Gen 7 Avaluggs wild ride (Peaked #1, 1974 Elo)

Introduction

Hey cuties, with generation 7 having come and gone I decided it was finally time to do an in-depth writeup with the team I have been playing on and off for most, if not all of generation 7. I initially put the team together for the Genesect suspect test, although it had Dugtrio on it over Avalugg back then. Following Dugtrios eventual ban I was initially going to abandon the team, but after having stumbled over Avalugg I decided to revamp the team around it and have just been performing minor EV tweaks since then.



In-depth Analysis



Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Protect​
Mega Sableye has long been a mainstay on stall teams and for good reason. Sableye itself invalidates a lot of potential threats and annoyances to stall, such as Ferrothorn, Skarmory, Celesteela and most Heatran sets lacking z-moves. Sableye is fully invested into special defense in order to be able to fully wall non-z move magma Storm Heatran, one of the more common stealth rockers capable of breaking through stall. 8 EVs are put into speed in order to always outspeed power whip Ferrothorn, which sometimes run 4 speed EV's to outspeed and 2H KO Sableye on the switch. As this team has both a defogger and a spinner in Skarmory and Avalugg this frees up Sableye to play a more supportive role to help deal with threats that otherwise threaten to break the team such as Z-substitute Blacephalon which fails to 1HKO Sableye at +1 and takes over 70% from knock off.


Chansey @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss​
Chansey and her older sister Blissey have been core to stall teams since their inception, although having fallen off somewhat in recent generations due to its general passivity and availability of other special walls such as Magearna, Chansey still fills a key role on this team. The set is a fairly standard support/wall set, with toxic and stealth rocks to wear down switchins and setup sweepers, complimented by soft-boiled for recovery and seismic toss for general utility and damage. This sets EV's deviate a bit from the standard full physically defensive set as Chansey is very rarely exposed to the usual u-turn chip damage from special attackers due to them usually being blocked or dissuaded by Shedinja and as such more special bulk can be invested into over HP.


Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 76 Def / 184 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Roost
- Defog
- Toxic​
Skarmory, like Chansey, is a wall that has stood the test of time yet also fallen in popularity due to Celesteela filling its defensive niche on offensive and balance oriented teams. Skarmory fills several important niches on this team, notably dealing with steel and ground types and the rocks they may setup. Setup steel type sweepers that are able to muscle through Shedinja, such as Mega-Mawile, Kartana, Bisharp, and Exadrill can be hugely problematic for this team and as such Skarmorys primary role is to prevent them from breaking through the team. With study and counter, Skarmory can tank any one hit and 1HKO them back in return. Skarmory also serves as the stealth rock remover from lead Excadrill once it has been burned by Toxapex or Sableye. 184 Speed EV's are run in order to outspeed and roost on Choice Band Tyraninatar. As roost removes Skarmory's flying type it can comfortably tank the second stone edge after switching in and heal up once Tyranitar eventually switches out.


Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Knock Off
- Haze
- Scald
- Recover​
A newcomer to generation 7 and subject to much hatred due to its insane bulk and longevity in Regenerator. Toxapex serves as the defensive glue pokemon of the team as well as a blanket check to most physical attackers and u-turners. A fully physical defensive set is run as the team already handles special attackers very well with Sableye, Chansey and Shedinja. 8 EV's are invested into speed to outspeed calm mind Reuniclus. Knock Off is run over the more common toxic spikes as Toxapex has a tendency to lure in defensive Pokemon such as Tapu Fini, Heatran, Ferrothorn, and Celesteela. None of whom appreciate having their only source of recovery removed. Even with no investment into special defense, Toxapex can still easily tank volt switches from defensive pokemon such as Magearna and Rotom-wash. Preventing Chansey from getting chipped by repeatable switchins.



Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 68 Def / 192 SpD
Careful Nature
- Avalanche
- Recover
- Toxic
- Rapid Spin​

The namesake of the team and an overall defensive Behemoth. By investing in Avaluggs special defensive, Avalugg becomes able to tank at least one hit of even the hardest-hitting special attackers, not even being 1HKO'd by a specs Tapu Lele physic in terrain, while also walling mixed attackers such as LO Kyurem-B. Avaluggs primary role on the team is to limit Stealth rocks from ice weak setup sweepers such as Landorus and Garchomp while also being able to get an emergency spin off on almost anything. Avalugg also serves as a similar "suicide counter" as Skarmory to several physical attackers in cases where Skarmory cannot be sacrificed or has lost its sturdy. With a 120 base power avalanche, Avalugg gets a clean 1HKO on several threatening sweepers such as Mega Pinsir and Serperior while KO-ing several other dangerous attackers such as Torandus Therian, Hawluncha and Kommo-o with either a roll or stealth rock chip damage. Lastly 68 defense EV's are run in order to never be 2HKO'd by Hyperspace Fury from Adamant choice band Hoopa-Unbound


Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Shadow Ball
- Protect
- Toxic
- Will-O-Wisp​

Probably the most unusual pokemon to be found on the team while also one of the most polarizing. Shedinja with its unique ability Wonder Guard negates a large amount of the most threatening pokemon in the metagame while also providing an emergency Toxic or Will-O-Wisp with its focus sash. Shedinjas role is to primarily stop volturners from getting free switches and slowly chipping away at their retrospective walls while also serving as a hard wall to attackers lacking Fire, Dark, Rock, Ghost or Flying coverage such as Mega-Medicham, Mega-Swampert and Some Mega-Mawile sets. While an attacker may have a move to hit Shedinja with, Shedinja can usually cripple them with Will-O-Wisp or Toxic as it hangs on with its focus sash. Shedinja also has a unique effect of forcing the opponent to predict whether it will come in or not. For example, Choice-specs Tapu Lele can struggle greatly with this team as it has to predict what to lock itself into every time it comes in. Hidden power fire deals with Shedinja but does almost nothing to Sableye and Chansey, Psyshock 2HKO's chansey but does nothing to Sableye and Shedinja and Moonblast KO's Sableye but is ineffective against Chansey and Shedinja. Shedinja can be run with Safety Goggles over Focus Sash if you predict your opponent to bring a sand or hail setter but doing so greatly compromises Shedinja as a single wrong prediction will end up in it getting KO'd and the game lost. Lastly, 0 SpD EV's are run to always 1HKO ditto in the rare case it copies Shedinja.


Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Knock Off
- Recover
- Will-O-Wisp
- Protect

Chansey @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 76 Def / 184 Spe
Bold Nature
IVs: 0 Atk
- Counter
- Roost
- Defog
- Toxic

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Knock Off
- Haze
- Scald
- Recover

Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 68 Def / 192 SpD
Careful Nature
- Avalanche
- Recover
- Toxic
- Rapid Spin

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 SpA / 252 Spe
Mild Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Shadow Ball
- Protect
- Toxic
- Will-O-Wisp


OU


Blitz

 
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