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  1. Pflupf

    Rejected New Metagame Idea: Chessmons - no randomness, instead using counters to trigger effects

    Eating a random Hax is frustrating for many players, yet you always have to factor in that 4.xx% crit chance or 10% freezehax. This may cause some rage atleast, and I wondered, what about making a Pokemon format that eliminates all the randomness in the game? Enter Chessmons *insert chess...
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