Recent content by Peternummer14

  1. Floatzel Discussion

    I've been using this very floatzel as a lead in a couple of teams and it really messes your opponent up. Nature: Jolly Item: Choice Scarf Moves: Switcheroo, taunt, waterfall, toxic EVs: HP = 252 Spe = 164 SpD = 159 (the only reason it's specially defensiv is because my team got swept by any...
  2. Excadrill (Analysis)

    Playtested: Classic Weezing with W'o'W and haze along with defensive EVs is a really good check/counter for excadrill asuming the wisp hits.
  3. Creative (and good) Movesets (READ THE OP FIRST)

    Got a nice use out of drapion as a not-so-ordinary toxic spiker. Drapion Ability: Sniper Nature: Impish HP: 32 Atk: 204 Def: 252 Spe: 20 Item: Black Sludge Sruggle Bug Cross Poison/Night Slash Agility Toxic Spikes Max out Def EVs so that he can take physical hits the way he's supposed...
  4. Serperior

    Yeah, that's true of course. And also, if you're really running HP rock in order to deal with Dragon/flying then it's kinda obvious that ice does the same job much better. As said in previous post HP fire is likely the superior option on a contrary-set.
  5. Shell Break

    Example: A Calm Shuckle with Def: 252 SpD: 252 HP: 4 and 0 IVs and EVs in Atk, SpA and Spe would end up with the following stats: 182/22/559/25/614/15 After using Shell Smash with Perversity that would be: 182/11/839/13/921/8 Gaining the boost in both defenses would be really good with...
  6. Serperior

    As far as Hidden Power go, I ask myself "what is more likely to switch in and wall me? A steel type or a dragon?" Well, to me it feels like steels are a bit more common. Also, seeing how it's a rather steel+dragon-oriented metagame, the use of HP rock feels foolish. A tweeked sub-seeder...
  7. Creative (and good) Movesets (READ THE OP FIRST)

    I used that team but with Surf instead of Outrage going solely special ("walled by blissey!" shut up, there are pokes that make her cry in rain). However Extremespeed wasn't a bad idea.
  8. Creative (and good) Movesets (READ THE OP FIRST)

    Or set sun up immediatly. Normally a check for cacturn comes in and different kinds of Ice Beams are expected. Cacturn is normally slower than anything so it's likely to die but with destiny bond you force another switch to another poke which might not be able to kill as effectively = free sunny...
  9. Creative (and good) Movesets (READ THE OP FIRST)

    This guy is specificly designed to "counter" rain teams and especially handle choiced drizzle-toads. Cacturne (Water Absorb) Item: Heat Rock HP: 252 SpA: 252 SpD: 4 Modest/Calm Sunny Day Switcheroo Desteny Bond Solar Beam Switch in on a choiced Hydro Pump and use d-bond on the switch...
  10. Creative (and good) Movesets (READ THE OP FIRST)

    My thought was that Prankster gives priority to metal burst. If that is not the case, then cool. That's means priority taunt wich would rock :) Anyone knows this fur sure?
  11. Creative (and good) Movesets (READ THE OP FIRST)

    Haven't really read threw the entire thread so I donät know if any of these has been called out. ---------------------- Sableye (Stall) Item: Focus Sash HP: 252 Atk: 252 SpD, Spe & Def IVs = 0 Moves: Metal Burst Fake Out Shadow Sneak Taunt/Protect/anything you may find useful...
  12. Eviolite (Little Cup edition)

    I just assumed it got slack of as it looks like that kind of poke but i just realized it doesn't so that kinda makes it crap again.
  13. Eviolite (Little Cup edition)

    Don't know if it has been mentioned before but I just have to get this out of my system. Numel (stick with me, my story gets better) with evo stone, simple, and stockpile. I have no idea how the LC-metagame works but the walling potential feels rather high (Y)
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