Offensive pressure?so what's HO's answer to spectral thief beyond "run more users than the enemy"
Offensive pressure?so what's HO's answer to spectral thief beyond "run more users than the enemy"
HO can run normal type setup sweepers such as Regigigas and Slaking (PH Shift Gear and Illusion/Unburden Belly Drum are the prime examples).so what's HO's answer to spectral thief beyond "run more users than the enemy"
Encore, and Trick can also diminish if not prevent Spectral Thief especially if you use it on a turn they won't be using Spectral Thief. I have a Prankster Trick user and because it is a staller, it won't be targeted for stat boosts, and since it goes first through Prankster, it locks it into whatever move it used instead of Spectral Thief.HO can run normal type setup sweepers such as Regigigas and Slaking (PH Shift Gear and Illusion/Unburden Belly Drum are the prime examples).
Also if you are slower than the Spectral Thief user you can take the hit, shell smash then outspeed and OHKO the following turn.
Another way you can avoid them ever hitting you is to utilize sleep moves such as Spore or Lovely Kiss to potentially disable the opposing Pokemon for long enough to boost safely.
Additionally, if they are using Spectral Thief they are not using recovery so that means they can be worn down easily if you refrain from boosting for a turn or two until it gets to the point where you can straight up kill them without stat boosts or use a stat boosting move at a time that exploits them needing to recover.
If you want to increase power without being vulnerable to Spectral Thief there's also psudo stat boosting options such as Focus Energy that cannot be stolen by spectral thief and normalize Mega Gengar can simply entrain the enemy to become immune to their Spectral Thief.
There's also options for Hyper Offense that don't require boosts to do damage in the form of nukes and wall breakers who can fire off powerful hits immediately to kill any potential Spectral Thief users, for example Specs Aerilate Mega Rayquaza or Specs Surge mmy.
Not to mention imprison
It would be much more practical to carry a ghost plate, then put judgement in your fourth slot. That way, you can have much better type coverage, and hit ghosts/your imposter. I'd also like to mention that your pokemon will suffer greatly if it comes into contact with a taunt user.Hey guys! What's up! I have recently found a very cool stalling set for Mega Gengar. It gets people rage quitting or just losing! With Normalize plus Entrainment, the opponent will have to keep switching out! Shell Smash to increase Special Attack and Speed by 2, Clear Smog to get rid of those stats that are already set up, and Boomburst for full power to sweep. The only thing this monster is weak to is other Ghost types and Magic Bounce, otherwise, Normalize Mega Gengar can sweep!
Gengar-Mega @ Safety Goggles
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Entrainment
- Shell Smash
- Boomburst
- Clear Smog/Fake Out/Spectral Thief
Replays:
file:///C:/Users/auexp/Downloads/Gen7BalancedHackmons-2017-09-05-datteammaster-vapourviperz.html
As other people have previously mentioned, you can use judgment to give yourself neutral coverage but you can also use revelation dance as well if you prefer to keep your item. This will however leave you vulnerable to an imposter if you choose to forgo a focus sash or if it is broken.Hey guys! What's up! I have recently found a very cool stalling set for Mega Gengar. It gets people rage quitting or just losing! With Normalize plus Entrainment, the opponent will have to keep switching out! Shell Smash to increase Special Attack and Speed by 2, Clear Smog to get rid of those stats that are already set up, and Boomburst for full power to sweep. The only thing this monster is weak to is other Ghost types and Magic Bounce, otherwise, Normalize Mega Gengar can sweep!
Gengar-Mega @ Safety Goggles
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Entrainment
- Shell Smash
- Boomburst
- Clear Smog/Fake Out/Spectral Thief
Replays:
file:///C:/Users/auexp/Downloads/Gen7BalancedHackmons-2017-09-05-datteammaster-vapourviperz.html
That's not how you upload replays. Click "Upload and share", copy-paste the link.file:///C:/Users/auexp/Downloads/Gen7BalancedHackmons-2017-09-05-datteammaster-vapourviperz.html
I'll give a try to Band Kartana.Encore, and Trick can also diminish if not prevent Spectral Thief especially if you use it on a turn they won't be using Spectral Thief. I have a Prankster Trick user and because it is a staller, it won't be targeted for stat boosts, and since it goes first through Prankster, it locks it into whatever move it used instead of Spectral Thief.
The benefit is that you won't have to keep using a move like Imprison or Encore because as long as you don't Trick or Knock Off them (and as long as they don't have Trick), you should be set to last the whole match, even if your Prankster Trick user faints.
With a normal type, Imprison, or a Normalize Gengar you have to keep them alive to prevent it...
Also: Dragon Tail, Circle Throw, Whirlwind, and If they have Magic Bounce: Parting Shot.
Also Frost Breathe and other Crit moves (Storm Throw) become 90 Base Power and bypass their defense boosts, Spectral thief on Them takes their boosts, and of course Impostering non-Normal type Pokémon with spectral thief can at least force them out.
Lastly: Unaware, their boosts besides Speed won't matter unless they use Core Enforcer, Entrainment, Sunsteel strike, Moongeist Beam. Gyarados-Mega is pretty good as an Unaware user, mine has Spectral thief and Baton pass.
----Edit:
Also, did we all forget that Triage + Horn Leech / Giga Drain + Grassy Surge > -Ate Speed in power and speed? (Also, I guess Parabolic Charge under Electric Terrain is 97.5 Base power and Aerilate Extreme Speed is 96) but I am trying to think of a decent abuser of Grassy Terrain. Oblivion Wing heals at a higher percentage, but Terrains' 50% boost means it deals more and thus heals more. Plus it heals the user 6.25%
Yes. Grassy Surge heals the non-flying foes, and wears off after 5-8 turns? But it boosts a Draining move off Kartana to make up the difference in healing with the extra power it packs under the Terrain boost. Plus Surge can boost both physical and special draining grass moves. For physical, Kartana has more attack, and a bigger priority than Extreme Speed Rayquaza. 181 Attack vs 180 and +3 over +2, which allows it to go adamant over Jolly.
Grass hits Kyogre-Primal, Gyarados-Mega, Greninja, Tyranitar-Mega, Swampert-Mega, etc. especially hard.
Kartana Horn Leech Calculations:
Kyogre Primal
252+ Atk (NO ITEM) Triage Kartana Horn Leech vs. 252 HP / 252+ Def Kyogre-Primal in Grassy Terrain: 404-476 (100 - 117.8%) -- guaranteed OHKO
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Kyogre-Primal in Grassy Terrain: 525-619 (129.9 - 153.2%) -- guaranteed OHKO
--
Gyarados-Mega
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Gyarados-Mega in Grassy Terrain: 460-541 (116.7 - 137.3%) -- guaranteed OHKO
Without a boosting Defense Nature
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Gyarados-Mega in Grassy Terrain: 507-595 (128.6 - 151%) -- guaranteed OHKO
--
Tyranitar-Mega
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Tyranitar-Mega in Grassy Terrain: 367-432 (90.8 - 106.9%) -- guaranteed OHKO after Stealth Rock
Without a boosting Defense nature
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Tyranitar-Mega in Grassy Terrain: 406-478 (100.4 - 118.3%) -- guaranteed OHKO
Mega-Mewtwo-Y
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Mewtwo-Mega-Y in Grassy Terrain: 333-394 (80 - 94.7%) -- 50% chance to OHKO after Stealth Rock
Mega-Mewtwo-X
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Mewtwo-Mega-X in Grassy Terrain: 266-316 (63.9 - 75.9%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
---
Kartana Drain punch Calculations:
Registeel
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Registeel: 179-213 (49.1 - 58.5%) -- guaranteed 2HKO after Stealth Rock
Slaking:
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Slaking: 237-281 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock
VS
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Slaking in Grassy Terrain: 266-316 (52.7 - 62.6%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
Regigigas
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Regigigas in Grassy Terrain: 253-298 (59.6 - 70.2%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
Kyurem-B
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Kyurem-Black: 237-281 (52.2 - 61.8%) -- guaranteed 2HKO after Stealth Rock
Diancie-Mega
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Diancie-Mega: 335-398 (110.1 - 130.9%) -- guaranteed OHKO
Kyurem-W
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Kyurem-White: 255-302 (56.1 - 66.5%) -- guaranteed 2HKO after Stealth Rock
Options for priority by type:
Triage: Physical- Horn Leech, Drain Punch, Leech Life
Special- Giga Drain, Oblivion Wing
Status- Strength Sap, Wish, Recover clones.
Too weak: Parabolic Charge (maybe with Electric Surge boost), Draining Kiss, Mega Drain, Absorb.
Too situational: Dream Eater, Purify, Lunar Dance, etc.
Prankster: Nature Power + Terrain.
My team which ive been using alot , seen some guys copying so imma post this here copyrighte but works pretty good against everyone.
>loses to your own MRay imposterworks pretty good against everyone.
1) Why you give it coverage from item when nothing on your team can switch on you?My team which ive been using alot , seen some guys copying so imma post this here copyrighte but works pretty good against everyone.
Rayquaza-Mega @ Ground Memory
Ability: Aerilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Fake Out
- Extreme Speed
- Multi-Attack
- Boomburst
Audino-Mega @ Darkinium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Parting Shot
- Sunsteel Strike
- Transform
- Knock Off
Mewtwo-Mega-X @ Safety Goggles
Ability: Skill Link
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Swords Dance
- Bone Rush
- Icicle Spear
Blissey @ Leftovers
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Spectral Thief
- Whirlwind
- Stealth Rock
- Wish
Deoxys-Attack @ Safety Goggles
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- V-create
- Baneful Bunker
- Sunsteel Strike
Mewtwo-Mega-X @ Safety Goggles
Ability: Skill Link
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Blast
- Bullet Seed
- Pin Missile
By the word you are right, but thats just theory.Did you say a good core is not allowed to share weaknesses, all while posting M-Diance + P-Don? Both share not only a Ground weakness but also a Water weakness...
1.) V-CreateI'll give a try to Band Kartana.
Kartana @ Choice Band
Ability: Triage
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Horn Leech
- Drain Punch
- Leech Life -> not really used
Why isn't anyone using this?
.
1) Agree, but keeping a Pokemon away from x4 effective moves is the player job.By the word you are right, but thats just theory.
I will try make P-Kyogre + Zygarde-C work, posting results here.
You can try using Illusion Shednija like Shed did a while ago.
Pair it with Spec MMY and catch those M-Gyarados or Yvnetals.
Illusion is like fishing, you need to catch something.
1.) V-Create
2.) 252 SpA Mewtwo-Mega-Y Psycho Boost vs. 252 HP / 252 SpD Kartana in Psychic Terrain: 340-401 (105.5 - 124.5%) -- guaranteed OHKO
3.) Dazzling and Queenly Majesty are blocking 3 of you moves.
4.) Solgaleo
About Imposter, i got good results with Guzzlord recently. Another alternative is Zygarde-C.
Yes you lack 60-80 HP, but both are different types and can check a Transformed Imposter situational better.
I didn't say guaranteed Grassy Terrain, I said Psychic Terrain isn't guaranteed. And if you switch the terrain setter on MMY (because that is its main user) then the opponent lacks terrain protection and it needs to be reapplied, but once Kartana is on the field MMY can't switch on it for free because Sunsteel.How are you guaranteeing Grassy Surge is on the field when you're using Triage as your ability? What Grassy Terrain support are you running that Psy Surge anything (or terrain anything, really) can't switch in on?
Celesteela should have min speed. Metal Burst has 0 priority, so it only works if you're slower than your opponent. Also, having Toxic Spikes on the field makes Beak Blast much less useful.Hey! I have made my own Defensive team! I think it is one of the best defensive teams i have ever made, it is literally unstoppable! Any suggestions to improve it?
Giratina @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Toxic Spikes
- Spectral Thief
- Rapid Spin
- Recover
My leader, the all-powerful Giratina. With Safety Goggles, you can't stop this guys from setting up hazards! Spectral Thief to get rid of set-up sweepers in the way, Rapid Spin to get rid of hazards yourself, and finally Recover to annoy those people. With Fur Coat, this guy's defence is HUGE! One of the best tanks in Balanced Hackmons i'd say.
Celesteela @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Beak Blast
- Metal Burst
- U-turn
- Leech Seed / Toxic
I used this guy in my previous Balance team, Celesteela is great! With Beak Blast that burns the opposing Physical Attacker, Metal Burst to deal 1.5x damage back to the opponent, Leech Seed to recover some HP or Toxic to annoy the opposing user, and U-turn to activate Regenerator. I'd say this guy is the Anti-Physical Attacker Pokemon is BH!
Registeel @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Ingrain
- Aqua Ring
- Leech Seed
- Thousand Waves
Well, this guy is the ULTIMATE healer. I mean, look at it! Ingrain, Aqua Ring, Leftovers, and Leech Seed! Imagine how much HP this guy would recover each round if all of those moves were set up without a Rapid Spin or a Magic Bounce! Thousand Waves is to ensure that NO ONE escapes Registeel's wrath! Although Registeel is great, Ingrain traps Registeel as well, so Imposter Chansey can kill Registeel or Mega Rayquaza can with V-Create.
Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Recover
- Thunder / Leech Seed
- Facade
- Water Spout / Origin Pulse
I gotta say, Poison Heal Kyogre-Primal is so much better than Poison Heal Snorlax is Almost Any Ability! With Facade to KILL others who are low on defence and not Ghost/Steel/Rock types, Water Spout to deal SO MUCH damage to the opponent but it can be pretty bad if Kyogre is low so you could switch that to Origin Pulse, Recover to get Kyogre to full HP again to deliver the powerful Water Spout, and finally Thunder to get rid of Imposter, even though that's still a problem sometimes, since Imposter Chansey has so much freaking HP!
Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
IVs: 0 Atk / 0 SpA
- Power Split
- Trick Room
- Draco Meteor
- Overheat
I rarely see people using Contrary Shuckle, but it's a great team member! With Power Split to make the opponent as weak as Shuckle, Trick Room to make Shuckle go faster. And finally Overheat/Draco Meteor to increase Special Attack till Shucke can sweep. This progress might be slow, but it is a great way for a massive TANK to SWEEP!
Deoxys-Defense @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Tail Glow
- Psycho Boost
- Extreme Speed
- Recover
Eh... I rarely use this guy, but it still is a great tank. With Tail Glow to make Psycho Boost sweep for two times, Extreme Speed to finish the opponent off, and Recover to just raise this guy to full HP again. Any other great TANK suggestions? Because i think this guy is pretty useless.
Replays:
http://replay.pokemonshowdown.com/gen7balancedhackmons-630096516 <--- The ultimate Giratina Sweep!
For the record: unless you deliberately want it to be slow you should use Cresselia instead of Deoxys-Defense.Hey! I have made my own Defensive team! I think it is one of the best defensive teams i have ever made, it is literally unstoppable! Any suggestions to improve it?
Giratina @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Toxic Spikes
- Spectral Thief
- Rapid Spin
- Recover
My leader, the all-powerful Giratina. With Safety Goggles, you can't stop this guys from setting up hazards! Spectral Thief to get rid of set-up sweepers in the way, Rapid Spin to get rid of hazards yourself, and finally Recover to annoy those people. With Fur Coat, this guy's defence is HUGE! One of the best tanks in Balanced Hackmons i'd say.
Celesteela @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Beak Blast
- Metal Burst
- U-turn
- Leech Seed / Toxic
I used this guy in my previous Balance team, Celesteela is great! With Beak Blast that burns the opposing Physical Attacker, Metal Burst to deal 1.5x damage back to the opponent, Leech Seed to recover some HP or Toxic to annoy the opposing user, and U-turn to activate Regenerator. I'd say this guy is the Anti-Physical Attacker Pokemon is BH!
Registeel @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Ingrain
- Aqua Ring
- Leech Seed
- Thousand Waves
Well, this guy is the ULTIMATE healer. I mean, look at it! Ingrain, Aqua Ring, Leftovers, and Leech Seed! Imagine how much HP this guy would recover each round if all of those moves were set up without a Rapid Spin or a Magic Bounce! Thousand Waves is to ensure that NO ONE escapes Registeel's wrath! Although Registeel is great, Ingrain traps Registeel as well, so Imposter Chansey can kill Registeel or Mega Rayquaza can with V-Create.
Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Recover
- Thunder / Leech Seed
- Facade
- Water Spout / Origin Pulse
I gotta say, Poison Heal Kyogre-Primal is so much better than Poison Heal Snorlax is Almost Any Ability! With Facade to KILL others who are low on defence and not Ghost/Steel/Rock types, Water Spout to deal SO MUCH damage to the opponent but it can be pretty bad if Kyogre is low so you could switch that to Origin Pulse, Recover to get Kyogre to full HP again to deliver the powerful Water Spout, and finally Thunder to get rid of Imposter, even though that's still a problem sometimes, since Imposter Chansey has so much freaking HP!
Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
IVs: 0 Atk / 0 SpA
- Power Split
- Trick Room
- Draco Meteor
- Overheat
I rarely see people using Contrary Shuckle, but it's a great team member! With Power Split to make the opponent as weak as Shuckle, Trick Room to make Shuckle go faster. And finally Overheat/Draco Meteor to increase Special Attack till Shucke can sweep. This progress might be slow, but it is a great way for a massive TANK to SWEEP!
Deoxys-Defense @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Tail Glow
- Psycho Boost
- Extreme Speed
- Recover
Eh... I rarely use this guy, but it still is a great tank. With Tail Glow to make Psycho Boost sweep for two times, Extreme Speed to finish the opponent off, and Recover to just raise this guy to full HP again. Any other great TANK suggestions? Because i think this guy is pretty useless.
Replays:
http://replay.pokemonshowdown.com/gen7balancedhackmons-630096516 <--- The ultimate Giratina Sweep!
Oh my god dude thanks for the advice! I find it very helpful! You've already replied to THREE of my posts in the past week, amazing! Keep the nice team rating up! :^)For the record: unless you deliberately want it to be slow you should use Cresselia instead of Deoxys-Defense.
0 Atk Arceus Giga Impact vs. 252 HP / 252 Def Cresselia: 132-156 (29.7 - 35.1%) -- 13.2% chance to 3HKO
0 SpA Arceus Hyper Beam vs. 252 HP / 252 SpD Cresselia: 124-147 (27.9 - 33.1%) -- guaranteed 4HKO
0 Atk Arceus Giga Impact vs. 252 HP / 252 Def Deoxys-Defense: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO
0 SpA Arceus Hyper Beam vs. 252 HP / 252 SpD Deoxys-Defense: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO
Cresselia also has higher special attack which can't be a bad thing.
Disclaimer: if you're running leech seed or something maybe this is wrong but I can't be bothered to calc that stuff.
I just wanted to get that out of the way first since it is my personal bugbear.
Analysis of your team:
You lose to imposter, simple as that. It can switch into any of your Pokémon except Registeel and just recover as much as it wants to then leave again. It doesn't even need to attack you it can just sit there not dying until you run out of pp. You need to make sure that for every mon it can copy you have a way of beating it. And remember running Thunder isn't going to solve that, sure you can do more damage now but so can it and the amount of damage you do is pitiful:
252+ SpA Kyogre-Primal Thunder vs. 252 HP / 252 SpD Eviolite Kyogre-Primal: 128-152 (18.1 - 21.5%) -- possible 5HKO
Automatically losing to imposter is bad since it's in about 1/4 teams (and even more the higher up the ladder you get) Source: http://www.smogon.com/stats/2017-08/gen7balancedhackmons-1500.txt
The most common way of beating imposter is having another mon to switch to that forces it out but there are also "Self Imposter Proof" sets which are listed in the incredibly helpful Central Resources Thread which also has all kinds of other things like a list of mons that are good to use and the common abilities for them (aka Viability Rankings).
Your team does have some merits and there's definitely some good stuff there to build from but it needs quite a lot of work and practice. I'll go through what I think should be changed but this is just my opinion for the most part. I'll put it in a spoiler because I feel like typing a lot today:
Fur Coat Giratina: definitely a widely accepted defensive part of the meta, particularly notable for walling Primal Groudon (to an extent). One thing I'd change is rapid spin for Core Enforcer. This gives you another powerful STAB move and if you use it as a (non-fairy) magic bounce user switches in this lets you remove their ability and still set up Toxic Spikes. Maybe after Primal Groudon gets (hopefully) banned or for the suspect ladder it would be worth changing this set to Poison Heal or Magic Bounce since these are better against a lot of other things.
Celesteela: if you're running Regenerator most people use Assault Vest to increase special bulk even more, if you did this then obviously leech seed/toxic would have to be replaced with something like Core Enforcer or Spectral Thief. Other sets you could try are Flash Fire to remove a weakness or Magic Bounce.
Registeel: on your current set Anchor Shot is much better than Thousand Waves; Anchor Shot has STAB and hits flying types. However I'd personally make this Prankster with the following set
Registeel @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Destiny Bond
- Shore Up
- U-turn
Haze removes boosts from dangerous sweepers, destiny bond can get a surprise kill on something that would otherwise sweep you, recover and u-turn do what they always do. This leaves you without a Magic Bounce user but that will soon be fixed!
Poison Heal Primal Kyogre normally uses something like this:
Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Scald / Water Spout
- Moonblast
- Leech Seed / Spore
This should beat Imposter and is an excellent sweeper.
Shuckle: as outlined above it is not a very good wall and a pathetic sweeper. The situations where using it is justified are few and far between.
I would replace this with a common part of many defensive teams, Magic Bounce Audino. This is immune to core enforcer so it can switch in without having its ability removed and is a good mon for all round utility. The exact set varies quite a lot depending on the team but this should give you the basic idea
Audino-Mega @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Roost
- U-turn
- Knock Off
- Defog
Not sure if you've faced the annoying but powerful Normalize Mega Gengar yet but this beats it. It also Imposter Proofs your Giratina!
Deoxys-Defense: if you're not going to listen to any other advice then for the love of God use Cresselia.
I would probably advise using Imposter Chansey yourself as it can turn around a sweep and lets you see their moves and ability so you won't get caught out by surprise. There are lots of other perfectly good things you can use but that's probably the most straightforward option.
Chansey (F) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Whirlwind
- Fake Out
- Soft-Boiled
- Defog
For your convenience I made up the whole team with my suggestions in an easy to read and use format!
http://pokepast.es/891d72f4e75c2e1b
You can just copy the text from the page into your team builder and hey presto.
Edit: oops posted by accident I'll edit in what I wanted to say
I'm guessing the reason for this is its innate Imposter-proofability, right? Makes sense, but I wouldn't really recommend leading with it... this seems more like a cleaner set to be honest that you'd use when the opponent is weak.Deoxys-Attack @ Focus Sash
Ability: No Guard
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Hypnosis
- Tail Glow
- Psycho Boost
- Dream Eater / Dark Pulse
I see you're trying out an Imposter-proof MRay set. Unfortunately, Scarf Imposter will decimate it anyways by clicking Draco Meteor and combo'ing that into you clicking X. morogrim ran a (relatively) Improof contrary MRay that completely decimated me, so I'm going to repost it here and recommend that you try running it instead. (I never got to see the natures or the 4th move so if I get these wrong please correct)Rayquaza-Mega @ Pixie Plate / Life Orb / Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- V-create
- Overheat / Fleur Cannon
- Draco Meteor
- Judgment / Sunsteel Strike
Only change I'd make here is either Icicle Crash (deals with Giratina, Zygarde-C), Thousand Arrows (deals with Registeel, Aegislash), or Knock Off (deals with Giratina somewhat, Aegislash) over Double-Edge. Otherwise you get walled by things in parentheses that you don't hit.Slaking @ Sitrus Berry
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Sunsteel Strike
- Double-Edge
This was so close to being perfect and that one change needed is Unburden over Speed Boost. That way you can Imprison on the Imposter before they can, 100% of the time.Hoopa-Unbound @ White Herb
Ability: Speed Boost
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Shell Smash
- Power Trip
- Stored Power
- Imprison
Lopunny-Mega isn't really very good in this format, and to be honest I would swap this out with something that can take on threats to the remaining 5 members of your team. Perhaps this could be an Imposter Chansey or some other bulky thing (Poison Heal Giratina, Fur Coat Chansey, Magic Bounce M-Audino, Prankster Registeel, etc. depending on what you seem to be struggling with). If it's the latter, it can serve as a soft check to some members of your team and also as a slow pivot to get other members in safely. I would highly recommend giving it Defog though no matter what you select if it's the latter. That way Deo-A can get in safely later on into the match and clean assuming Sash isn't broken.Lopunny-Mega @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Extreme Speed
- Circle Throw / Fake Out
Don't forget EVs and Nature imo. Otherwise good enough, Choice Specs > Life Orb every time thoughMewtwo-Mega-Y @Terrain Extender / Life Orb
Ability: Psychic Surge
Shiny: Yes
IVs: 0 Atk
- Psystrike
- Psycho Boost
- Volt Switch
- Moongeist Beam