Recent content by Meganium Sulfate

  1. CAP 16 CAP 5 - Part 2 - Typing Discussion

    Fighting / Dragon. Putting aside completely how much the CAP community has wanted this type for the entire history of the project, it fits all of the criteria that we want from CAP5. It limits overused types: Fighting / Dragon has 7 2x resistances: Water, Grass, Electric, Rock, Bug, Dark...
  2. CAP 16 CAP 5 - Part 1 - Concept Assessment

    Guys, maybe we've been going about this the wrong way. Though it might seem paradoxical, what if CAP5 was a really strong Water, Steel, Fighting, or Dragon type? Just like Thundurus polarized the metagame, making it so that every team needed to have a response to it, CAP5 could be such a threat...
  3. CAP 16 CAP 5 - Concept Submissions

    Name: Labyrinth Wall General Description: A pokemon that can defend exceptionally, but cannot attack at all. Justification: There has never been a pokemon in this niche, so hard to take down that it makes up for pitiful offensive capabilities. I'd be interested to see what it would...
  4. CAP 16 CAP 5 - TL and TLT Applications

    Hello, your favorite chemistry-based pokemon pun is back, and I'd like to apply not for TL (because I know that only people that are close friends with the mods and have a zillion posts will ever become TL) but for the TLT! A brief history of my involvement: I had lurked since CAP first moved...
  5. CAP 4 Pre-evos - Part 5 - Name Submissions

    Final Submission Cuprumoth evolves into Argemoth evolves into Aurumoth Good luck to the other entrants!
  6. CAP 4 Pre-evos - Part 5 - Name Submissions

    Cuprumoth and Argemoth It's straightforward: think the Poli- or the -tar lines. While the second stage is a bit more pupa-esque, the only thing that really defines them is the changing metals, so that's the only change I made in the name. It seems natural to me. As for my current favorites...
  7. CAP 4 Pre-evos - Part 2.1 Art Poll 1

    Quanyails I like some other ones, notably Kadew's, but I want to skew the vote in favor of my top choice, Quanyails'.
  8. CAP 4 (Aurumoth) Post-mortem: Which competitive step did we screw up on the most?

    But isn't this the same mistake we just made with Aurumoth? I don't think some of us are really learning.
  9. CAP 4 Pre-evos - Part 3 - Abilities Discussion

    Since these abilities are purely flavor, and it will never be possible to use them in battle, why not Wonder Guard? Wonder Guard could not be more perfectly suited to Aurumoth's prevos. Shedinja already gives it Bug-type implications and precedence. From a flavor standpoint, think of Wonder...
  10. Favourite CAP

    I voted for Krilowatt mostly for its hilarious name, but also for how much fun it is to use in battle and its great design. Arghonaut got my vote for similar reasons, though with more emphasis on its awesome and unique art. My final vote went to Stratagem, just because I think the whole point of...
  11. CAP 15 CAP 4 - Part 14 - Dex Submissions

    Final Submission Aurumoth, the Seraph pokemon Black: In the daytime, it forms a cocoon out of its solid gold wings. It comes out after sunset to bring nightmares to immoral people. White: It can measure the greediness of anyone who looks at its wings. It allows only the pure of heart to...
  12. CAP 15 CAP 4 - Part 13 - Sprite Poll 1

    Ice-cold Claws The only one that I can picture as the sprite for the server. Dynamic poses just look weird.
  13. CAP 15 CAP 4 - Sprite Submissions

    Time for some critique, ordered by awesomeness: Ice-cold Claws: Yours is, without a doubt, the most true to the design, and the neutral pose was, IMO, executed flawlessly. I think that on the whole, neutral poses are favored in the BW generation, so I'll tend to rank the ones with more dynamic...
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