Hello friends! I'm relatively new to ADV OU but I built myself a team. I haven't gotten to high on ladder but that's probably a combination of inexperience in playing the tier and in the teambuilder. I really wanted to build a TSS team that included Knock Off to worsen the opposing team's longevity even further.
Rationale for choosing each member:
I started the team off with bulky leftovers Hariyama. Maxed out defenses were chosen as its HP stat was already significantly higher than its defenses, therefore giving defense investment more value in terms of strict mixed bulk. I then added leftovers physical attacker Tyranitar as the lead in order to set up sand as quickly as possible to allow for maximum passive damage. The tried-and-true SkarmBliss core is used for their fantastic synergy as a mixed walling duo. Bold Starmie is used for additional support against physical attackers and rapid spin to relieve spikes pressure from its teammates. Swampert rounds out the team as a bulky physical wall.
Sets:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 30 SpD / 30 Spe
- Rock Slide
- Earthquake
- Hidden Power [Bug]
- Focus Punch
This Tyranitar set functions as the team's lead and is meant to generally dish out consistent damage while maintaining longevity due to Leftovers. It is placed in the lead slot to guarantee sand being up for as long as possible in the battle. Rock Slide is used for STAB, and Earthquake is a great coverage compliment to Rock Slide. Hidden Power Bug is mainly meant to hit Celebi, while Focus Punch can be used on a prediction to hit Swampert and Skarmory hard.
Hit and Run (Hariyama) @ Leftovers
Ability: Guts
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Brick Break
- Knock Off
- Rock Slide
- Whirlwind
This Hariyama is meant to stick around and click Knock Off. The defense investment is the most optimal way to maximize mixed bulk because of Hariyama's stat distribution with low defense and high HP. Brick Break is used for STAB and to hit things like Lax, Ttar, and Blissey. Rock Slide is to ensure that Hariyama can hit flying types like Moltres or Zapdos for decent damage, while Whirlwind is used to phaze out boosters or rack up Spikes and Sandstorm damage.
Fort Knox (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Roar
- Protect
- Toxic
A pretty generic Skarmory set. It runs Max Spdef as it already has great physical bulk. Spikes are broken Spikes, Roar allows for phazing and chip damage, Protect allows for Leftovers recovery and moveset scouting, while Toxic puts opponents on a timer. Skarm is one part of the SkarmBliss core that helps keep the team together in the face of a myriad of ADV OU's threats.
:) (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Wish
This set runs Softboiled to heal itself consistently during the game, while Wish is a backup healing move in a pinch. Wish is also greatly appreciated by the the rest of the team for helping mons with no other form of recovery healthy, such as Yama, Skarm, or Pert. It also ensures that the team almost always has a good way to deal with status, forming a double Natural Cure core with Starmie.
Patrick (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 168 Def / 40 SpA / 32 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Thunder Wave
- Rapid Spin
- Recover
Bulky Bold Starmie is a temporary stopgap against several physical attackers, and also staves off Swampert for the rest of the team. Surf is used for its high PP and consistent damage. Thunder Wave helps to cripple certain foes and makes it easier for Starmie and its teammates to deal with opposing threats. Rapid Spin removes Spikes, a form of pressure on its teammates. Recover is the 32 PP ADV recover.
Bonus Ducks (Swampert) @ Leftovers
Ability: Torrent
EVs: 248 HP / 216 Def / 44 SpD
Relaxed Nature
- Earthquake
- Ice Beam
- Protect
- Hydro Pump
A secondary physical wall to ease the pressure on Skarmory, as well as a great defensive Pokemon in its own right. Swampert uses Earthquake for reliable physical STAB, Ice Beam to hit Grasses and things like Salamence, Protect to squeeze as much leftovers recovery as possible and to scout for dangerous moves like Hidden Power Grass or Explosion, and Hydro Pump provides a form of secondary special STAB.
Team Paste: https://pokepast.es/cdc30f22757afc75
Rationale for choosing each member:
I started the team off with bulky leftovers Hariyama. Maxed out defenses were chosen as its HP stat was already significantly higher than its defenses, therefore giving defense investment more value in terms of strict mixed bulk. I then added leftovers physical attacker Tyranitar as the lead in order to set up sand as quickly as possible to allow for maximum passive damage. The tried-and-true SkarmBliss core is used for their fantastic synergy as a mixed walling duo. Bold Starmie is used for additional support against physical attackers and rapid spin to relieve spikes pressure from its teammates. Swampert rounds out the team as a bulky physical wall.
Sets:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 30 SpD / 30 Spe
- Rock Slide
- Earthquake
- Hidden Power [Bug]
- Focus Punch
This Tyranitar set functions as the team's lead and is meant to generally dish out consistent damage while maintaining longevity due to Leftovers. It is placed in the lead slot to guarantee sand being up for as long as possible in the battle. Rock Slide is used for STAB, and Earthquake is a great coverage compliment to Rock Slide. Hidden Power Bug is mainly meant to hit Celebi, while Focus Punch can be used on a prediction to hit Swampert and Skarmory hard.
Hit and Run (Hariyama) @ Leftovers
Ability: Guts
EVs: 4 Atk / 252 Def / 252 SpD
Careful Nature
- Brick Break
- Knock Off
- Rock Slide
- Whirlwind
This Hariyama is meant to stick around and click Knock Off. The defense investment is the most optimal way to maximize mixed bulk because of Hariyama's stat distribution with low defense and high HP. Brick Break is used for STAB and to hit things like Lax, Ttar, and Blissey. Rock Slide is to ensure that Hariyama can hit flying types like Moltres or Zapdos for decent damage, while Whirlwind is used to phaze out boosters or rack up Spikes and Sandstorm damage.
Fort Knox (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
IVs: 0 Atk
- Spikes
- Roar
- Protect
- Toxic
A pretty generic Skarmory set. It runs Max Spdef as it already has great physical bulk. Spikes are broken Spikes, Roar allows for phazing and chip damage, Protect allows for Leftovers recovery and moveset scouting, while Toxic puts opponents on a timer. Skarm is one part of the SkarmBliss core that helps keep the team together in the face of a myriad of ADV OU's threats.
:) (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Toxic
- Seismic Toss
- Wish
This set runs Softboiled to heal itself consistently during the game, while Wish is a backup healing move in a pinch. Wish is also greatly appreciated by the the rest of the team for helping mons with no other form of recovery healthy, such as Yama, Skarm, or Pert. It also ensures that the team almost always has a good way to deal with status, forming a double Natural Cure core with Starmie.
Patrick (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 168 Def / 40 SpA / 32 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Thunder Wave
- Rapid Spin
- Recover
Bulky Bold Starmie is a temporary stopgap against several physical attackers, and also staves off Swampert for the rest of the team. Surf is used for its high PP and consistent damage. Thunder Wave helps to cripple certain foes and makes it easier for Starmie and its teammates to deal with opposing threats. Rapid Spin removes Spikes, a form of pressure on its teammates. Recover is the 32 PP ADV recover.
Bonus Ducks (Swampert) @ Leftovers
Ability: Torrent
EVs: 248 HP / 216 Def / 44 SpD
Relaxed Nature
- Earthquake
- Ice Beam
- Protect
- Hydro Pump
A secondary physical wall to ease the pressure on Skarmory, as well as a great defensive Pokemon in its own right. Swampert uses Earthquake for reliable physical STAB, Ice Beam to hit Grasses and things like Salamence, Protect to squeeze as much leftovers recovery as possible and to scout for dangerous moves like Hidden Power Grass or Explosion, and Hydro Pump provides a form of secondary special STAB.
Team Paste: https://pokepast.es/cdc30f22757afc75