Cawmodore [QC: 2/3]

Status
Not open for further replies.

LucarioOfLegends

Master Procraster
is a CAP Contributor
EpicUmbreon29 How is this analysis going? It seems pretty close to getting to the GP stage, but we haven't seen any real progress for a while. We need this to get done before the end of September, so can you find time within the next few days to finish this up?
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]

Cawmodore was built to be an offensive threat that makes use of its access to Belly Drum to end games. To this end, Cawmodore possess a strong defensive typing in Steel / Flying, which alongside access to Volt Absorb allows Cawmodore to set up on Pokemon such as Landorus-T, Ferrothorn, Mega Scizor, Mega Pinsir, Chansey, and Tapu Bulu. Cawmodore's high speed and access to STAB Acrobatics and priority Bullet Punch allows it to OHKO nearly every Flying neutral wall in the metagame once set up while also preventing faster Pokemon such as Syclant, Tapu Koko, and Stratagem from revenge killing it easily. However, the HP reducing mechanics behind Belly Drum means that Cawmodore is one dimensional in that it cannot afford to leverage its unboosted self in the way other setup sweepers such as Zygarde, Necturna, and Hawlucha can. If it loses too much HP, either from taking hits or Stealth Rock damage, Cawmodore will be unable to set up, and even if it does, it can usually only afford one chance to sweep. This in turn makes Cawmodore a matchup dependent Pokemon, as it struggles to function in the presence of checks such as Tomohawk, Scarf Volkraken, and Greninja.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Acrobatics
move 3: Drain Punch
move 4: Bullet Punch
item: Sitrus Berry
ability: Volt Absorb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Belly Drum drastically buffs Cawmodores Attack in exchange for half of its health. Acrobatics is the STAB move of choice as it becomes fully powered after Belly Drum is used and Sitrus is consumed, allowing Cawmodore to OHKO or 2HKO most of the metagame. This includes defensive walls such as Toxapex, as well as Flying resistant Pokemon such as Kitsunoh, Plasmanta, Mega Mawile, and Tapu Koko. Drain Punch provides vital coverage on bulky Flying-type resists such as Heatran, Tyranitar, Celesteela, and Krillowatt. It also serves as a way for Cawmodore to recover health after a Belly Drum, allowing it to be more resistant to priority moves. Bullet Punch is primarily for OHKOing Pokemon faster than Cawmodore, such as Stratagem, Syclant without Focus Sash, and Mega Alakazam. It also OHKOs Tornadus-T after Stealth Rock damage, Mega Lopunny after one layer of Spikes, and has a 75% chance to OHKO Tapu Koko after a single round of Stealth Rock damage. Bullet Punch is also Cawmodores most effective way to deal with Mega Crucibelle. Bullet Punch is also useful for evading Sucker Punch from Colossoil and Mega Mawile.

Set Details
========

Sitrus Berry allows Cawmodore to both power up Acrobatics and regain HP immediately after setting up, the former of which is vital for being to OHKO Pokemon, while the second is important for being able to take priority moves such as Colossoil's Sucker Punch. 4 HP EVs is necessary to bring Cawmodore's HP up to an even number so that Belly Drum will be able to bring Cawmodore down to exactly half health and consume its Sitrus Berry, restoring its HP and powering up Acrobatics. 252 Attack EVs and 252 Speed EVs with a Jolly nature allows Cawmodore to outspeed Krilowatt, Keldeo, Fidgit, Kitsunoh, Latias, and Latios while hitting as hard as possible.

Usage Tips
========

Throughout the match, keep Cawmodore's health intact until it can set up safely; due to the nature of Belly Drum, it only gets one real chance to do this. Aim to set up on Pokemon that cannot effectively damage Cawmodore, such as Chansey, Excadrill, Ferrothorn, Landorus-T, and Mega Scizor. Once Cawmodore is set up use Acrobatics and Drain Punch to power through everything slower than Cawmodore. Acrobatics has enough power to OHKO most neutral Pokemon, use Drain Punch against Electric- and Steel-type Pokemon such as Celesteela and Krilowatt. Bullet Punch should be used against everything faster than Cawmodore that tries to revenge kill it. Leverage Cawmodores presence to force an opponent to play more conservatively with their Cawmodore checks, thereby making them easier to predict. If Cawmodore is unable to set up, settle for using it without boosts, such as by picking off faster Pokemon with Bullet Punch. Cawmodore can also use its great defensive typing and ability to switch in on Pokemon like Landorus-T, Excadrill, and certain sets of Plasmanta, as well as absorb Toxic, Thunder Wave, and Volt Switch.

Team Options
========

Screen setters such as Tapu Koko and Ninetails-A make excellent teammates for Cawmodore, as they can drastically improve Cawmodores setup ability and allows it to avoid revenge kills from checks such as Greninja. Spikes Greninja is a good teammate for Cawmodore, as it is capable of taking on some of Cawmodore's checks and counters, especially Tomohawk, Cyclohm, and Volkraken. Having Spikes set up also guarantees more OHKOs for Cawmodore, as well as opening up the possibility for ones it could previously not get, including a guaranteed OHKO on Magearna with Drain Punch after three Spikes layers. As an extension, hazards are helpful to Cawmodore in general. Spikes setters include Arghonaut and Greninja, which both work well with Cawmodore thanks to their Fire resistance. Stealth Rock can be set by the likes of Mollux and Heatran. Good Toxic Spikes setters such as Toxapex and Pajantom work as well. Both Spikes and Stealth Rock help it to secure more OHKOs, with Spikes being especially helpful for breaking the common Focus Sash of the Stealth Rock-immune Syclant. Furthermore, Tapu Koko cannot be OHKOed before hazard damage, and Stealth Rock gives a chance of an OHKO against Tornadus-T. Toxic Spikes helps Cawmodore to pressure Arghonaut and Cyclohm, as they will lose due to Toxic damage if they must switch in on Cawmodore's boosted Acrobatics. Kyurem-B's wallbreaking potential allows it to take out Tomohawk and Cyclohm. Reciprocally, Cawmodore can set up on notable stops to Kyurem-B like Ferrothorn and Mega Scizor. Fairy-type Pokemon, such as Clefable and Tapu Koko, are viable teammates as they are capable of pressuring Tomohawk and Cyclohm. Tapu Koko is especially notable because it can bring in Pokemon like Landorus-T, Chansey, and Tapu Bulu before pivoting out to Cawmodore and providing it with a setup opportunity. Ground-type Pokemon like Zygarde, Landorus-T, and Colossoil are similarly good for drawing out Pokemon such as Landorus-T, Ferrothorn, and Tapu Bulu that Cawmodore can set up on. Both Toxic Zygarde and Z Fly Landorus-T are able to cripple or remove Tomohawk and Arghonaut as well. Hazard removal from Pokemon like Tomohawk, Tornadus-t, Tapu Koko, and Landorus-T is important for Cawmodore, as it appreciates every bit of HP it can retain while attempting to set up. Sticky Web, most likely coming from Necturna or Smeargle, can be very helpful to Cawmodore, as it enables it to defeat faster Pokemon that resist Bullet Punch, including Greninja, and many of the Choice Scarf users that check Cawmodore, such as Volkraken and Tapu Lele.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off can be run in the place of Drain Punch. Notably, it guarantees an OHKO on bulkier variants of Kitsunoh and Jirachi, but beyond this its scope is rather limited, dealing only 12.1% more minimum damage on Celesteela, for example, than Drain Punch. It does allow Cawmodore to knock off the Choice Scarf off a Volkraken expecting it to set up, and there is also a fair chance to OHKO Rotom-W and Zapdos after Stealth Rock damage. A Salac Berry set with Substitute / Belly Drum / Acrobatics / Drain Punch is plausible and allows Cawmodore to outspeed and defeat some of the checks to its regular set, including Greninja and Tornadus-T, as well as Choice Scarf users such as Volkraken and Tapu Lele. This set requires that only 29 HP IVs are used (or 30 HP IVs with the extra 4 HP IVs placed elsewhere) so that Cawmodore's HP will be 240, a number divisible by 4 so that the Salac Berry will be used after one Substitute and one Belly Drum. However, this set is more difficult to set up with than the standard Sitrus Berry set due to the heightened vulnerability to priority and a reliance on getting a free turn to set Substitute up. A Flyinium Z set is possible on Cawmodore that allows it to act as a wallbreaker earlier on in the game. This set has two possible main variants, with the first being Belly Drum / Sky Attack / Drill Peck / Drain Punch or Bullet Punch, and the second being Belly Drum / Fly / Drain Punch / Bullet Punch. Sky Attack gives Cawmodore a chance to OHKO Tomohawk if its boosts have been removed via Haze. It also does between 78.5 and 92.3% against a fully defensive Cyclohm and OHKOs Rotom-W. However, this only gives Cawmodore one practical opportunity to use its Flying-type STAB attack against the Pokemon that resist Drain Punch and Bullet Punch, making Drill Peck important. The set with Fly cannot OHKO Tomohawk from full HP using Supersonic Skystrike, but the invulnerability turn of Fly grants Cawmodore more freedom to run both Drain Punch and Bullet Punch on the same set. Intimidate is possible to use, as it create set up oppurtunities on Pokemon such as Mega Crucibelle. This is at the cost of losing the ability to beat Krilowatt and set up on choice locked Pokemon such as Magnezone and Tapu Koko. Iron Head is an option for scoring a 2HKO against Unaware Clefable.

Checks and Counters
===================
**Unaware**: Pokemon such as Clefable, Arghonaut, Quagsire, and Pyukyukyu can all tolerate damage from Cawmodore and deal it back and recover. Clefable can wear Cawmodore down with Moonblast or Flamethrower. Quagsire and Pyukyukyu can do this with Scald. Arghonaut will still take substantial damage from Acrobatics, but it can phaze Cawmodore out with Circle Throw or OHKO with Foul Play.

**Electric-Types**: Physically defensive Cyclohm has the distinction of being able to restore more HP per turn than Cawmodore can deal to it via a combination of Leftovers and Slack Off, making it a true Cawmodore counter. In addition, it has the chance to OHKO Cawmodore with Fire Blast. Rotom-W is only 2HKOed by Cawmodore, giving it room to check by using Will-O-Wisp followed up by Pain Split and Hydro Pump. Zapdos can take a hit from Cawmodore and get a chance to KO it using Heat Wave. Mega Manectric checks Cawmodore, outspeeding it, easily surviving a Bullet Punch, and OHKOing back with Flamethrower.

**Tomohawk**: Physically defensive Tomohawk is able to check Cawmodore thanks to its access to Prankster and Haze, meaning it can remove Cawmodore's boost before getting hit by Acrobatics. Also, Bullet Punch will take away less than 40% of Tomohawk's HP, so a healthy Tomohawk will always Haze and live. Sets that run Rocky Helmet will be able to get rid of Cawmodore via chip damage and continuous use of Roost, as Acrobatics without any boosts will only take away a bit more than half of Tomohawk's HP.

**Skarmory**: Skarmory only loses about half of its health to Cawmodore once it has set up, meaning it can easily use Counter or Whirlwind to end Cawmodore's sweep.

**Faster Water-Types**: Greninja and Greninja-Ash can all easily survive a fully-boosted Bullet Punch and KO Cawmodore in return with STAB moves. Hydro Pump from Ash Greninja and HP Fire from Greninja both OHKO Cawmodore.

**Choice Scarf Special Attackers**: Volkraken is able to easily take a Bullet Punch and OHKO Cawmodore with its STAB moves. Tapu Lele only has about a 50% chance to KO with Hidden Power Fire, but Psychic Terrain prevents Cawmodore from using Bullet Punch, so Pokemon such as Tapu Koko and Syclant can finish Cawmodore if Tapu Lele fails to.


I'll be taking over the write up for EpicUmbreon29. Rewrote almost all the overview to clean up the fluff. I also removed what I found in hindsight to be rather poor points about not relying on terrains and Electric-types running fire coverage. Terrains felt like a point shoved in to prove that Cawmodore isn't entirely worse than Hawlucha when Cawmodore is even less flexible than Lucha. Fire coverage on electrics seemed irrelevant since thats explained better via checks and counters. I also did my best to remove instances of what I felt were irrelevent mentions in Mega Pidgeot, Blacephalon, Keldeo, and Mega Manectric.

I plan to go back through it tomorrow when I have more energy, possibly clean up the team options so that its not as massive and go over the overview again with fresh eyes. I also need to add the credits section. If you see anything out of place, or if I removed something I shouldn't have, please let me know.
 
Jordy Today at 3:35 PM
EpicUmbreon29 would you please copy cbrevans write up of cawmodore into the OP?(edited)
if you could do that asap that would be great, ill get a check out as soon as you do
one thing ill say though is that you seriously need to go through the analysis and cut as much fluff as possible
there's no need for team options and other options to be as wordy as it is
a lot of it can be simplified

Implement it in 48 hours or we will reassign this analysis. If you're unable to implement it for whatever reason and need an extension, please let me or snake know on Discord.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top