So, in at least XY, ORAS, and SM, there's a game mechanic where the game automatically ends after 1 hour, and goes to tiebreaker. - At tiebreaker, the winner is whoever has the most unfainted Pokémon left. - If both players have the same number of unfainted Pokémon, the winner is whoever has the most total HP percentage left. - If both players have the same total HP percentage, the winner is whoever has the most total number of HP points left. - If both players have the same total number of HP points left, the game ends in a tie. Jellicent's post saying to implement it got 25 likes and no objections: https://www.smogon.com/forums/threads/endless-stall-clause.3610486/#post-7448832 I'm about to implement this into PS, but some people in Smogtours didn't want it implemented. I don't really want a shitstorm like HP Percentage Clause was, and honestly I don't think it should be my job to decide policy and all that, so here's how it's going to work: In one week, I'm going to fix this bug (and implement this mechanic of forcing games to go to tiebreaker). Feel free to use this time to discuss things such as a clause-mod (like HP Percentage Mod or Sleep Clause Mod) that allows OU to have longer games than possible on-cart. I don't expect there to be consensus on this, so to be clear: I will only implement such a clause-mod if a senior staff member tells me (speaking on behalf of Smogon as a whole) to implement it. edit: In case it was unclear: This is going into effect for VGC and Battle Spot no matter what. The week grace period is just in case you want to stop it for going into effect for OU etc.