BH Balanced Hackmons

so what's HO's answer to spectral thief beyond "run more users than the enemy"
HO can run normal type setup sweepers such as Regigigas and Slaking (PH Shift Gear and Illusion/Unburden Belly Drum are the prime examples).

Also if you are slower than the Spectral Thief user you can take the hit, shell smash then outspeed and OHKO the following turn.

Another way you can avoid them ever hitting you is to utilize sleep moves such as Spore or Lovely Kiss to potentially disable the opposing Pokemon for long enough to boost safely.

Additionally, if they are using Spectral Thief they are not using recovery so that means they can be worn down easily if you refrain from boosting for a turn or two until it gets to the point where you can straight up kill them without stat boosts or use a stat boosting move at a time that exploits them needing to recover.

If you want to increase power without being vulnerable to Spectral Thief there's also psudo stat boosting options such as Focus Energy that cannot be stolen by spectral thief and normalize Mega Gengar can simply entrain the enemy to become immune to their Spectral Thief.

There's also options for Hyper Offense that don't require boosts to do damage in the form of nukes and wall breakers who can fire off powerful hits immediately to kill any potential Spectral Thief users, for example Specs Aerilate Mega Rayquaza or Specs Surge mmy.

Not to mention imprison
 
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Champion Leon

Banned deucer.
HO can run normal type setup sweepers such as Regigigas and Slaking (PH Shift Gear and Illusion/Unburden Belly Drum are the prime examples).

Also if you are slower than the Spectral Thief user you can take the hit, shell smash then outspeed and OHKO the following turn.

Another way you can avoid them ever hitting you is to utilize sleep moves such as Spore or Lovely Kiss to potentially disable the opposing Pokemon for long enough to boost safely.

Additionally, if they are using Spectral Thief they are not using recovery so that means they can be worn down easily if you refrain from boosting for a turn or two until it gets to the point where you can straight up kill them without stat boosts or use a stat boosting move at a time that exploits them needing to recover.

If you want to increase power without being vulnerable to Spectral Thief there's also psudo stat boosting options such as Focus Energy that cannot be stolen by spectral thief and normalize Mega Gengar can simply entrain the enemy to become immune to their Spectral Thief.

There's also options for Hyper Offense that don't require boosts to do damage in the form of nukes and wall breakers who can fire off powerful hits immediately to kill any potential Spectral Thief users, for example Specs Aerilate Mega Rayquaza or Specs Surge mmy.

Not to mention imprison
Encore, and Trick can also diminish if not prevent Spectral Thief especially if you use it on a turn they won't be using Spectral Thief. I have a Prankster Trick user and because it is a staller, it won't be targeted for stat boosts, and since it goes first through Prankster, it locks it into whatever move it used instead of Spectral Thief.
The benefit is that you won't have to keep using a move like Imprison or Encore because as long as you don't Trick or Knock Off them (and as long as they don't have Trick), you should be set to last the whole match, even if your Prankster Trick user faints.
With a normal type, Imprison, or a Normalize Gengar you have to keep them alive to prevent it...
Also: Dragon Tail, Circle Throw, Whirlwind, and If they have Magic Bounce: Parting Shot.
Also Frost Breathe and other Crit moves (Storm Throw) become 90 Base Power and bypass their defense boosts, Spectral thief on Them takes their boosts, and of course Impostering non-Normal type Pokémon with spectral thief can at least force them out.
Lastly: Unaware, their boosts besides Speed won't matter unless they use Core Enforcer, Entrainment, Sunsteel strike, Moongeist Beam. Gyarados-Mega is pretty good as an Unaware user, mine has Spectral thief and Baton pass.
----Edit:
Also, did we all forget that Triage + Horn Leech / Giga Drain + Grassy Surge > -Ate Speed in power and speed? (Also, I guess Parabolic Charge under Electric Terrain is 97.5 Base power and Aerilate Extreme Speed is 96) but I am trying to think of a decent abuser of Grassy Terrain. Oblivion Wing heals at a higher percentage, but Terrains' 50% boost means it deals more and thus heals more. Plus it heals the user 6.25%
Yes. Grassy Surge heals the non-flying foes, and wears off after 5-8 turns? But it boosts a Draining move off Kartana to make up the difference in healing with the extra power it packs under the Terrain boost. Plus Surge can boost both physical and special draining grass moves. For physical, Kartana has more attack, and a bigger priority than Extreme Speed Rayquaza. 181 Attack vs 180 and +3 over +2, which allows it to go adamant over Jolly.

Grass hits Kyogre-Primal, Gyarados-Mega, Greninja, Tyranitar-Mega, Swampert-Mega, etc. especially hard.

Kartana Horn Leech Calculations:
Kyogre Primal
252+ Atk (NO ITEM) Triage Kartana Horn Leech vs. 252 HP / 252+ Def Kyogre-Primal in Grassy Terrain: 404-476 (100 - 117.8%) -- guaranteed OHKO
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Kyogre-Primal in Grassy Terrain: 525-619 (129.9 - 153.2%) -- guaranteed OHKO
--
Gyarados-Mega

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Gyarados-Mega in Grassy Terrain: 460-541 (116.7 - 137.3%) -- guaranteed OHKO

Without a boosting Defense Nature

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Gyarados-Mega in Grassy Terrain: 507-595 (128.6 - 151%) -- guaranteed OHKO
--
Tyranitar-Mega

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Tyranitar-Mega in Grassy Terrain: 367-432 (90.8 - 106.9%) -- guaranteed OHKO after Stealth Rock

Without a boosting Defense nature

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Tyranitar-Mega in Grassy Terrain: 406-478 (100.4 - 118.3%) -- guaranteed OHKO

Mega-Mewtwo-Y
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Mewtwo-Mega-Y in Grassy Terrain: 333-394 (80 - 94.7%) -- 50% chance to OHKO after Stealth Rock

Mega-Mewtwo-X
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Mewtwo-Mega-X in Grassy Terrain: 266-316 (63.9 - 75.9%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery

---
Kartana Drain punch Calculations:
Registeel

252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Registeel: 179-213 (49.1 - 58.5%) -- guaranteed 2HKO after Stealth Rock
Slaking:
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Slaking: 237-281 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock
VS
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Slaking in Grassy Terrain: 266-316 (52.7 - 62.6%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery

Regigigas
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Regigigas in Grassy Terrain: 253-298 (59.6 - 70.2%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
Kyurem-B
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Kyurem-Black: 237-281 (52.2 - 61.8%) -- guaranteed 2HKO after Stealth Rock

Diancie-Mega
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Diancie-Mega: 335-398 (110.1 - 130.9%) -- guaranteed OHKO

Kyurem-W
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Kyurem-White: 255-302 (56.1 - 66.5%) -- guaranteed 2HKO after Stealth Rock

Options for priority by type:
Triage: Physical- Horn Leech, Drain Punch, Leech Life
Special- Giga Drain, Oblivion Wing
Status- Strength Sap, Wish, Recover clones.

Too weak: Parabolic Charge (maybe with Electric Surge boost), Draining Kiss, Mega Drain, Absorb.
Too situational: Dream Eater, Purify, Lunar Dance, etc.

Prankster: Nature Power + Terrain.
 
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Hey guys! What's up! I have recently found a very cool stalling set for Mega Gengar. It gets people rage quitting or just losing! With Normalize plus Entrainment, the opponent will have to keep switching out! Shell Smash to increase Special Attack and Speed by 2, Clear Smog to get rid of those stats that are already set up, and Boomburst for full power to sweep. The only thing this monster is weak to is other Ghost types and Magic Bounce, otherwise, Normalize Mega Gengar can sweep!
Gengar-Mega @ Safety Goggles
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Entrainment
- Shell Smash
- Boomburst
- Clear Smog/Fake Out/Spectral Thief
Replays:
file:///C:/Users/auexp/Downloads/Gen7BalancedHackmons-2017-09-05-datteammaster-vapourviperz.html
 
This set is hard-walled by any ghost type, and ghosts are common in BH, namely Giratina, Gengar and your own Imposter.

You also don't need Spectral Thief or Clear Smog, as Gengar is way too frail to stop opposing sweepers and too slow to entrain them before they can attack if they have already set up. Better use a fatter mon with an ability like Prankster, Fur Coat or Unaware for that purpose.

For that Gengar, replace your item with a Spooky Plate and the fourth move with Judgment which becomes a 120 BP Ghost STAB thanks to the Plate.
Because Judgment with Plate is not affected by Normalize, you have now nearly perfect neutral coverage with Normal/Ghost and because the Imposter usually carries Eviolite, Scarf or even Licky Punch rather than a Plate, its Judgment will be normal-typed and so it can't hurt your Gengar while you can kill it with your own ghost-typed Judgment.

You have to watch out for Trickeroo, Revelation Dance and opposing Judgment users, as those moves are unaffected by Normalize, and Magic Bounce users with Knock Off, as you can't give them Normalize which would prevent Knock Off otherwise and losing the Spooky Plate makes Gengar death fodder.

You may also consider Quiver Dance over Hell Smash for the increased bulk, altough it is slower in terms of offensive power.

Also, your replay link is broken, as it points to a directory on your own hard disk which we obviously don't have access to.
 
Hey guys! What's up! I have recently found a very cool stalling set for Mega Gengar. It gets people rage quitting or just losing! With Normalize plus Entrainment, the opponent will have to keep switching out! Shell Smash to increase Special Attack and Speed by 2, Clear Smog to get rid of those stats that are already set up, and Boomburst for full power to sweep. The only thing this monster is weak to is other Ghost types and Magic Bounce, otherwise, Normalize Mega Gengar can sweep!
Gengar-Mega @ Safety Goggles
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Entrainment
- Shell Smash
- Boomburst
- Clear Smog/Fake Out/Spectral Thief
Replays:
file:///C:/Users/auexp/Downloads/Gen7BalancedHackmons-2017-09-05-datteammaster-vapourviperz.html
It would be much more practical to carry a ghost plate, then put judgement in your fourth slot. That way, you can have much better type coverage, and hit ghosts/your imposter. I'd also like to mention that your pokemon will suffer greatly if it comes into contact with a taunt user.
 
Hey guys! What's up! I have recently found a very cool stalling set for Mega Gengar. It gets people rage quitting or just losing! With Normalize plus Entrainment, the opponent will have to keep switching out! Shell Smash to increase Special Attack and Speed by 2, Clear Smog to get rid of those stats that are already set up, and Boomburst for full power to sweep. The only thing this monster is weak to is other Ghost types and Magic Bounce, otherwise, Normalize Mega Gengar can sweep!
Gengar-Mega @ Safety Goggles
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Entrainment
- Shell Smash
- Boomburst
- Clear Smog/Fake Out/Spectral Thief
Replays:
file:///C:/Users/auexp/Downloads/Gen7BalancedHackmons-2017-09-05-datteammaster-vapourviperz.html
As other people have previously mentioned, you can use judgment to give yourself neutral coverage but you can also use revelation dance as well if you prefer to keep your item. This will however leave you vulnerable to an imposter if you choose to forgo a focus sash or if it is broken.
 
Encore, and Trick can also diminish if not prevent Spectral Thief especially if you use it on a turn they won't be using Spectral Thief. I have a Prankster Trick user and because it is a staller, it won't be targeted for stat boosts, and since it goes first through Prankster, it locks it into whatever move it used instead of Spectral Thief.
The benefit is that you won't have to keep using a move like Imprison or Encore because as long as you don't Trick or Knock Off them (and as long as they don't have Trick), you should be set to last the whole match, even if your Prankster Trick user faints.
With a normal type, Imprison, or a Normalize Gengar you have to keep them alive to prevent it...
Also: Dragon Tail, Circle Throw, Whirlwind, and If they have Magic Bounce: Parting Shot.
Also Frost Breathe and other Crit moves (Storm Throw) become 90 Base Power and bypass their defense boosts, Spectral thief on Them takes their boosts, and of course Impostering non-Normal type Pokémon with spectral thief can at least force them out.
Lastly: Unaware, their boosts besides Speed won't matter unless they use Core Enforcer, Entrainment, Sunsteel strike, Moongeist Beam. Gyarados-Mega is pretty good as an Unaware user, mine has Spectral thief and Baton pass.
----Edit:
Also, did we all forget that Triage + Horn Leech / Giga Drain + Grassy Surge > -Ate Speed in power and speed? (Also, I guess Parabolic Charge under Electric Terrain is 97.5 Base power and Aerilate Extreme Speed is 96) but I am trying to think of a decent abuser of Grassy Terrain. Oblivion Wing heals at a higher percentage, but Terrains' 50% boost means it deals more and thus heals more. Plus it heals the user 6.25%
Yes. Grassy Surge heals the non-flying foes, and wears off after 5-8 turns? But it boosts a Draining move off Kartana to make up the difference in healing with the extra power it packs under the Terrain boost. Plus Surge can boost both physical and special draining grass moves. For physical, Kartana has more attack, and a bigger priority than Extreme Speed Rayquaza. 181 Attack vs 180 and +3 over +2, which allows it to go adamant over Jolly.

Grass hits Kyogre-Primal, Gyarados-Mega, Greninja, Tyranitar-Mega, Swampert-Mega, etc. especially hard.

Kartana Horn Leech Calculations:
Kyogre Primal
252+ Atk (NO ITEM) Triage Kartana Horn Leech vs. 252 HP / 252+ Def Kyogre-Primal in Grassy Terrain: 404-476 (100 - 117.8%) -- guaranteed OHKO
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Kyogre-Primal in Grassy Terrain: 525-619 (129.9 - 153.2%) -- guaranteed OHKO
--
Gyarados-Mega

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Gyarados-Mega in Grassy Terrain: 460-541 (116.7 - 137.3%) -- guaranteed OHKO

Without a boosting Defense Nature

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Gyarados-Mega in Grassy Terrain: 507-595 (128.6 - 151%) -- guaranteed OHKO
--
Tyranitar-Mega

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252+ Def Tyranitar-Mega in Grassy Terrain: 367-432 (90.8 - 106.9%) -- guaranteed OHKO after Stealth Rock

Without a boosting Defense nature

252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Tyranitar-Mega in Grassy Terrain: 406-478 (100.4 - 118.3%) -- guaranteed OHKO

Mega-Mewtwo-Y
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Mewtwo-Mega-Y in Grassy Terrain: 333-394 (80 - 94.7%) -- 50% chance to OHKO after Stealth Rock

Mega-Mewtwo-X
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Mewtwo-Mega-X in Grassy Terrain: 266-316 (63.9 - 75.9%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery

---
Kartana Drain punch Calculations:
Registeel

252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Registeel: 179-213 (49.1 - 58.5%) -- guaranteed 2HKO after Stealth Rock
Slaking:
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Slaking: 237-281 (47 - 55.7%) -- guaranteed 2HKO after Stealth Rock
VS
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Slaking in Grassy Terrain: 266-316 (52.7 - 62.6%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery

Regigigas
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Regigigas in Grassy Terrain: 253-298 (59.6 - 70.2%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
Kyurem-B
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Kyurem-Black: 237-281 (52.2 - 61.8%) -- guaranteed 2HKO after Stealth Rock

Diancie-Mega
252+ Atk Life Orb Triage Kartana Horn Leech vs. 252 HP / 252 Def Diancie-Mega: 335-398 (110.1 - 130.9%) -- guaranteed OHKO

Kyurem-W
252+ Atk Life Orb Triage Kartana Drain Punch vs. 252 HP / 252 Def Kyurem-White: 255-302 (56.1 - 66.5%) -- guaranteed 2HKO after Stealth Rock

Options for priority by type:
Triage: Physical- Horn Leech, Drain Punch, Leech Life
Special- Giga Drain, Oblivion Wing
Status- Strength Sap, Wish, Recover clones.

Too weak: Parabolic Charge (maybe with Electric Surge boost), Draining Kiss, Mega Drain, Absorb.
Too situational: Dream Eater, Purify, Lunar Dance, etc.

Prankster: Nature Power + Terrain.
I'll give a try to Band Kartana.

Kartana @ Choice Band
Ability: Triage
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Horn Leech
- Drain Punch
- Leech Life -> not really used

Why isn't anyone using this?
It 2HKOes Tina! (hardly a +Def one)
252+ Atk Choice Band Kartana Sunsteel Strike vs. 252 HP / 252 Def Giratina: 241-285 (47.8 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery.
It 2HKOes Groudon on the switch.
252+ Atk Choice Band Kartana Horn Leech vs. 252 HP / 252 Def Groudon-Primal in Grassy Terrain: 220-261 (54.4 - 64.6%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
Water types don't need calcs, all are OHKOed.
You don't even need SE to kill MMY
252+ Atk Choice Band Kartana Horn Leech vs. 252 HP / 252 Def Mewtwo-Mega-Y in Grassy Terrain: 385-454 (92.5 - 109.1%) -- guaranteed OHKO after Stealth Rock
MMX lives an hit but it is outspeed due to Triage.
Yveltal
252+ Atk Choice Band Kartana Sunsteel Strike vs. 252 HP / 252 Def Yveltal: 282-333 (61.8 - 73%) -- guaranteed 2HKO after Stealth Rock
But it risks the 2HKO on SR.
252+ Atk Choice Band Kartana Horn Leech vs. 252 HP / 252 Def Yveltal in Grassy Terrain: 159-187 (34.8 - 41%) -- 64.5% chance to 2HKO after Stealth Rock
Registeel
252+ Atk Choice Band Kartana Drain Punch vs. 252 HP / 252+ Def Registeel: 188-222 (51.6 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery
The given movepool wont allow you to break Solgaleo/Celesteela and imposters, but you can ditch Leech Life to pick your imposter check; V-create for steels and imposter
252+ Atk Choice Band Kartana V-create vs. 252 HP / 252 Def Solgaleo: 626-738 (130.9 - 154.3%) -- guaranteed OHKO
252+ Atk Choice Band Kartana V-create vs. 252 HP / 252 Def Eviolite Kartana: 724-856 (102.8 - 121.5%) -- guaranteed OHKO (Woah, we OHKO the imposter on prediction)
Or liquidation if you want Pdon dead in 1 hit.
252+ Atk Choice Band Kartana Liquidation vs. 252 HP / 252 Def Groudon-Primal: 444-524 (109.9 - 129.7%) -- guaranteed OHKO

Forced out by psysurge on triage boosted move and stuff that you can't kill on the spot (your SpDef is trash).
 
My team which ive been using alot , seen some guys copying so imma post this here copyrighte but works pretty good against everyone.

Rayquaza-Mega @ Ground Memory
Ability: Aerilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Fake Out
- Extreme Speed
- Multi-Attack
- Boomburst

Audino-Mega @ Darkinium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Parting Shot
- Sunsteel Strike
- Transform
- Knock Off

Mewtwo-Mega-X @ Safety Goggles
Ability: Skill Link
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Swords Dance
- Bone Rush
- Icicle Spear

Blissey @ Leftovers
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Spectral Thief
- Whirlwind
- Stealth Rock
- Wish

Deoxys-Attack @ Safety Goggles
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- V-create
- Baneful Bunker
- Sunsteel Strike

Mewtwo-Mega-X @ Safety Goggles
Ability: Skill Link
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Blast
- Bullet Seed
- Pin Missile
 

Pikachuun

the entire waruda machine
My team which ive been using alot , seen some guys copying so imma post this here copyrighte but works pretty good against everyone.
works pretty good against everyone.
>loses to your own MRay imposter
>works pretty good against everyone

pick 1

Hell, you lose to basically any -ate in general. What can take hits? Your MMXs lose to the two most common in MRay and Diancie.
252 Atk Pixilate Diancie-Mega Extreme Speed vs. 252 HP / 252 Def Mewtwo-Mega-X: 290-344 (69.7 - 82.6%) -- guaranteed 2HKO (Fake Out is a combo, MRay is stronger no need for a calc)
You may argue that Audino-Mega can take them on, but that isn't the case.
252 SpA Pixilate Diancie-Mega Boomburst vs. 252 HP / 252 SpD Audino-Mega: 216-255 (52.6 - 62.1%) -- guaranteed 2HKO
I think it's obvious what happens to Deo-A when dealing with anything related to priority, but that's just me.
Triage MRay with Flyingium Z (pretty good set as someone that ran it), among other things, also just tears into this team, your only way to deal with it is the blissey, and even then, they can switch out to the improof that they actually have.
Not even gonna begin to talk about what trouble this team has with Scarf PDon, Fur Coat Tina... hell just Fur Coat mons in general
 
My team which ive been using alot , seen some guys copying so imma post this here copyrighte but works pretty good against everyone.

Rayquaza-Mega @ Ground Memory
Ability: Aerilate
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Fake Out
- Extreme Speed
- Multi-Attack
- Boomburst

Audino-Mega @ Darkinium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Parting Shot
- Sunsteel Strike
- Transform
- Knock Off

Mewtwo-Mega-X @ Safety Goggles
Ability: Skill Link
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Swords Dance
- Bone Rush
- Icicle Spear

Blissey @ Leftovers
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Spectral Thief
- Whirlwind
- Stealth Rock
- Wish

Deoxys-Attack @ Safety Goggles
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- V-create
- Baneful Bunker
- Sunsteel Strike

Mewtwo-Mega-X @ Safety Goggles
Ability: Skill Link
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Rock Blast
- Bullet Seed
- Pin Missile
1) Why you give it coverage from item when nothing on your team can switch on you?
I mean the imposter can actually switch on you for free on Multiattack. And Judgement is better.
2) No recovery, imposter can switch to waste your z-move, transform wtf, sunsteel strike to do what?
3) Bullet Punch is pointless since it doesn't kill anything, not even Diancie.
4) Eviolite Chansey is the best, with Scarf, plate and lucky punch below it. Blissey means nothing.
5) Deoa with speed boost? It doesn't need to outspeed anything it is already faster than anything unboosted and whatever gets to outspeed anyway like priority users OHKO you pretty violently. Use a sash or go Sturdy
6) Where do I start... Icicle spear 100% outperforms Rock Blast on anything, Bullet seed targets just water and you might as well just run Power Whip on a completely different set, and whatever is weak to Pin missile is already frail enough to die to another, viable, better move. And you don't need 2 times the same set.
 
Some of the criticism might be coming off as a bit harsh, but I'm sure nobody means any offense. (Except that guy over there, he's a jerk, ignore him. No, not that guy, the other guy. No, the other other guy!) Though I feel there could be a few more suggestions on how to fix things.

On your sets themselves in a vacuum...

1. You're close to a pretty standard Aerilate-Ray set. Swap Multi-attack for Earth Power, Precipice Blades, or Thousand Arrows, depending on what you want to do, and change your item and you should be good to go there, more or less.


2. For Audino, kick out Sunsteel and Transform, bring in a recovery move, like Shore Up, and another support move. My gut instinct in this instance is Rapid Spin, Defog, Heal Bell, or Aromatherapy, but there may be better options for your team. Magic Bounce may or may not be the best ability for it on your team, I'm not sure unless I took it and played it myself.


3 and 6. Skill Link Xtwo is honestly... eh. It lacks any Skill Link STABs, except Arm Thrust which is a bit underpowered for even Skill Link moves (and even if it was BP 25, Close Combat clocks in at 120, which is 5 less for all hits, without an ability). Kyu-B and Primaldon do Skill Linky stuff better. I mean, Xtwo can do it but... it's just not close to optimal. Having two of them is even more problematic. If you use dual Pokemon, they either need to fill different purposes or be one of the few Pokemon who are so overwhelmingly strong duplicating them is just that good (Hello STAB Water Bubble anything or CFZ-spam Deo-A before they got banned). If you wanna use dual Xtwo, check your other options. I feel like something more standard, or maybe a Technician set if you want something more fun, paired with a Pixilate or Refrigerate lure set could be neat. Maybe not the most optimal combo but, hey, I'm not Xtwo Xpert.

...also, most of the time, Shift Gear and Shell Smash > Swords Dance. There are times the latter is the better option though.


4. Switch to Eviolite Chansey. The problem with Imposter Blissey is it tips your opponent off that you have a high chance of having an anti-anti-Imposter item, like an Earth Plate. And Leftovers Imposter Blissey is just vastly inferior to Eviolite Chansey either way.


5. Considering how much trouble Fur Coat can give your team, I'd say just ditch this set and get a dedicated special attacker if you're wanting sets to stay more or less the same. If you keep Deo-A for that, I'd give Mewtwo-Y some extremely strong consideration. Also, Speed Boost is a pretty niche ability and not usually ran on something fast to begin with.


Overall for the team myself... well, hyper offense is my weakest playstyle, so I couldn't really make a bunch of suggestions without changing the playstyle there. I'd definitely look into your offensive and defensive team synergy and maybe consider swapping someone for another wall or support Pokemon just in case an opposing offensive team gets the jump on you.
 
Did you say a good core is not allowed to share weaknesses, all while posting M-Diance + P-Don? Both share not only a Ground weakness but also a Water weakness...
By the word you are right, but thats just theory.
I will try make P-Kyogre + Zygarde-C work, posting results here.

You can try using Illusion Shednija like Shed did a while ago.
Pair it with Spec MMY and catch those M-Gyarados or Yvnetals.

Illusion is like fishing, you need to catch something.


I'll give a try to Band Kartana.

Kartana @ Choice Band
Ability: Triage
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Sunsteel Strike
- Horn Leech
- Drain Punch
- Leech Life -> not really used

Why isn't anyone using this?
.
1.) V-Create
2.) 252 SpA Mewtwo-Mega-Y Psycho Boost vs. 252 HP / 252 SpD Kartana in Psychic Terrain: 340-401 (105.5 - 124.5%) -- guaranteed OHKO
3.) Dazzling and Queenly Majesty are blocking 3 of you moves.
4.) Solgaleo


About Imposter, i got good results with Guzzlord recently. Another alternative is Zygarde-C.
Yes you lack 60-80 HP, but both are different types and can check a Transformed Imposter situational better.
 
By the word you are right, but thats just theory.
I will try make P-Kyogre + Zygarde-C work, posting results here.

You can try using Illusion Shednija like Shed did a while ago.
Pair it with Spec MMY and catch those M-Gyarados or Yvnetals.

Illusion is like fishing, you need to catch something.




1.) V-Create
2.) 252 SpA Mewtwo-Mega-Y Psycho Boost vs. 252 HP / 252 SpD Kartana in Psychic Terrain: 340-401 (105.5 - 124.5%) -- guaranteed OHKO
3.) Dazzling and Queenly Majesty are blocking 3 of you moves.
4.) Solgaleo


About Imposter, i got good results with Guzzlord recently. Another alternative is Zygarde-C.
Yes you lack 60-80 HP, but both are different types and can check a Transformed Imposter situational better.
1) Agree, but keeping a Pokemon away from x4 effective moves is the player job.
2) I already stated that spdef is trash, but MMY cannot switch on Sunsteel or V-Create anyway and since we are assuming that grassy surge is on the field nobody guarantees that MMY has terrain advantage, if it lacks it Kartana lives Boost and heals back with Horn Leech.
3) Aside the fact that Leech Life is never used I agree, but common users of the abilities cannot survive Band Kartana if it goes on coverage/sunsteel
4) 252+ Atk Choice Band Kartana V-create vs. 252 HP / 252 Def Solgaleo: 626-738 (130.9 - 154.3%) -- guaranteed OHKO
Just run V-create.
 
How are you guaranteeing Grassy Surge is on the field when you're using Triage as your ability? What Grassy Terrain support are you running that Psy Surge anything (or terrain anything, really) can't switch in on?
 
How are you guaranteeing Grassy Surge is on the field when you're using Triage as your ability? What Grassy Terrain support are you running that Psy Surge anything (or terrain anything, really) can't switch in on?
I didn't say guaranteed Grassy Terrain, I said Psychic Terrain isn't guaranteed. And if you switch the terrain setter on MMY (because that is its main user) then the opponent lacks terrain protection and it needs to be reapplied, but once Kartana is on the field MMY can't switch on it for free because Sunsteel.
 
Hey! I have made my own Defensive team! I think it is one of the best defensive teams i have ever made, it is literally unstoppable! Any suggestions to improve it?

Giratina @ Toxic Orb / Safety Goggles
Ability: Poison Heal / Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
- Spectral Thief
- Core Enforcer / Rapid Spin
- Slack Off
- Toxic Spikes / Spikes
The good old Giratina, one of the most accepted defensive mons in the entire BH metagame. With Poison Heal to recover quickly or Safety Goggles to prevent any Spore users. Core Enforcer to get rid of the opponent's abilities, or Rapid Spin to get rid of hazards on your side of the field. Slack Off to do what it does, and Toxic Spikes or just the simple Spikes to set up.
________________________________________________________________________
Celesteela @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Beak Blast
- Metal Burst
- U-turn
- Core Enforcer
Celesteela is the Anti-Physical Attacker in my team. With Regenerator, you can switch this guy in and out all the time! Beak Blast to BURN the opposing Physical Attacker if he hadn't been poisoned already, Metal Burst to destroy FAIRIES and deal 1.5x damage back to the opponent at the same time. U-Turn to do what it does, and finally Core Enforcer to deal with those pokemon whose abilities make them OP.
________________________________________________________________________
Registeel @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Ingrain
- Aqua Ring
- Leech Seed
- Anchor Shot / Thousand Waves

Well, this guy is the ULTIMATE healer. I mean, look at it! Ingrain, Aqua Ring, Leftovers, and Leech Seed! Imagine how much HP this guy would recover each round if all of those moves were set up without a Rapid Spin or a Magic Bounce! Anchor Shot is to ensure that NO ONE escapes Registeel's wrath, along with STAB! Although Registeel is great, Ingrain traps Registeel as well, so if anything bad like Contrary Mega Ray with V-Create/Overheat can kill Registeel. Or otherwise if you want a Destiny Bond Registeel that gets rid of many sweepers that threaten your ENTIRE team, use this set below...

Registeel @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Destiny Bond
- Shore Up
- U-turn
________________________________________________________________________
Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Origin Pulse / Scald / Water Spout
- Moonblast
- Leech Seed / Slack Off
Our new Poison Heal Kyogre Primal. It can DESTROY anything in it's way as well as healing itself with Poison Heal. It has Quiver Dance to set up, Origin Pulse/Scald to deliver the wrath of Kyogre, Moonblast to do what it does and kill Mega Rayquaza. Either Leech Seed or Slack Off to regain HP.
________________________________________________________________________
Audino-Mega @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Roost
- U-turn / Moonblast
- Knock Off
- Defog
Ah, the good old Audino-Mega. This guy is my magic bouncer, Defogger, and Knock Off-er. Probably the only girl in my team, she is all powerful with the immunity to Core Enforcer and all those dragon-types. She has multiple roles to play in.
________________________________________________________________________
Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Whirlwind
- Fake Out
- Soft-Boiled
- Defog
And.... Imposter CHANSEY! This is one of the most COMMON pokemon in BH, and i use it myself. You probably all know what it does, but for you newbies i'll explain. Chansey Imposter actually turns Chansey into the opposing pokemon, say it was a Mega Rayquaza, if the Mega Rayquaza does not have a Fairy-type move it will get DESTROYED itself. Not only chansey copies the opponent's pokemon, but it also has so much HP that it even resists some super effective moves against itself. Chansey is undoubtedly one of the BIGGEST threats in BH.
________________________________________________________________________
Thanks to:
Wildbeast for making 2 of my teams better, and i bet he/she is gonna do another one!

And chartung17 for putting some for logic into me. Best thing was 'Celesteela should have minimum speed due to Metal Burst', and 'Beak Blast wouldn't be effective if the opponent was already poisoned'.
________________________________________________________________________
Replays:
http://replay.pokemonshowdown.com/gen7balancedhackmons-630096516 <--- The ultimate Giratina Sweep with the old team.
http://replay.pokemonshowdown.com/gen7balancedhackmons-630539110 <--- With the new team!
http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-630971920 <--- Undoubtedly one of the most idiotic teams i have EVER seen in BH.
 
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Champion Leon

Banned deucer.
Don't forget Triage Sceptile-Mega (Shaymin-S would be great if it's Flying typing didn't prevent it from receving the Grass type boost, then it would be able to gain STAB on both Giga Drain and Oblivion Wing, however it's SpA is too low and it lacks STAB Clanging Scales).

Sceptile-Mega @ Choice Specs
Ability: Triage
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Blue Flare
- Giga Drain
- Oblivion Wing / Clanging Scales
- Clanging Scales / Steam Eruption

Sceptile can afford to go Modest and sit at 389 Speed, and I chose Clanging Scales because Sceptile is designed for 1HKOs, and going first, so there is no point for Core Enforcer to only have an effect on the foe's switch in, nor is their any issue with the -Def effect, when you can simply net more key KOs and you will likely be going first anyways.

Calculations per move:
Blue Flare:

252+ SpA Choice Specs Sceptile-Mega Blue Flare vs. 252 HP / 252 SpD Aegislash-Shield: 300-354 (92.5 - 109.2%) -- 93.8% chance to OHKO after Stealth Rock
(Assuming +Def Bold over a + SpD Calm Nature)

252+ SpA Choice Specs Sceptile-Mega Blue Flare vs. 252 HP / 252+ SpD Assault Vest Solgaleo: 262-310 (54.8 - 64.8%) -- guaranteed 2HKO

252+ SpA Choice Specs Sceptile-Mega Blue Flare vs. 252 HP / 252+ SpD Registeel: 272-322 (74.7 - 88.4%) -- guaranteed 2HKO

252+ SpA Choice Specs Sceptile-Mega Blue Flare vs. 252 HP / 252+ SpD Assault Vest Registeel: 182-216 (50 - 59.3%) -- guaranteed 2HKO

Steam Eruption:

252+ SpA Choice Specs Sceptile-Mega Steam Eruption vs. 252 HP / 252+ SpD Groudon-Primal: 660-780 (163.3 - 193%) -- guaranteed OHKO

Giga Drain:

252+ SpA Choice Specs Triage Sceptile-Mega Giga Drain vs. 252 HP / 252 SpD Mewtwo-Mega-Y in Grassy Terrain: 229-270 (55 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Grassy Terrain recovery

(But MMY has Psystrike... check out how Sceptile survives and can Giga Drain on the following turn to KO).

252 SpA Life Orb Mewtwo-Mega-Y Psystrike vs. 252 HP / 252 Def Sceptile-Mega: 274-324 (79.6 - 94.1%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ SpA Choice Specs Triage Sceptile-Mega Giga Drain vs. 252 HP / 252 SpD Kyogre-Primal in Grassy Terrain: 372-440 (92 - 108.9%) -- guaranteed OHKO after Stealth Rock

252+ SpA Choice Specs Triage Sceptile-Mega Giga Drain vs. 252 HP / 252+ SpD Gyarados-Mega in Grassy Terrain: 396-468 (100.5 - 118.7%) -- guaranteed OHKO

Clanging Scales:

Can 1HKO because of Clanging Scales over Core Enforcer:
252+ SpA Choice Specs Sceptile-Mega Clanging Scales vs. 252 HP / 252 SpD Zygarde-Complete: 524-618 (82.3 - 97.1%) -- 18.8% chance to OHKO after Stealth Rock

Can 1HKO because of Clanging Scales over Core Enforcer
252+ SpA Choice Specs Sceptile-Mega Clanging Scales vs. 252 HP / 252 SpD Giratina: 446-528 (88.4 - 104.7%) -- guaranteed OHKO after Stealth Rock

Can 2HKO without Stealth Rocks because of Clanging Scales over Core Enforcer
252+ SpA Choice Specs Sceptile-Mega Clanging Scales vs. 252 HP / 252+ SpD Yveltal: 234-276 (51.3 - 60.5%) -- guaranteed 2HKO

252+ SpA Choice Specs Sceptile-Mega Clanging Scales vs. 252 HP / 252 SpD Palkia: 446-528 (116.1 - 137.5%) -- guaranteed OHKO

252+ SpA Choice Specs Sceptile-Mega Clanging Scales vs. 252 HP / 252 SpD Kyurem-White: 506-596 (111.4 - 131.2%) -- guaranteed OHKO (on the switch in when they predict Giga Drain, and since Kyurem-White has more SpD than Kyurem-Black, you know both would be 1HKOed)

252+ SpA Choice Specs Sceptile-Mega Clanging Scales vs. 252 HP / 252 SpD Rayquaza-Mega: 506-596 (122.2 - 143.9%) -- guaranteed OHKO

(But Rayquaza has STAB Oblivion Wing... check out below how Sceptile almost always survives and can use Core Enforcer when it goes second after the priority, or on the switch-in).

252 SpA Triage Rayquaza-Mega Oblivion Wing vs. 252 HP / 252 SpD Sceptile-Mega: 294-348 (85.4 - 101.1%) -- 6.3% chance to OHKO

Oblivion Wing:
252+ SpA Choice Specs Triage Sceptile-Mega Oblivion Wing vs. 252 HP / 252 SpD Pheromosa: 848-1000 (245 - 289%) -- guaranteed OHKO

252+ SpA Choice Specs Triage Sceptile-Mega Oblivion Wing vs. 252 HP / 252 SpD Heracross-Mega: 476-564 (130.7 - 154.9%) -- guaranteed OHKO
 
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Hey! I have made my own Defensive team! I think it is one of the best defensive teams i have ever made, it is literally unstoppable! Any suggestions to improve it?

Giratina @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Toxic Spikes
- Spectral Thief
- Rapid Spin
- Recover
My leader, the all-powerful Giratina. With Safety Goggles, you can't stop this guys from setting up hazards! Spectral Thief to get rid of set-up sweepers in the way, Rapid Spin to get rid of hazards yourself, and finally Recover to annoy those people. With Fur Coat, this guy's defence is HUGE! One of the best tanks in Balanced Hackmons i'd say.

Celesteela @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Beak Blast
- Metal Burst
- U-turn
- Leech Seed / Toxic
I used this guy in my previous Balance team, Celesteela is great! With Beak Blast that burns the opposing Physical Attacker, Metal Burst to deal 1.5x damage back to the opponent, Leech Seed to recover some HP or Toxic to annoy the opposing user, and U-turn to activate Regenerator. I'd say this guy is the Anti-Physical Attacker Pokemon is BH!

Registeel @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Ingrain
- Aqua Ring
- Leech Seed
- Thousand Waves
Well, this guy is the ULTIMATE healer. I mean, look at it! Ingrain, Aqua Ring, Leftovers, and Leech Seed! Imagine how much HP this guy would recover each round if all of those moves were set up without a Rapid Spin or a Magic Bounce! Thousand Waves is to ensure that NO ONE escapes Registeel's wrath! Although Registeel is great, Ingrain traps Registeel as well, so Imposter Chansey can kill Registeel or Mega Rayquaza can with V-Create.

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Recover
- Thunder / Leech Seed
- Facade
- Water Spout / Origin Pulse
I gotta say, Poison Heal Kyogre-Primal is so much better than Poison Heal Snorlax is Almost Any Ability! With Facade to KILL others who are low on defence and not Ghost/Steel/Rock types, Water Spout to deal SO MUCH damage to the opponent but it can be pretty bad if Kyogre is low so you could switch that to Origin Pulse, Recover to get Kyogre to full HP again to deliver the powerful Water Spout, and finally Thunder to get rid of Imposter, even though that's still a problem sometimes, since Imposter Chansey has so much freaking HP!

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
IVs: 0 Atk / 0 SpA
- Power Split
- Trick Room
- Draco Meteor
- Overheat
I rarely see people using Contrary Shuckle, but it's a great team member! With Power Split to make the opponent as weak as Shuckle, Trick Room to make Shuckle go faster. And finally Overheat/Draco Meteor to increase Special Attack till Shucke can sweep. This progress might be slow, but it is a great way for a massive TANK to SWEEP!

Deoxys-Defense @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Tail Glow
- Psycho Boost
- Extreme Speed
- Recover
Eh... I rarely use this guy, but it still is a great tank. With Tail Glow to make Psycho Boost sweep for two times, Extreme Speed to finish the opponent off, and Recover to just raise this guy to full HP again. Any other great TANK suggestions? Because i think this guy is pretty useless.

Replays:
http://replay.pokemonshowdown.com/gen7balancedhackmons-630096516 <--- The ultimate Giratina Sweep!
Celesteela should have min speed. Metal Burst has 0 priority, so it only works if you're slower than your opponent. Also, having Toxic Spikes on the field makes Beak Blast much less useful.

Registeel should not have Ingrain (not sure exactly what to replace it with though). A lot of mons in BH have pivot moves (U-turn, Volt Switch, Parting Shot, Baton Pass) allowing them to escape after you trap them and switch to something that can kill you. If you're already trapped by Ingrain, then you die without accomplishing anything. Even if you succeed in trapping and killing one mon, Ingrain practically guarantees that you won't be able to do it again. Also, replace Thousand Waves with Anchor Shot - that way you get STAB, nothing is immune to your trapping move, and you're imposterproof.

Shuckle is generally a bad idea. It's not even that great as a wall, thanks to its low HP, but when Imposter copies it, it becomes ridiculously tanky thanks to 250 base HP, 230 base defenses, and Eviolite. And it's too weak to be a sweeper, since it can barely 2HKO a wall with a super effective hit:

+6 252 SpA Shuckle Overheat vs. 252 HP / 252+ SpD Registeel: 204-240 (56 - 65.9%) -- guaranteed 2HKO

+6 252 SpA Shuckle Draco Meteor vs. 252 HP / 252 SpD Giratina: 262-310 (51.9 - 61.5%) -- guaranteed 2HKO
 
Hey! I have made my own Defensive team! I think it is one of the best defensive teams i have ever made, it is literally unstoppable! Any suggestions to improve it?

Giratina @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Toxic Spikes
- Spectral Thief
- Rapid Spin
- Recover
My leader, the all-powerful Giratina. With Safety Goggles, you can't stop this guys from setting up hazards! Spectral Thief to get rid of set-up sweepers in the way, Rapid Spin to get rid of hazards yourself, and finally Recover to annoy those people. With Fur Coat, this guy's defence is HUGE! One of the best tanks in Balanced Hackmons i'd say.

Celesteela @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Beak Blast
- Metal Burst
- U-turn
- Leech Seed / Toxic
I used this guy in my previous Balance team, Celesteela is great! With Beak Blast that burns the opposing Physical Attacker, Metal Burst to deal 1.5x damage back to the opponent, Leech Seed to recover some HP or Toxic to annoy the opposing user, and U-turn to activate Regenerator. I'd say this guy is the Anti-Physical Attacker Pokemon is BH!

Registeel @ Leftovers
Ability: Magic Bounce
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Ingrain
- Aqua Ring
- Leech Seed
- Thousand Waves
Well, this guy is the ULTIMATE healer. I mean, look at it! Ingrain, Aqua Ring, Leftovers, and Leech Seed! Imagine how much HP this guy would recover each round if all of those moves were set up without a Rapid Spin or a Magic Bounce! Thousand Waves is to ensure that NO ONE escapes Registeel's wrath! Although Registeel is great, Ingrain traps Registeel as well, so Imposter Chansey can kill Registeel or Mega Rayquaza can with V-Create.

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Recover
- Thunder / Leech Seed
- Facade
- Water Spout / Origin Pulse
I gotta say, Poison Heal Kyogre-Primal is so much better than Poison Heal Snorlax is Almost Any Ability! With Facade to KILL others who are low on defence and not Ghost/Steel/Rock types, Water Spout to deal SO MUCH damage to the opponent but it can be pretty bad if Kyogre is low so you could switch that to Origin Pulse, Recover to get Kyogre to full HP again to deliver the powerful Water Spout, and finally Thunder to get rid of Imposter, even though that's still a problem sometimes, since Imposter Chansey has so much freaking HP!

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
IVs: 0 Atk / 0 SpA
- Power Split
- Trick Room
- Draco Meteor
- Overheat
I rarely see people using Contrary Shuckle, but it's a great team member! With Power Split to make the opponent as weak as Shuckle, Trick Room to make Shuckle go faster. And finally Overheat/Draco Meteor to increase Special Attack till Shucke can sweep. This progress might be slow, but it is a great way for a massive TANK to SWEEP!

Deoxys-Defense @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
- Tail Glow
- Psycho Boost
- Extreme Speed
- Recover
Eh... I rarely use this guy, but it still is a great tank. With Tail Glow to make Psycho Boost sweep for two times, Extreme Speed to finish the opponent off, and Recover to just raise this guy to full HP again. Any other great TANK suggestions? Because i think this guy is pretty useless.

Replays:
http://replay.pokemonshowdown.com/gen7balancedhackmons-630096516 <--- The ultimate Giratina Sweep!
For the record: unless you deliberately want it to be slow you should use Cresselia instead of Deoxys-Defense.
0 Atk Arceus Giga Impact vs. 252 HP / 252 Def Cresselia: 132-156 (29.7 - 35.1%) -- 13.2% chance to 3HKO
0 SpA Arceus Hyper Beam vs. 252 HP / 252 SpD Cresselia: 124-147 (27.9 - 33.1%) -- guaranteed 4HKO

0 Atk Arceus Giga Impact vs. 252 HP / 252 Def Deoxys-Defense: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO
0 SpA Arceus Hyper Beam vs. 252 HP / 252 SpD Deoxys-Defense: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO

Cresselia also has higher special attack which can't be a bad thing.

Disclaimer: if you're running leech seed or something maybe this is wrong but I can't be bothered to calc that stuff.


I just wanted to get that out of the way first since it is my personal bugbear.

Analysis of your team:
You lose to imposter, simple as that. It can switch into any of your Pokémon except Registeel and just recover as much as it wants to then leave again. It doesn't even need to attack you it can just sit there not dying until you run out of pp. You need to make sure that for every mon it can copy you have a way of beating it. And remember running Thunder isn't going to solve that, sure you can do more damage now but so can it and the amount of damage you do is pitiful:
252+ SpA Kyogre-Primal Thunder vs. 252 HP / 252 SpD Eviolite Kyogre-Primal: 128-152 (18.1 - 21.5%) -- possible 5HKO

Automatically losing to imposter is bad since it's in about 1/4 teams (and even more the higher up the ladder you get) Source: http://www.smogon.com/stats/2017-08/gen7balancedhackmons-1500.txt

The most common way of beating imposter is having another mon to switch to that forces it out but there are also "Self Imposter Proof" sets which are listed in the incredibly helpful Central Resources Thread which also has all kinds of other things like a list of mons that are good to use and the common abilities for them (aka Viability Rankings).

Your team does have some merits and there's definitely some good stuff there to build from but it needs quite a lot of work and practice. I'll go through what I think should be changed but this is just my opinion for the most part. I'll put it in a spoiler because I feel like typing a lot today:
Fur Coat Giratina: definitely a widely accepted defensive part of the meta, particularly notable for walling Primal Groudon (to an extent). One thing I'd change is rapid spin for Core Enforcer. This gives you another powerful STAB move and if you use it as a (non-fairy) magic bounce user switches in this lets you remove their ability and still set up Toxic Spikes. Maybe after Primal Groudon gets (hopefully) banned or for the suspect ladder it would be worth changing this set to Poison Heal or Magic Bounce since these are better against a lot of other things.

Celesteela: if you're running Regenerator most people use Assault Vest to increase special bulk even more, if you did this then obviously leech seed/toxic would have to be replaced with something like Core Enforcer or Spectral Thief. Other sets you could try are Flash Fire to remove a weakness or Magic Bounce.

Registeel: on your current set Anchor Shot is much better than Thousand Waves; Anchor Shot has STAB and hits flying types. However I'd personally make this Prankster with the following set
Registeel @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Destiny Bond
- Shore Up
- U-turn
Haze removes boosts from dangerous sweepers, destiny bond can get a surprise kill on something that would otherwise sweep you, recover and u-turn do what they always do. This leaves you without a Magic Bounce user but that will soon be fixed!

Poison Heal Primal Kyogre normally uses something like this:

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Scald / Water Spout
- Moonblast
- Leech Seed / Spore
This should beat Imposter and is an excellent sweeper.

Shuckle: as outlined above it is not a very good wall and a pathetic sweeper. The situations where using it is justified are few and far between.
I would replace this with a common part of many defensive teams, Magic Bounce Audino. This is immune to core enforcer so it can switch in without having its ability removed and is a good mon for all round utility. The exact set varies quite a lot depending on the team but this should give you the basic idea
Audino-Mega @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Roost
- U-turn
- Knock Off
- Defog
Not sure if you've faced the annoying but powerful Normalize Mega Gengar yet but this beats it. It also Imposter Proofs your Giratina!

Deoxys-Defense: if you're not going to listen to any other advice then for the love of God use Cresselia.
I would probably advise using Imposter Chansey yourself as it can turn around a sweep and lets you see their moves and ability so you won't get caught out by surprise. There are lots of other perfectly good things you can use but that's probably the most straightforward option.
Chansey (F) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Whirlwind
- Fake Out
- Soft-Boiled
- Defog

For your convenience I made up the whole team with my suggestions in an easy to read and use format!
http://pokepast.es/891d72f4e75c2e1b
You can just copy the text from the page into your team builder and hey presto.

Edit: oops posted by accident I'll edit in what I wanted to say
 
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For the record: unless you deliberately want it to be slow you should use Cresselia instead of Deoxys-Defense.
0 Atk Arceus Giga Impact vs. 252 HP / 252 Def Cresselia: 132-156 (29.7 - 35.1%) -- 13.2% chance to 3HKO
0 SpA Arceus Hyper Beam vs. 252 HP / 252 SpD Cresselia: 124-147 (27.9 - 33.1%) -- guaranteed 4HKO

0 Atk Arceus Giga Impact vs. 252 HP / 252 Def Deoxys-Defense: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO
0 SpA Arceus Hyper Beam vs. 252 HP / 252 SpD Deoxys-Defense: 106-126 (34.8 - 41.4%) -- guaranteed 3HKO

Cresselia also has higher special attack which can't be a bad thing.

Disclaimer: if you're running leech seed or something maybe this is wrong but I can't be bothered to calc that stuff.


I just wanted to get that out of the way first since it is my personal bugbear.

Analysis of your team:
You lose to imposter, simple as that. It can switch into any of your Pokémon except Registeel and just recover as much as it wants to then leave again. It doesn't even need to attack you it can just sit there not dying until you run out of pp. You need to make sure that for every mon it can copy you have a way of beating it. And remember running Thunder isn't going to solve that, sure you can do more damage now but so can it and the amount of damage you do is pitiful:
252+ SpA Kyogre-Primal Thunder vs. 252 HP / 252 SpD Eviolite Kyogre-Primal: 128-152 (18.1 - 21.5%) -- possible 5HKO

Automatically losing to imposter is bad since it's in about 1/4 teams (and even more the higher up the ladder you get) Source: http://www.smogon.com/stats/2017-08/gen7balancedhackmons-1500.txt

The most common way of beating imposter is having another mon to switch to that forces it out but there are also "Self Imposter Proof" sets which are listed in the incredibly helpful Central Resources Thread which also has all kinds of other things like a list of mons that are good to use and the common abilities for them (aka Viability Rankings).

Your team does have some merits and there's definitely some good stuff there to build from but it needs quite a lot of work and practice. I'll go through what I think should be changed but this is just my opinion for the most part. I'll put it in a spoiler because I feel like typing a lot today:
Fur Coat Giratina: definitely a widely accepted defensive part of the meta, particularly notable for walling Primal Groudon (to an extent). One thing I'd change is rapid spin for Core Enforcer. This gives you another powerful STAB move and if you use it as a (non-fairy) magic bounce user switches in this lets you remove their ability and still set up Toxic Spikes. Maybe after Primal Groudon gets (hopefully) banned or for the suspect ladder it would be worth changing this set to Poison Heal or Magic Bounce since these are better against a lot of other things.

Celesteela: if you're running Regenerator most people use Assault Vest to increase special bulk even more, if you did this then obviously leech seed/toxic would have to be replaced with something like Core Enforcer or Spectral Thief. Other sets you could try are Flash Fire to remove a weakness or Magic Bounce.

Registeel: on your current set Anchor Shot is much better than Thousand Waves; Anchor Shot has STAB and hits flying types. However I'd personally make this Prankster with the following set
Registeel @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- Destiny Bond
- Shore Up
- U-turn
Haze removes boosts from dangerous sweepers, destiny bond can get a surprise kill on something that would otherwise sweep you, recover and u-turn do what they always do. This leaves you without a Magic Bounce user but that will soon be fixed!

Poison Heal Primal Kyogre normally uses something like this:

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Scald / Water Spout
- Moonblast
- Leech Seed / Spore
This should beat Imposter and is an excellent sweeper.

Shuckle: as outlined above it is not a very good wall and a pathetic sweeper. The situations where using it is justified are few and far between.
I would replace this with a common part of many defensive teams, Magic Bounce Audino. This is immune to core enforcer so it can switch in without having its ability removed and is a good mon for all round utility. The exact set varies quite a lot depending on the team but this should give you the basic idea
Audino-Mega @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Roost
- U-turn
- Knock Off
- Defog
Not sure if you've faced the annoying but powerful Normalize Mega Gengar yet but this beats it. It also Imposter Proofs your Giratina!

Deoxys-Defense: if you're not going to listen to any other advice then for the love of God use Cresselia.
I would probably advise using Imposter Chansey yourself as it can turn around a sweep and lets you see their moves and ability so you won't get caught out by surprise. There are lots of other perfectly good things you can use but that's probably the most straightforward option.
Chansey (F) @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Whirlwind
- Fake Out
- Soft-Boiled
- Defog

For your convenience I made up the whole team with my suggestions in an easy to read and use format!
http://pokepast.es/891d72f4e75c2e1b
You can just copy the text from the page into your team builder and hey presto.

Edit: oops posted by accident I'll edit in what I wanted to say
Oh my god dude thanks for the advice! I find it very helpful! You've already replied to THREE of my posts in the past week, amazing! Keep the nice team rating up! :^)
 
Since y'all have been hungry for another team post, this is my FULLY offensive team. This is currently a new team from the experience i got from other players while battling them in Balanced Hackmons. Please suggest some better moves, stats, abilities, etc.

Deoxys-Attack @ Focus Sash
Ability: No Guard
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Hypnosis
- Tail Glow
- Psycho Boost
- Dream Eater / Dark Pulse
Our team leader, Deoxys-A. With it's Attack, Speed, and Sp.Attack stats, this guy is a MONSTER! It can just put the opponent into sleep without failure since No Guard is on. While the opponent is sleeping and trying to switch, you could easily set up with Tail Glow. Then you could sweep 2 times with Psycho Boost. If you're low, you can always use Dream Eater as well! Deoxys-A hardly gets out-speed, so that makes it a GREAT mon. Deoxys-A also has multiple weaknesses, including Prankster and Dark/Ghost-types. Firstly, Prankster ALWAYS out-speed pokemon with any amount of speed (except for Dark-types), and Dark types are immune to Deoxys-A's Psycho Boost and Dream Eater. I put Dark Pulse there as a second decision for Imposter-Chansey, and i also put 0 Def and 0 SpD for stats, so i hope Imposter Chansey can die instantly. Another weakness for this Deoxys is that it can get destroyed by Magic Bounce as well.
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Rayquaza-Mega @ Pixie Plate / Life Orb / Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- V-create
- Overheat / Fleur Cannon
- Draco Meteor
- Judgment / Sunsteel Strike
The common Contrary Mega Rayquaza. With V-Create and Fleur Cannon as a second choice. You could either run Contrary M-Ray with Pixie Plate and Judgement, or run it with Fleur Cannon to both prevent imposters and other Contrary M-Rays. M-Ray is the BEST for Contrary because of it's Attack, SpA, and Speed stats. It is included as the #1 Pokemon in many videos. With Contrary, it can sweep without setting up, but just spamming powerful moves. Fleur Cannon, Draco Meteor, or Pixie Plate + Judgement all provide coverage for lots of mons, especially Imposter. There nothing much more to say about Contrary M-Ray, it is just great, that's all. Although M-Ray is great, it is very frail. One super-effective move can get it killed, especially Ice or Fairy moves. If a Pokemon has already set up, i wouldn't recommend putting M-Ray in (except for when M-Ray has Choice Scarf, but it might still not work) since the opponent may already have it's speed stats up or it just might have Extreme Speed.
__________________________________________________________________________________________________________________________________
Slaking @ Sitrus Berry
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Sunsteel Strike
- Spectral Thief / Double-Edge
The good old Imposter Slaking, it is one of my BEST mons, i often use this guy in like all of my BH teams. Illusion Slaking makes it look like another sweeper, with the opponent using moves that just aren't effective against Slaking. Then it will already be too late with Slaking already set up with Belly Drum. With Extreme Speed to just sweep with +1 priority, Spectral Thief for stealing boosts (or whatever you choose for the last one since Spectral Thief isn't commonly used except when Imposters or other set-up sweepers already set up), and finally Sunsteel Strike to get rid of Fairies and Imposters (I'd just use Extreme Speed for imposters personally). Slaking is even immune to Spectral Thief! Look at the first replay! Slaking can get killed with the opponent using powerful moves, especially V-Create on Contrary M-Ray, can just get Slaking to low HP and break imposter, the opponent will just respond by using the powerful move they used again once Slaking is revealed.
__________________________________________________________________________________________________________________________________
Hoopa-Unbound @ White Herb
Ability: Speed Boost
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Shell Smash
- Power Trip
- Stored Power
- Imprison
Hoopa-Unbound with the good old Shell Smash + Power Trip, but what's better is that Hoopa-Unbound can use Stored Power with it's SpA stats as well as Speed Boost to power up both Power Trip and Stored Power every turn, as well as improving Hoopa's own speed itself. Imprison is for Imposters, or a pokemon with a similar set. There's really not much else to say about it, just that it is a 1 move set up sweeper, and along the way it sets up itself with Speed Boost.
__________________________________________________________________________________________________________________________________
Lopunny-Mega @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Extreme Speed
- Circle Throw / Fake Out
Lopunny-Mega, with Swords Dance, Drain Punch, and Extreme Speed PLUS Adaptability which gives you 2.0x STAB! Wow this girl can SWEEP! So just use Swords Dance, and then spam Drain Punch or Extreme Speed along the way. Circle Throw is for other threats that Lopunny can't deal with, such as Imposter-Chansey. You could also use Fake Out for just more power than usual and a flinch, just enough time for you to do another powerful move.
__________________________________________________________________________________________________________________________________
Mewtwo-Mega-Y @Terrain Extender / Life Orb
Ability: Psychic Surge
Shiny: Yes
IVs: 0 Atk
- Psystrike
- Psycho Boost
- Volt Switch
- Moongeist Beam
And our final member, Psychic Surge MMY! Psychic Surge helps SO MUCH! It disables priority moves, and boosts Psychic moves. That gets rid of the Extreme Speed sweepers which are more common then y'all think! And when Psycho Boost combines with Psychic Surge, imagine what Psycho Boost could do!? And don't forget about Psystrike for those low defending sweepers! Volt Switch for basically switching in case of an emergency, and Moongeist Beam for Imposters. You could do a Terrain Extender, but if you have a priority sweeper yourself, that might be a bad idea. But the bad thing about Psychic Surge is that it also boosts the opponent's Psychic attacks, so if they already set up, you're probably doomed once Psychic Surge is still on.
http://replay.pokemonshowdown.com/gen7balancedhackmons-630535874 <--- No Guard Hypnosis Deoxys-A + Illusion Belly Drum Slaking
http://replay.pokemonshowdown.com/gen7balancedhackmons-630553301 <--- Illusion Belly Drum Slaking beats Geomancy users!
http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-630962025<--- Creative team, but get sweeped by No Guard Hypnosis Deoxys!
http://replay.pokemonshowdown.com/gen7balancedhackmonssuspecttest-630962808 <--- Nice team! But Contrary M-Ray still does the job.
 
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Pikachuun

the entire waruda machine
Hey, since it seems like you're improving and just don't really know what the best options are at times, I may as well drop a small bit of advice on these sets.

Deoxys-Attack @ Focus Sash
Ability: No Guard
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Hypnosis
- Tail Glow
- Psycho Boost
- Dream Eater / Dark Pulse
I'm guessing the reason for this is its innate Imposter-proofability, right? Makes sense, but I wouldn't really recommend leading with it... this seems more like a cleaner set to be honest that you'd use when the opponent is weak.
First off, I would slash Sing over Hypnosis. Both are valid options, but Sing allows you to get past Substitutes... at the cost of Soundproof blocking it completely. Whichever one you want to run is your call, and in the long run it probably won't make a difference.
Assuming you want to keep its capabilities to set up, I'd run Modest with Shell Smash instead of Tail Glow. Deo-A is already frail as-is anyway, and this allows you to get past certain cheesy scarfers. In addition, this lets your coverage moves OHKO Imposter reliably, which is something I'll get into now...
The last moves are suboptimal, in my honest opinion. Dream Eater is a bad move in general, and Dark Pulse... wouldn't have the best coverage. I'd recommend replacing this with Zap Cannon. Paralysis can be nice against some things instead of putting them to sleep. Plus, the most common Dark types in the tier, Yveltal and Mega-Gyarados, get bopped by it, which is always nice. Psystrike over Psycho Boost would be preferred either way, though. A -2 Deo-A is not a good Deo-A.
If you want to run Modest smash, Modest nature will allow this to OHKO any Imposter that gets sent in on it. I mean, sure, Naive already secures a high roll (252 SpA Deoxys-Attack Zap Cannon vs. 248 HP / 0- SpD Eviolite Impostered Deoxys-Attack: 657-773 (93.4 - 109.9%) -- 62.5% chance to OHKO) but Modest is guaranteed. The only thing you're really missing out on with this speed tier is Timid MMY and some scarfers (Base 90s like PDon which will get banned probably), but Smash, assuming you will pick this option, will allow you to outspeed anyway.
If you want to get rid Tail Glow and Shell Smash entirely for more of a nuking set (which is probably the better option), run Blizzard over Tail Glow to hit bulky Dragons like Giratina and Zygarde-C that would otherwise take on Psychic STAB + Zap Cannon really well. If this were MMY, I'd suggest Inferno, but Deoxys-A relies on its Sash, so Inferno isn't a good option.

Rayquaza-Mega @ Pixie Plate / Life Orb / Choice Scarf
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- V-create
- Overheat / Fleur Cannon
- Draco Meteor
- Judgment / Sunsteel Strike
I see you're trying out an Imposter-proof MRay set. Unfortunately, Scarf Imposter will decimate it anyways by clicking Draco Meteor and combo'ing that into you clicking X. morogrim ran a (relatively) Improof contrary MRay that completely decimated me, so I'm going to repost it here and recommend that you try running it instead. (I never got to see the natures or the 4th move so if I get these wrong please correct)
Rayquaza-Mega @ Draco Plate
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- V-create
- Judgment
- Leaf Storm
- Sunsteel Strike

Slaking @ Sitrus Berry
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Sunsteel Strike
- Double-Edge
Only change I'd make here is either Icicle Crash (deals with Giratina, Zygarde-C), Thousand Arrows (deals with Registeel, Aegislash), or Knock Off (deals with Giratina somewhat, Aegislash) over Double-Edge. Otherwise you get walled by things in parentheses that you don't hit.

Hoopa-Unbound @ White Herb
Ability: Speed Boost
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Shell Smash
- Power Trip
- Stored Power
- Imprison
This was so close to being perfect and that one change needed is Unburden over Speed Boost. That way you can Imprison on the Imposter before they can, 100% of the time.

Lopunny-Mega @ Life Orb
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Extreme Speed
- Circle Throw / Fake Out
Lopunny-Mega isn't really very good in this format, and to be honest I would swap this out with something that can take on threats to the remaining 5 members of your team. Perhaps this could be an Imposter Chansey or some other bulky thing (Poison Heal Giratina, Fur Coat Chansey, Magic Bounce M-Audino, Prankster Registeel, etc. depending on what you seem to be struggling with). If it's the latter, it can serve as a soft check to some members of your team and also as a slow pivot to get other members in safely. I would highly recommend giving it Defog though no matter what you select if it's the latter. That way Deo-A can get in safely later on into the match and clean assuming Sash isn't broken.

Mewtwo-Mega-Y @Terrain Extender / Life Orb
Ability: Psychic Surge
Shiny: Yes
IVs: 0 Atk
- Psystrike
- Psycho Boost
- Volt Switch
- Moongeist Beam
Don't forget EVs and Nature imo. Otherwise good enough, Choice Specs > Life Orb every time though

All in all it was much better than your defensive one... I'd recommend doing a bit more research and thought into "what can check or counter what" before slapping random mons on the team, though. It even seems quite weak to just casual U-turn since 3 mons are weak to it, so... watch out for that.
 

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