I always assume Return for -ate abilities, mostly because of Mega Pinsir and more power. Updated!This mon is a boon to balanced teams...and I love the EV spread! Might I suggest pairing it up with something that doesn't care about Rotom? Because you don't have Facade here :P.
224+ Atk Pixilate Altaria Return vs. 40 HP / 0 Def Mega Heracross: 276-326 (88.7 - 104.8%) -- guaranteed OHKO after Stealth RockCan it also check MegaHeracross? After 1 round of SR damage how many EVs would it take for Return to OHKO?
I would honestly never run Swampert as a stand-alone Swift Swimmer. I mean it's strong and all but it's not that strong, LO Kabu is stronger, though only by a small amount. But Specs Kingdra is much stronger (specs Hydro does ~48% more [vs. Mew],) and also faster. The Swift Swim not activating on turn one thing is also a bummer, so bad things can happen with that.I'd probably go with Keldeo instead of Kingdra or Ludi on a rain core. Keldeo provides good offensive presence even outside of rain, which the others really don't, and means you're not constantly beholden to your rain countdown.
Politoed/Swampert/Keldeo/Ferrothorn is probably where I'd start if I were building a rain core.
The thing is that, beyond Chansey (who is so exploitable and easy to pull double switches off of,) their checks overlap pretty well. You need to be fat as fuck to switch in to specs hydro if you don't resist, and even then you need to be pretty dang bulky cause you've gotta eat a second one, too (Azu is 2HKOed without AV, for example.) It doesn't really matter that Kingdra (and Omastar) are special; they do so much damage that there's really only one special wall able to take them on (w/o water resist.)The whole purpose of rain is to wear down the same pokemon with redundant breakers. MPert comes in, weakens the defensive pokemon, then kingra comes in, and gets walled by the special pokemon. Or, Mpert comes in, and after weakening the defensive pokemon, kabutops comes in, breaks it, then sweeps the rest of the team.
Soo... this is why I would use Kabutops over any special attacker.
The lack of coverage will be greatly missed so you better have mons on your team that can take the mons who resist flying types or MegaMence won't be doing much. But at least it lets you take on the will-o-wisp spam happy mons like Rotom-W much easier. However MegaMence can't tank everything and elec mons with boltbeam coverage (like MegaManectric) should make a quick work of it so again it requires greater offense support to function if you just wanna run one attack on it.Thoughts on Body Slam Mence for the DD/Refresh/Roost/Return (or Body Slam?) set?
If Zard X ever decides to run Iron Tail it OHKOS at +1 and with Steel Wing it 2HKOS at +1 , still if Altaria gets worn down it wont be able to take on any of the Zards.I think I've optimized Altaria checking both Zards.
Altaria @ Altarite
Ability: Natural Cure
EVs: 252 HP / 32 Atk / 216 Def / 8 SpD
Impish Nature
- Dragon Claw
- Return / Facade
- Dragon Dance
- Roost
Calcs:
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 216+ Def Altaria: 148-175 (41.8 - 49.4%) -- guaranteed 3HKO
+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 216+ Def Altaria: 124-147 (35 - 41.5%) -- guaranteed 3HKO
32 Atk Altaria Dragon Claw vs. 144 HP / 0 Def Mega Charizard X: 176-210 (52.8 - 63%) -- guaranteed 2HKO
You win as long an you switch in on the Dragon Dance.
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 8 SpD Altaria in Sun: 149-176 (42 - 49.7%) -- guaranteed 3HKO
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 8 SpD Altaria: 99-117 (27.9 - 33%) -- guaranteed 4HKO
252 SpA Mega Charizard Y Air Slash vs. 252 HP / 8 SpD Altaria: 135-160 (38.1 - 45.1%) -- guaranteed 3HKO
32 Atk Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard Y: 118-139 (39.7 - 46.8%) -- guaranteed 3HKO
+1 32 Atk Altaria Dragon Claw vs. 0 HP / 4 Def Mega Charizard Y: 177-208 (59.5 - 70%) -- guaranteed 2HKO
I know, lol Air Slash. But that's the only other attack that crosses 24% damage. You can always flinch hax Alt to death. Stalling out the Sun turns is probably your best option, but it can also be worked around (especially with some Blast miss hax).
Rocks have to be kept off the field, but that's probably as close as you'll see in one set.
Which it won't? Most sets can't even afford to run EQ.If Zard X ever decides to run Iron Tail
The Bulky sets don't run EQ, But the 252 atk/252 spe Sets always run EQ. Plus if Altaria really becomes a problem for it people can start running it since it OHKOS almost all Fairies without the need of taking Recoil from FlareBlitz.Which it won't? Most sets can't even afford to run EQ.
You can run Iron Tail, but that is the textbook definition of a lure. You are sacrificing greater overall options for a very specific target. Most likely you are going to be dropping Roost or Earthquake to run Iron Tail. EQ is more valuable for hitting a widely used non-Mega (Heatran) instead of a Mega you will run into less often(Altaria), and losing self recovery is sacrifing considerable staying power that offsets Flare Blitz recoil. The Flare Blitz and Roost combination is superior to Iron Tail in most situations.The Bulky sets don't run EQ, But the 252 atk/252 spe Sets always run EQ. Plus if Altaria really becomes a problem for it people can start running it since it OHKOS almost all Fairies without the need of taking Recoil from FlareBlitz.
(it might also be satisfactory to watch your opponet bring its altaria thinking hes got everything under control, just to take an Iron Tail to the face, JS though)
Of Course I know EQ and Roost are both superior options, I was just saying that if somebody really and I mean really hated Altaria, Clefable and other Faries he could choose to run Iron Tail or even Steel Wing to hit them for SE DMGYou can run Iron Tail, but that is the textbook definition of a lure. You are sacrificing greater overall options for a very specific target. Most likely you are going to be dropping Roost or Earthquake to run Iron Tail. EQ is more valuable for hitting a widely used non-Mega (Heatran) instead of a Mega you will run into less often(Altaria), and losing self recovery is sacrifing considerable staying power that offsets Flare Blitz recoil. The Flare Blitz and Roost combination is superior to Iron Tail in most situations.
Iron tail is highly unreliable, however. It only have 100 Power, 70 Accuracy and 10 PP.... Just.. Don't.Of Course I know EQ and Roost are both superior options, I was just saying that if somebody really and I mean really hated Altaria, Clefable and other Faries he could choose to run Iron Tail or even Steel Wing to hit them for SE DMG
75 ACC* and 24 PP, and is boosted by Tough Claws, and if you're afraid of the Acc can also try Steel wing. Anyways I didn't say it was the superior move to run Just people COULD run it if they wanted to since it OHKOS Mega Altaria and a bunch of other fairiesIron tail is highly unreliable, however. It only have 100 Power, 70 Accuracy and 10 PP.... Just.. Don't.
Did you remember to click the Megavolve button?After a bit of experimenting in the ORAS ladder, I can honestly say that MegaMence is... Underwhelming. I honestly don't see how it's "Omg guys it's gonna get banned immediately", as a dragon dancer, it's decent, but it's IMO outclassed by zard x,(dragon/flying<dragon/fire, no compounded weakness, roughly the same bulk) and in some sense, mega pinsir is more efficient than mence with a higher attack, swords dance over dd, and PRIORITY. And while it's special set has colorful moves, (it has draco meteor, aerialate hyper voice, fire blast, and hydro pump) 120 sp atk with no boost item/moves doesn't help it. It's a good Pokemon, but I don't think it's as good as people make it out to be.