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  1. SM Doubles OU VoltTurn Offense

    This team is based around the momentum and positioning that volt-turn gives and attempts to fill all the gaps. I've been using this team to climb the ladder on an alt and managed a 26-4 record so I think its well tested at this point, however I think it can be optimised. Manectric @ Manectite...
  2. SM Doubles OU Tailwind Voltturn Please Rate

    Hello, Manectric258 sorry for the late rate but I guess its better than none right? Anyway, nice team you have there! A solid volt-turn and intimidate core with tailwind support is a great start to a doubles OU team. However there does seem to be some weaknesses that need to be addressed. The...
  3. SM Doubles OU Hoopa-U TailRoom

    Hey, thanks for the reply! Sorry for the wrong pokepaste lol, the zeraora was just maxed attack max speed, hasty with Fake Out - Plasma Fists - HP Ice - Close Combat with Electrium Z if you were curious. I agree that the standard Zeraora set provides a lot more utility for the team with fake...
  4. SM Doubles OU Hoopa-U TailRoom

    Hoopa-U has always been one of my favourite pokemon in doubles, specifically offensive trickroom. However in this meta where every team has a tapu and incineroar being everywhere its been kinda hard to find a use for hoopa. I knew I wouldn't be able to use hoopa for fullroom because of its...
  5. SM OU Standard USUM Balance

    Thank you so much for the rate! I've just been testing the new version of the team and I have some questions and some feedback. One thing I have noticed is the threat of special attackers to the team now that mag has been replaced. Pokemon like alakazam, lele, magearna, HPfire koko and of course...
  6. SM OU Need Help With Sticky Web Team

    Shuckle @ Mental Herb Ability: Sturdy EVs: 252 HP / 168 Def / 88 SpD Relaxed Nature IVs: 0 Spe - Sticky Web - Stealth Rock - Encore - Rock Tomb Shuckle imo is the best webs setter in the tier right now. The main reason for this is it's versatility in battle. With mental herb and...
  7. SM OU Standard USUM Balance

    This is a pretty boring and standard team so I will be sure to keep it short. :) Greninja-Ash @ Choice Specs Ability: Battle Bond EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Dark Pulse - Water Shuriken - Spikes Greninja is a massive threat in USUM with a very high spak stat and...
  8. SM Doubles OU Doubles OU - 25/3 85% gxe

    This is a team that I've been working on, and yes, its boring and standard but what did you expect? The team is built around 3 different 2 mon cores that cover each other really well. The first part of the team involves the infamous Lele / Gross core. This core is extremely strong and is able...
  9. SM OU Mega Diance Offence (need help)

    Hello everyone and welcome to my RMT! As you can tell by the title, this is a Mega Diancie hyper offence based team. The team uses a very strong volt-turn core to keep momentum, and bring in breakers. The team focuses on positioning to allow you to get the most out of each turn, and aims to...
  10. SM RU Trickroom with the Camel

    I normally play doubles or ou most of the time, but both tiers have become really boring as of late, so I've decided to have a go at some of the lower tiers. From the get-go I wanted to use a team that had a basic strategy and hard hitters to help me ladder fast and get to know the tier. There...
  11. VGC PLease Help : Mega Gardevoir Trickroom

    This is a team based on the very successful vgc 15 team. The team aims to stop H.O in its tracks but also be able to handle most things the ladder can throw at it. The Team: Gardevoir-Mega @ Gardevoirite Ability: Trace Level: 50 EVs: 252 HP / 196 Def / 4 SpA / 28 SpD / 28 Spe Modest Nature...
  12. SM UU SM UU Trick Room

    I have based this UU trick room team off of the very popular (or was) team in OU. Since a lot of the threats in that team are now in UU I have decided to convert it to this tier because I really enjoyed it. (P.S I don't know if this has been done yet so please don't get mad if someone else...
  13. SM UU Need help with first UU team build

    This is a team I've been using on the UU ladder recently. It's just your standard hyper offense team i guess. I haven't got much experience team building in the UU tier but I've given it my best shot. It was originally a sub/roost kyurem balance but it was modified to get this. First is...
  14. SM OU MEGA ZARD X! Bulky Offense

    I thought about using mew as it can deal with medicham, lele, and almost any physical attacker. What stopped me using it was its lack of offensive presense. Mew tends to burn things and sit there throwing off weak hits. With fini using natures madness i found it allowed me to quickly weaken a...
  15. SM OU MEGA ZARD X! Bulky Offense

    Thanks for the feed back man i really apreciate it. This improved version looks really solid and seems to function rather well. Eq on zard is a much needed change and shift gear magearna functions as a good 2nd win con. (Also i just realised i didn't have a z- move lol)I see its more focused on...
  16. SM OU MEGA ZARD X! Bulky Offense

    I was using volc instead of zard and metagross instead of gren before the ban and it functioned well. Haven't used gyara yet but I know it is very strong, might have to give it a try. Thanks for replying
  17. SM OU MEGA ZARD X! Bulky Offense

    Could you recommend another pokemon i could use?
  18. SM OU MEGA ZARD X! Bulky Offense

    Introduction This team focuses on paving the way for one of 3 breakers to sweep. The strong defensive core is able to answer to almost everything in the meta game to keep the breakers healthy, stop checks deal a bit of damage and keep momentum. All 3 breakers pressure each others checks (most...
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