[OVERVIEW]
Azumarill is a great wallbreaker thanks primarily to Huge Power, which doubles its Attack stat. Its Water/Fairy typing along with decent bulk allows it to threaten Fire-, Fighting-, Water-, Dark-, and Ground-types such as Blaziken, Mega Gyarados, and Mamoswine. Access to coverage in Superpower and Knock Off as well as priority in Aqua Jet also makes Azumarill difficult to reliably switch into.
Unfortunately for Azumarill, as a physical attacker, it is weakened by burns and Intimidate, the latter of which is especially troubling for non-Belly Drum sets. Tapu Lele's omnipresence prevents Azumarill from taking advantage of Aqua Jet to KO faster foes, leaving it vulnerable to common Electric- and Grass-types such as Tapu Koko, Ferrothorn, Thundurus-T, and Mega Venusaur,most of which can outspeed it due to Azumarill's pathetic Speed. It is also rather predictable, as Azumarill has few viable options, leaving it open to being played around more easily.
Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Superpower / Waterfall / Knock Off
item: Sitrus Berry / Normalium Z
ability: Huge Power
nature: Adamant
evs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
[SET COMMENTS]
* Belly Drum allows Azumarill to raise its Attack to astonishing levels, greatly improving its ability to wallbreak.
* While weak without a boost, Aqua Jet is rather powerful at +6 and is used as a great sweeping tool that makes up for Azumarill's lacking speed as well as being able to pick off weakened targets.
* Play Rough deals insane damage to anything that isn't weak to it and is Azumarill's main STAB move.
* Superpower provides useful coverage against most Steel-types that resist Play Rough.
* Waterfall is a secondary Water-type STAB move that is more reliable than Play Rough and more powerful than Aqua Jet.
* Knock Off gives Azumarill the ability to remove the items of opposing Pokemon while dealing more damage against Psychic- and Ghost-types.
* Maximum Attack with an Adamant nature allows Azumarill to hit as hard as possible, allowing it to act as an excellent wallbreaker.
* The given defensive EVs grant Azumarill an even HP number, guaranteeing that Sitrus Berry activates upon the use of Belly Drum, while still making it as bulky as possible.
* Huge Power doubles Azumarill's mediocre Attack, making it a significant threat.
* Sitrus Berry grants Azumarill some healing after Belly Drum, making it less susceptible to being revenge killed.
* Normalium Z, in conjunction with Belly Drum, restores all of Azumarill's health before use, allowing it to Belly Drum more safely if it has already taken chip damage. Even if Azumarill has already set up with regular Belly Drum, it can still use Z-Belly Drum to fully recover its health.
* While Azumarill is best used mid-game, where it can more reliably setup with Belly Drum, it can apply pressure against more defensive teams early-game, threatening to severely damage opposing walls.
* Knowing when to Belly Drum is important, as it leaves Azumarill weakened after use. Azumarill doesn't have to set up to be a threat, however. Focusing too much on trying to set up can end up wasting Azumaril's chance of doing anything.
* Pokemon that can deal with Grass-, Electric-, and Steel-types are greatly appreciated, as they can prevent Azumarill from breaking through opposing teams.
* Stealth Rock support helps Azumarill by wearing down Pokemon that may switch in while simultaneously breaking Sturdy and Focus Sashes.
[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Superpower
move 4: Waterfall / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
[SET COMMENTS]
* Azumarill's immediate power allows it to reliably run Choice Band, granting it incredible wallbreaking abilities.
* Aqua Jet makes up for Azumarill's poor Speed while allowing it to revenge kill weakened foes.
* Play Rough is Azumarill's most powerful STAB move, being highly effective against Dark-, Dragon-, and Fighting-types.
* Superpower is Azumarill's best option against Steel-types, although its stat drops require Azumarill to switch out more often after use.
* Waterfall is Azumarill's most reliable STAB move, combining the power of Play Rough with the accuracy of Aqua Jet.
* Alternatively, Knock Off can be run to provide coverage against Ghost-types, notably Aegislash, while allowing Azumarill to provide support to its teammates by removing items from opposing Pokemon.
* Full Attack investment with an Adamant nature allows Azumarill to fully take advantage of its Huge Power, while maximum HP investment grants it as much bulk as possible.
* Huge Power greatly improves its Attack stat, making it capable of threatening an opponent's team.
* Choice Band further increases Azumarill's Attack, making it much more dangerous, although it denies it the opportunity of switching its moves at will.
* Azumarill is best used early- to mid-game, where it can more easily weaken opposing Pokemon for a teammate to sweep.
* If needed, Azumarill can also act as an excellent cleaner late-game, capable of sweeping through weakened teams as it does not need to set up.
* Azumarill struggles against Grass-, Electric-, and certain Steel-types that may switch in, so teammates that can take advantage of them allow Azumarill to more easily break through teams once they are gone.
* Sweepers make great teammates that appreciate Azumarill's ability to break down opposing teams.
* Stealth Rock users can help wear down opposing teams for Azumarill to more easily wallbreak or clean.
[SET]
name: Assault Vest
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Knock Off / Superpower
item: Assault Vest
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
* Azumarill's acceptable bulk allows it to run Assault Vest, allowing it to act as a tank while improving its matchups against special attackers.
* Aqua Jet and Play Rough are Azumarill's primary STAB moves, with Aqua Jet compensating for its poor Speed while Play Rough being capable of blowing through most neutral targets.
* Waterfall is a more powerful Water-type STAB.
* The last moveslot is up to preference. Knock Off lets Azumarill deal with Psychic- and Ghost-types more easily while removing an enemy's item, while Superpower provides much needed coverage against most Steel-types, who otherwise easily switch in on any of Azumarill's moves.
* Maximum Attack grants Azumarill as much power as possible, wich is especially important as this set lacks ways to improve its Attack.
* Full HP investment allows Azumarill to deal with special attackers well while also making it as physically bulky as possible.
* Huge Power is Azumarill's best ability for this set, as it has no other method of boosting its Attack.
* Assault Vest allows Azumarill to pivot into most neutral special attackers, threatening them in return with its powerful STAB or coverage moves.
* Teammates that appreciate Azumarill's ability to tank most special attackers are good partners.
* Even if it can still switch between its moves, Azumarill still struggles against most Steel-, Electric, and Grass-types, although it can more reliably deal with some special attackers. Teammates that can deal with them are nonetheless appreciated.
* Stealth Rock support wears down opposing teams as they switch in, which helps Azumarill deal with most special attackers that it tanks.
Azumarill is a great wallbreaker thanks primarily to Huge Power, which doubles its Attack stat. Its Water/Fairy typing along with decent bulk allows it to threaten Fire-, Fighting-, Water-, Dark-, and Ground-types such as Blaziken, Mega Gyarados, and Mamoswine. Access to coverage in Superpower and Knock Off as well as priority in Aqua Jet also makes Azumarill difficult to reliably switch into.
Unfortunately for Azumarill, as a physical attacker, it is weakened by burns and Intimidate, the latter of which is especially troubling for non-Belly Drum sets. Tapu Lele's omnipresence prevents Azumarill from taking advantage of Aqua Jet to KO faster foes, leaving it vulnerable to common Electric- and Grass-types such as Tapu Koko, Ferrothorn, Thundurus-T, and Mega Venusaur,most of which can outspeed it due to Azumarill's pathetic Speed. It is also rather predictable, as Azumarill has few viable options, leaving it open to being played around more easily.
Below are some sample sets. These sets are likely to be standard, but they will be expanded upon and updated as the metagame progresses.
[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Superpower / Waterfall / Knock Off
item: Sitrus Berry / Normalium Z
ability: Huge Power
nature: Adamant
evs: 228 HP / 252 Atk / 12 Def / 12 SpD / 4 Spe
[SET COMMENTS]
* Belly Drum allows Azumarill to raise its Attack to astonishing levels, greatly improving its ability to wallbreak.
* While weak without a boost, Aqua Jet is rather powerful at +6 and is used as a great sweeping tool that makes up for Azumarill's lacking speed as well as being able to pick off weakened targets.
* Play Rough deals insane damage to anything that isn't weak to it and is Azumarill's main STAB move.
* Superpower provides useful coverage against most Steel-types that resist Play Rough.
* Waterfall is a secondary Water-type STAB move that is more reliable than Play Rough and more powerful than Aqua Jet.
* Knock Off gives Azumarill the ability to remove the items of opposing Pokemon while dealing more damage against Psychic- and Ghost-types.
* Maximum Attack with an Adamant nature allows Azumarill to hit as hard as possible, allowing it to act as an excellent wallbreaker.
* The given defensive EVs grant Azumarill an even HP number, guaranteeing that Sitrus Berry activates upon the use of Belly Drum, while still making it as bulky as possible.
* Huge Power doubles Azumarill's mediocre Attack, making it a significant threat.
* Sitrus Berry grants Azumarill some healing after Belly Drum, making it less susceptible to being revenge killed.
* Normalium Z, in conjunction with Belly Drum, restores all of Azumarill's health before use, allowing it to Belly Drum more safely if it has already taken chip damage. Even if Azumarill has already set up with regular Belly Drum, it can still use Z-Belly Drum to fully recover its health.
* While Azumarill is best used mid-game, where it can more reliably setup with Belly Drum, it can apply pressure against more defensive teams early-game, threatening to severely damage opposing walls.
* Knowing when to Belly Drum is important, as it leaves Azumarill weakened after use. Azumarill doesn't have to set up to be a threat, however. Focusing too much on trying to set up can end up wasting Azumaril's chance of doing anything.
* Pokemon that can deal with Grass-, Electric-, and Steel-types are greatly appreciated, as they can prevent Azumarill from breaking through opposing teams.
* Stealth Rock support helps Azumarill by wearing down Pokemon that may switch in while simultaneously breaking Sturdy and Focus Sashes.
[SET]
name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Superpower
move 4: Waterfall / Knock Off
item: Choice Band
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
[SET COMMENTS]
* Azumarill's immediate power allows it to reliably run Choice Band, granting it incredible wallbreaking abilities.
* Aqua Jet makes up for Azumarill's poor Speed while allowing it to revenge kill weakened foes.
* Play Rough is Azumarill's most powerful STAB move, being highly effective against Dark-, Dragon-, and Fighting-types.
* Superpower is Azumarill's best option against Steel-types, although its stat drops require Azumarill to switch out more often after use.
* Waterfall is Azumarill's most reliable STAB move, combining the power of Play Rough with the accuracy of Aqua Jet.
* Alternatively, Knock Off can be run to provide coverage against Ghost-types, notably Aegislash, while allowing Azumarill to provide support to its teammates by removing items from opposing Pokemon.
* Full Attack investment with an Adamant nature allows Azumarill to fully take advantage of its Huge Power, while maximum HP investment grants it as much bulk as possible.
* Huge Power greatly improves its Attack stat, making it capable of threatening an opponent's team.
* Choice Band further increases Azumarill's Attack, making it much more dangerous, although it denies it the opportunity of switching its moves at will.
* Azumarill is best used early- to mid-game, where it can more easily weaken opposing Pokemon for a teammate to sweep.
* If needed, Azumarill can also act as an excellent cleaner late-game, capable of sweeping through weakened teams as it does not need to set up.
* Azumarill struggles against Grass-, Electric-, and certain Steel-types that may switch in, so teammates that can take advantage of them allow Azumarill to more easily break through teams once they are gone.
* Sweepers make great teammates that appreciate Azumarill's ability to break down opposing teams.
* Stealth Rock users can help wear down opposing teams for Azumarill to more easily wallbreak or clean.
[SET]
name: Assault Vest
move 1: Aqua Jet
move 2: Play Rough
move 3: Waterfall
move 4: Knock Off / Superpower
item: Assault Vest
ability: Huge Power
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spe
* Azumarill's acceptable bulk allows it to run Assault Vest, allowing it to act as a tank while improving its matchups against special attackers.
* Aqua Jet and Play Rough are Azumarill's primary STAB moves, with Aqua Jet compensating for its poor Speed while Play Rough being capable of blowing through most neutral targets.
* Waterfall is a more powerful Water-type STAB.
* The last moveslot is up to preference. Knock Off lets Azumarill deal with Psychic- and Ghost-types more easily while removing an enemy's item, while Superpower provides much needed coverage against most Steel-types, who otherwise easily switch in on any of Azumarill's moves.
* Maximum Attack grants Azumarill as much power as possible, wich is especially important as this set lacks ways to improve its Attack.
* Full HP investment allows Azumarill to deal with special attackers well while also making it as physically bulky as possible.
* Huge Power is Azumarill's best ability for this set, as it has no other method of boosting its Attack.
* Assault Vest allows Azumarill to pivot into most neutral special attackers, threatening them in return with its powerful STAB or coverage moves.
* Teammates that appreciate Azumarill's ability to tank most special attackers are good partners.
* Even if it can still switch between its moves, Azumarill still struggles against most Steel-, Electric, and Grass-types, although it can more reliably deal with some special attackers. Teammates that can deal with them are nonetheless appreciated.
* Stealth Rock support wears down opposing teams as they switch in, which helps Azumarill deal with most special attackers that it tanks.
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