Average Movesets and Moves Used in the Little Cup Metagame in October and November

X-Act

np: Biffy Clyro - Shock Shock
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Doug has kindly provided us with stats for the Little Cup metagame for the previous two months, so I thought to provide the average moves and movesets for this metagame as well.

Here they are:

Common Moves Used in October:
Code:
Earthquake 23.41%
Shadow Ball 14.16%
Sucker Punch 13.41%
Ice Punch 13.04%
HP-Fighting 11.02%
Stealth Rock 9.2%
Ice Beam 9.08%
Substitute 8.46%
Return 8.31%
Explosion 8.21%
Thunderbolt 7.92%
U-turn 7.64%
Pursuit 7.5%
Waterfall 6.94%
Protect 6.88%
Quick Attack 6.74%
Fake Out 6.47%
Dragon Dance 5.79%
HP-Ground 5.6%
Shadow Sneak 5.56%
Swords Dance 5.4%
Agility 5.39%
Nasty Plot 5.29%
Cross Chop 5.27%
Thunderpunch 5.04%
Fire Blast 4.91%
Hydro Pump 4.75%
Aqua Tail 4.7%
Outrage 4.66%
Ice Shard 4.36%
Stone Edge 3.99%
Extremespeed 3.75%
HP-Grass 3.69%
Crunch 3.69%
Surf 3.68%
Rock Polish 3.66%
Payback 3.61%
Aqua Jet 3.56%
Vacuum Wave 3.44%
Close Combat 3.43%
Head Smash 3.35%
Will-o-wisp 3.25%
Rain Dance 3.24%
Dark Pulse 3.21%
Encore 3.16%
HP-Ice 3.06%
Blizzard 2.94%
Seed Bomb 2.89%
Bullet Punch 2.56%
Rock Slide 2.34%
Fire Punch 2.32%
Dynamicpunch 2.32%
Counter 2.31%
Overheat 2.29%
Sludge Bomb 2.25%
HP-Electric 2.08%
Bite 2.08%
Mirror Coat 2.02%
Energy Ball 1.85%
Psychic 1.83%
Hypnosis 1.83%
Destiny Bond 1.74%
Reflect 1.7%
Night Slash 1.68%
Brick Break 1.67%
Crabhammer 1.61%
Punishment 1.49%
Zen Headbutt 1.49%
Roost 1.44%
Shadow Claw 1.42%
Spore 1.41%
Facade 1.35%
Rock Blast 1.32%
Flare Blitz 1.3%
Light Screen 1.29%
Mach Punch 1.25%
Aerial Ace 1.19%
Stun Spore 1.19%
Flamethrower 1.16%
Bug Bite 1.15%
Flash Cannon 1.09%
Trick 0.99%
Baton Pass 0.97%
HP-Fire 0.97%
Safeguard 0.97%
Iron Head 0.94%
Gyro Ball 0.93%
Signal Beam 0.83%
X-Scissor 0.8%
Earth Power 0.78%
Sleep Powder 0.74%
Taunt 0.71%
Toxic 0.7%
Double-edge 0.68%
Leech Seed 0.62%
Focus Punch 0.61%
Water Pulse 0.61%
Trick Room 0.6%
Superpower 0.57%
Thunder Wave 0.55%
Water Spout 0.55%
Brave Bird 0.53%
Frustration 0.51%
Pain Split 0.5%
Curse 0.5%
Body Slam 0.49%
Dragon Claw 0.49%
Reversal 0.49%
Fire Fang 0.48%
Switcheroo 0.45%
Recover 0.45%
HP-Flying 0.43%
Calm Mind 0.42%
Draco Meteor 0.42%
Double Kick 0.41%
Slack Off 0.39%
Spark 0.39%
Grass Knot 0.38%
Rapid Spin 0.38%
Thunder 0.37%
Ice Fang 0.34%
Flame Wheel 0.32%
Rest 0.32%
Bulk Up 0.31%
Iron Tail 0.3%
Stockpile 0.29%
Tickle 0.29%
Wish 0.29%
Disable 0.28%
Solarbeam 0.28%
Tri Attack 0.28%
Yawn 0.26%
Feint 0.25%
Confuse Ray 0.24%
Sunny Day 0.24%
Spikes 0.23%
Wood Hammer 0.23%
Synthesis 0.17%
Sky Uppercut 0.17%
Roar 0.16%
Amnesia 0.16%
Belly Drum 0.16%
Magnet Rise 0.15%
Knock Off 0.14%
Bounce 0.14%
Icy Wind 0.13%
HP-Dark 0.13%
Toxic Spikes 0.12%
Torment 0.12%
Wring Out 0.12%
Gunk Shot 0.12%
Pluck 0.11%
Ancientpower 0.11%
Icicle Spear 0.11%
Weather Ball 0.1%
Megahorn 0.1%
Leaf Storm 0.09%
Eruption 0.09%
Memento 0.08%
Drill Peck 0.08%
Heat Wave 0.08%
Glare 0.07%
Iron Defense 0.06%
Growth 0.06%
Low Kick 0.06%
Heal Bell 0.06%
Charge Beam 0.06%
Power Gem 0.06%
Flail 0.05%
Charm 0.05%
Aura Sphere 0.05%
Poison Jab 0.04%
Tackle 0.04%
Selfdestruct 0.04%
Endure 0.04%
Dragon Pulse 0.04%
Mega Drain 0.04%
Bug Buzz 0.04%
Barrier 0.04%
Blaze Kick 0.03%
Volt Tackle 0.03%
Power Trick 0.03%
Sleep Talk 0.02%
Tailwind 0.02%
Whirlpool 0.02%
Air Cutter 0.02%
Ominous Wind 0.02%
Haze 0.02%
Splash 0.02%
Faint Attack 0.02%
Extrasensory 0.02%
Howl 0.02%
Cross Poison 0.02%
Endeavor 0.02%
Zap Cannon 0.01%
Lock-on 0.01%
Sandstorm 0.01%
Mud-Slap 0.01%
String Shot 0.01%
Snore 0.01%
Air Slash 0.01%
Sweet Kiss 0.01%
Giga Drain 0.01%
Metal Burst 0.01%
Bide 0.01%
Super Fang 0.01%
Poison Sting 0.01%
Dragonbreath 0.01%
Aqua Ring 0.01%
All Others <0.01%
Common Moves Used in November:
Code:
Earthquake 19.25%
Shadow Ball 14.17%
Sucker Punch 13.22%
Ice Punch 12.31%
Substitute 10.79%
Thunderbolt 10.33%
HP-Fighting 9.84%
Explosion 9.7%
Return 9.41%
Ice Beam 9.13%
Pursuit 8.09%
Stealth Rock 8.0%
Protect 7.81%
U-turn 7.21%
Agility 6.64%
HP-Ground 6.03%
Waterfall 5.94%
Crunch 5.46%
Fire Blast 5.46%
Fake Out 5.2%
Quick Attack 5.18%
Stone Edge 5.16%
Aqua Jet 5.14%
Blizzard 5.05%
Aqua Tail 5.05%
Thunderpunch 5.04%
Surf 5.03%
Shadow Sneak 4.97%
Hydro Pump 4.91%
Cross Chop 4.89%
Sludge Bomb 4.47%
Payback 4.32%
Ice Shard 4.27%
Outrage 4.13%
Dragon Dance 4.13%
Will-o-wisp 3.76%
Vacuum Wave 3.45%
Psychic 3.44%
Extremespeed 3.43%
Encore 3.36%
Rock Slide 3.21%
Swords Dance 3.17%
Energy Ball 3.13%
Dark Pulse 3.08%
Close Combat 3.06%
Rain Dance 3.05%
Bullet Punch 3.04%
HP-Grass 2.8%
Counter 2.73%
Nasty Plot 2.71%
Mirror Coat 2.65%
Overheat 2.61%
Dynamicpunch 2.46%
HP-Ice 2.44%
Zen Headbutt 2.43%
Rock Polish 2.42%
HP-Fire 2.27%
Seed Bomb 2.09%
Night Slash 2.0%
Fire Punch 1.91%
HP-Flying 1.74%
Earth Power 1.71%
Destiny Bond 1.68%
Reflect 1.65%
Flamethrower 1.64%
Head Smash 1.64%
Bite 1.6%
Light Screen 1.49%
Hypnosis 1.49%
HP-Electric 1.49%
Shadow Claw 1.31%
Brick Break 1.31%
Flash Cannon 1.27%
Aerial Ace 1.25%
Crabhammer 1.24%
Roost 1.18%
Thunder 1.17%
Taunt 1.05%
Bug Bite 1.0%
Trick Room 1.0%
Water Pulse 0.96%
Spore 0.95%
Punishment 0.93%
Flare Blitz 0.91%
Brave Bird 0.87%
Mach Punch 0.85%
X-Scissor 0.83%
Trick 0.83%
Leech Seed 0.8%
Facade 0.78%
Rapid Spin 0.75%
Focus Punch 0.72%
Pluck 0.72%
Double-edge 0.71%
Tickle 0.71%
Rock Blast 0.7%
Tri Attack 0.64%
Thunder Wave 0.6%
Ancientpower 0.58%
Water Spout 0.58%
Gyro Ball 0.57%
Switcheroo 0.57%
Pain Split 0.55%
Wood Hammer 0.55%
Reversal 0.54%
Ice Fang 0.52%
Sleep Powder 0.48%
Stun Spore 0.48%
Slack Off 0.46%
Selfdestruct 0.44%
Superpower 0.42%
Safeguard 0.4%
Leaf Storm 0.4%
Fire Fang 0.39%
Belly Drum 0.38%
Iron Head 0.38%
Weather Ball 0.37%
Heat Wave 0.36%
Draco Meteor 0.35%
Curse 0.34%
Double Kick 0.34%
Blaze Kick 0.32%
Calm Mind 0.31%
Dragon Claw 0.28%
Synthesis 0.27%
Icicle Spear 0.25%
Spikes 0.24%
Snatch 0.24%
Solarbeam 0.24%
Recover 0.24%
Baton Pass 0.23%
Yawn 0.22%
Discharge 0.21%
Flame Wheel 0.2%
Hyper Beam 0.19%
Magnet Rise 0.18%
Roar 0.18%
Gunk Shot 0.18%
Stockpile 0.17%
Bulk Up 0.17%
Toxic 0.16%
Wish 0.15%
Sunny Day 0.15%
Frustration 0.14%
Toxic Spikes 0.14%
Flail 0.14%
Charge Beam 0.14%
HP-Bug 0.13%
Sleep Talk 0.13%
Glare 0.12%
Assurance 0.12%
Detect 0.11%
Giga Drain 0.11%
Eruption 0.11%
Iron Tail 0.11%
Steel Wing 0.09%
Memento 0.09%
Poison Jab 0.08%
Moonlight 0.08%
Icy Wind 0.08%
Body Slam 0.08%
Rest 0.08%
Extrasensory 0.07%
Endure 0.07%
Megahorn 0.07%
Confuse Ray 0.06%
Hammer Arm 0.06%
Signal Beam 0.06%
Super Fang 0.06%
Brine 0.05%
Bounce 0.05%
Sky Uppercut 0.05%
Power Gem 0.05%
Power Whip 0.04%
HP-Rock 0.04%
Morning Sun 0.04%
Endeavor 0.04%
Metronome 0.03%
Bonemerang 0.03%
Dig 0.03%
Ominous Wind 0.03%
Air Cutter 0.03%
Tailwind 0.03%
Charm 0.03%
Psybeam 0.03%
Sandstorm 0.03%
Acupressure 0.03%
Cross Poison 0.03%
Spark 0.02%
Doubleslap 0.02%
Hyper Voice 0.02%
Growth 0.02%
Avalanche 0.02%
Hail 0.02%
HP-Water 0.02%
Iron Defense 0.02%
Aurora Beam 0.02%
Metal Burst 0.02%
Nature Power 0.01%
Perish Song 0.01%
Spider Web 0.01%
Refresh 0.01%
Beat Up 0.01%
HP-Dragon 0.01%
Tackle 0.01%
Gravity 0.01%
Bug Buzz 0.01%
String Shot 0.01%
Snore 0.01%
Air Slash 0.01%
Shock Wave 0.01%
All Others <0.01%
Common Movesets used in October: -CLICK HERE-

Common Movesets used in November: -CLICK HERE-
 

Engineer Pikachu

Good morning, you bastards!
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hmm... I think that the Explosion percent is a bit higher than in OU... Probably because of Stunky and Voltorbs? Seems HO might be on the rise.
 

little gk

competitive oosos player
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X-Act, this is amazing stuff. The stats you've compiled regarding the most common move set of each pokemon is making team-building way easier. It's also brought me a surprise or two, such as Choice Scarf Porygon, I had always expected specs over scarf and an inclusion of Trick to it.
 
Thanks a ton X-Act this stuff is always interesting to see. It's quite insane how Shadow Ball (being used by 1-2 common Pokemon) is catching up to Earthquake (Used by upwards of 20 common Pokemon).
 
TBH, it's not that suprising seeing how in LC where everything hits so hard that you need strong resists/immunes the four levitating ghosts with their immunities to the common EQ and fighting attacks (normal as well, but it's not that common) are highly used. And Misdreavus, Gastly and Drifloon are pretty much never seen with Shadow Ball.
 

eric the espeon

maybe I just misunderstood
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Nice stuff!

Lets compare some selected moves from LC to the latest OU stats..

Not going to comment on most Priority ones, the numbers speak for themselves. LC uses a lot more Priority and many more Speed boosting moves.

LC first:

Sucker Punch 13.22%
Sucker Punch 1.65%

Explosion 9.7%
Explosion 8.26%

Return 9.41%
Return 0.77%
That's kinda a shock, LC Pokemon seem to value neutral power coverage more highly. That or they just have poor movepools..

Stealth Rock 8.0%
Stealth Rock 11.59%
Stealth Rock 14.24%
Added suspect to this one, LC is still well behind other tiers as far as SR use but it is a part of the metagame that is here to stay.

Protect 7.81%
Protect 3.64%

Agility 6.64%
Agility 1.57%

Fake Out 5.2%
Fake Out 1.18%

Quick Attack 5.18%
Quick Attack 0.61%

Aqua Jet 5.14%
Aqua Jet 0.81%

Shadow Sneak 4.97%
Shadow Sneak 0.68%

Ice Shard 4.27%
Ice Shard 1.69%

Vacuum Wave 3.45%
Vacuum Wave 0.6%

Extremespeed 3.43%
Extremespeed 3.18%
Note that a grand total of two Pokemon learn ES in Little Cup, one of them getting practically no use, and it still comes out on top.

Bullet Punch 3.04%
Bullet Punch 6.97%
With the no. 1 Pokemon by miles using it on every set almost always and almost all the common LC users having better priority available, OU finally uses a Priority move more than LC.

Rock Polish 2.42%
Rock Polish 0.52%

Trick 0.83%
Trick 5.26%

Rapid Spin 0.75%
Rapid Spin 3.59%

Spikes 0.24%
Spikes 2.44%

Toxic Spikes 0.14%
Toxic Spikes 1.95%

And the long term, indirect play moves have only a fraction of the OU use. Interesting to see SR staying so high up when all other entry hazards are this low.


Roost 1.18%
Roost 6.61%

Slack Off 0.46%
Slack Off 0.93%

Synthesis 0.27%
Synthesis 0.09%

Recover 0.24%
Recover 4.3%

Wish 0.15%
Wish 3.36%

Rest 0.08%
Rest 3.47%

And unsurprisingly, healing moves are much rarer in LC. Rest is a particularly blatant example.

Rain Dance 3.05%
Rain Dance 1.1%

Sunny Day 0.15%
Sunny Day 0.14%

Trick Room 1.0%
Trick Room 0.47%

Confirms that theme teams do work much better in LC, though Sunny Day could get a lot more use. Eggy, Bellsprout, Oddish, ScarfDour/Cynda, and many more are seriously threatening with Sun up.
 
One thing that suprised me a little is that in the top 30 most used moves in november only 5 of them were priority moves considering how useful it is in LC.
 

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