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  1. Fort Colorcastle

    Facility Fort and Novax hunting mummies

    Garchomp @ Leftovers :pmd/garchomp::leftovers: Taking Odd Outrage ~ Even ~ Outrage IF dark attack, AND opponent has a dark gem, THEN use protect. IF zoroark has evasive, THEN use aerial ace. IF counter, THEN use dragon rage. [step 1] IF torment, THEN use Toxic.
  2. Fort Colorcastle

    Facility Safari Zone: HeliosAflame

    :pmd/kommo-o: Aura Sphere ~ Aura Sphere ~ Aura Sphere IF ice attack, THEN use Protect. IF fairy attack, THEN use Protect. IF ninetales evasion stage < 2, THEN use Echoed Voice. IF stealth rocks are not up, THEN use stealth rock.
  3. Fort Colorcastle

    Facility Safari Zone: HeliosAflame

    Team Helios Items (3): :metronome: Metronome :lucky egg: Lucky Egg :charcoal: Charcoal Balls (2): :luxury ball: Luxury Ball :heal ball: Heal Ball Medicines (4): :ether: Elixir :revive: Revive :hyper potion: Hyper Potion :super potion: Super Potion Evasion (1): :poke doll: Poke Doll...
  4. Fort Colorcastle

    Facility Safari Zone: HeliosAflame

    :sv/kommo-o: Protect ~ Metal Claw ~ Protect
  5. Fort Colorcastle

    Facility Realgam Tower: Fort Colorcastle

    Dusknoir @ Leftovers :pmd/dusknoir::leftovers:
  6. Fort Colorcastle

    Facility Realgam Tower: Fort Colorcastle

    Shuckle @ Kelpsy Berry :pmd/shuckle::kelpsy berry: Meteor Beam ~ Meteor Beam ~ Meteor Beam IF protective move, THEN use sticky webs. IF stealth rock, THEN use stealth rock. IF variable-hit move, THEN use Earth Power.
  7. Fort Colorcastle

    Facility Realgam Tower: Fort Colorcastle

    Frisking leftovers, Sitrus berry, Starf Berry
  8. Fort Colorcastle

    Competitive League Circuit 10 - Hyjack vs Fort Colorcastle

    :scope lens::pmd/maushold::scope lens: Population Bomb + Bite ~ Population Bomb ~ Population Bomb IF protective move, THEN use feint and push back. IF priority attack as a combination, THEN use protect and push back. IF priority attack, THEN use population bomb and push back.
  9. Fort Colorcastle

    Competitive League Circuit 10 - Keriel vs Cityscapes

    City: 72h - 5h = 67h :Zekrom:Zekrom :Sticky Barb:Sticky Barb :Focus Sash:Focus Sash HP: 95/95 EN: 100/100 11/9/8/7/104 | 5/7 Type: Dragon/Electric Abilities: Teravolt C/R/CT: 5/2/1 +10% Acc Keriel: 72h :Sableye:Sableye :Jaboca Berry:Jaboca Berry HP: 80/80 EN: 100/100 7/6/4/5/50 | 1/2 Type...
  10. Fort Colorcastle

    Competitive League Circuit 10 - Hyjack vs Fort Colorcastle

    Switching to Maushold @ Scope Lens @ Scope Lens :pmd/maushold::scope lens::scope lens: Counterswitch?
  11. Fort Colorcastle

    Competitive League Circuit 10 - Hyjack vs Fort Colorcastle

    :pmd/shuckle: Sticky Web ~ Rollout ~ Sleep Talk Edit notes: Seeing as helios rolled 20 minutes ago, I am reverting my change that was made 14 minutes ago.
  12. Fort Colorcastle

    Facility Safari Zone: HeliosAflame

    Kommo-O @ Power Weight steps forward :pmd/kommo-o::power weight:
  13. Fort Colorcastle

    Facility Safari Zone: HeliosAflame

    Team Helios Items (3): :metronome: Metronome :lucky egg: Lucky Egg :charcoal: Charcoal Balls (2): :luxury ball: Luxury Ball :heal ball: Heal Ball Medicines (4): :ether: Elixir :revive: Revive :hyper potion: Hyper Potion :super potion: Super Potion Evasion (1): :poke doll: Poke Doll...
  14. Fort Colorcastle

    Facility Safari Zone: HeliosAflame

    Team Helios Items (3): :metronome: Metronome :lucky egg: Lucky Egg :charcoal: Charcoal Balls (2): :luxury ball: Luxury Ball :heal ball: Heal Ball Medicines (4): :ether: Elixir :revive: Revive :hyper potion: Hyper Potion :super potion: Super Potion Evasion (1): :poke doll: Poke Doll...
  15. Fort Colorcastle

    Facility Safari Zone: Hyjack

    :Bewear:Bewear :journal:Adventure Rules HP: 55/105 EN: 70/100 9/6/4/5/60 | 4/5 Type: Normal/Fighting Abilities: Fluffy, Klutz C/R: 5/2 Role Play (Intimidate, Flash Fire, 4t) Heat (6), Restful sleep (2t) Stickers (2,3) :Donphan:Donphan :Quick Claw:Quick Claw HP: 0/95 EN: 0/100 9/9/5/5/50 Type...
  16. Fort Colorcastle

    Facility Fort and Novax hunting mummies

    :pmd/garchomp: Start of Round: Throw :Great Ball:Great Ball Chill ~ Relax
  17. Fort Colorcastle

    Competitive League Circuit 10 - Hyjack vs Fort Colorcastle

    :pmd/shuckle: Wrap ~ Infestation ~ Sand Tomb IF dynamic punch in combination, THEN use protect. IF zangoose has a decoy, THEN use rock blast. [start of turn] IF zangoose has evasive status, THEN use earth power if it is step 2 and earthquake otherwise. [start of turn] IF able, THEN use venoshock.
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