Thanks for looking at this thread. I'm new to playing OU so I will take any criticism you have about this team.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Hydro Pump
So to start, I have a specs Greninja. It's move set is pretty average, and has Water Shuriken if it needs a clean kills, which will definitely help it become Ash Greninja. Otherwise, it can usually out-speed most threats and hit them back with a super effective move.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
So while the rest of the team has a lot of attacking potential, this Landorus is mainly used to setup and possibly score a KO if it can tank a few hits. It has U-Turn so if it can out-speed the opponent, it can setup then get out. It also has HP Ice to check other threats and for utility if its attack stat is significantly dropped.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Volt Switch
This Tapu Koko set can outspeed anything, even Mega Aerodactyl. It is also a nice Pokemon to switch into then immediately use either U-turn or Volt Switch if you predict that the opponent will switch. It also had HP Ice to check Pokemon that threaten it such as Landorus and Zygarde. All in all, if this Pokemon is used in the right situation, it can almost guarantee a KO.
Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt
There isn't much to say about this Pokemon other than the fact that it can wall setups with Taunt and hit a lot of super effective moves. HP Fire is useful to common counters such as steel, and like Tapu Koko, this Pokemon is almost guaranteed a KO if used in the right situation.
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Swords Dance
This Kartana has a pretty standard set and two ways of sweeping. It can either setup on a switch and sweep some Pokemon, or gain stats from its Beast Boost ability. And if common fire threats such as Charrizard come in, you can pivot into Greninja or Tapu Koko.
Mawile-Mega @ Mawilite
Ability: Hyper Cutter
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Iron Head
Last is Mega Mawile. This Pokemon can usually do massive amounts of damage with its attacks, then finish off the opposing Pokemon with Sucker Punch. There is not much else to say other than that it usually trades 1 for 1.
And that is my OU team. I will take any feedback for it.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Ice Beam
- Hydro Pump
So to start, I have a specs Greninja. It's move set is pretty average, and has Water Shuriken if it needs a clean kills, which will definitely help it become Ash Greninja. Otherwise, it can usually out-speed most threats and hit them back with a super effective move.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Naughty Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
So while the rest of the team has a lot of attacking potential, this Landorus is mainly used to setup and possibly score a KO if it can tank a few hits. It has U-Turn so if it can out-speed the opponent, it can setup then get out. It also has HP Ice to check other threats and for utility if its attack stat is significantly dropped.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Hidden Power [Ice]
- Volt Switch
This Tapu Koko set can outspeed anything, even Mega Aerodactyl. It is also a nice Pokemon to switch into then immediately use either U-turn or Volt Switch if you predict that the opponent will switch. It also had HP Ice to check Pokemon that threaten it such as Landorus and Zygarde. All in all, if this Pokemon is used in the right situation, it can almost guarantee a KO.
Tapu Lele @ Shed Shell
Ability: Psychic Surge
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Taunt
There isn't much to say about this Pokemon other than the fact that it can wall setups with Taunt and hit a lot of super effective moves. HP Fire is useful to common counters such as steel, and like Tapu Koko, this Pokemon is almost guaranteed a KO if used in the right situation.
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Swords Dance
This Kartana has a pretty standard set and two ways of sweeping. It can either setup on a switch and sweep some Pokemon, or gain stats from its Beast Boost ability. And if common fire threats such as Charrizard come in, you can pivot into Greninja or Tapu Koko.
Mawile-Mega @ Mawilite
Ability: Hyper Cutter
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Knock Off
- Iron Head
Last is Mega Mawile. This Pokemon can usually do massive amounts of damage with its attacks, then finish off the opposing Pokemon with Sucker Punch. There is not much else to say other than that it usually trades 1 for 1.
And that is my OU team. I will take any feedback for it.