Battle Spot Doubles BuluRain

This team attempts to abuse the combination of weather (rain) and terrain (grassy) without being incredibly reliant on either.

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Hurricane
- Scald
- U-turn
- Roost

Pelipper serves primarily as the rain setter. However, this set attempts to keep some semblance of offensive presence to common leads against the team. Hurricane is included both for the 100% accuracy and the ability to damage Grass types that lead when the opponent predicts a rain abusing lead. Scald is a good Water STAB and the ability to burn physical attackers (also powered by rain). U-Turn is useful if Pelipper's offensive moves no longer do sufficient damage. Roost helps with longevity to make more rain turns. Damp Rock also helps with rain turns.

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Shadow Bone
- Bonemerang
- Protect

A-Marowak, although odd for a rain team, seems to fill a niche my team needed. Lightning Rod support was an essential for aversion to Electric attacks. Marowak also has nice Ground coverage, mostly for Steel types, and Shadow Bone for a STAB attack that usually handles Tapu Lele pretty well. Protect helps with keep Marowak safe from stray super effective coverage moves.

Araquanid @ Choice Band
Ability: Water Bubble
EVs: 252 HP / 252 Atk / 4 SpD
- Liquidation
- Leech Life
- Poison Jab
- Lunge

Araquanid is the primary rain abuser. Banded Liquidation with Water Bubble and Rain does ridiculous damage to pretty much everything. The rest of the moves primarily serve as situational options in late game play. Leech Life adds some longevity to help with mons that self-heal, Poision Jab is nice for super effective coverage, and Lunge puts pressure on physical attackers. Also, by virtue of its Alolan speed, Araquanid checks Trick Room shenanigans quite well.

Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Hidden Power [Ice]
- Grass Knot
- Volt Switch

Xurkitree primarily abuses Thunder's accuracy increase in rain. Volt Switch is good for momentum conservation, while Hidden Power Ice and Grass Knot hit Ground types hard. Choice Scarf helps net surprise KO's, and the locked move typically isn't a hindrance.

Scizor @ Scizorite
Ability: Technician
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- Pursuit
- U-turn

Scizor is a powerful Pokemon that isn't reliant on rain, but benefits from it. This set hopes to set up with Swords Dance when a KO isn't likely. Bullet Punch has mostly seen use against Ice and Fairy types, but essential is used as a spam move. Pursuit is primarily filler. Given Bank access, Bug Bite or Knock Off would be preferred. U-Turn is another momentum keeping move.

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Leech Seed
- Substitute
- Protect
- Horn Leech

Tapu Bulu serves the purpose of supplementary Grassy Terrain, and works to hold its own behind a Sub. Horn Leech provides good coverage against typical banes to Rain teams, primarily Water types. Gastrodon is a great example of this. Leech Seed is not used often, due to the pace of Doubles. However, the extra health is appreciated sometimes.
 

cant say

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why not just use an all-out attacking set with Bulu? even just dropping Leech Seed for Superpower or even Brick Break seems better to me. Toxic could be cool as a tech move for wearing down bulky mons like P2 that you might have trouble with.

I really don't think Band is the way to go on Araquanid. It's way too slow to be left as a sitting duck out there and really likes Protect so a teammate can deal with a threat instead of having to switch out. Waterium Z Liquidation will nuke something under rain so I would use that. drop lunge imo

definitely swap Grass Knot to Energy Ball on Xurkitree
 

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