+20) / 124 (+40) / 150 (+80) / 65 / 90 (+20) / 60 (+9)
Signature Move: Iron Gather (Steel | Status | 10 PP | Never Misses | Restores the user's HP by 50%. If above 75% HP, it instead raises the user's Defense by 2 stages. | Z-effect: Restores the user's lowered stats)
Design/Flavor:
Competitive Analysis:
Anyone remember this?:

On the same slate I tried to make Onix a physical wall to complement it, but somehow someone else got freaking 17 votes on their Onix sub (you know who you are...) so RIP Onix sub:

So anyway, this is the replacement and it has mostly the same stuff, but lacks Roar and Gyro Ball, has another use for it's recovery move, and Instead, it can run Earthquake in place of Gyro Ball.
110 / 150 / 90 bulk is a little too much with that great typing and reliable recovery. Around 125 Def should be sufficient. Or nerf the HP down to 90.

Name of Eternal Pokemon:
Metang-Eternal
New Type:

New Stat Distribution:

HP: 83 (+23)
Atk: 105 (+30)
Def: 134 (+34)
SpA: 85 (+30)
SpD: 123 (+43)
Spe: 69 (+19)
Signature Move: Phantasmal Break /
/ 80 BP / 15 PP / 100 Acc / Damage dealt cannot be restored until switched out / Z-Move: 160 BP Never-Ending Nightmare
Design/Flavor: Its metal spikes have rusted, and its arms have disconnected from its body, floating in place. Its body is covered in patched of rust and grime, while its red eyes glow brighter than ever. Buried with its old trainer centuries ago, this Metang still seeks the man who murdered his trainer.
Competitive Analysis: Nice 'n' bulky stallbreaker. Phantasmal Break keeps the opponent from spamming healing moves and forces switches, 2 things that the stall archetype hates. Mediocre Attack can be fixed by fishing for boosts with Meteor Mash, and Earthquake can be carried to deal with THAPEX. It's also an offensive rocker that can easily set up rocks against stall, as Sableye hates taking a Phantasmal Break.
Yo, you forgot to say wether its move is Physical or Special. (I assume it is physical but no reason not to ask). And I'd also mention in the competitve analysis that it escapes Duggy! Because that's a key aspect to pretty much any stallbreaker (well, not that mentioning it matters, but just a tought I had.)

Btw, submissions end like really soon, hopefully today, so get your submissions ready.
 
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110 / 150 / 90 bulk is a little too much with that great typing and reliable recovery. Around 125 Def should be sufficient. Or nerf the HP down to 90.

Yo, you forgot to say wether its move is Physical or Special. (I assume it is physical but no reason not to ask). And I'd also mention in the competitve analysis that it escapes Duggy! Because that's a key aspect to pretty much any stallbreaker (well, not that mentioning it matters, but just a tought I had.)

Btw, submissions end like really soon, hopefully today, so get your submissions ready.
I got too crazy. I'll lower HP down to 90 k?

EDIT: done.
 
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S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Its probably because of all of the subs that it has this format tbh
Fair enough, that was a minor nitpick anyways, now, my votes!

Dragonair: noobcubed, Victor, Exploudit
Pupitar: Exploudit, Victor, Chazm
Shelgon: Coolman6001, Victor, Earlio
Metang: Earlio, Victor, Chazm
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Why are all these Dragonairs special
That Extremespeed is going to waste

Anyhow catch these votes
Dragonair: Earlio, Mygavolt, Victor
Pupitar: Exploudit (lol that move), Coolman (sorry about 17 onix votes hehehe), Mygavolt
Shelgon: Victor, Earlio, Chazm
Metang: Earlio, Muscle K, Victor
 
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Dragonair: Mygavolt, Earlio, Chazm
Pupitar: Earlio, Exploudit, Chazm*
Shelgon: Exploudit, Mygavolt, Victor
Metang: Mygavolt, noobcubed, Victor

3+2+3 = 8 = 4*2

*btw, that's not an EdgeQuake resistance; Bug/Ground is neutral to Rock.
 
The idea for Pupitar came from the fact that the majority of higher tier EdgeQuake users often don't have STAB on Stone Edge/Rock Slide, with users such as Landorus-Therian and Excadrill being the most well known (to me, anyway). There's only one true resist to EdgeQuake, and that's Ground/Grass. Might be my experience in Ubers, where they classify a Ground-resist as something that can reliably take on the majority of Ground type attackers, not as what the naming would suggest. It's figurative.


As a bonus, here are my votes for this slate:

Dragonair: Earlio, Victor, Mygavolt
Pupitar: Victor, Mygavolt, Chazm
Shelgon: Earlio, Muscle K, Chazm
Metang: Victor, Mygavolt, Muscle K

e: f why am I so bad at remembering resistances
 
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The idea for Pupitar came from the fact that the majority of higher tier EdgeQuake users often don't have STAB on Stone Edge/Rock Slide, with users such as Landorus-Therian and Excadrill being the most well known (to me, anyway). There's only one true resist to EdgeQuake, and that's Ground/Grass. Might be my experience in Ubers, where they classify a Ground-resist as something that can reliably take on the majority of Ground type attackers, not as what the naming would suggest. It's figurative.
Ah, I see. I was misled.

btw Grass/Fighting resists the coverage too
 
Congrats for Earlio to achieving Orange Flower rank on the Hall of Fame!

Name of Eternal Pokemon: Dragonair-Eternal
New Type:

New Stat Distribution:

HP: 91 (+30)
Atk: 114 (+30)
Def: 94 (+29)
SpA: 90 (+20)
SpD: 109 (+39)
Spe: 101 (+31)
Signature Move: Ardent Strike /
/ Physical / 90 BP / 15 PP / 100 Acc / Ignores immunities while attacking / Z-Move: 160 BP Devastating Drake.
Design/Flavor: Dragonair has become five times as long, and the pearls on its body become transparent and significantly longer. This Dragonair, never able to take to the sky due to a 40 day storm (thanks, Lugia), instead adapted to live on the craggy rocks around the ocean. It snakes gracefully through the rocks of the ocean, being mistaken for sailors as a land-born Gyardos or even a Sea Serpent of yore.
Competitive Analysis: Nice bulk to set up some Dragon Dances, an pseudo-immunity to status, and STAB Extreme Speed. Its signature move muscles past Dragonair's main weakness, Fairies. It can also run Choice Band if you want to get the the Priority Spam asap.

Name of Eternal Pokemon:
Metang-Eternal
New Type:

New Stat Distribution:

HP: 83 (+23)
Atk: 105 (+30)
Def: 134 (+34)
SpA: 85 (+30)
SpD: 123 (+43)
Spe: 69 (+19)
Signature Move: Phantasmal Break /
/ Physical / 80 BP / 15 PP / 100 Acc / Damage dealt cannot be restored until switched out / Z-Move: 160 BP Never-Ending Nightmare
Design/Flavor: Its metal spikes have rusted, and its arms have disconnected from its body, floating in place. Its body is covered in patched of rust and grime, while its red eyes glow brighter than ever. Buried with its old trainer centuries ago, this Metang still seeks the man who murdered his trainer.
Competitive Analysis: Nice 'n' bulky stallbreaker. Phantasmal Break keeps the opponent from spamming healing moves and forces switches, 2 things that the stall archetype hates. Mediocre Attack can be fixed by fishing for boosts with Meteor Mash, and Earthquake can be carried to deal with THAPEX. It's also an offensive rocker that can easily set up rocks against stall, as Sableye hates taking a Phantasmal Break. It also escapes Duggy due to its Ghost typing!

Name:
Pupitar-Eternal

New Stat distribution:
HP:
94 (+24)
Atk: 124 (+40)
Def: 120 (+40)
SpA: 65
SpD: 105 (+35)
Spe: 91 (+40)
BST: 599 (+179)
Signature Move: Spike Storm |
|
| 20 BP | 10 PP | 100% Acc | hits 2-5 times, each hit has a 70% chance to set up a Layer of Spikes. | Z Move - 80 BP Tectonic Rage
Design/Flavor: Gains a bunch of Spikes on its back.
Competitive Analysis: While none of its stats are incredibly good, and its terrible defensive typing doesn't help it take hits, it has an Attack stat quite above average and one of the best moves in the game, setting up an average of 2.1 Spikes layers per use, so it can be an interesting option for offensive teams needing a reliable hazard setter.


Name: Shelgon-Eternal

New Stat distribution:
HP:
64 (-1)
Atk: 128 (+33)
Def: 160 (+60)
SpA: 95 (+35)
SpD: 125 (+75)
Spe: 27 (-23)
BST: 599 (+179)
Signature Move: Metallic Charge |
|
| 160 BP | 10 PP | 100% Acc | User Takes 3/4 of the damage dealt as recoil. 30% chance to flinch. | Z Move - 200 BP Corkscrew Crash
Design/Flavor: Gains a metallic shell.
Competitive Analysis: Quite a powerful Physical attacker with recoil free Metallic Charges, and 64 / 160 / 125 bulk is also pretty great when coupled with its amazing defensive typing, it also gets Outrage and Fire Blast as great move to couple with its Steel-type STAB move.

  • CoolMan6001 - 0
  • Victor S. Court - 7
  • Exploudit - 2
  • noobcubed - 6
  • Muscle K - 2
  • Mygavolt - 6
  • Chazm - 1
  • Earlio - 14

  • CoolMan6001 - 5
  • Victor S. Court - 5
  • Exploudit - 13
  • Mygavolt - 4
  • Chazm - 8
  • Earlio - 3

  • CoolMan6001 - 6
  • Victor S. Court - 6
  • Exploudit - 8
  • Muscle K - 4
  • Mygavolt - 1
  • Chazm - 5
  • Earlio - 6

  • Victor S. Court - 7
  • Exploudit - 2
  • noobcubed - 2
  • Muscle K - 5
  • Ludicrousity - 0
  • Mygavolt - 8
  • Chazm - 2
  • Earlio - 12
  • Pika Xreme - 0


Current Slate

Pseudo Legendaries (part 2)
Gabite - Zweilous - Sliggoo - Hakamo-o

All four will have a BST of 599 Have fun :]​
 

S. Court

[Takes hits in Spanish]
is a Contributor to Smogonis a Smogon Media Contributor
Yay, I was second place in two of them!



Name of the Eternal Pokémon: Gabite-Eternal

New Type: Fire / Ground

New Stat distribution:
96 (+28) / 120 (+30) / 80 (+15) / 113 (+63) / 80 (+25) / 110 (+28)

Signature Move: Cinder Assimilation - Fire, Psychical, 70 BP, 10 PP, 100 Accuracy, A Fire/Ground attack. If targets realizes a KO with this attack, it will increase users' Attack, Special Attack and Speed by 1 level: Z-Move: 140 BP Inferno Overdrive

Design/Flavor: There is a strange guardian in Wela Volcano Park. It was supposed to be an ancient Gabite who adapted to the volcanic terrain. With the time it learned how cinders can make the volcanic ground so fertile and learned to use to its own benefit in its exclussive attack. Its skin is now deep grey, like it were covered with ashes and its claws look like red hot metal.

Competitive Analysis: A mixed attacker with a excellent offensive typing and with an attack can become it in a dangerous set up sweeper if it gets a KO. Weakness to Water and a general subpar bulk will be crippling and it needs to be mexed because Earthquake and Fire Blast are its best STAB moves. It doesn't have the best moveset either, but it'll have not that much trouble to get a set up under the right circunstances



Name of the Eternal Pokémon: Zwelious-Eternal

New Type: Ghost / Dragon

New Stat distribution:
84 (+12) / 110 (+25) / 100 (+30) / 145 (+80) / 100 (+30) / 60 (+2)

Signature Move: Specter Strike - Ghost, Psychical, 100 BP, 15 PP, - , This attack never misses, 30% of chance of disabling foe's item for three turns: Z-Move: 180 BP Never-Ending Nightmare

Design/Flavor: The hostility between the two head ended really bad when one of them gave a fatal blow to the other. Now the dead head is hanging of its body and started rotten Eternal-Zwelious's body. Its body has a tune between grey and green, its fur is falling in some parts the the thin wings are now starting to fall apart

Competitive Analysis: Trick Room abuser! Its new attack is pretty spammable, and it has a very good special attack to use its wide array of special moves. It stacks weakness with Ash-Greninja, which is terrible for Trick Room archetypes and outside Trick Room it'll face some terrible troubles due to its weakness to some common types



Name of the Eternal Pokémon: Sliggoo-Eternal

New Type: Dragon / Electric

New Stat distribution:
110 (+42) / 89 (+14) / 105 (+52) / 115 (+32) / 100 (+13) / 80 (+20)

Signature Move: Magnetic Charge - Electric, Other, -, 10 PP, -, At start of the turn, the user charges itself in a really hot plasma courtain, then it heasl 50% of it max HP. If hitted during the charge phase with a contact move, the attacker will be burned (It's a mix between Beak Blast "heating" phase and a Recover move): Z-Move: Reset user's lowered stats

Design/Flavor: This Sliggoo was abandoned by its trainer in the Chargestone Cave, it had to adapt to the enverioment and as a result it learned to control the electricity in its body as a mechanism defense. Its antennaes are now charged with electricty and have small deep blue bolts at the end, its body is not yellow and its shell is now a deep blue and has a shape is more similar to the Chargestone Cave's stones

Competitive Analysis: Sliggoo-Eternal will take advantage of two things: Gooey and the terribly misused effect of Beak Blast. Punishing contact with lowering speed is bad enough, but now U-Turn abusers will have a hard time because Sliggo-Eternal can burn them, and it's also resistan x4 to Volt Switch. It also has a good plethora of resistances, has a decent moveset and it's not terribly passive, so it can be used as a bulky utility attacker.



Name of the Eternal Pokémon: Hakamo-Eternal

New Type: Dragon / Steel

New Stat distribution:
79 (+24) / 130 (+55) / 100 (+10) / 95 (+30) / 90 (+20) / 105 (+40)

Signature Move: Copper Spin - Steel, Physical, 100 BP, 15 PP, 95 Accuracy, This attack will do 50% of damage if target uses Protect, 20% of chance to bad poison the target: Z-Move: 185 BP Corkscrew Crash

Design/Flavor: Their scales are way bigger, harder and made of copper, some of them even have spikes on them, specially the recent granted scales on its back. Despite being harde, its body is way more flexible, being able to curl up and spin to attack its foe.

Competitive Analysis: Powerful set up sweeper with a barren but decent enough phsycial moveset. Its special move is also dangerous because it crushs target's Protect and it might intoxicate target (I based this effect in copper poisoning). Steel typing is not the best offensive type ever, and it's walled by thing like Skarmory. It doesn't have the best defense either
 
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Name of the Eternal Pokémon: Gabite-Eternal
New Type: Dragon/Ice
New Stat distribution: 88 (+20) / 140 (+50) / 85 (+20) / 90 (+40) / 80 (+25) / 106 (+24)
Signature Move: Crystal Slash - Ice, Physical, 45 BP, 10 BP, 100% Acc - The user slashes its fins into the enemy, asynchronized. Hits 2 times, first has a 30% chance to drop the target's Defense by 1, second hit has a 20% chance to confuse the target. Z-move: Subzero Slammer, BP 185
Design/Flavor: A Gabite training in the freezing peak of Mount Coronet slowly adapted to the harsh environment after finding itself knocked out many times. Its fins and arms now have ice crystals growing out of them, and its tail is now longer, with an assortment of ice crystal formations all around.
Competitive Analysis: An alternative to Kyurem-Black with an actually usable STAB move, this Gabite is a stallbreaking phenomenon. It has Swords Dance to boost itself up and access to an Ice/Ground/Dragon coverage, only resisted by levitating Steel types. Because of this, Gabite is now incredibly difficult to deal with by a defensive threat alone, as opponents could risk having their Defense lowered at any time. As such, only bulky Water and Fairy types are defensive answers. However, due to its terrible defensive typing and only decent defenses, it is able to be outsped by the opposing team's speed control and hit back with a super-effective move, being defeated by mons such as Keldeo and Tapu Koko on switch-in.

Name of the Eternal Pokémon: Zweilous-Eternal
New Type: Dragon/Fairy
New Stat distribution: 112 (+40) / 95 (+10) / 105 (+35) / 94 (+29) / 105 (+35) / 98 (+40)
Signature Move: Consolidate - Fairy, Other, 5 PP - The user consolidates with itself, talking about strategies and checking on health. Gains 50% health and gets a Helping Hand boost for the next attack. Z-Effect: Buffs Attack by 2.
Design/Flavor: A Zweilous that got on very well with its other head, becoming happy with its life, despite becoming conjoined upon evolution. As such, it never evolved in fear of becoming split.
Design wise, Zweilous's body becomes much larger, and its heads are closer together.
Competitive Analysis: Zweilous-E is quite an oddball. Its typing isn't quite decent, but it has excellent mixed bulk as well as a decent speed stat, and an ability in Hustle to back up its rather mediocre 95 Attack. If used as a wall, it can also use its base 94 Special Attack for utility in moves such as Dragon Breath to attempt to paralyze the opponent. However, as an attacker, with its Z-move effect, and its ability in Hustle, you'd expect it to be an excellent wallbreaker. However, there are two problems to this. Its STAB moves are very lacking, and using Outrage is dangerous, meaning it has to use Dragon Claw if it wants to get a few targets. However, it does have decent coverage, meaning you can possibly use it as a bulky stallbreaker if needed.

Name of the Eternal Pokémon: Sliggoo-Eternal
New Type: Dragon/Poison
New Stat distribution: 138 (+70) / 82 (+7) / 43 (-10) / 113 (+30) / 133 (+20) / 90 (+30)
Signature Move: Venom Leech: Sticks to the opponent for four turns, sucking energy out of the opponent. Drains all HP lost to poison. Traps the opponent for four turns. Enables user to use moves in the 'Other' group. Z-Effect: Restores the users HP to full.
Design/Flavor: A Sliggoo that became starved, losing its structure. Its face now weeps in sorrow, limping. As such, it has resorted to eating the most dangerous of things, even those which may have killed it. It gained resistances to the toxins of the items it ate, becoming envenomated itself. It is now more of a dark purple hue.
Competitive Analysis: A one sided tank that can become VERY dangerous on stall and balance, especially for teams that lack recovery. However, the fact that it does nothing to targets that have recovery and doesn't do anything to Pokemon that are poisoned, means that it can easily be set up on, especially by Poison-types theirselves.

Name of the Eternal Pokémon: Hakamo-o-Eternal
New Stat distribution: 34 (-21) / 130 (+55) / 95 (+5) / 130 (+65) / 85 (+10) / 125 (+60)
Signature Move: Aerial Smash - Fighting, Physical, 170 BP, 5 PP, 100% Acc - The user becomes skyward turn 1, then strikes with all might turn 2. User drops its Attack by 1, Defense by 1 and Special Defense by 1. Z-move - All-Out Pummelling, 150 BP
Design/Flavor: A Hakamo-o that shed all of its scales, becoming unrecognizable by its mother. As such, it became lost in its habitat and trained alone. As a result of its lacking scales, it became defense-less, and had to learn how to quickly knock out and escape other Kommo-o thinking it had invaded their territory.
Design-wise, it now crouches, and its scales have been lost, revealing black undersides. Its legs are also much longer, but it appears to be in the same position as it is crouching.
Competitive Analysis: Fast, frail, and powerful are ways to describe this Pokemon. Despite thinking it would dominate OU in Pheromosa's wake, there are two things this Pokemon lacks to compete: 1 - its Z-move is incredibly weak in comparison to other options it has, making it difficult to snowball if the opposing side has a Protect user. 2 - it lacks effective coverage to do what Pheromosa could succeed at so easily. However, it can use its signature move and Draco Meteor to do incredible amounts of damage, especially when Fairies have been removed from the opposing side.
 
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Name of the Eternal Pokémon: Sliggoo-Eternal
New Type Dragon/Ghost
New Stat distribution: 115/77/100/120/127/60
Signature Move: Ethereal Moulding - 8 PP, Status - The user transforms into the enemy Pokemon and then its new highest raw stat is boosted one stage. Priority +1
Design/Flavor (optional): This is not a Sliggoo at all. It is a ghostly Pokemon formed out of the ectoplasm that forms around other Ghost types, and it usually takes Sliggoo's form for unknown reasons. It can mould the ectoplasm into terrifying forms to scare passersby, though why it does this is unknown. Unfortunately, the ectoplasm does not grant this Pokemon access to most shadow moves - Curse is the only Ghost move it learns.
Competitive Analysis (optional): This is a powerful tank which can surprise its opponents and use transformation to beat things it normally couldn't. It also has a wide range of great coverage and hard hitting Dragon STAB moves. So what's the catch? Well, if you want to use its Ghost STAB for anything you'll have to run Hidden Power, and it has no recovery. Sliggoo is really good at using Ethereal Moulding thanks to a great base 115 HP, and so it can survive enemy attacks a lot better than the enemy itself - this means it can almost always win with a transformation 1v1 if it gets the move off safely, especially with the boost and potential Gooey speed drops.
 

Name:
Gabite-Eternal

New Stat distribution:
HP:
70 (+2)
Atk: 133 (+43)
Def: 70 (+5)
SpA: 131 (+81)
SpD: 60 (+5)
Spe: 135 (+53)
BST: 599 (+189)
Signature Move: Jet Burst |
|
| 110 BP | 5 PP | 100% Acc | Adds Flying-type to the user before attacking and raises the user's Speed by one stage | Z Move - 200 BP Supersonic Skystrike
Design/Flavor: Looks a little more like a jet and has its little wings grow a lot bigger
Competitive Analysis: A pretty cool late game cleaner with great mixed power and an amazing Speed stat, Ground + Flying is already amazing coverage and Dragon Pulse + Fire Move can hit the couple of Pokémon that resist its main STAB options. Just a funny side note, it is 8x weak to Ice after using Jet Burst, lol!


Name: Zweilous-Eternal

New Stat distribution:
HP:
81 (+9)
Atk: 105 (+20)
Def: 105 (+35)
SpA: 105 (+40)
SpD: 105 (+35)
Spe: 98 (+40)
BST: 599 (+179)
Signature Move: Dead-on Strike |
|
| 120 BP | 5 PP | Ignores Accuracy check. Raises accuracy by one stage. Takes 1/3 recoil. | Z Move - 200 BP Blackhole Eclipse
Design/Flavor: One half looks really angry and the other one looks really goofy.
Competitive Analysis: Pretty powerful Wallbreaker with Hustle Boosted Dead-on Strikes and Outrages, but still not quite fast and bulky enough to be a completely reliable wallbreaker. Also, it really wants to use Dead-on Strike before using any other move, otherwise it may struggle hitting what it needs to.


Name: Sliggoo-Eternal

New Stat distribution:
HP:
80 (+12)
Atk: 40 (-35)
Def: 153 (+100)
SpA: 133 (+50)
SpD: 113
Spe: 80 (+20)
BST: 599 (+147)
Signature Move: Shell Blast |
|
| 130 BP | 5 PP | 100% Acc | Takes a turn to charge, Raises Atk, SpA and Spe by two stages each, decreases Def and SpD by one stage each, 30% chance to flinch its foe | Z Move - 200 BP Continental Crush
Design/Flavor: The little shell on its back becomes completely made out of rock, and it gain crystal like structures on its back as well.
Competitive Analysis: Shell Blast is like a pseudo Shell Smash, but it kind of mandates a Power Herb making it a one time use, however it is still very powerful and bypasses Taunt, making Sliggoo able to dent something and still set up at the same time, great coverage and decent Speed stat also makes it pretty solid when it comes to sweeping, it great bulk also helps when setting up, despite its poor typing kind of holding it back. Btw Mach Punch, Bullet Punch, Ice Shard are all Super Effective :P


Name: Hakamo-o-Eternal

New Stat distribution:
HP:
80 (+25)
Atk: 111 (+36)
Def: 113 (+23)
SpA: 80 (+15)
SpD: 100 (+30)
Spe: 115 (+50)
BST: 599 (+179)
Signature Move: Scale Punch |
|
| 140 BP | 5 PP | 100% Acc | Adds the Steel-typing to the foe after attacking. Gains a Dragon-typed Flash Fire Boost | Z Move - 200 BP All Out Pumelling
Design/Flavor: Has Scales orbiting itself and looses as scales on its body except for those on its fists.
Competitive Analysis: Can be an instersting option as it adds a Fighting weaknesses to its prey, despite making them resist Dragon, it also has quite a great Speed stat and some decent enough natural bulk.
 

Name: Sliggoo-Eternal
New Type: Dragon/Water
New Stat Distribution: 98 (+30)/80 (+5)/113 (+60)/113 (+30)/113/82 (+22)
Signature Move: Primeval Storm |Status|Water|- BP|- Accuracy|5 PP|Summons Heavy Rain for 5 Turns, 8 if used with Damp Rock| Z-Move: Fully restores HP
Design/Flavor: Much larger, blue with tiny lightning bolts in it's stomach. Sliggoo that tried to evolve during the rampage of Primal Kyogre, whose rain had a very different effect on Sliggoo's evolution.
Competitive Analysis: The first time we sea Primordial Sea in OU (puns). A Bulky Special Attacker that can support a rain team. Makes a really good partner with Ferrothorn, forming a somewhat FWG core without even needing a fire type. Z-Primeval Storm even acts as a recovery move as well!
 
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