Deal With the Devil
Well, I'm a huge fan of the NU tier and last Week I decided to make some teams to climb on the ladder, but definetly this team is the best I did. Around 40Wins-1Lose. Let's see the team.
Well, I'm a huge fan of the NU tier and last Week I decided to make some teams to climb on the ladder, but definetly this team is the best I did. Around 40Wins-1Lose. Let's see the team.
Team Preview
Now we have the team, but first of all, the proof of peak:
Malamar @ Choice Scarf
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Superpower
-Knock Off
-Psycho Cut
-Switcheroo
Malamar is the Pokemon on which I made my team, almost always Malamar uses a SpD set with rest but I personally like more the offensive scarf set. can easily sweep on late-game with Superpower, the main move. Knock off is the best dark move that you can use on him, hits darks and removes items. The last offensive move is Psycho cut because it helps a lot to beat the poison type like Weezing, Vileplume, Garbodor (no rocky helmet damage). you can use Rock Slide if you prefer to surprise Scyther but I do not like it. And finally the last move, Switcheroo, it helps a lot to defeat completely defensive teams and prevents pokemon make set-up.
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 Hp / 252 Def / 4 SpD / 4 Spe
Impish Nature
-Spikes
-Toxic Spikes
-Gunk Shot
-Haze
The next member of the team is Garbodor, the best user of Spikes and Toxic Spikes on the tier which works really well with Malamar when he try to sweep at the end. Also acts as a great physical wall which supported by the Rocky Helmet, prevents U-turn spammers and fighting Pokemons (Scyther, Primeape, Hariyama, Hitmonchan, Kangaskhan etc..) and is one of the few responses against Tauros, one of the greates threats of the Tier. Thanks to Aftermath and Rocky Helmet we can harm enough to the physical threat that we desire.
Charizard @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
0 Atk IVs
Timid Nature
-Flamethrower
-Air Slash
-Focus Blast
-Overheat
Charizard, one of the greatest threats of the tier by the special side that can also be physical, which makes it a little more unpredictable than Pyroar for example, also has ground inmunity which I preferred rather than ghost. With Choice Specs can OHKO most offensive Pokemons. Flamethrower as 100% accuracy STAB move, Air Slash as second STAB helps weaken pokemon as Hariyama and Hitmonchan Assault Vest, Focus Blast is useful to hit Barbaracle and Kabutops which resist very well the two Charizard STABS and finally Overheat to do great damage. With Blaze this attack is devastating. Sliggo and Lanturn for example will stop completely.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 248 Hp / 8 Def / 252 SpD
0 Atk IVs
Calm Nature
-Scald
-Volt Switch
-Heal Bell
-Toxic
Speaking of Lanturn, he is the next team member, acts as the special wall and thanks to its ability Volt Absorb perfectly stops Pokemon such as Rotom or Manectric and of course special threats as Swellow, Charizard, Pyroar or Magmortar (no earthquake). Scald is your main attack to burn oponents. Volt Switch helps a lot keeping the momentum all the time and finally has Toxic to hit other Lanturn or things like that and Heal Bell which helps the team so much. For example versus Vileplume's ability¬¬
Claydol @ Leftovers
Ability: Levitate
EVs: 248 Hp / 120 Def / 140 SpD
0 Atk IVs
Bold Nature
-Rapid Spin
-Stealth Rock
-Earth Power
-Psyshock
Charizard is too weak to Stealth Rock, then I needed a Pokemon able to remove them and also to be able to set up my own rocks. There are only two possibilities, Claydol and Kabutops. I opted for Claydol as it is much more bulky. I use leftovers but Colbour berry is a viable option to resist dark moves. Earth power hits so hard common Stealth Rock setters like Rhydon or Steelix and finally Psyshock hits Mismagius and Rotom as both prevent you remove rocks.
Primeape @ Muscle Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-U-turn
-Close Combat
-Earthquake
-Seed Bomb
Finally, the last member of the team, this monkey is always angry and cause many headaches, especially when the opponent thinks he has equipped one choice item. U-turn to hit psychics and keep the momentum, Close Combat because is the best STAB move and hits so hard. Now the coverage moves, I decided to use Eartquake because hits Gardbodor and you don't take damage of Rocky Helmet etc and finally Seed Bomb to defeat Unaware Quagsire, the best Malamar counter i guess.
Replays
Malamar Sweep: http://replay.pokemonshowdown.com/nu-362135907
Seed Bomb: http://replay.pokemonshowdown.com/nu-361273169
Malamar saves the day: http://replay.pokemonshowdown.com/nu-361228795
High ladder: http://replay.pokemonshowdown.com/nu-361251430
Have fun
Now we have the team, but first of all, the proof of peak:
Team in Deph
Malamar @ Choice Scarf
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-Superpower
-Knock Off
-Psycho Cut
-Switcheroo
Malamar is the Pokemon on which I made my team, almost always Malamar uses a SpD set with rest but I personally like more the offensive scarf set. can easily sweep on late-game with Superpower, the main move. Knock off is the best dark move that you can use on him, hits darks and removes items. The last offensive move is Psycho cut because it helps a lot to beat the poison type like Weezing, Vileplume, Garbodor (no rocky helmet damage). you can use Rock Slide if you prefer to surprise Scyther but I do not like it. And finally the last move, Switcheroo, it helps a lot to defeat completely defensive teams and prevents pokemon make set-up.
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 248 Hp / 252 Def / 4 SpD / 4 Spe
Impish Nature
-Spikes
-Toxic Spikes
-Gunk Shot
-Haze
The next member of the team is Garbodor, the best user of Spikes and Toxic Spikes on the tier which works really well with Malamar when he try to sweep at the end. Also acts as a great physical wall which supported by the Rocky Helmet, prevents U-turn spammers and fighting Pokemons (Scyther, Primeape, Hariyama, Hitmonchan, Kangaskhan etc..) and is one of the few responses against Tauros, one of the greates threats of the Tier. Thanks to Aftermath and Rocky Helmet we can harm enough to the physical threat that we desire.
Charizard @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
0 Atk IVs
Timid Nature
-Flamethrower
-Air Slash
-Focus Blast
-Overheat
Charizard, one of the greatest threats of the tier by the special side that can also be physical, which makes it a little more unpredictable than Pyroar for example, also has ground inmunity which I preferred rather than ghost. With Choice Specs can OHKO most offensive Pokemons. Flamethrower as 100% accuracy STAB move, Air Slash as second STAB helps weaken pokemon as Hariyama and Hitmonchan Assault Vest, Focus Blast is useful to hit Barbaracle and Kabutops which resist very well the two Charizard STABS and finally Overheat to do great damage. With Blaze this attack is devastating. Sliggo and Lanturn for example will stop completely.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 248 Hp / 8 Def / 252 SpD
0 Atk IVs
Calm Nature
-Scald
-Volt Switch
-Heal Bell
-Toxic
Speaking of Lanturn, he is the next team member, acts as the special wall and thanks to its ability Volt Absorb perfectly stops Pokemon such as Rotom or Manectric and of course special threats as Swellow, Charizard, Pyroar or Magmortar (no earthquake). Scald is your main attack to burn oponents. Volt Switch helps a lot keeping the momentum all the time and finally has Toxic to hit other Lanturn or things like that and Heal Bell which helps the team so much. For example versus Vileplume's ability¬¬
Claydol @ Leftovers
Ability: Levitate
EVs: 248 Hp / 120 Def / 140 SpD
0 Atk IVs
Bold Nature
-Rapid Spin
-Stealth Rock
-Earth Power
-Psyshock
Charizard is too weak to Stealth Rock, then I needed a Pokemon able to remove them and also to be able to set up my own rocks. There are only two possibilities, Claydol and Kabutops. I opted for Claydol as it is much more bulky. I use leftovers but Colbour berry is a viable option to resist dark moves. Earth power hits so hard common Stealth Rock setters like Rhydon or Steelix and finally Psyshock hits Mismagius and Rotom as both prevent you remove rocks.
Primeape @ Muscle Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-U-turn
-Close Combat
-Earthquake
-Seed Bomb
Finally, the last member of the team, this monkey is always angry and cause many headaches, especially when the opponent thinks he has equipped one choice item. U-turn to hit psychics and keep the momentum, Close Combat because is the best STAB move and hits so hard. Now the coverage moves, I decided to use Eartquake because hits Gardbodor and you don't take damage of Rocky Helmet etc and finally Seed Bomb to defeat Unaware Quagsire, the best Malamar counter i guess.
Replays
Malamar Sweep: http://replay.pokemonshowdown.com/nu-362135907
Seed Bomb: http://replay.pokemonshowdown.com/nu-361273169
Malamar saves the day: http://replay.pokemonshowdown.com/nu-361228795
High ladder: http://replay.pokemonshowdown.com/nu-361251430
Have fun
Code:
Malamar (M) @ Choice Scarf [/COLOR][/SIZE][/CENTER]
[SIZE=4][COLOR=#000000][CENTER]Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Knock Off
- Psycho Cut
- Switcheroo
Garbodor (F) @ Rocky Helmet
Ability: Aftermath
Shiny: Yes
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Haze
Charizard (M) @ Choice Specs
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Focus Blast
- Overheat
Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Toxic
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 120 Def / 140 SpD
Bold Nature
- Stealth Rock
- Rapid Spin
- Psyshock
- Earth Power
Primeape (M) @ Muscle Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Seed Bomb
- Earthquake
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