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  1. Darkmalice

    VGC 18 Snorlax

    Bright Size's original analysis. This is an updated continuation of it, where it already received one QC check. [OVERVIEW] * With a low base speed of 30, Snorlax functions very well under Trick Room as one of the slowest Pokemon in VGC. Snorlax notably speed ties with Amoonguss. It functions...
  2. Darkmalice

    [REQUIRED READING] - Writing Doubles Analyses

    I find myself saying the same things over and over again as a QC member. This is a guide is to give tips to writing up analyses in the Doubles forum so that they are as high as quality as possible and save the QC team from telling you to include this stuff later. This is especially aimed at...
  3. Darkmalice

    Rhydon (QC 2/3) writing

    The original badass. Rhyperior is sooo 4th generation Eviolite rocks Overview ######## Good choice as a Lightning Rod user Strong offensive STABs backed by high attack and access to spread moves Incredible bulk surpassing that of Rhyperior, thanks to Eviolite Often moving last thanks to...
  4. Darkmalice

    Doubles Ampharos

    QC 2/3. Darkmalice and Lolk Let's see if we can get this done before my holiday this Friday. Overview ######## After it Mega Evolves, Ampharos's Special Attack becomes the highest of any Electric- or Dragon-type at 165, and it gains impressive 90 / 105 / 110 bulk. These stats, combined with...
  5. Darkmalice

    Doubles Excadrill

    So after a long time of no written analyses, I finally present my 9th write-up, even if someone else started it for me. Taken over from BLOOD TOTEM after QC 2/3. QC 3/3. GP 2/2 Upload me baby Overview ######## Excadrill packs a high Attack and a decent Speed stats, that are complemented by...
  6. Darkmalice

    Exeggutor (GP 2/2)

    [Overview] <p>Exeggutor stands out as the only Grass-type that can set up and also perform well in Trick Room, unlike Whimsicott and Celebi, which are too fast for Trick Room. The combination of Harvest, Sitrus Berry, and passable bulk with EV investment enables Exeggutor to withstand attacks...
  7. Darkmalice

    BW Doubles (Doubles) Wreck-it Ralph Team. Peaked #1 on leaderboard

    Hi everyone. This team was originally designed for the VGC ladder, with ideas taken from previously successful teams (mainly Wolfe's), but when I tried it on the Doubles ladder, I discovered that it performed better on this ladder, with this team being undefeated till I passed the 1950 rank and...
  8. Darkmalice

    Smogon Doubles Forum

    I believe Smogon Doubles should have a forum of its own in Smogon Metagames, instead of just two threads in Other Metagames. My reasons are as follows: Chaos had mentioned in a thread in Inside Scoop that he wanted Smogon to focus on both the singles and the doubles metagames. Giving Smogon...
  9. Darkmalice

    Smogon Doubles Forum

    I believe Smogon Doubles should have a forum of its own in Smogon Metagames, instead of just two threads in Other Metagames. My reasons are as follows: Chaos had mentioned in a thread in Inside Scoop that he wanted Smogon to focus on both the singles and the doubles metagames. Giving Smogon...
  10. Darkmalice

    Smogon Doubles Forum

    I believe Smogon Doubles should have a forum of its own in Smogon Metagames, instead of just two threads in Other Metagames. My reasons are as follows: Chaos had mentioned in a thread in Inside Scoop that he wanted Smogon to focus on both the singles and the doubles metagames. Giving Smogon...
  11. Darkmalice

    Terrakion (Analysis) [GP 2/2]

    Terrakion [Overview] <p>While Terrakion was one of the best and most common sweepers in VGC '11, there are many new checks and counters against it that have risen in VGC '12. Despite this, it retains its title as a top-tier threat in VGC play. It possesses key qualities that many other...
  12. Darkmalice

    Nintendo Connection Tour (VGC) - South Australia's winning team

    Introduction This was the team I entered in the South Australian Pokemon tournament, held on 1st May 2011. The rules were pretty much the same as regular VCG, except you only had 4 Pokemon in your party and you use all 4 of them (not 6 and choose 4 of them). No team preview. Wonder Launcher was...
  13. Darkmalice

    Mamoswine (Analysis)

    It's about time I got this thing done. Sorry for taking so long. Also, Happy New Year Smogon! [EDIT] Done • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • http://www.smogon.com/dp/pokemon/mamoswine [Overview] <p>Mamoswine is a Pokemon with many...
  14. Darkmalice

    Cresselia (Ubers) (Update)*

    Just updating my Ubers Cresselia analysis to meet the requirements of the new analysis format. Status: DONE http://www.smogon.com/dp/pokemon/cresselia [Overview] <h4>Uber</h4> <p>Cresselia is a physical tank who excels at preventing physical threats, most prominently Groudon, Rayquaza, and...
  15. Darkmalice

    Shaymin-S (Concise + Update)

    http://www.smogon.com/dp/pokemon/shaymin-s Made the behemoth thread more concise and updated it (finally!). Overview is basically a smaller Opinion section. Most of the EVs section was irrelevant to Alternate options, so it was removed (the only useful stuff only applied to the SubSeed set...
  16. Darkmalice

    Cresselia [4F]*

    There are two sets I want to put up; a support set and a dual screen set. The support set is somewhat similar to Lugia, but it counters the DD set as well as the SD set. Plus it's the best Groudon, Garchomp, and Rayquaza counter in existence. Purpose of dual screen set is obvious. STATUS...
  17. Darkmalice

    Darkrai [4P]*

    Trimming the Nasty Plot and Swords Dance analyses, as there were lots of unnecessary words taking up valuable space. Some of the wording was also changed so that the analyses are easier to read, but I've tried to keep the analysis as similar to the original analysis as possible...
  18. Darkmalice

    Minimum log requirement for RMTs

    I believe that a log requirement for RMTs would benefit the RMT thread. The purpose of this is twofold. Firstly, it will encourage people to play their team before creating a RMT on it (and they should test it out before making the RMT, but there's no way of knowing if they do so without...
  19. Darkmalice

    DPP Dusknoir (Update) +

    Changes: Changing some of the wording in the Set Comments, especially that of the Tank version. More emphasis on the use of Earthquake. It is now the move of choice on the Tank and Trick Room set. Removed the Sleep Talk set and Calm Mind set, as Rotom-A and Spiritomb respectively do this much...
  20. Darkmalice

    DPP Dugtrio (Update) +

    Changes: Update comments are in red. Many of the comments that apply to the Choice Scarf set also apply to the Revenge set, so my Choice Scarf comments are less than those to the Revenge set. Changed the EVs on the Choice Scarf Dugtrio set to 44 HP / 252 Atk / 212 Spe, so it can outrun +1...
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