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only every 4th EV adds stat point at lvl 100. That makes having 6 EVs exactly the same as having 4 EVs. It just is simpler to say 4 EVs since it is divisible by 4. In game you have in practice 252/252/6 or 252/252/4/2 spread with having any difference to 252/252/4.
And gone. The update v1.2 changed the packet format and at this point only Nintendo knows how to decode those packets. If the guys behind previous discoveries manage to find out the format, we may have another shot at checking pokemon - but I wouldn't hold my breath.
Overview
I have developed an Instacheck clone for all of us Mac and Linux users. It is written in node.js and you guessed it - the data is displayed in the web browser. This means you can actually capture the packets on a different computer than you use and see the results via web interface. I...
Worse, the server refuses the new forme or moves, and they get deleted when battle starts. Server thinks you are cheating when you send unknown stuff to it.
1.0.60 has been up since Monday morning, though all the moves were added at Saturday night, fixed on Sunday when they were coming into nets :)
Note that even if you download the 1.0.60 you cannot use it on Smogon University PO server until Antar upgrades the db there...
We are adding the new formes and moves into PO as soon as someone publishes a good list / sprites somewhere. For the new formes to work, I will help to download the new client, otherwise teambuilder won't show them
To include a rule which can not be obeyed would seem a very bad idea to me.
At least here in Finland every normal ISP gives you dynamic IP address which can change any time your router powers off (holiday trip, electricity break).
In Pokemon Online's forums Disciplinary Committee there have...
http://pokemon.aesoft.org does not work as advertised by your signature but http://pokemon.aesoft.org/pokemon/ does work. Maybe you should double check your http server configuration after server failure.
Wanted to post here too. It is safe for Snow Leopard users to upgrade regarding the battle crash. I uploaded a client which does not crash in the middle of the battle anymore.
If you hit "Cancel" on Battle Window while on Wifi reorder dialog is open, you get multiple of Wifi reorder dialog. If you hit ok on one, then reorder on other dialogs your team, server and client get unsynchronized on your pokemon, and the bug occurs.
Toxic's one parameter is messed up in the db – this is why it does first a LOT of damage.
It will be fixed in 1.0.32 or easily fixable by jsut editing the db:
https://github.com/lamperi/pokemon-online/commit/f453149b841941e5159bce1e9d008863ecff5e9b