I started off with Gurdurr as it is one of my favorite mons in PU because of its good setup opportunities, access to Mach Punch and outstanding bulk when coupled with an Eviolite.
I added Magmortar because it is able to take on some top tier threats in PU such as, Jynx and Lilligant
Mesprit is my Stealth Rock setter as any competitively viable team needs Stealth Rock support, it is able to check a wide variety of PU including Fighting-types which are really scary against my team.
Skuntank is able to Pursuit trap Ghost- and Psychic-types for Gurdurr while also removing hazards which i am fairly weak to.
Floatzel fit the bill here quite nicely because it's able to deal with mons such as Archeops and Drampa which are otherwise rather big problems for my team.
Sets
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Eviolite boosts Gurdurr's bulk to high levels because of its good natural bulk, Guts is Gurdurr's ability of choice because it doesn't get crippled by status that way. Drain Punch *insert Kommo-o dick sucker guy orgasming* is Gurdurr's main STAB move that allows it to recover health while hitting really hard when boosted by a Bulk Up or Guts. Mach Punch makes up for Gurdurr's terrible Speed stat. Knock Off has general good utility and can hit Ghost-types that would otherwise wall this set. Bulk Up boosts Gurdurr's Attack and Defense stat further which can be really usefull to try and pull off a sweep.
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Assault Vest lets Magmortar check a wide variety of mons in PU while Vital Spirit makes it an excellent check to both Lilligant and Jynx. Fire Blast is Magmortar's main STAB move that targets basically kills anything that does not resist it because of how powerful Magmortar is. Thunderbolt is used for coverage against Water-types that resist Fire Blast which would otherwise be annoying. Hidden Power Grass deals with Gastrodon for my team which it otherwise struggles with. Earthquake is a filler move that chips away at Fire-types for Ferroseed.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 128 Def / 132 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect
Eviolite makes Ferroseed extremely bulky and lets it sit in front of many of the PU mons. Spikes is used to support my team and let Gurdurr grab some kills that it otherwise wouldn't. Leech Seed lets Ferroseed recover health to stay healthy throughout the match, it also chips down opponents for my other mons. Gyro Ball means it's not completely passive. Protect lets me scout for z-moves as well as guarantee to recover more health if the opponent is Leech Seeded.
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Stealth Rock
- Psychic
- U-turn
- Healing Wish
Mesprit is my choice of Stealth Rocker because it also checks common Fighting-types such as Primeape and Hitmonchan which would otherwise be pretty threatening for my team. Colbur Berry lets it escape from Pursuit users such as Skuntank. Psychic is it's main STAB move to hit those Fighting-types. U-turn can gain me momentum. Healing Wish can heal up Magmortar or Gurdurr if any of them get low and i still need them around longer.
Skuntank @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Defog
- Pursuit
- Poison Jab
Black Sludge gives Skuntank a way to recover health back that it lost from potentially coming in on Stealth Rock to Defog them away. Sucker Punch can play mind games with the opponent between if i will Sucker Punch or Pursuit them. Pursuit traps annoying Psychic- and Ghost-types. Poison Jab deals with Fairy-types such as Clefairy which can be annoying for my team to deal with otherwise.
Ability: Water Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Waterfall
- Low Kick
- Aqua Jet
Fightinium Z on Floatzel with Low Kick gives it a very powerful way to get rid of Drampa (which is very annoying for my team) and Steel-types. Bulk Up boosts both its Attack and Defense stat allowing it to hit even harder than it already does. Waterfall is its main STAB move that hits really hard if the opponent doesn't resist it. Aqua Jet lets it deal with common scarfers that i really struggle with such as Pyroar.
Threats
Passimian is a very big threat to my team because Mesprit gets worn down rather fast.
Sub Calm Mind Mesprit is able to setup on basically my whole team, luckily i have only found it once on the ladder.
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