Battle Hall Challenge - EspyOwner


"Well this is a tough spot..."
Confuse Ray -> Scald -> Scald
If Scald burns A2, change A3 to Bubblebeam

Pre-Round stats:

Pixie
HP: 90
EN: 100
0/3/2/3/23/ +5% Acc

Frillish
HP: 90
EN: 100
1/2/4/3/40

Action 1
Confuse Ray -> Pixie (4 EN)
Pixie was confused!
RNG roll (for duration) 3610 = 3a

RNG roll (to hit self, <=5000 hit self) 5820 = no hit self
Thunder Wave -> Frillish (7 EN)
Frillish was paralyzed!
Pixie's Confusion stage fell to 2!

Action 2
RNG roll (to hit self) 2561 = hit self
Pixie hit itself in its confusion! (3 EN)
(4+(0-3)1.5) = 1 DMG
Pixie's confusion stage fell to 0!

RNG roll (for full para) 3028 = no para
Scald -> Pixie (5 EN)
RNG roll (to crit) 3089 = no crit
RNG roll (to burn, <=3000 burn) 623 = burn
(8+3+(4-3)1.5) = 12.5 DMG
Pixie was burned!

Burn -> Pixie (2 DMG)

Action 3
Pixie began charging sunlight! (8 EN)

RNG roll (for full para) 3243 = no para
Bubblebeam -> Pixie (4 EN)
RNG roll (to crit) 7594 = no crit
RNG roll (to lower Spe, <=1000 lower) 4171 = NO lower
(7+3+(4-3)1.5) = 11.5 DMG

Solarbeam -> Frillish
RNG roll (to crit) 6260 = no crit
(12+(2-3)1.5)(1.5) = 15.75 DMG

Burn -> Pixie (2 DMG)


Post-Round stats:

Pixie
HP: 61
EN: 82
0/3/2/3/23/ +5% Acc
Burn (2 DPA, -3 BAP from physical attacks)

Frillish
HP: 74
EN: 87
1/2/4/3/40
Paralyzed (20%)


"Great start, Frillish! Now try to keep it up!"
Blizzard -> Scald -> Blizzard
If Encore A3, change A2 to Blizzard
 
EspyOwner and I are the only ones who should be posting here.

Challenge #1


Nohface (Shadowcat) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +5% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate
:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Levitate (Dream World):
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+)
Size Class: 1
Weight Class: 3

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out
Iron Head

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Sleep Talk

Taunt
Torment
Will-O-Wisp
Protect
Trick Room
Rest


Pick a type and let your hall challenge commence!






 

Skier Stella wants to fight!
Pokemon roll 3/5 Spheal
We'll come down like an avalanche!
Ability roll 2/3 Ice Body
I don't fear bad weather!


Spheal (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Attacks:
Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Ice Beam
Earthquake
Surf

Signal Beam
Yawn
Rock Slide
 

Drown him!
Surf- Yawn- Surf

Espy:

100 HP- 100%
2/3/0/3/12

Stella:

100 HP- 100%
2/2/3/2/21

A1:
Spheal Surf (hit 7405 no crit) 13 dmg -6 en
Nohface Meteor Mash (6136 hit 1696 no crit 4690 no effect) 13 dmg -6 en
A2:
Spheal Yawn -7 en
Nohface ShadowStrike (hit 1629 no crit 8699 no effect) 11 dmg -5 en
A3:
Spheal Surf (hit 4357 no crit) 13 dmg -6 en
Nohface Meteor Mash (6294 hit 4993 no crit 7502 no effect) 13 dmg -6 en

Espy:

74 HP- 83%
2/3/0/3/12

Stella:

63 HP- 81%
2/2/3/2/21


Hit him while he's down!

Water Gun- Surf+Surf- Cooldown (Surf)
 
Torment - Sleep Talk (Meteor Mash, ShadowStrike, Iron Head, Shadow Sneak) - Sleep Talk (Meteor Mash, ShadowStrike, Iron Head, Shadow Sneak)

IF you wake up A3 THEN use Meteor Mash instead.
 
Espy:

74 HP- 83%
2/3/0/3/12

Stella:

63 HP- 81%
2/2/3/2/21

A1:
Spheal Water Gun (hit 793 no crit) 7 dmg -2 en
Nohface Torment -10 en
Nohface falls asleep! (1 light sleep)
A2:
Nohface Sleep Talk (1 Meteor Mash) -9 en
Nohface Meteor Mash (3783 hit 9857 no crit 4522 no effect) 13 dmg
Spheal can't use Surf due to Torment!
A3:
Spheal Struggle 3,5 dmg -1,4 HP -5 en
Nohface Meteor Mash (8183 hit 2857 no crit 1028 effect) 13 dmg -10 en

Espy:

63 HP- 54%
2/3/0/3/12
+1 Atk

Stella:

37 HP- 74%
2/2/3/2/21
 
Surf- Aurora Beam- Surf

Espy:

63 HP- 54%
2/3/0/3/12
+1 Atk

Stella:

37 HP- 74%
2/2/3/2/21

A1:
Spheal Surf (hit 1351 no crit) 13 dmg -6 en
Nohface ShadowStrike (hit 9005 no crit 9289 no effect) 12,75 dmg -5 en
A2:
Spheal Aurora Beam (hit 3056 no crit 4942 no effect) 6,7 dmg -4 en
Nohface Meteor Mash (339 hit 2812 no crit 838 effect) 14,75 dmg -6 en
A3;
Spheal Surf (hit 212 crit) 16 dmg -6 en
Nohface Meteor Mash (5838 hit 2192 no crit 3611 no effect) 16,5 dmg -10 en

Spheal KO!

Please choose next type. Your options are:






 
The Ryback wants to fight!

Pokemon roll 1/5 Machop
Feed me more!
Ability roll 2/3 No Guard
Feed me more!


Machop (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Low Kick
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Payback
Rock Slide
Light Screen

ThunderPunch
Encore
Counter
 
Taunt - Will-O-Wisp - Trick Room

IF Foresight AND Machop is not taunted THEN Fake Out the first time, Protect the second time, and Magic Coat the third time, pushing actions back.
IF Encore AND Machop is not taunted THEN Magic Coat and push actions back.
 

You'll be shellshocked!
Focus Energy- Thunderpunch- Thunderpunch.

Espy:

100 HP- 100%
2/3/0/3/12

The Ryback:

100 HP- 100%
4/2/2/2/30

A1:
Machop Focus Energy -12 en
Nohface Taunt -10 en
A2:
Machop Thunderpunch (hit crit 414 effect) 12,5 dmg -6 en
Nohface is fully paralyzed! (para roll 771)
A3:
Machop Thunderpunch (hit crit 8576 effect) 12,5 dmg -10 en
Nohface Trick Room -10 en

Espy:

75 HP- 80%
2/3/0/3/12
5% Paralysis
Trick Room

The Ryback:

100 HP- 72%
4/2/2/2/30
Taunted 4a
Focus Energy 4a

Payback- Rock Slide- Payback
 
Espy:

75 HP- 80%
2/3/0/3/12
5% Paralysis
Trick Room

The Ryback:

100 HP- 72%
4/2/2/2/30
Taunted 4a
Focus Energy 4a

A1:
Nohface Fake Out (6082 no para auto hit 3504 no crit) 4 dmg -4 en (4+3-3)
Machop flinches!
A2:
Nohface Will-O-Wisp (8521 no para) -7 en
Machop Rock Slide (auto hit auto crit) 6,36 dmg -6 en ((8+3-3+6-4,5)*0,67)
Machop -2 HP
A3:
Nohface Protect -11 en (7+ (11,5/2,5))
Machop Payback blocked -7 en (10+3-3+6-4,5)
Machop -2 HP

Espy:

69 HP- 58%
2/3/0/3/12
Trick Room

The Ryback:

92 HP- 59%
4/2/2/2/30
Taunted 1a
Focus Energy 1a
Burned
 

There's an opening!
Thunderpunch- Foresight- Encore

Espy:

69 HP- 58%
2/3/0/3/12
Trick Room

The Ryback:

92 HP- 59%
4/2/2/2/30
Taunted 1a
Focus Energy 1a
Burned
A1:
Nohface Shadowstrike (auto hit 6060 no crit 8403 no effect) 11 dmg (8+3+3-3) -5 en
Machop Thunderpunch (auto hit auto crit 74 effect) 9,5 dmg (8+3-3+6-4,5) -6 en
A2:
Nohface Meteor Mash (4999 no para auto hit 694 no crit 8113 no effect) 13 dmg (10+3+3-3) -6 en
Machop Foresight -6 en
A3:
Nohface Shadowstrike (1790 no para auto hit 8898 no crit 9220 no effect) 11 dmg (8+3+3-3) -5 en
Machop Encore -10 en

Espy:

59 HP- 41%
2/3/0/3/12
Paralyzed (10%)
Trick Room

The Ryback:

58 HP- 37%
4/2/2/2/30
Burned

FINISH HIM!
Revenge x3
 
Espy:

59 HP- 41%
2/3/0/3/12
Paralyzed (10%)
Trick Room

The Ryback:

58 HP- 37%
4/2/2/2/30
Burned

A1:
Nohface Shadowstrike (4448 no para auto hit 1689 no crit 3272 effect) 11 dmg (8+3+3-3) -5 en
Machop Revenge (auto hit 5767 no crit) 20,25 dmg ((12+3-3+6-4,5)*1,5) 20,25 dmg -8 en
A2:
Nohface Shadowstrike (9938 no para auto hit 4920 no crit 7331 no effect) 12,75 dmg (8+3+3-3+1,75) -5 en
Machop Revenge (auto hit 4384 no crit) 20,25 dmg ((12+3-3+6-4,5)*1,5) 20,25 dmg -12 en
A3:
Nohface Shadowstrike (2600 no para auto hit 5378 no crit 5233 no effect) 12,75 dmg (8+3+3-3+1,75) -5 en
Machop Revenge (auto hit 8771 no crit) 20,25 dmg ((12+3-3+6-4,5)*1,5) 20,25 dmg -12 en
Nohface KO!



Your Hall run ends here!

Rewards:
Nohface 4 KOC
EspyOwner 4 CC

LupusAter 8 UC
 
Putting myself on the chopping block.

Name: EspyOwner
Challenge Thread: Delelelele whooooop
Rank: 4
Pokemon: Shadow Man the Kitsunoh
Pokemon Ability: Cursed Body

Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out
Iron Head
Metal Claw
Imprison
Revenge
Shadow Claw
Perish Song

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Sleep Talk
Low Kick
Ice Punch
Fire Punch
ThunderPunch
Spite
Snatch
Super Fang
Knock Off

Taunt
Torment
Will-O-Wisp
Protect
Trick Room
Rest
Earthquake
U-Turn
Rock Slide
Dig
Roar
Substitute
Endure
An scary treat, what's your first victim going to be?






 

....
Battle 1



Schoolgirl Beatrix wants to battle!
My last battle finished sooner than anticipated, so here I am!


RNG Roll (Pokemon) [5-5]: 1/5 (Heracross)
RNG Roll (Ability) [1-3]: 3/3 (Moxie)

I think we might be bugging you for a while


Heracross (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Item: Everstone

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Feint
Reversal
Megahorn

Earthquake
Shadow Claw
Stone Edge

Bide
Revenge
Focus Punch

Iron Defense
Knock Off
 

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